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[ Spells ] Potions


MetalPunker

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3 respostass a esta questão

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  • 0

eu acho que é isso veja se da certo.

 

OBS:creditos não são meus.

 

Crie um arquivo chamado Potions.lua na pasta data/actions/scripts e coloque:

 

local ultimateHealthPot = 8473

local greatHealthPot = 7591

local greatManaPot = 7590

local greatSpiritPot = 8472

local strongHealthPot = 7588

local strongManaPot = 7589

local healthPot = 7618

local manaPot = 7620

 

function onUse(cid, item, fromPosition, itemEx, toPosition)

if itemEx.uid ~= cid or itemEx.itemid ~= 1 then

return TRUE

end

 

if(item.itemid == healthPot) then

if(doTargetCombatHealth(0, cid, COMBAT_HEALING, 100, 200, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then

return FALSE

end

doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)

 

elseif(item.itemid == manaPot) then

if(doTargetCombatMana(0, cid, 70, 130, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then

return FALSE

end

doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)

 

elseif(item.itemid == strongHealthPot) then

if (not(isKnight(cid) or isPaladin(cid)) or (getPlayerLevel(cid) < 50)) and not(getPlayerGroupId(cid) >= 2) then

doCreatureSay(cid, "This potion can only be consumed by paladins and knights of level 50 or higher.", TALKTYPE_ORANGE_1)

return TRUE

end

 

if(doTargetCombatHealth(0, cid, COMBAT_HEALING, 200, 400, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then

return FALSE

end

doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)

 

 

elseif(item.itemid == strongManaPot) then

if (not(isSorcerer(cid) or isDruid(cid) or isPaladin(cid)) or (getPlayerLevel(cid) < 50)) and not(getPlayerGroupId(cid) >= 2) then

doCreatureSay(cid, "This potion can only be consumed by sorcerers, druids and paladins of level 50 or higher.", TALKTYPE_ORANGE_1)

return TRUE

end

 

if(doTargetCombatMana(0, cid, 110, 190, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then

return FALSE

end

doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)

 

elseif(item.itemid == greatSpiritPot) then

if (not(isPaladin(cid)) or (getPlayerLevel(cid) < 80)) and not(getPlayerGroupId(cid) >= 2) then

doCreatureSay(cid, "This potion can only be consumed by paladins of level 80 or higher.", TALKTYPE_ORANGE_1)

return TRUE

end

 

if(doTargetCombatHealth(0, cid, COMBAT_HEALING, 200, 400, CONST_ME_MAGIC_BLUE) == LUA_ERROR or doTargetCombatMana(0, cid, 110, 190, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then

return FALSE

end

doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)

 

elseif(item.itemid == greatHealthPot) then

if (not(isKnight(cid)) or (getPlayerLevel(cid) < 80)) and not(getPlayerGroupId(cid) >= 2) then

doCreatureSay(cid, "This potion can only be consumed by knights of level 80 or higher.", TALKTYPE_ORANGE_1)

return TRUE

end

 

if(doTargetCombatHealth(0, cid, COMBAT_HEALING, 500, 700, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then

return FALSE

end

doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)

 

elseif(item.itemid == greatManaPot) then

if (not(isSorcerer(cid) or isDruid(cid)) or (getPlayerLevel(cid) < 80)) and not(getPlayerGroupId(cid) >= 2) then

doCreatureSay(cid, "This potion can only be consumed by sorcerers and druids of level 80 or higher.", TALKTYPE_ORANGE_1)

return TRUE

end

 

if(doTargetCombatMana(0, cid, 200, 300, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then

return FALSE

end

doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)

 

elseif(item.itemid == ultimateHealthPot) then

if (not(isKnight(cid)) or (getPlayerLevel(cid) < 130)) and not(getPlayerGroupId(cid) >= 2) then

doCreatureSay(cid, "This potion can only be consumed by knights of level 130 or higher.", TALKTYPE_ORANGE_1)

return TRUE

end

 

if(doTargetCombatHealth(0, cid, COMBAT_HEALING, 800, 1000, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then

return FALSE

end

doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)

 

 

Agora na pasta data/actions, abra o actions.xml e adicione as seguintes linhas:

 

<action itemid="7588" script="potions.lua" />

<action itemid="7589" script="potions.lua" />

<action itemid="7590" script="potions.lua" />

<action itemid="7591" script="potions.lua" />

<action itemid="7618" script="potions.lua" />

<action itemid="7620" script="potions.lua" />

<action itemid="7618" script="potions.lua" />

<action itemid="7620" script="potions.lua" />

<action itemid="8472" script="potions.lua" />

<action itemid="8473" script="potions.lua" />

 

espero ter ajudado.

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  • 0

outro jeito também, é ir até

Data>Actions>Scripts>liquids

e abrir os arquivos.lua das potions que você quer deixar infinitas,então você remove essa parte:

 

doTransformItem(item.uid, EMPTY_POTION)

 

Pronto,depois disso elas ficarão infinitas (:

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