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Npc Que Teleporta


eclippse

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Isso é um npc simples de "barco"

 

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

 

 

 

-- OTServ event handling functions start

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

-- OTServ event handling functions end

 

 

-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!

 

local travelNode = keywordHandler:addKeyword({'cidade'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Cidade for 100 gold coins?'})

travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 100, destination = {x=32734, y=31668, z=6} })

travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})

 

 

keywordHandler:addKeyword({'sail'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to Cidade.'})

keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I am the captain of this ship.'})

keywordHandler:addKeyword({'travel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can only take you to Cidade.'})

-- Makes sure the npc reacts when you say hi, bye etc.

npcHandler:addModule(FocusModule:new())

 

Apenas mude o nome do lugar, coordenadas e preço.

Editado por lucasbro
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Na pasta data/npcs voce coloca esse arquivo e muda o nome e a localização do script

 

 

<?xml version="1.0" encoding="UTF-8"?>

<npc name="Captain" script="data/npc/scripts/boat.lua" walkinterval="2000" floorchange="0">

<health now="100" max="100"/>

<look type="129" head="19" body="69" legs="107" feet="50" addons="0"/>

<parameters>

<parameter key="message_greet" value="Welcome on board, Sir |PLAYERNAME|. Where can I sail you today?"/>

<parameter key="message_farewell" value="Good bye. Recommend us if you were satisfied with our service."/>

</parameters>

</npc>

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