mariarita 0 Postado Junho 1, 2009 Share Postado Junho 1, 2009 necessito de um npc que venda bps de potions e se possivel fosse pelo sistema de trade na qual apareceria a imagem da runa e o npc dessa a pessoa uma bp com 20 runas ajudem plix obg a todos () Link para o comentário Compartilhar em outros sites More sharing options...
tibiaa4e 86 Postado Junho 1, 2009 Share Postado Junho 1, 2009 shopModule:addBuyableItemContainer({'bp hp'}, 2000, 7618, 900, 1, 'backpack of health potions') A linha eh essa + - 2000 id da bp 7618 id do item 900 preço dela 1 não lembro o0 script inteiro do vendedor de potions (edite ele) local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local shopModule = ShopModule:new() npcHandler:addModule(shopModule) shopModule:addBuyableItem({'health potion'}, 7618, 45, 1, 'health potion') shopModule:addBuyableItem({'mana potion'}, 7620, 50, 1, 'mana potion') shopModule:addBuyableItem({'strong health'}, 7588, 100, 1, 'strong health potion') shopModule:addBuyableItem({'strong mana'}, 7589, 80, 1, 'strong mana potion') shopModule:addBuyableItem({'great health'}, 7591, 190, 1, 'great health potion') shopModule:addBuyableItem({'great mana'}, 7590, 120, 1, 'great mana potion') shopModule:addBuyableItem({'great spirit'}, 8472, 190, 1, 'great spirit potion') shopModule:addBuyableItem({'ultimate health'}, 8473, 310, 1, 'ultimate health potion') shopModule:addBuyableItem({'antidote potion'}, 8474, 50, 1, 'antidote potion') shopModule:addSellableItem({'normal potion flask', 'normal flask'}, 7636, 5, 'empty small potion flask') shopModule:addSellableItem({'strong potion flask', 'strong flask'}, 7634, 10, 'empty strong potion flask') shopModule:addSellableItem({'great potion flask', 'great flask'}, 7635, 15, 'empty great potion flask') shopModule:addBuyableItemContainer({'bp hp'}, 2000, 7618, 900, 1, 'backpack of health potions') shopModule:addBuyableItemContainer({'bp mp'}, 2001, 7620, 1000, 1, 'backpack of mana potions') shopModule:addBuyableItemContainer({'bp shp'}, 2000, 7588, 2000, 1, 'backpack of strong health potions') shopModule:addBuyableItemContainer({'bp smp'}, 2001, 7589, 1600, 1, 'backpack of strong mana potions') shopModule:addBuyableItemContainer({'bp ghp'}, 2000, 7591, 3800, 1, 'backpack of great health potions') shopModule:addBuyableItemContainer({'bp gmp'}, 2001, 7590, 2400, 1, 'backpack of great mana potions') shopModule:addBuyableItemContainer({'bp gsp'}, 1999, 8472, 3800, 1, 'backpack of great spirit potions') shopModule:addBuyableItemContainer({'bp uhp'}, 2000, 8473, 6200, 1, 'backpack of ultimate health potions') shopModule:addBuyableItemContainer({'bp ap'}, 2002, 8474, 2000, 1, 'backpack of antidote potions') function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local vialstatus = getPlayerStorageValue(cid,90000) local addonstatus = getPlayerStorageValue(cid,1200) local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid local items = {7634,7635,7636} local qtd1 ={0,0,0,0} if(msgcontains(msg, 'vial') or msgcontains(msg, 'potion')) then selfSay('We have a special offer right now for depositing vials. Are you interested in hearing it?', cid) talkState[talkUser] = 1 elseif(msgcontains(msg, 'addon') or msgcontains(msg, 'prize')) then selfSay(' Are you here to claim a prize?', cid) talkState[talkUser] = 4 elseif talkState[talkUser] == 1 then if msgcontains(msg, 'yes') then for i = 1, 3 do qtd = getPlayerItemCount(cid,items[i]) qtd1[i] = qtd end qtd = qtd1[1]+qtd1[2]+qtd1[3] if qtd == 100 then doPlayerRemoveItem(cid,items[1],qtd1[1]) doPlayerRemoveItem(cid,items[2],qtd1[2]) doPlayerRemoveItem(cid,items[3],qtd1[3]) setPlayerStorageValue(cid,90000,qtd) doPlayerAddItem(cid,5957,1) selfSay('You now have a lottery ticket. Good luck!', cid) else selfSay('You don\'t have 100 potions to me.', cid) end end elseif talkState[talkUser] == 4 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid,5958,1) == TRUE then selfSay('Congratulations! Here, from now on you can wear our lovely potion belt as accessory. ', cid) setPlayerStorageValue(cid,90000,0) setPlayerStorageValue(cid,1200,1) doPlayerAddOutfit(cid,133,1) else selfSay('You don\'t have a winning lottery ticket.', cid) end end return true end end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) Ele tem aquele sistema de pegar vials para dar o cupom... Eu não tirei pq to meio apressado Link para o comentário Compartilhar em outros sites More sharing options...
satan666 12 Postado Junho 1, 2009 Share Postado Junho 1, 2009 (editado) tibiaa4e o numero "1" que vc desconheci e o numero de cargas em cada runa que sera vendida. e so outra coisa era pra ser bps de runas e nao de pots mas vlw to modificando aki pra ela e jaja posto. ta ae arrumado. local keywordHandler = KeywordHandler:new()local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local shopModule = ShopModule:new() npcHandler:addModule(shopModule) shopModule:addBuyableItem({'spellbook'}, 2175, 150, 'spellbook') shopModule:addBuyableItem({'magic lightwand'}, 2163, 400, 'magic lightwand') shopModule:addBuyableItem({'vial'}, 2006, 5, 2, 'vial potion') shopModule:addBuyableItem({'small health'}, 8704, 20, 1, 'small health potion') shopModule:addBuyableItem({'health potion'}, 7618, 45, 1, 'health potion') shopModule:addBuyableItem({'mana potion'}, 7620, 50, 1, 'mana potion') shopModule:addBuyableItem({'strong health'}, 7588, 100, 1, 'strong health potion') shopModule:addBuyableItem({'strong mana'}, 7589, 80, 1, 'strong mana potion') shopModule:addBuyableItem({'great health'}, 7591, 190, 1, 'great health potion') shopModule:addBuyableItem({'great mana'}, 7590, 120, 1, 'great mana potion') shopModule:addBuyableItem({'great spirit'}, 8472, 190, 1, 'great spirit potion') shopModule:addBuyableItem({'ultimate health'}, 8473, 310, 1, 'ultimate health potion') shopModule:addBuyableItem({'antidote potion'}, 8474, 50, 1, 'antidote potion') shopModule:addSellableItem({'normal potion flask', 'normal flask'}, 7636, 5, 'empty small potion flask') shopModule:addSellableItem({'strong potion flask', 'strong flask'}, 7634, 10, 'empty strong potion flask') shopModule:addSellableItem({'great potion flask', 'great flask'}, 7635, 15, 'empty great potion flask') shopModule:addBuyableItem({'intense healing'}, 2265, 95, 1, 'intense healing rune') shopModule:addBuyableItem({'ultimate healing'}, 2273, 175, 1, 'ultimate healing rune') shopModule:addBuyableItem({'magic wall'}, 2293, 350, 3, 'magic wall rune') shopModule:addBuyableItem({'destroy field'}, 2261, 45, 3, 'destroy field rune') shopModule:addBuyableItem({'light magic missile'}, 2287, 40, 10, 'light magic missile rune') shopModule:addBuyableItem({'heavy magic missile'}, 2311, 120, 10, 'heavy magic missile rune') shopModule:addBuyableItem({'wild growth'}, 2269, 320, 2, 'wild growth rune') shopModule:addBuyableItem({'great fireball'}, 2304, 180, 4, 'great fireball rune') shopModule:addBuyableItem({'explosion'}, 2313, 250, 6, 'explosion rune') shopModule:addBuyableItem({'sudden death'}, 2268, 325, 3, 'sudden death rune') shopModule:addBuyableItem({'paralyze'}, 2278, 700, 1, 'paralyze rune') shopModule:addBuyableItem({'animate dead'}, 2316, 375, 1, 'animate dead rune') shopModule:addBuyableItem({'convince creature'}, 2290, 80, 1, 'convince creature rune') shopModule:addBuyableItem({'chameleon'}, 2291, 210, 1, 'chameleon rune') shopModule:addBuyableItem({'desintegrate'}, 2310, 80, 3, 'desintegreate rune') shopModule:addBuyableItem({'blank rune'}, 2260, 10, 1, 'blank rune') shopModule:addBuyableItemContainer({'bp uh'}, 2002, 2273, 3800, 1, 'backpack of ultimated healing') shopModule:addBuyableItemContainer({'bp mw'}, 1999, 2293, 8000, 3, 'backpack of magic wall') shopModule:addBuyableItemContainer({'bp df'}, 2000, 2261, 1000, 3, 'backpack of destroy field') shopModule:addBuyableItemContainer({'bp hmm'}, 2001, 2311, 2500, 10, 'backpack of heavy magic missile') shopModule:addBuyableItemContainer({'bp gfb'}, 2000, 2304, 3800, 4, 'backpack of great fireball') shopModule:addBuyableItemContainer({'bp exp'}, 2001, 2313, 5400, 6, 'backpack of explosion') shopModule:addBuyableItemContainer({'bp sd'}, 2003, 2268, 7000, 3, 'backpack of sudden death') shopModule:addBuyableItemContainer({'bp plz'}, 2002, 2278, 14000, 1, 'backpack of ultimate health potions') shopModule:addBuyableItemContainer({'bp ew'}, 2002, 2279, 7000, 4, 'backpack of energy wall') shopModule:addBuyableItemContainer({'bp av'}, 2002, 2274, 4000, 4, 'backpack of avalanche') shopModule:addBuyableItemContainer({'bp eb'}, 2003, 2262, 6500, 2, 'backpack of energybomb') shopModule:addBuyableItemContainer({'bp fw'}, 2000, 2303, 5000, 4, 'backpack of fire wall') shopModule:addBuyableItemContainer({'bp td'}, 2001, 2315, 3000, 4, 'backpack of Thunderstorm') shopModule:addBuyableItemContainer({'bp ice'}, 2002, 2271, 3200, 5, 'backpack of icicle') shopModule:addBuyableItemContainer({'bp wg'}, 2002, 2269, 7000, 2, 'backpack of icicle') shopModule:addBuyableItem({'brocade bag'}, 9775, 100, 'brocade bag') shopModule:addBuyableItem({'brocade backpack'}, 9774, 500, 'brocade backpack') shopModule:addBuyableItem({'red backpack'}, 2000, 20, 'red backpack') shopModule:addBuyableItem({'grey backpack'}, 2003, 20, 'grey backpack') shopModule:addBuyableItem({'purple backpack'}, 2001, 20, 'purple backpack') shopModule:addBuyableItem({'wand of vortex', 'vortex'}, 2190, 500, 'wand of vortex') shopModule:addBuyableItem({'wand of dragonbreath', 'dragonbreath'}, 2191, 1000, 'wand of dragonbreath') shopModule:addBuyableItem({'wand of decay', 'decay'}, 2188, 5000, 'wand of decay') shopModule:addBuyableItem({'wand of draconia', 'draconia'}, 8921, 7500, 'wand of draconia') shopModule:addBuyableItem({'wand of cosmic energy', 'cosmic energy'}, 2189, 10000, 'wand of cosmic energy') shopModule:addBuyableItem({'wand of inferno', 'inferno'}, 2187, 15000, 'wand of inferno') shopModule:addBuyableItem({'wand of starstorm', 'starstorm'}, 8920, 18000, 'wand of starstorm') shopModule:addBuyableItem({'wand of voodoo', 'voodoo'}, 8922, 22000, 'wand of voodoo') shopModule:addBuyableItem({'snakebite rod', 'snakebite'}, 2182, 500, 'snakebite rod') shopModule:addBuyableItem({'moonlight rod', 'moonlight'}, 2186, 1000, 'moonlight rod') shopModule:addBuyableItem({'necrotic rod', 'necrotic'}, 2185, 5000, 'necrotic rod') shopModule:addBuyableItem({'northwind rod', 'northwind'}, 8911, 7500, 'northwind rod') shopModule:addBuyableItem({'terra rod', 'terra'}, 2181, 10000, 'terra rod') shopModule:addBuyableItem({'hailstorm rod', 'hailstorm'}, 2183, 15000, 'hailstorm rod') shopModule:addBuyableItem({'springsprout rod', 'springsprout'}, 8912, 18000, 'springsprout rod') shopModule:addBuyableItem({'underworld rod', 'underworld'}, 8910, 22000, 'underworld rod') function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid local items = {[1] = 2190, [2] = 2182, [5] = 2190, [6] = 2182} if(msgcontains(msg, 'first rod') or msgcontains(msg, 'first wand')) then if(isSorcerer(cid) or isDruid(cid)) then if(getPlayerStorageValue(cid, 30002) == -1) then selfSay('So you ask me for a {' .. getItemNameById(items[getPlayerVocation(cid)]) .. '} to begin your advanture?', cid) talkState[talkUser] = 1 else selfSay('What? I have already gave you one {' .. getItemNameById(items[getPlayerVocation(cid)]) .. '}!', cid) end else selfSay('Sorry, you aren\'t a druid either a sorcerer.', cid) end elseif(msgcontains(msg, 'yes')) then if(talkState[talkUser] == 1) then doPlayerAddItem(cid, items[getPlayerVocation(cid)], 1) selfSay('Here you are young adept, take care yourself.', cid) setPlayerStorageValue(cid, 30002, 1) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then selfSay('Ok then.', cid) talkState[talkUser] = 0 end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) Editado Junho 1, 2009 por Marcryzius Link para o comentário Compartilhar em outros sites More sharing options...
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