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[ajuda/pedido] Alavanca Anihi


Sorokaba

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A alavanca da minha anihi está com um problema...toda vez que alguem faz a quest, o god tem q ir la para puxar ela de novo..por exemplo: A posiçao original da alavanca é para a direita, ai quando fazem a quest ela vira pra esquerda, ai se alguem for tentar fazer a quest nao da...tem q puxar com o god para ir para a direita de novo. Alguem pode me ajudar nesse problema?

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Nao tenho certeza, mas acho que eh esse

 

-- annihilator lever

 

function onUse(cid, item, frompos, item2, topos)

 

if item.uid == 7000 and item.itemid == 1945 then

player1pos = {x=1658, y=351, z=13, stackpos=253}

player1 = getThingfromPos(player1pos)

 

player2pos = {x=1659, y=351, z=13, stackpos=253}

player2 = getThingfromPos(player2pos)

 

player3pos = {x=1660, y=351, z=13, stackpos=253}

player3 = getThingfromPos(player3pos)

 

player4pos = {x=1661, y=351, z=13, stackpos=253}

player4 = getThingfromPos(player4pos)

 

 

if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then

queststatus1 = getPlayerStorageValue(player1.uid,7000)

queststatus2 = getPlayerStorageValue(player2.uid,7000)

queststatus3 = getPlayerStorageValue(player3.uid,7000)

queststatus4 = getPlayerStorageValue(player4.uid,7000)

 

if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then

nplayer1pos = {x=1659, y=341, z=13}

nplayer2pos = {x=1660, y=341, z=13}

nplayer3pos = {x=1661, y=341, z=13}

nplayer4pos = {x=1662, y=341, z=13}

 

doSendMagicEffect(player1pos,2)

doSendMagicEffect(player2pos,2)

doSendMagicEffect(player3pos,2)

doSendMagicEffect(player4pos,2)

 

doTeleportThing(player1.uid,nplayer1pos)

doTeleportThing(player2.uid,nplayer2pos)

doTeleportThing(player3.uid,nplayer3pos)

doTeleportThing(player4.uid,nplayer4pos)

 

doSendMagicEffect(nplayer1pos,10)

doSendMagicEffect(nplayer2pos,10)

doSendMagicEffect(nplayer3pos,10)

doSendMagicEffect(nplayer4pos,10)

 

doTransformItem(item.uid,item.itemid+1)

else

doPlayerSendCancel(cid,"Somebody in your team has already done this quest.")

end

else

doPlayerSendCancel(cid,"You need four players for this quest.")

end

 

elseif item.uid ==7000 and item.itemid == 1946 then

if getPlayerAccess(cid) > 0 then

doTransformItem(item.uid,item.itemid-1)

else

doPlayerSendCancel(cid,"Sorry, not possible.")

end

else

return 0

end

 

return 1

end

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function onUse(cid, item, frompos, item2, topos)

 

if item.uid == 7000 and item.itemid == 1945 then

player1pos = {x=1658, y=351, z=13, stackpos=253}

player1 = getThingfromPos(player1pos)

 

player2pos = {x=1659, y=351, z=13, stackpos=253}

player2 = getThingfromPos(player2pos)

 

player3pos = {x=1660, y=351, z=13, stackpos=253}

player3 = getThingfromPos(player3pos)

 

player4pos = {x=1661, y=351, z=13, stackpos=253}

player4 = getThingfromPos(player4pos)

 

 

if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then

queststatus1 = getPlayerStorageValue(player1.uid,7000)

queststatus2 = getPlayerStorageValue(player2.uid,7000)

queststatus3 = getPlayerStorageValue(player3.uid,7000)

queststatus4 = getPlayerStorageValue(player4.uid,7000)

 

if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then

nplayer1pos = {x=1659, y=341, z=13}

nplayer2pos = {x=1660, y=341, z=13}

nplayer3pos = {x=1661, y=341, z=13}

nplayer4pos = {x=1662, y=341, z=13}

 

doSendMagicEffect(player1pos,2)

doSendMagicEffect(player2pos,2)

doSendMagicEffect(player3pos,2)

doSendMagicEffect(player4pos,2)

 

doTeleportThing(player1.uid,nplayer1pos)

doTeleportThing(player2.uid,nplayer2pos)

doTeleportThing(player3.uid,nplayer3pos)

doTeleportThing(player4.uid,nplayer4pos)

 

doSendMagicEffect(nplayer1pos,10)

doSendMagicEffect(nplayer2pos,10)

doSendMagicEffect(nplayer3pos,10)

doSendMagicEffect(nplayer4pos,10)

 

doTransformItem(item.uid,item.itemid+1)

else

doPlayerSendCancel(cid,"Somebody in your team has already done this quest.")

end

else

doPlayerSendCancel(cid,"You need four players for this quest.")

end

 

elseif item.uid ==7000 and item.itemid == 1946 then

if getPlayerAccess(cid) > 0 then << ESSA LINHA CHECA SE O ACCESS É > 0, e 0 é o access de player normal.

doTransformItem(item.uid,item.itemid-1)

else

doPlayerSendCancel(cid,"Sorry, not possible.")

end

else

return 0

end

 

return 1

end

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