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Mostrando resultados para as tags ''tfs 0''.
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gostaria de um sistema em que o player usar um item nele, e quando ele bater no monstro ou outro player ele enchesse um pouco da mana e do life por porcentagem do dano causado, e com tempo de duração de duas horas, depois tem que usar o item novamente. tfs 0.3.6 ++rep
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Boa noite gente, gostaria de um levo empurram de vocês, estou tentando adaptar o famoso Cast System nessa source aqui: https://github.com/mattyx14/RlMap77x/, Alguns erros de compilação, eu consegui corrigir. Mais esse erro aqui, não tô conseguindo entender ele, caso agora puder dá algumas luz, ficaria muito grato. CXX house.ogame.cpp: In member function ‘ReturnValue GameinternalMoveCreature(Creature*, Direction, uint32_t)’:game.cpp:1321:5: error: ‘Tvlist’ has not been declared Tvlistiterator it; ^game.cpp:1321:22: error: expected ‘;’ before ‘it’ Tvlistiterator it; ^game.cpp:1322:5: error: ‘it’ was not declared in this scope it = player->tv.begin(); ^game.cpp:1322:18: error: ‘class Player’ has no member named ‘tv’ it = player->tv.begin(); ^game.cpp:1323:35: error: ‘class Player’ has no member named ‘tv’ for(uint32_t i = 1; it != player->tv.end(); ++it, ++i) ^game.cpp: At global scope:game.cpp:3889:61: error: ‘SpeakClasses’ has not been declared bool GameplayerSay(uint32_t playerId, uint16_t channelId, SpeakClasses type, const stdstring& receiver, const stdstring& text) ^game.cpp:3889:6: error: prototype for ‘bool GameplayerSay(uint32_t, uint16_t, int, const string&, const string&)’ does not match any in class ‘Game’ bool GameplayerSay(uint32_t playerId, uint16_t channelId, SpeakClasses type, const stdstring& receiver, const stdstring& text) ^In file included from game.cpp:18:0:game.h:515:8: error: candidate is: bool GameplayerSay(uint32_t, uint16_t, MessageClasses, const string&, const string&) bool playerSay(uint32_t playerId, uint16_t channelId, MessageClasses type, ^make[1]: ** [game.o] Erro 1 @Danihcv @Daniel , podem dá uma forcinha ?! plis :,)