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Mostrando resultados para as tags ''o que esta errado neste scrip''.
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eu quero que quando estes itens esteja nestas posições, os itens sejam removidos, quando era so 2 itens funcionava otimo, mas ai eu tive que aumentar o numero. e da como se algum item estivese no lugar errado. eu coloco eles numa fileira assim O,O,O,O,O,O function onUse(cid, item, frompos, item2, topos) local func = doCreateNpc db1pos = {x=757,y=826,z=7,stackpos=1} -- pozycja pierwszej sciany db2pos = {x=758,y=826,z=7,stackpos=1} -- pozycja drugiej sciany db3pos = {x=759,y=826,z=7,stackpos=1} -- pozycja drugiej sciany db4pos = {x=760,y=826,z=7,stackpos=1} -- pozycja drugiej sciany db5pos = {x=761,y=826,z=7,stackpos=1} -- pozycja drugiej sciany db6pos = {x=762,y=826,z=7,stackpos=1} -- pozycja drugiej sciany npcpos = {x=759,y=827,z=7,stackpos=1} -- pozycja drugiej sciany getpiece0 = getThingfromPos(npcpos) -- onde ficara o NPC getpiece1 = getThingfromPos(db1pos) getpiece2 = getThingfromPos(db2pos) getpiece3 = getThingfromPos(db3pos) getpiece4 = getThingfromPos(db4pos) getpiece5 = getThingfromPos(db5pos) getpiece6 = getThingfromPos(db6pos) if item.uid == 7054 and item.itemid == 1945 and getpiece1.itemid == 10309 and getpiece2.itemid == 10310 and getpiece3.itemid == 10311 and getpiece4.itemid == 10312 and getpiece5.itemid == 10314 and getpiece6.itemid == 10315 then doRemoveItem(getpiece1.uid,10309) doRemoveItem(getpiece2.uid,10310) doRemoveItem(getpiece3.uid,10311) doRemoveItem(getpiece4.uid,10312) doRemoveItem(getpiece5.uid,10314) doRemoveItem(getpiece6.uid,10315) doTransformItem(item.uid,item.itemid+1) doCreateNpc('shenron', npcpos) elseif item.uid == 7054 and item.itemid == 1946 then doTransformItem(item.uid,item.itemid-1) else doPlayerSendTextMessage(cid,22,"You need right and left keys to transform key.") end return 1 end Script original. function onUse(cid, item, frompos, item2, topos) local func = doCreateNpc mwallpos = {x=757,y=825,z=7,stackpos=1} -- pozycja pierwszej sciany mwall1pos = {x=758,y=825,z=7,stackpos=1} -- pozycja drugiej sciany mwall2pos = {x=759,y=825,z=7,stackpos=1} -- pozycja drugiej sciany getpiece1 = getThingfromPos(mwallpos) getpiece2 = getThingfromPos(mwall1pos) getpiece3 = getThingfromPos(mwall2pos) if item.uid == 7054 and item.itemid == 1945 and getpiece1.itemid == 10309 and getpiece2.itemid == 10310 then doRemoveItem(getpiece1.uid,10309) doRemoveItem(getpiece2.uid,10310) doTransformItem(item.uid,item.itemid+1) doCreateNpc('shenron', mwall2pos) elseif item.uid == 7054 and item.itemid == 1946 then doTransformItem(item.uid,item.itemid-1) else doPlayerSendTextMessage(cid,22,"You need right and left keys to transform key.") end return 1 end