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Mostrando resultados para as tags ''2 lugares e muito rapido plx''.
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é que ele fica pescando muito rapido e em 2 lugares e começa pescar monstros com skill 34 queria por pra começar pegar com skill acima de 100 -- example of fishing script-- function onUse(cid, item, frompos, item2, topos) -- itemid means that is a creature if item2.itemid == 490 then skill_level = getPlayerSkill(cid,6) random_number = math.random(1,(100+skill_level/200)) doSendMagicEffect(topos,53) if random_number<=skill_level then end doPlayerAddSkillTry(cid,6,1) elseif item2.itemid == 491 then skill_level = getPlayerSkill(cid,6) random_number = math.random(1,(100+skill_level/400)) doSendMagicEffect(topos,53) if random_number<=skill_level then end doPlayerAddSkillTry(cid,6,1) elseif item2.itemid == 492 then skill_level = getPlayerSkill(cid,6) random_number = math.random(1,(100+skill_level/700)) doSendMagicEffect(topos,53) if random_number<=skill_level then end doPlayerAddSkillTry(cid,6,1) elseif item2.itemid == 618 then skill_level = getPlayerSkill(cid,6) random_number = math.random(1,(100+skill_level/1300)) doSendMagicEffect(topos,53) if random_number<=skill_level then end doPlayerAddSkillTry(cid,6,1) elseif item2.itemid == 619 then skill_level = getPlayerSkill(cid,6) random_number = math.random(1,(120+skill_level/3000)) doSendMagicEffect(topos,53) if random_number<=skill_level then end doPlayerAddSkillTry(cid,6,1) elseif item2.itemid == 620 then skill_level = getPlayerSkill(cid,6) random_number = math.random(1,(130+skill_level/3000)) doSendMagicEffect(topos,53) if random_number<=skill_level then end doPlayerAddSkillTry(cid,6,1) elseif item2.itemid == 622 then skill_level = getPlayerSkill(cid,6) random_number = math.random(1,(130+skill_level/3000)) doSendMagicEffect(topos,53) if random_number<=skill_level then end doPlayerAddSkillTry(cid,6,1) elseif item2.itemid == 623 then skill_level = getPlayerSkill(cid,6) random_number = math.random(1,(130+skill_level/4000)) doSendMagicEffect(topos,53) if random_number<=skill_level then end doPlayerAddSkillTry(cid,6,1) elseif item2.itemid == 624 then skill_level = getPlayerSkill(cid,6) random_number = math.random(1,(140+skill_level/6000)) doSendMagicEffect(topos,53) if random_number<=skill_level then end doPlayerAddSkillTry(cid,6,1) elseif item2.itemid == 625 then skill_level = getPlayerSkill(cid,6) random_number = math.random(1,(100+skill_level/10)) doSendMagicEffect(topos,53) if random_number<=skill_level then end doPlayerAddSkillTry(cid,6,1) elseif item2.itemid == 626 then skill_level = getPlayerSkill(cid,6) random_number = math.random(1,(100+skill_level/10)) doSendMagicEffect(topos,53) if random_number<=skill_level then end doPlayerAddSkillTry(cid,6,1) elseif item2.itemid == 627 then skill_level = getPlayerSkill(cid,6) random_number = math.random(1,(100+skill_level/10)) doSendMagicEffect(topos,53) if random_number<=skill_level then end doPlayerAddSkillTry(cid,6,1) elseif item2.itemid == 628 then skill_level = getPlayerSkill(cid,6) random_number = math.random(1,(100+skill_level/10)) doSendMagicEffect(topos,53) if random_number<=skill_level then end doPlayerAddSkillTry(cid,6,1) elseif item2.itemid == 4608 then skill_level = getPlayerSkill(cid,6) random_number = math.random(1,(100+skill_level/10)) doSendMagicEffect(topos,53) if random_number<=skill_level then end doPlayerAddSkillTry(cid,8,1) else return 0 end return 1 end