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BRIGU

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Posts postados por BRIGU

  1. Bom... antes de tudo você precisará pegar algum arquivo data\monsters depois você copia e cola o arquivo, então renomeie para crazy, abra o arquivo e coloque isto dentro:

     

    <?xml version="1.0" encoding="UTF-8"?>

    <monster name="Crazy" nameDescription="Crazy" race="UNDEAD" experience="0" speed="450" manacost="0">

    <health now="60000" max="60000"/>

    <look type="12" head="0" body="123" legs="97" feet="94" corpse="6068"/>

    <targetchange interval="10000" chance="20"/>

    <strategy attack="100" defense="10500"/>

    <flags>

    <flag summonable="0"/>

    <flag attackable="0"/>

    <flag hostile="1"/>

    <flag illusionable="0"/>

    <flag convinceable="0"/>

    <flag pushable="0"/>

    <flag canpushitems="1"/>

    <flag canpushcreatures="1"/>

    <flag staticattack="98"/>

    <flag targetdistance="1"/>

    <flag runonhealth="3500"/>

    </flags>

    <attacks>

    <attack name="melee" interval="2000" min="-0" max="-0"/>

    </attacks>

    <defenses armor="55" defense="65">

    <defense name="healing" interval="3000" chance="35" min="300" max="800">

    <attribute key="areaEffect" value="blueshimmer"/>

    </defense>

    <defense name="speed" interval="4000" chance="80" speedchange="440" duration="6000">

    <attribute key="areaEffect" value="redshimmer"/>

    </defense>

    </defenses>

    <immunities>

    <immunity physical="0"/>

    <immunity energy="1"/>

    <immunity fire="1"/>

    <immunity poison="1"/>

    <immunity lifedrain="1"/>

    <immunity paralyze="1"/>

    <immunity outfit="1"/>

    <immunity drunk="1"/>

    <immunity invisible="1"/>

    </immunities>

    <loot>

    <item id="2160" chance="100000" countmax="12"/>

    <item id="2514" chance="18000"/>

    <item id="6300" chance="12000"/>

    <item id="5943" chance="7000"/>

    <item id="2004" chance="100000">

    <inside>

    <item id="7431" chance="6000"/>

    <item id="2393" chance="60000"/>

    <item id="2195" chance="14033"/>

    </inside>

    </item>

    </loot>

    </monster>

     

    Azul: Look Type

    Pronto! agora que você configurou ele, volte a pasta monsters e abra o arquivo chamado Monters.xml, agora coloque isto:

     

    <monster name="Crazy" file="crazy.xml"/>

     

    No meu caso, eu uso o servidor do Slayer então é separado por pastas, então ficou assim:

    <monster name="Crazy" file="Demons/crazy.xml"/>

     

    Não modifique nada além do look type, esse monstro não pode ser atacado, ele só segue o player pela city e da aquela fumacinha quando ataca, mas não tira HIT

    SS:

    crazyexz.png
  2. Meu amigo,

    Queria fazer uma pergunta sobre criar monstros:

     

    Eu tentei criar um Demon novo chamado Crazy Demon,que ia ficar no meio da cidade seguindo todo mundo,mas sem atacar.

     

    Eis o script do monstro:

     

    <?xml version="1.0" encoding="UTF-8"?>

    <monster name="Crazy Demon" nameDescription="a crazy demon" tp="1" race="fire" species="fire" experience="0" speed="400" manacost="0">

    <health now="8200" max="8200"/>

    <look type="35" head="20" body="30" legs="40" feet="50" corpse="2916"/>

    <targetchange interval="1" chance="10"/>

    <strategy attack="100" defense="999999999999"/>

    <flags>

    <flag summonable="0"/>

    <flag attackable="1"/>

    <flag hostile="0"/>

    <flag illusionable="0"/>

    <flag convinceable="0"/>

    <flag pushable="0"/>

    <flag canpushitems="1"/>

    <flag staticattack="40"/>

    <flag lightlevel="0"/>

    <flag lightcolor="0"/>

    <flag targetdistance="1"/>

    <flag runonhealth="0"/>

    </flags>

    <attacks>

    <attack name="melee" interval="2000" min="-200" max="-550"/>

    <attack name="Great Fireball" interval="10000" chance="0" min="-100" max="-350"/>

    <attack name="Fire Field" interval="6000" chance="65" min="-10" max="-20"/>

    <attack name="Great Energy Beam" interval="5000" chance="20" min="-300" max="-450"/>

    </attacks>

    <defenses armor="40" defense="45">

    <defense name="Ultimate Healing" interval="1" chance="50" min="8199" max="8200"/>

    </defenses>

    <immunities>

    <immunity physical="1"/>

    <immunity energy="1"/>

    <immunity fire="1"/>

    <immunity poison="1"/>

    <immunity lifedrain="1"/>

    <immunity paralyze="1"/>

    <immunity outfit="1"/>

    <immunity drunk="1"/>

    <immunity invisible="1"/>

    </immunities>

    <summons maxSummons="2">

    <summon name="fire elemental" interval="2000" chance="50"/>

    </summons>

    <voices interval="1" chance="100">

    <voice sentence="Eu usei Heroína!"/>

    <voice sentence="Maconha também!"/>

    </voices>

    <loot>

    <item id="2148" countmax="100" chance1="100000" chancemax="0"/>

    <item id="2148" countmax="25" chance1="100000" chancemax="0"/>

    <item id="2393" chance="1000"/>

    <item id="7591" chance="5000"/>

    <item id="7590" chance="5000"/>

    <item id="2447" chance="1333"/>

    <item id="7382" chance="1333"/>

    <item id="2157" countmax="1" chance1="8000" chancemax="0"/>

    <item id="5880" chance="100000"/>

    <item id="2514" chance="500"/>

    <item id="2432" chance="1538"/>

    <item id="2472" chance="1000"/>

    <item id="2004" chance="100000">

    <inside>

    <item id="2678" countmax="3" chance1="10000" chancemax="0"/>

    <item id="2148" countmax="100" chance1="100000" chancemax="0"/>

    <item id="2151" countmax="4" chance1="4000" chancemax="0"/>

    <item id="2462" chance="555"/>

    <item id="2539" chance="3000"/>

    <item id="2542" chance="3000"/>

    <item id="2149" countmax="3" chance1="1428" chancemax="0"/>

    <item id="2171" chance="1333"/>

    <item id="2387" chance="6666"/>

    <item id="2470" chance="1200"/>

    <item id="2520" chance="666"/>

    <item id="2418" chance="833"/>

    <item id="2377" chance="3333"/>

    </item>

    </loot>

    </monster>

     

    Já coloquei ela no arquivo monsters.xml da seguinte maneira:

     

    <!-- Demons -->

    <monster name="Dark Torturer" file="Demons/dark torturer.xml"/>

    <monster name="Crazy Demon" file="Demons/Crazy Demon.xml"/> <---

    <monster name="Demon" file="Demons/demon.xml"/>

    <monster name="Destroyer" file="Demons/destroyer.xml"/>

    <monster name="Diabolic Imp" file="Demons/diabolic imp.xml"/>

    <monster name="Fire Devil" file="Demons/fire devil.xml"/>

    <monster name="Fury" file="Demons/fury.xml"/>

    <monster name="Hand of Cursed Fate" file="Demons/hand of cursed fate.xml"/>

    <monster name="Juggernaut" file="Demons/juggernaut.xml"/>

    <monster name="Nightmare" file="Demons/nightmare.xml"/>

    <monster name="Plaguesmith" file="Demons/plaguesmith.xml"/>

     

    Mas,quando entro no GM e digito /m crazy demon aparece em vermelho:There is not enough room.

    O que fiz de errado?ê.e

     

    Cara, existe tópico de dúvidas, mas eu vou testar aqui e te digo...

  3. De boa, n vo flammeaar se nao me reportam mas tao todas horriveis com formatos pessimos e sem sombreamento pelamor de deus essa ai merecia um post de cada conta do Look of hell.

     

    Agora me responde, o q VOCE acha das suas sprites? tao boas? tao ruins? Diga vc MESMO!

     

    Você já fez sprites? Não né... então vei, não fale nada, eu to começando e outra coisa, eu estou postando pra ver oque eu preciso melhorar.

  4. Bom... antes de tudo você precisará pegar algum arquivo data\monsters depois você copia e cola o arquivo, então renomeie para dercy goncalves, abra o arquivo e coloque isto dentro:

    <?xml version="1.0" encoding="UTF-8"?>

    <monster name="dercy goncalves" nameDescription="a dercy goncalves" race="UNDEAD" experience="90000" speed="320" manacost="0">

    <health now="90000" max="90000"/>

    <look type="99" head="95" body="116" legs="119" feet="115" corpse="6028"/>

    <targetchange interval="5000" chance="8"/>

    <strategy attack="1000" defense="0"/>

    <flags>

    <flag summonable="0"/>

    <flag attackable="1"/>

    <flag hostile="1"/>

    <flag illusionable="0"/>

    <flag convinceable="0"/>

    <flag pushable="0"/>

    <flag canpushitems="1"/>

    <flag canpushcreatures="1"/>

    <flag targetdistance="1"/>

    <flag staticattack="90"/>

    <flag runonhealth="0"/>

    </flags>

    <attacks>

    <attack name="melee" interval="2000" min="-30" max="-1000"/>

    <attack name="lifedrain" interval="3000" chance="4" range="1" min="-500" max="-2500">

    <attribute key="areaEffect" value="blueshimmer"/>

    </attack>

    <attack name="speed" interval="4000" chance="15" range="7" speedchange="-600" duration="30000">

    <attribute key="areaEffect" value="redshimmer"/>

    </attack>

    <attack name="lifedrain" interval="1000" chance="17" radius="3" target="0" min="-1200" max="-2000">

    <attribute key="areaEffect" value="redshimmer"/>

    </attack>

    <attack name="lifedrain" interval="2000" chance="9" length="8" spread="0" min="-1000" max="-2000">

    <attribute key="areaEffect" value="redshimmer"/>

    </attack>

    <attack name="poisoncondition" interval="3000" chance="9" length="8" spread="0" min="-3000" max="-4000">

    <attribute key="areaEffect" value="greenspark"/>

    </attack>

    </attacks>

    <defenses armor="20" defense="20">

    <defense name="healing" interval="1000" chance="17" min="50" max="150">

    <attribute key="areaEffect" value="redshimmer"/>

    </defense>

    </defenses>

    <elements>

    <element deathPercent="100"/>

    <element earthPercent="100"/>

    <element energyPercent="80"/>

    <element holyPercent="-35"/>

    </elements>

    <immunities>

    <immunity paralyze="1"/>

    <immunity invisible="1"/>

    </immunities>

    <voices interval="2000" chance="5">

    <voice sentence="MORTE VEM ME BUSCAAR!!!"/>

    <voice sentence="TO TE ESPERANDO CACETE!!!"/>

    <voice sentence="PORRA MALDITA MORTE VEM LOGO!!"/>

    </voices>

    <summons maxSummons="4">

    <summon name="bonebeast" interval="1000" chance="17" max="4"/>

    </summons>

    <loot>

    <item id="2401" chance="10000"/> --staff

    <item id="2171" chance="1666"/> --platinium amulet

    <item id="2656" chance="709"/> --blue robe

    <item id="2144" countmax="6" chance1="6666" chancemax="0"/> black pear

     

    <item id="2004" chance="100000">

    <inside>

    <item id="2535" chance="588"/> --castle shield

    <item id="2165" chance="888"/> --stealth ring

    <item id="2143" countmax="4" chance1="4000" chancemax="0"/> white pear

    <item id="2237" chance="10000"/> --dirty cape

    <item id="2148" countmax="12" chance1="80000" chancemax="0"/>

    <item id="2175" chance="10000"/> --spell book

    <item id="2179" chance="900"/> --gold ring

    <item id="3961" chance="1000"/> --liche staff

    </inside>

    </item>

    </loot>

    </monster>

     

    Se você quiser modificar ai vão as legendas!

     

    Azul: Exp que ele da...

    Vermelho: HP dele...

    Rosa: Ataques dele...

    Verde: Loot dele...

    Laranja: As falas dele...

     

    Pronto! agora que você configurou ele, volte a pasta monsters e abra o arquivo chamado Monters.xml, agora coloque isto:

    <monster name="Dercy Goncalves" file="dercy goncalves.xml"/>

    No meu caso, eu uso o servidor do Slayer então é separado por pastas, então ficou assim:

    <monster name="Dercy Goncalves" file="Undead Humanoids/dercy goncalves.xml"/>

     

    SS do Monstro:

    screenshotmvw.jpg

     

    Comentem!!

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