Ir para conteúdo

36310278

Campones
  • Total de itens

    4
  • Registro em

  • Última visita

Sobre 36310278

36310278's Achievements

  1. ahhh... fiko melhor que a que eu postei sniff :confused:
  2. 36310278

    Poseidon Rage

    aew galera eu fiz a magia poseidon rage,desculpem se houver algum erro pois sou iniciante, vamos começar: va em data\spells\scripts copie qlqr uma, renomeie para Poseidon Rage.LUA e insira o seguinte texto: local combat1 = createCombatObject()setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 37) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 37) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 37) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 37) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 37) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 37) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 37) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 37) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -1.3, -30, -1.7, 0) local arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 3, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 3, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr4 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr5 = { {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 3, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0}, } local arr6 = { {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, } local arr7 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr8 = { {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) local area7 = createCombatArea(arr7) local area8 = createCombatArea(arr8) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) setCombatArea(combat6, area6) setCombatArea(combat7, area7) setCombatArea(combat8, area8) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, parameters.combat6, parameters.var) end local function onCastSpell7(parameters) doCombat(parameters.cid, parameters.combat7, parameters.var) end local function onCastSpell8(parameters) doCombat(parameters.cid, parameters.combat8, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var,combat1 = combat1,combat2 = combat2,combat3 = combat3,combat4 = combat4,combat5 = combat5,combat6 = combat6,combat7 = combat7,combat8 = combat8 } addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 200, parameters) addEvent(onCastSpell3, 300, parameters) addEvent(onCastSpell4, 400, parameters) addEvent(onCastSpell5, 500, parameters) addEvent(onCastSpell6, 600, parameters) addEvent(onCastSpell7, 700, parameters) addEvent(onCastSpell8, 800, parameters) end dps va em data\spells abra a spells.xml e adicione o seguinte texto em instant spells <instant name="Poseidon Rage" words="poseidon rage" direction="1" lvl="55" maglv="45" mana="800" soul="0" exhaustion="1" prem="1" enabled="1" script="Poseidon Rage.lua"><vocation id="1"/><vocation id="5"/></instant> e faça bom proveito COMENTEM AE PLZ
  3. 36310278

    Heal Wand

    aew galera apresento a vcs a wand que heala(um dos meus primeiros trabalhos) e o seguinte primeiro vcs vao em itens.xml e mudem o id do item blessed sceptre(ow outro de sua escolha) para wand,vai fikar assim <item id="7429" article="a" name="blessed sceptre"> <attribute key="weight" value="3900"/> <attribute key="defense" value="21"/> <attribute key="attack" value="47"/> <attribute key="weaponType" value="wand"/> <attribute key="extradef" value="3"/> em seguida vao em data\weapons\scripts copiem uma wand renomeiem para Heal Wand.xml colem o seguinte: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, 1) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE) --setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 1.3, -30, 1.7, 0) function onGetFormulaValues(cid, level, maglevel) min = (level * 2 + maglevel * 3) * 2.3 - 25 max = (level * 2 + maglevel * 3) * 2.6 if min < 250 then min = 250 end return min, max end setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") function onUseWeapon(cid, var) return doCombat(cid, combat, var) end regulem como quiserem e entao vao para data\weapons abrao weapons.xml e coloquem em rods <wand id="7429(ow o id do item mudado no primeiro passo)" range="4" lvl="50" mana="25" enabled="1" exhaustion="0" script="Heal Wand.lua"><vocation id="2"/><vocation id="6"/></wand> configurem como quiser e bom proveito
  4. aff kra q paga pau essa runa ja foi postada a muito tempo no [site retirado] td q vc foi e ctrl c + ctrl v affs vei pelo menos coloca os creditos certo kra
  • Quem Está Navegando   0 membros estão online

    • Nenhum usuário registrado visualizando esta página.
×
×
  • Criar Novo...