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Tudo que Tonyyx postou
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Dei Rep Ai De Agradecimento Não Havia Testado Ainda O Script, Fui Testar Agora E Ele Não Está Funcionando, Tipo O Script Parou Simplesmente A Tfs É 0.4
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Queria que falasse apenas em dias específicos (configurável), no caso seria Sábado, Domingo, Terça E Quinta
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Tenho este script de teleport por tempo, porem queria que só pudesse usar ele numa determinada pos (configuravel). ex position errada: voce precisa estar dentro da quest para usar este comando.
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Eu Tenho Um Sistema De Rank Por Storage No Site Porem A Storage Do Player Só Atualiza Quando Ele Desloga E Reloga No Char Existe Alguma Maneira De Eu Conseguir Deixar Normal Sem Precisar Deslogar E Logar Para Atualizar A Storage???
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[Encerrado] Item Ammo Que Nao Drope Ao Morrer
tópico respondeu ao Tonyyx de Tonyyx em Tópicos Sem Resposta
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Preciso De 1 Especie De Script Que Se O Player Morrer Ele Nao Perdera Esse Item E Uma Especie De Aol Mais Ela Fica No Lugar Das Flechas Ela Salva Os Items Dos Players Mais Quando O Player Morre Ela Some Queria 1 Script Para Que Ela Nao Sumisse
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se for pegar alguma sprite tenta proteger o client antes ou blinda para fica mais dificil de alguem pegar as sprites algo assim NAMORAL -.-'
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Hum... entao ta ne olha se voce fosse dono de um NTO ou NBO ate Tentava Parceria Mais 2 DBO vai dar Treta Vlw Espero Que Alguem Possa Te Ajuda Com O Problema Do Meu Cliente kk
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tem 1 bug que voce vai da trabalho para tirar o de MORRER e fica IMORTAL com a vida 0/
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'-' voce que sabe mais pode me falar 1 coisa qual base voce esta usando para seu DBO ?
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entao quer dizer que nao vai usar nenhuma sprite minha no seu client "HA HA" duvido!! OBS: consigo abrir normalmente minhas spr no OBJ
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meu client nao e 100% todas minhas sprites mais ja viu quantas sprites minhas tem de 800 sprites do client 400 sao minhas e as sprites que eu pego sao abertas eu nao fuço client de ninguem pra fica roubando sprite se uma pessoa tenta "TENTA UM GEITO DE BLOCKEAR SPRITE PARA OUTRA PESSOA NAO VER ISSO E PORQUE ELA QUER QUE NINGUEM PEGUE" agora se uma pessoa poem sprites no forum sao abertas para qualquer 1 pegar...
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" Eu já fiz algumas '- te mostro se quiser " oq adianta fazer algumas se a maioria voce rouba ?
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Alguem Me Ajuda Estou Com 1 Erro Incomun Olhe [20:19:48.861] [Error - NpcScript Interface] [20:19:48.861] data/npc/scripts/travel.lua:onThink[20:19:48.861] Description: [20:19:48.861] data/lib/032-position.lua:6: attempt to index local 'toPosition' (a boolean value)[20:19:48.861] stack traceback:[20:19:48.861] data/lib/032-position.lua:6: in function 'getDistanceBetween'[20:19:48.861] data/npc/lib/npcsystem/npchandler.lua:559: in function 'isInRange'[20:19:48.861] data/npc/lib/npcsystem/npchandler.lua:479: in function 'onThink'[20:19:48.861] data/npc/scripts/travel.lua:11: in function Vou Deixa O Script Da travel.lua local keywordHandler = KeywordHandler:new()local npcHandler = NpcHandler:new(keywordHandler)NpcSystem.parseParameters(npcHandler)-- OTServ event handling functions startfunction onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) endfunction onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) endfunction onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) endfunction onThink() npcHandler:onThink() end-- OTServ event handling functions end-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!local travelNode = keywordHandler:addKeyword({'earth'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer realmente se teletransportar para {Earth}?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 1, destination = {x=106, y=149, z=10} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Tudo bem, até mais!'}) local travelNode = keywordHandler:addKeyword({'sand city'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer realmente se teletransportar para {Sand City}?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 1, destination = {x=288, y=935, z=8} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Tudo bem, até mais!'})keywordHandler:addKeyword({'travel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Posso te teletransportar para: {Earth}, {Sand City}, {M2}, {Tsufur}, {Zelta}, {Vegeta}, {Namek}, {Lude}, {Premia}, {Boar's Island}, {Ruudo}, {City 17} e {Gardia}."})-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!local travelNode = keywordHandler:addKeyword({'m2'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer realmente se teletransportar para {M2}?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 1, destination = {x=78, y=514, z=8} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Tudo bem, até mais!'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!local travelNode = keywordHandler:addKeyword({'tsufur'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer realmente se teletransportar para {Tsufur}?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 1, destination = {x=105, y=489, z=8} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Tudo bem, até mais!'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!local travelNode = keywordHandler:addKeyword({'zelta'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer realmente se teletransportar para {Zelta}?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 1, destination = {x=105, y=515, z=8} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Tudo bem, até mais!'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!local travelNode = keywordHandler:addKeyword({'vegeta'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer realmente se teletransportar para {Vegeta}?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 1, destination = {x=141, y=489, z=8} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Tudo bem, até mais!'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!local travelNode = keywordHandler:addKeyword({'namek'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer realmente se teletransportar para {Namek}?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 1, destination = {x=141, y=515, z=8} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Tudo bem, até mais!'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!local travelNode = keywordHandler:addKeyword({'lude'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer realmente se teletransportar para {Lude}?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 1, destination = {x=191, y=498, z=8} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Tudo bem, até mais!'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!local travelNode = keywordHandler:addKeyword({'premia'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer realmente se teletransportar para {Premia}?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 1, destination = {x=191, y=524, z=8} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Tudo bem, até mais!'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!local travelNode = keywordHandler:addKeyword({"boar's island"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Voce quer realmente se teletransportar para {Boar's Island}?"}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 1, destination = {x=75, y=488, z=8} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Tudo bem, até mais!'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!local travelNode = keywordHandler:addKeyword({"ruudo"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Voce quer realmente se teletransportar para {Ruudo}?"}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 1, destination = {x=103, y=547, z=8} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Tudo bem, até mais!'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!local travelNode = keywordHandler:addKeyword({"city 17"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Voce quer realmente se teletransportar para {City 17}?"}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 1, destination = {x=800, y=1133, z=8} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Tudo bem, até mais!'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!local travelNode = keywordHandler:addKeyword({"gardia"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Voce quer realmente se teletransportar para {Gardia}?"}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 1, destination = {x=48, y=1274, z=8} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Tudo bem, até mais!'})local travelNode = keywordHandler:addKeyword({"god island"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Voce quer realmente se teletransportar para {God Island}?"}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 500, destination = {x=125, y=149, z=10} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Tudo bem, até mais!'})local travelNode = keywordHandler:addKeyword({"atlas obscuria"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Voce quer realmente se teletransportar para {Atlas Obscuria}?"}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 1, destination = {x=992, y=159, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Tudo bem, até mais!'})local travelNode = keywordHandler:addKeyword({"olimpo"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Voce quer realmente se teletransportar para o {Olimpo}?"}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 1, destination = {x=1006, y=286, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Tudo bem, até mais!'})local travelNode = keywordHandler:addKeyword({"divine florest"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Voce quer realmente se teletransportar para {Divine Florest}?"}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 1, destination = {x=1177, y=268, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Tudo bem, até mais!'})local travelNode = keywordHandler:addKeyword({"sand obscurion"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Voce quer realmente se teletransportar para {Sand Obscurion}?"}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 1, destination = {x=1245, y=59, z=0} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Tudo bem, até mais!'}) local travelNode = keywordHandler:addKeyword({"green planet"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Voce quer realmente se teletransportar para {Green Planet}?"}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 1, destination = {x=1321, y=441, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Tudo bem, até mais!'}) local travelNode = keywordHandler:addKeyword({"darkness planet"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Voce quer realmente se teletransportar para {Darkness Planet}?"}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 1, destination = {x=1332, y=212, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Tudo bem, até mais!'}) local travelNode = keywordHandler:addKeyword({"rose planet"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Voce quer realmente se teletransportar para {Rose Planet}?"}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 1, destination = {x=1185, y=155, z=5} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Tudo bem, até mais!'}) -- Makes sure the npc reacts when you say hi, bye etc.npcHandler:addModule(FocusModule:new())
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suporte scripts Monstro Que Spawna Aleatoriamente
pergunta respondeu ao Tonyyx de Tonyyx em Resolvidos
Ajudo Mt Vlw <3 Topico Resolvido -
[Encerrado] Script Dando Erro Mais Funcionando
tópico respondeu ao Tonyyx de Tonyyx em Tópicos Sem Resposta
<!-- (Level & quest) doors --> <movevent type="StepOut" itemid="1228" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1230" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1246" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1248" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1260" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1262" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="3541" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="3550" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5104" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5113" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5122" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5131" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5293" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5295" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1224" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1226" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1242" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1244" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1256" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1258" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="3543" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="3552" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5106" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5115" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5124" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5133" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5289" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5291" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5746" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5749" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6203" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6205" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6207" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6209" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6260" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6262" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6264" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6266" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6897" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6899" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6906" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6908" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="7039" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="7041" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="7048" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="7050" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="8552" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="8554" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="8556" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="8558" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9176" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9178" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9180" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9182" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9278" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9280" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9282" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9284" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10279" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10281" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10283" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10285" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10474" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10476" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10483" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10485" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10783" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10785" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10792" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10794" event="script" value="closingdoor.lua"/> -
Queria 1 Boss Que Sumona Aleatoriamente Em Algum Dos 5 Lugares Que Eu Determinar E Mandasse 5 Mensagens Em Verde Quando Ele Aparecer No Mapa (ACADA 4 HORAS)
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[Encerrado] Script Dando Erro Mais Funcionando
tópico respondeu ao Tonyyx de Tonyyx em Tópicos Sem Resposta
vlw funcionou mais tam bem to com problema nesse script ele funciona mais aparece error [14:35:00.459] [Error - MoveEvents Interface] [14:35:00.459] data/movements/scripts/closingdoor.lua:onStepOut[14:35:00.459] Description: [14:35:00.459] (luaDoTransformItem) Item not found pode concerta pra min vou deixa o script ae closingdoor.lua function onStepOut(cid, item, position, fromPosition) local newPosition = {x = position.x, y = position.y, z = position.z} if(isInArray(verticalOpenDoors, item.itemid)) then newPosition.x = newPosition.x + 1 else newPosition.y = newPosition.y + 1 end doRelocate(position, newPosition) local tmpPos = {x = position.x, y = position.y, z = position.z, stackpos = -1} local tileCount = getTileThingByPos(tmpPos) local i = 1 local tmpItem = {uid = 1} while(tmpItem.uid ~= 0 and i < tileCount) do tmpPos.stackpos = i tmpItem = getTileThingByPos(tmpPos) if(tmpItem.uid ~= item.uid and tmpItem.uid ~= 0 and isMoveable(tmpItem.uid)) then doRemoveItem(tmpItem.uid) else i = i + 1 end end doTransformItem(item.uid, item.itemid - 1) return trueend -
nao estou falando que voce nao tem as sprites so estou dizendo que voce nao vai consiguir abrir pelo obj rouba sprites e facil quero ver fazer U.u
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[Encerrado] Script Dando Erro Mais Funcionando
um tópico no fórum postou Tonyyx Tópicos Sem Resposta
Como Diz O Titulo O Script Funciona Mais Diversas Vezes Da Esse Error [1:38:04.751] [Error - CreatureScript Interface] [1:38:04.751] data/creaturescripts/scripts/semattack.lua:onThink[1:38:04.751] Description: [1:38:04.751] (luaGetThingPosition) Thing not found vou deixa o script ai para voces da uma olhada meu server e 8.60 SemAttack.lua function onThink(cid, interval) if(getTilePzInfo(getCreaturePosition(cid))) then addEvent(function() if isPlayer(cid) and (getTilePzInfo(getCreaturePosition(cid))) and getCreatureHealth(cid) < getCreatureMaxHealth(cid) then doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) addEvent(doRemoveCreature, 1, cid) end end, 1 * 1) endend -
olha tentando pega sprite do meu client kkkk coisa linda pelo OBJ se vai consiguir nao so aviso Abraços <3
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Concertei O Bug Troquei A Soucer Fiz Botei As Alteraçoes Que Tinha Feito Na Anterior Para Quem Quiser Ajuda Usei Essa Soucer Aki
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o servidor liga ai o init.lua sumona os monster que nao tem no mapa PELO REME ae o tpmonste funciona assim matou o monstro tp aparece ai quando der o tempo desse monstro o tp some e no lugar do tp sumona o mesmo bixo para a pessoa matar denovo para abrir o portal novamente e assim continua.....
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fiz testei esperei um pouquinho e a galera ja esta com 3k de frags de tanto mata nego bugado e o frags subir 1-1
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