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  1. Two weeks since launch, and still over 400 active players! Website: https://rtsonline.org/ https://imgur.com/HCUvyzr
  2. Hey everyone! Just a reminder that our server launch is happening tomorrow! 🎉 Have you all picked out your characters and created your accounts? Let’s make sure everything is set so we can dive right into the game together. Can't wait to see you all there!https://rtsonline.org/?subtopic=wiki&type=characters
  3. Changelog: - Fixed Bless - reduced cost on low levels - Fixed Potions - potions now have level requirements SHP - 50 level, GHP - 80 level, UHP - 130 level - Fixed exp stages on levels 80 - 200 - Fixed loot showing after kill monsters for all party - Fixed Summons - now you and your party dont deal damage to summons - Fixed Runes - now you dont need level to use runes - Fixed map - Fixed client bugged textures - Fixed client visual bugs - Fixed minor items bugs - Fixed 80 Level Bosses - increased rare items drop rate 0.5% -> 1% - Fixed 120 Level Bosses - increased rare items drop rate 0.5% -> 0.7% - Fixed loot from Bosses - added Avatar Key with 2% drop rate to all bosses - Fixed dialog translations - Fixed spells - now you can use AoE spells on bosses - Fixed Draken Abomination Quest - spots where the player needs to stand have been replaced with levers - Fixed minor map bugs - Fixed 4th daily task for premium - Fixed items from Fire Boses - now gives also reduction for Energy - Fixed Boss rewards when kill with summon - Fixed Air Protection in items - Fixed Energy Protection in items - Turned on Global Save Server - Added quickloot to client - Added Quickloot Blacklist - Added new NPC Venomir - new mission for old wooden ring - Added new item - You see a old wooden ring (protection earth +5%, mana regeneration 5 MP/1s) - Nerfed old wooden ring - regeneration mana 5 -> 4, earth absorb 5% -> 4% - Removed Q,E,Z,C binds from move on WSAD walking
  4. Exciting Announcement: Avatar Server Launching This Friday at 18:00(BRT) and 23:00(CEST)! After undergoing a series of extensive updates and improvements, the AvatarOt.com is now reborn with a plethora of exciting changes that are sure to take your gaming experience to new heights. Prepare yourselves for an epic journey filled with adventure, challenges, and endless possibilities. We reworked map, graphics, bosses, quests, items, tasks, missions. Additionally, with the help of highly experienced players, we have improved PvP and class balance. The main change that was very frustrating and has been altered is character healing. Gather your friends, form alliances, and embark on this virtual odyssey that promises to be unlike anything you've encountered before. With a wide array of innovative features and carefully crafted gameplay, the Avatar Server aims to revolutionize the gaming landscape, setting new standards for OTS. Stay tuned for further updates and surprises as we draw near to the grand opening of the Avatar Server. This is an opportunity you won't want to miss! Every account created up to an hour before the start will receive a free 3-day premium account. General Info Website: Latest News - Raava (https://avatarot.com/) Discord: Join the AvatarOT.com Discord Server! (https://discord.gg/adFbfnAW2n) Start: 21.07.2023 - 18:00 (BTR) Get ready to forge your destiny!The AvatarOt Team
  5. Road to Shinigami - Seson 7 START IN 4 HOURS! Se você é fã da anime Bleach, não pode faltar no lançamento! Temos o OTClient e o sistema proxy com um servidor em São Paulo! https://rtsonline.org/
  6. 13.01.2023 - 18:00 (UTC+1) Website: https://rtsonline.org/ Discord: https://discord.gg/A4EVUwbN Road to Shinigami is an RPG Tibia server based on the anime Bleach. As the administration, we have tried to study the current needs of players to adapt the gameplay to all sorts of requirements from the lowest levels. We have been on the market for several years now and we always try to make our server as best as possible. In the presentation below we want to show you the most important elements of gameplay. We want to introduce you to a project in which we have invested a lot of work and heart. We believe that you will like it and appreciate all the work we have put into creating Road to Shinigami. The owner, technician, and originator of the server is Rafaeru. The people responsible for fine-tuning the gameplay are mainly the players of our server, long-time Tibia veterans as well as friends. In addition, we cooperate with graphic designers, mappers, and scriptwriters known from other servers. A huge priority for us was the smoothness of the gameplay. On Road to Shinigami, as of this season, there will be an option to play on OTClient which runs much smoother than the old client. Unfortunately, it is still in the testing phase which is why the old client is still supported. An important part of the gameplay is gaining experience [EXP]. In Road to Shinigami, leveling up will be much easier by using various boosts in the form of a bonus from Guilds, character talents, or special cards that can be obtained from bosses. Each player, after reaching level 800, automatically begins to gain Soul Levels known from other servers as "Reborn" while unlocking the character talent system, new locations, missions, skills, and items. Soul levels are gained much slower than the regular ones and thanks to this we move to the late game in which our equipment, skills, and game skills count more. In Road to Shinigami, we can take on the role of one of 16 playable characters from the Bleach universe. The characters are divided into two types: Fighters - specializing in melee combat, these characters have more health, deal more physical damage and their items give them a bonus to their movement speed. Reiatsu Casters - they are specialized in ranged combat and deal more damage from spells and their items give them a bonus to spellcasting speed. In addition, each character has two unique special skills and a passive skill. You can read more about the characters: https://rtsonline.org/champions.php On the server, the formulas for our character skills have been reworked and not all of them can be acquired through character training, some are available only after putting on the right items. Reiatsu Level - we practice it using skills, it increases the damage done by our spells Critical Strike - the maximum level we can train is 110. One point gives us a 0.5% chance of a critical strike from our auto attacks. Attack Speed - increases the speed of auto attacks of our character, the maximum level we can train is 110. We can train it with special bands. Weapon - a basic skill that we gain when we attack with a basic weapon, increases damage from auto attacks. Control - a skill that we can get only from items, reduces the waiting time for the next spell (Attack Speed for spells). Focus - another skill that we can only get from items, increases damage from spells. Dodge - a skill that gives us immunity to player damage, we train it when we receive damage from players. Absorb - a skill that gives us resistance to monster damage, we train it when we receive damage from monsters. In the beginning, each player will receive starter items from a crate in depo. In Road to Shinigami, character weapons expand as your character progresses, so under any circumstances DO NOT THROW THEM AWAY, because they will stay with you until the end of the game! It's also worth getting a band to skill Attack Speed. During our adventure, an interactive map can be useful, thanks to which finding monsters or NPCs will be much easier. https://rtsonline.org/map/ As early as level 10, we can choose an additional specialization for our character depending on what type of character we play. Specialization gives us additional unique skills and an experience bonus when we are in a group with members who have other specializations. The experience bonus is as follows: 10%, 20%, and 40% for 2, 3, and 4 unique specialties in our team. A fighter can choose between a Tank and a Warrior A reiatsu Caster can choose between a Supporter and a Caster Tank - receives skills to provoke opponents and withstand them longer in battle at the cost of dealing less damage, in addition, our defensive skill provides us bonus health. Warrior - receives offensive skills to eliminate enemies quickly, these skills deal reduced damage in PvP, in addition, we've got a buffing skill that provides increased damage from auto attacks for the whole team. Supporter - receives skills that heal our team members. Caster - receives offensive skills that allow us to eliminate enemies from a distance, these skills deal reduced damage in PvP, in addition, we get a buffing skill that provides increased spell damage for the whole team. There is a unique weapon system in Road to Shinigami. Our initial weapon stays with us until the end of the game and we strengthen it along with our character by filling it with the souls of our enemies. As our weapon level increases, its stats increase and we unlock a special passive skill that is unique to each character. httphttp:/htthttp//h After reaching a certain level of our weapon [Kami], if we want to upgrade our weapon we need to obtain Kami Balls. They are created by fusing 50.000 souls gathered from our enemies and they are also a very important resource buy late game items such as Kami Shield or get special Soul Bless. After reaching level 800, our character will earn 1 talent point for every Soul Level earned. Since there is no increase in life and reiatsu on Soul Level to further strengthen our character, we can give away talent points. The maximum number of points we can give out in one statistic is 60. We will use all of our talent points at 480 Soul Level. Stamina - each point adds 2,000 maximum health points for a total of 120,000 health points. Precision - each point gives 0.5% more damage during critical blows for a total of +30% more critical damage. Strength - each point gives 0.5% more damage during auto attacks for a total of +30% more physical damage. Focus - each point gives 0.5% more spell damage for a total of +30% more spell damage. Control - each point gives 0.5 of the Control skill making a total of +30 of the Control skill which translates into faster spellcasting. Recovery - each point gives 1% more healing from skills and a bonus to Reiatsu Barrier making a total of +60% more healing. Dodge - each point gives you a 0.25% chance of avoiding an attack or a spell which gives you a total of 15% chance of avoiding damage. Monster Hunter - each point gives 1% more experience per monster killed and increases the spawn rate of an elite monster, the total bonus possible is 60%. Soul Artifacts are items that permanently strengthen our character, the chance of acquiring them is low but they give us powerful passive bonuses. Currently, there are 5 such artifacts on the server: Soul Toolbox - increases the chance of a passive skill from a weapon by 5% Can be obtained from Guild Bosses above level 10. Bag with Comfortable Cloths - increases chances of avoiding damage by 5%, it stacks with Dodge talent. Can be obtained from Bosses at level 250. Blue Hollow-Demon Doll - increases the player's resistance to monster damage by 10%. Can be obtained from Bosses at level 500. Soul Void Stone - increases a player's resistance to player damage by 8%. Can be obtained from Void Dungeon at level 800. Complete Black Matter - increases the player's maximum health by 500,000. Can be obtained from a quest in Silbern on Soul Level 250. The system of creating items on the server is an important part of the game. We can get the basic items from Bosses and from Dungeons while the upgrades of these items are done by crafting appropriate mirrors which we use for upgrading. In addition, we can create keys, rings, food, and bonus cards. Bonus cards are a system by which we can put an additional statistic into our item and its value is determined depending on the card used. Possible bonuses we can draw: Bonus Maximum Health: 2%, 4%, 6% Health Regeneration Bonus: 0.2%, 0.4%, 0.6% Bonus Melee Defense: 2%, 4%, 6% Bonus Reiatsu Defense: 2%, 4%, 6% Bonus Monster Defense: 2%, 4%, 6% Bonus Melee Damage: 2%, 4%, 6% Bonus Reiatsu Damage: 2%, 4%, 6% Bonus Attack Speed: 2, 4, 6 Bonus Control: 2, 4, 6 Bonus Exp: 2%, 4%, 6% Bonus for Elite: 2%, 4%, 6% Common Bonus Card - 30% chance of 4/4%/0.4%, 70% chance of 2/2%/0.2%. Epic Bonus Card - 30% chance of 6/6%/0.6%, 70% chance of 4/4%/0.4% Epic Bonus Card - 100% chance of 6/6%/0.6% Guilds provide passive bonuses for all members and give the opportunity to kill a special Boss once a day. Experience to gain higher levels of a guild is gained by its members when they perform shuffles. Raising the level additionally costs money. The limit of people in a Guild is limited and is 15. On Road to Shinigami, we can meet many NPCs who have various tasks for us. From custom ones to ones in which we will experience a story straight out of the Bleach anime. The basic system of tasks through which we receive a task to defeat a given number of monsters. These tasks can be repeated, but the waiting time for accepting the same task is 2 hours after giving the task. At one time we can have only one active task of this type. In addition, there is another type of task on the server, called Daily Tasks, which can be performed once a day and are chosen randomly based on the strength of our character. You can find the exact list of tasks here: https://rtsonline.org/task.php Sagas are story tasks based on events from the Bleach universe. By completing them we unlock more places, monsters, and quests. They were created so that each player could perform them on their own because they are a key element of gameplay. Currently, there are 60 such missions on the server. Useful when performing sagas can be the !saga command, which shows us an arrow in which direction we need to go. We have prepared for you various events that occur on the server. From Friday to Sunday you have a chance to get Silver Shinigami Crate from monsters. Every day you can participate in the Blank Event, the Hollow Storm Event, and the Battle Event. Every 20 minutes a raid Boss appears on the server. In addition, there are themed events such as Halloween, Santa Claus, Valentine's Day, Fat Thursday, or Easter. Karakura Soul Society Hueco Mundo Menos Forest Las Noches Hell Mugetsu Island Silbern Thanks to the system of elite monsters on the server, there is a chance that after killing a monster, its elite variety will appear. Such an elite monster provides us with 10 times more experience points, and better loot, but also has more life points and its damage is higher. We can increase the chances of such monsters appearing by using a special boost or by adding in the Monster Hunter talent. On the server, Bosses are opened using keys that have different types. Depending on the key used on the special portal, the strength of the Boss and its rewards will be greater. Some bosses we can only open with a special legendary key. We can get keys from elite monsters, and bosses, and through crafting. Bosses mainly give us equipment, upgrade items, or quest items. Completed quests as well as sagas are required to unlock access to some bosses. Bosses are challenging opponents capable of inflicting heavy damage if we are inattentive. Raids is a new system that introduces special bosses to the Road to Shinigami world, which has 10 times more life and give up to 10 times more experience than elite monsters. Before one appears the whole server will be informed 5 minutes before it spawns. Be careful, because he has a good guard with him! Rally bosses are distinguished by a red skull next to their name and from each one we have a guaranteed event token which we can exchange for items from the Item Shop. The boss is drawn based on the highest level of the logged-in player, not including people training. Thanks to this solution from the first hours of the server only useful bosses will be drawn, which people will be able to kill. This season we want to try a new system in the Item Shop. Entire items such as Talent Rest Card, Vocation Card, Boosts, etc. remain unchanged. However, the contents of Legendary Shinigami Crate will be progressive. The items we will be able to get from it will depend on the given progression of players on the server. We will try to maintain their content so that the gameplay will not be P2W, but so that people will get real character-enhancing items from it.
  7. A 5ª edição do servidor Road to Shinigami será lançada em 30 de outubro de 2020. A edição anterior durou 16 meses com milhares de jogadores e centenas de mudanças e correções. Nosso servidor é caracterizado por uma jogabilidade interessante criada por sistemas únicos e mecânicas refinadas. Partindo do extenso conteúdo de PvE que consiste em exps, team hunts, bosses e quests até o PvP balanceado onde todos se divertirão em cada nível, pois foi criado pelos melhores jogadores. Os sistemas mais importantes em nosso servidor são: Sistema de arma: Nossas armas iniciais se desenvolvem conosco caçando monstros, completando missões e fundindo itens em almas especiais. Em um estágio posterior, a arma recebe uma habilidade passiva especial que depende de nosso caráter. Todo o processo de aprimoramento de nossas armas é demorado, mas fortalece muito nosso caráter. Sistema de nível de alma: Depois de atingir o nível 801, nossas estatísticas de HP e MP não aumentam com os próximos níveis, enquanto cada golpe subsequente no Nível da Alma nos dá 1 ponto de talento que podemos distribuir como quisermos. Depois de obter 481 Nível de Alma, temos pontos suficientes para distribuir todos os pontos de talento, portanto, após este nível, cada novo nível nos dá 0,03% de resistência a monstros e jogadores. Sistema de talentos: Os pontos de talento que começamos a ganhar quando atingimos o Nível da Alma podem ser usados para doar os seguintes talentos: Stamina - Adiciona 2.000 HP por ponto Precisão - Aumenta o dano de acerto crítico em 0,5% por ponto Força - Aumenta o dano da arma em 0,5% por ponto Foco - Aumenta o dano da habilidade em 0,5% por ponto Controle - Reduz o cooldown da habilidade em 0,5 controle de habilidade por ponto Recovery - Aumenta a quantidade de Reiatsu Barrier e cura de Regeneration e Friend Regeneration Esquiva - Cada ponto dá 0,25% de chance de evitar receber dano Monster Hunter - Aumenta a quantidade de experiência adquirida por monstros e as chances de gerar a elite Sistema Boss: No servidor EQ, obtemos principalmente de bosses que abrimos com chaves. De cada chefe, recebemos uma caixa da qual temos uma chance para itens. Temos acesso a alguns chefes de um certo nível e após completar as missões ou sagas apropriadas. As chaves com as quais abrimos os chefes são obtidas em missões, fitas diárias e mobs de elite. Sistema de elaboração: O desenvolvimento do nosso personagem começa a partir de um certo ponto, melhorando os itens por meio da fabricação. Cada item tem de 3 a 5 níveis de atualização. Recebemos itens para melhoria de monstros, chefes e masmorras. Informação do servidor: INÍCIO 30 de outubro de 2020 - 18:00 CEST Site do servidor - http://rtsonline.org/ Fanpage - https://www.facebook.com/roadtoshinigami/ Discord - https://discord.com/invite/TDkNeqe
  8. Christmas Event already on ! http://rtsonline.pl/ Changelog: - Added Soul Level System - Added Talent System - Added Christmas Event (10.12 - 27.12) - Added Double Exp & Skill Event (10.12 - 22.12) - Added Quincy and Fullbringer respawn in Soul Society (150 level) - Fixed player corpse decay times
  9. Update 4.1 Play now on https://rtsonline.pl/ Changelog: - Added creature products to NPC Urahara - Added new Kuroi transform 750 level - Added new place Soul Society Palace (for 650+ levels with kami transform) - New monster Royal Shinigami Guard - New elite monster Elite Royal Guard - New task Royal Guards - New Boss Yamamoto (you can open him by legendary kuroi keys) - New items upgrade Kuroi Void / Crystal set - Fixed exp from tasks - Fixed task stamina point costs - Fixed void shield - Fixed loot from boss Aizen (now have chance to get legendary kuroi key) - Fixed Jigokucho - Fixed Yellow Skull - Buffed Ikkaku special Ryumon Hozukimaru now get +40 absorb/dodge - Fixed map bugs (black sqm) - Fixed all special spells (scaling with weapon skill) - Fixed spells on Kuroi transform - Fixed boss boxes from Aizen and Yamamoto - Added part of hollow mask and hollow dust to NPC Urahara for sell - Increased skilling critical strike - Reworked spell reiatsu barrier now give absorb shield - Buffed [S+] Yamamoto - Buffed Royal Shinigami Guard - Nerfed Grimmjow special Desgarron (debuff 40% -> 35%) - Nerfed Sado special Diablo Punch (exhaust 15s -> 25s)
  10. Changelog: - Frags limit decreased from 21 to 16 frags - Skulls, pz now dont disappear near monsters - PZ time for kill decreased from 8 minutes to 5 minutes - Hunting time decreased from 20 seconds to 15 second - Added NPC Gin Ichimaru - with crafting and Void Dungeon - Added Void Dungeon - Added new equipement - Added Rukia Tasks in Mugetsu Island - Added NPC Reiatsu Hollow with target spell quest Geki - Added frag remover to NPC Ukitake for 100cc - Added ichigo memory to boss Zangetsu - Added low level frags (5 per day). You got low level frag when level difference is more than 201 level. - Fixed softband and kami soft band - Fixed Urahara special Kannonbiraki Benihime Aratame - now he can use this spell second time to back target before end duration - Fixed Grimmjow special Desgarron - now decrease 40% absorb and dodge and add 40 absorb and dodge - Fixed Respawn in Mugetsu Island - Fixed Coyote Starrk armor - Fixed exp for Elite Mugetsu - Fixed Rukia special Kori no Itami (teleport to our clone work properly and now Ice Clone use Shirafune and Geki) - Fixed Void Dungeon - Fixed !bless command from 30 second to 10 seconds - Fixed yellow skulls - Fixed fighter set 350 level - Fixed spell Senju Koten Taiho (now deal more damage to monsters) - Fixed skilling weapon skill - Fixed gilian boots - Fixed Byakuya special Senbonzakura Senka - now can be one invisible player on screen in one time - Fixed Byakuya special Senkei and Perfect Senkei - Fixed Byakuya special Senbonzakura Senka now you cannot use it on stun - Fixed Sado special El Diablo now you cannot use it on stun, increadsed cooldown 45 -> 60 - Fixed Warzone - Fixed Fighters Elite and Kami weapon - skill increased 8 -> 12 and 15 -> 22 - Nerfed Fullbringer, Elite Fullbringer and Elite Quincy - Nerfed monsters Mugetsu - Nerfed monsters Ashisogi - Buffed normal boxes from bosses 225 level (6 tokens -> 10 tokens) - Buffed loot rate items to NPC Isshin Kurosaki - Increased money from Tasks - Increased pvp enforced from x1.5 - > x1.9 - Increased hp in sets 350 level - Reduced cost of Frag Remover from 10 event tokens to 4 event tokens - Reduced cost of Soul Recover from 10cc to 5cc
  11. We are waiting for a new SSL certificate. So please use temporarily: http://rtsonline.pl/
  12. STARTS DATE 26.07.2019 | 18.00 CEST | 13.00 GMT-5 Welcome I would like to present Road to Shinigami - a server based on anime Bleach. I have been working on it since October 2015 and the server has evolved considerably since then. The last edition lasted 6 months and over 3000 unique players passed through it. On your server you can find 2 types of characters: Fighters and Reiatsu Casters. We have unique 16 characters with own spells and graphics. Each character has his own unique weapon that improves with our character. Whenever we kill monsters or pour a soul into our weapon, its damage and bonuses depending on what type of character we play will increase. Daily missions, tasks and events ensure that there is something to do and we will never get bored also you can get easy levels by doing quests. Dynamic and balanced PvP that has been tested and created by many experienced players from Dragon Ball, Naruto and Bleach servers will give us fun for weeks. We provide a proxy server for players from Brazil located in Sao Paulo. Our server is located in Poland (Warsaw). In addition, we have our own client (you dont need to use ip-changer) and anti-bot system. Major changes: Reapetable tasks Improved map Rebalanced all characters Rebalanced items Changed boss equipement system Changed quests Added guild level system Website: Road to Shinigami Forum: Road to Shinigami Fanpage: Road to Shinigami Exp are lowered compared to last edition. Exp Stage: 1 - 30 = 14x 31 - 50 = 13x 51 - 100 = 12x 101 - 150 = 11x 151 - 200 = 10x 201 - 250 = 8x 251 - 300 = 6x 301 - 350 = 5x 351 - 400 = 4x 401 - 500 = 3x 501 - 550 = 2x 551 - 600 = 1x 601 - 650 = 0.5x 651 - 700 = 0.3x 701 - 750 = 0.2x 751+ = 0.1x Movies from previous editions:
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