da esse erro depois que o teleport fecha alguém pode me explicar direitinho como por event zumbie help ai, não custa nada apenas irá ganhar seu rep+
local config = {
semana_mes = "semana",
days = {2,3,5,7},
goblet = 5805, -- id of the gold goblet you'll get when finishing the event.
rewards = {2195, 2152, 2160}, -- You will get this + a gold goblet with your name on.
moneyReward = {2160, 10, 1}, -- second collumn(count) 0 if you don't want money to be used. or a stackable item you want more than 1 of.
playerCount = 2001, -- Global storage for counting the players left/entered in the event
zombieCount = 2002, -- Global storage for counting the zombies in the event
teleportActionId = 2008, -- Action id of the teleport needed for the movement script
teleportPosition = {x = 32364, y = 32239, z = 7, stackpos = 1}, -- Where the teleport will be created
teleportToPosition = {x = 32295, y = 31927, z = 7}, -- Where the teleport will take you
teleportId = 1387, -- Id of the teleport
timeToStartEvent = 1, -- Minutes, after these minutes the teleport will be removed and the event will be declared started
timeBetweenSpawns = 20, -- Seconds between each spawn of zombie
zombieName = "event zombie", -- Name of the zombie that should be summoned
playersNeededToStartEvent = 3, -- Players needed before the zombies can spawn.
-- Should be the same as in the creaturescript!
-- The zombies will spawn randomly inside this area
fromPosition = {x = 32326, y = 31955, z = 7}, -- top left cornor of the playground
toPosition = {x = 32324, y = 31937, z = 7} -- bottom right cornor of the playground
}
function onTime()
local time = os.date("*t")
if (config.semana_mes == "semana" and isInArray(config.days,time.wday)) or (config.semana_mes == "mes" and isInArray(config.days,time.day)) or config.semana_mes == "" then
local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportPosition)
doItemSetAttribute(tp, "aid", config.teleportActionId)
doBroadcastMessage("Zombie event starting in " .. config.timeToStartEvent .. " minutes! The teleport will be closed when the event start!", MESSAGE_STATUS_WARNING)
setGlobalStorageValue(config.playerCount, 0)
setGlobalStorageValue(config.zombieCount, 0)
addEvent(startEvent, config.timeToStartEvent * 1000 * 60)
end
return TRUE
end
function startEvent()
local get = getThingfromPos(config.teleportPosition)
if get.itemid == config.teleportId then
doRemoveItem(get.uid, 1)
end
local fromp, top = config.fromPosition, config.toPosition
if getGlobalStorageValue(config.playerCount) >= config.playersNeededToStartEvent then
addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
doBroadcastMessage("Good luck in the zombie event people! The teleport has closed!", MESSAGE_STATUS_WARNING)
for x = fromp.x, top.x do
for y = fromp.y, top.y do
for z = fromp.z, top.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
getPlayers = getThingfromPos(areapos)
if isPlayer(getPlayers.uid) then
doPlayerSendTextMessage(getPlayers.uid, MESSAGE_EVENT_ADVANCE, "The first zombie will spawn in " .. config.timeBetweenSpawns .. " seconds! Good luck!")
pvgaylord()
end
end
end
end
else
doBroadcastMessage("The Zombie event could not start because of to few players participating.\n At least " .. config.playersNeededToStartEvent .. " players is needed!", MESSAGE_STATUS_WARNING)
for x = fromp.x, top.x do
for y = fromp.y, top.y do
for z = fromp.z, top.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
getPlayers = getThingfromPos(areapos)
if isPlayer(getPlayers.uid) then
doTeleportThing(getPlayers.uid, getTownTemplePosition(getPlayerTown(getPlayers.uid)), false)
doSendMagicEffect(getPlayerPosition(getPlayers.uid), CONST_ME_TELEPORT)
end
end
end
end
end
end
function spawnZombie()
if getGlobalStorageValue(config.playerCount) >= 2 then
pos = {x = math.random(config.fromPosition.x, config.toPosition.x), y = math.random(config.fromPosition.y, config.toPosition.y), z = math.random(config.fromPosition.z, config.toPosition.z)}
doSummonCreature(config.zombieName, pos)
doSendMagicEffect(pos, CONST_ME_MORTAREA)
setGlobalStorageValue(config.zombieCount, getGlobalStorageValue(config.zombieCount)+1)
doBroadcastMessage("A zombie has spawned! There is currently " .. getGlobalStorageValue(config.zombieCount) .. " zombies in the zombie event!", MESSAGE_STATUS_CONSOLE_RED)
addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
else
local fromp, top = config.fromPosition, config.toPosition
for x = fromp.x, top.x do
for y = fromp.y, top.y do
for z = fromp.z, top.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
cid = getThingfromPos(areapos).uid
if isPlayer(cid) then
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), false)
doBroadcastMessage(getCreatureName(cid)..' has survived at zombie event!')
for _,items in ipairs(config.rewards) do
doPlayerAddItem(cid, items, 1)
end
if config.moneyReward[3] == 1 then
doPlayerAddItem(cid, config.moneyReward[1], config.moneyReward[2])
end
doBroadcastMessage(getPlayerName(cid) .. " won the Zombie event! Congratulations!", MESSAGE_STATUS_WARNING)
local goblet = doPlayerAddItem(cid, config.goblet, 1)
doItemSetAttribute(goblet, "description", "Awarded to " .. getPlayerName(cid) .. " for winning the Zombie event.")
elseif isMonster(cid) then
doRemoveCreature(cid)
end
end
end
end
end
end
function pvgaylord()
local fromp, top, p, m = config.fromPosition, config.toPosition, 0, 0
for x = fromp.x, top.x do
for y = fromp.y, top.y do
for z = fromp.z, top.z do
local areapos = {x = x, y = y, z = z, stackpos = 253}
local cid = getThingfromPos(areapos).uid
if isPlayer(cid) then
p = p+1
elseif isMonster(cid) then
m = m+1
end
end
end
end
if p ~= getGlobalStorageValue(config.playerCount) then
setGlobalStorageValue(config.playerCount, p)
end
if p < 2 then
return true
end
addEvent(pvgaylord,100,nil)