Gostaria que você me ajuda-se, estou com dois erros na hora de "Check Server Configuration"
Não estou conseguindo colocar o Diretório do meu OTSERVER pra carregar!
Alguém sabe o porque?
1º http://imgur.com/F7f7ecO
2º http://imgur.com/Dgsh1BA
3º http://imgur.com/aQcTbUA
accountManager = false
namelockManager = true
newPlayerChooseVoc = false
newPlayerSpawnPosX = 1032
newPlayerSpawnPosY = 1026
newPlayerSpawnPosZ = 5
newPlayerTownId = 1
newPlayerLevel = 1
newPlayerMagicLevel = 0
generateAccountNumber = false
redSkullLength = 30 * 24 * 60 * 60
blackSkullLength = 45 * 24 * 60 * 60
dailyFragsToRedSkull = 3
weeklyFragsToRedSkull = 5
monthlyFragsToRedSkull = 10
dailyFragsToBlackSkull = dailyFragsToRedSkull
weeklyFragsToBlackSkull = weeklyFragsToRedSkull
monthlyFragsToBlackSkull = monthlyFragsToRedSkull
dailyFragsToBanishment = dailyFragsToRedSkull
weeklyFragsToBanishment = weeklyFragsToRedSkull
monthlyFragsToBanishment = monthlyFragsToRedSkull
blackSkulledDeathHealth = 40
blackSkulledDeathMana = 0
useBlackSkull = true
useFragHandler = true
advancedFragList = false
notationsToBan = 3
warningsToFinalBan = 4
warningsToDeletion = 5
banLength = 7 * 24 * 60 * 60
killsBanLength = 7 * 24 * 60 * 60
finalBanLength = 30 * 24 * 60 * 60
ipBanishmentLength = 1 * 24 * 60 * 60
broadcastBanishments = false
maxViolationCommentSize = 200
violationNameReportActionType = 2
autoBanishUnknownBytes = false
World type
options: pvp, no-pvp, pvp-enforced
WorldType = "pvp"
Exhausted time in ms (1000 = 1 second) for yelling
Exhausted = 1000
Exhausted time in ms (1000 = 1 second) for aggressive spells/weapons
FightExhausted = 1000
Exhausted time in ms (1000 = 1 second) for none-aggressive spells/weapons
HealExhausted = 500
How many ms to add if the player is already exhausted and tries to yell (1000 = 1 second)
ExhaustedAdd = 200
How long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1 second)
PZLock = 60000
How long a field belongs to a player before it no longer causes PZ lock for the owner
FieldOwnershipDuration = 5000
In mili seconds
TimeToDecreaseFrags = 24 * 60 * 60 * 1000
Time white skull will remain after killing a player, in minutes
WhiteSkullTime = 15
amount of kills that leads to red skull
KillsToRedSkull = 5
Remove ammunition
If false, ammunition will not be removed when using distance weapons
-- (or other weapons that use ammunition)
RemoveAmmunition = false
Remove rune charges
This only applies to runes done using the default functions.
Custom runes made using actions will not be affected.
RemoveRuneCharges = false
Remove weapon charges
Set to false to disable charges disappearing from weapons on use
RemoveWeaponCharges = true
Top player on a stacked tile will be unable to heal
UHTrap = true
Server ip (the ip that server listens on)
IP = "177.133.126.239"
Server port (the port that server listens on)
Port = "7171"
How many logins attempts until ip is temporary disabled
Set to 0 to disable
LoginTries = 5
How long the retry timeout until a new login can be made (without disabling the ip)
RetryTimeout = 5000
How long the player need to wait until the ip is allowed again
LoginTimeout = 60 * 1000
Allow clones (multiple logins of the same char)
AllowClones = false
Only one player online per account
CheckAccounts = false
SQL type
options: mysql, sqlite, odbc or pgsql
SQL_Type = "mysql"
SQL connection part
SQL_DB = "otserver74"
these settings are not used by SQLite
SQL_Host = "localhost"
SQL_Port = 3306
SQL_User = "root"
SQL_Pass = "-"
sqlFile = "otserver74.s3db"
sqlKeepAlive = 0
mysqlReadTimeout = 10
mysqlWriteTimeout = 10
encryptionType = "plain"
house rent period
options: daily, weekly, monthly
HouseRentPeriod = "monthly"
Price for a tile
HousePrice = 100
HouseLevel = 1
PremOnlyHouse = false
PremOnlyBeds = false
Login message
LoginMsg = "Welcome to Tibia OS"
Server name
ServerName = "Tibia-OS"
World name
WorldName = "Tibia-OS"
Server owner name
OwnerName = "Pasturry"
Server owner email
OwnerEmail = ""
Server url
URL = ""
Server location
Location = "Chile"
Minimum amount of time between actions ('Use') (1000 = 1 second)
MinActionInterval = 500
Minimum amount of time between extended actions ('Use with...') (1000 = 1 second)
MinActionExInterval = 500
Map location
Map = "data/world/World2.otbm"
Mapkind
Options: OTBM for binary map, XML for OTX map
MapKind = "OTBM"
Type of map storage,
'relational' - Slower, but possible to run database queries to change all items to another id for example.
'binary' - Faster, but you cannot run DB queries.
To switch, load server with the current type, change the type in config.lua
type /reload config and the save the server with/closeserver serversave
MapStoreType = "binary"
Rates (experience, skill, magic level, loot and spawn)
RateExp = 2
RateSkill = 3
RateMag = 4
RateLoot = 2
RateSpawn = 3
Despawn configs
How many floors can a monster go from his spawn before despawning
DespawnRange = 2
How many square metters can a monster be far from his spawn before despawning
DespawnRadius = 50
Message Of The Day box that you sometimes get before you choose characters)
MOTD = "Welcome To Tibia OS"
MOTD_Num = "1"
Max number of players allowed
MaxPlayers = "999"
Accounts password type
options: plain, md5, sha1
PasswordType = "plain"
Max number of messages a player can say before getting muted (default 4), set to 0 to disable muting
MaxMessageBuffer = 4
Save client debug assertion reports
SaveClientDebug = false
Should the server use account balance system or depot system for paying houses?
UseAccBalance = true
Time after player will be kicked when idle, in minutes
MaxIdleTime = 15
Level on which player will get rooked
LevelToRook = 5
TownId to which player will be teleported
RookTempleId = 10
if your website is not showing player deaths, then keep this as false
StorePlayerDeaths = false
ID of temple to which player will get teleported when his prem end out
0 to disable
not tested yet
FACCTempleID = 0
Example: 1500 <= 1,5 seconds push delay
Pushdelay = 1500
Example: 10 <= every 10 minutes automatic server save
Servesave = 10