é que ele fica pescando muito rapido e em 2 lugares e começa pescar monstros com skill 34 queria por pra começar pegar com skill acima de 100 
  
  
  
  
  
-- example of fishing script-- 
  
   function onUse(cid, item, frompos, item2, topos) 
		 -- itemid means that is a creature 
		if item2.itemid == 490 then 
				 skill_level = getPlayerSkill(cid,6) 
				 random_number = math.random(1,(100+skill_level/200)) 
				 doSendMagicEffect(topos,53) 
				 if random_number<=skill_level then 
		  end 
			 doPlayerAddSkillTry(cid,6,1) 
  
		elseif item2.itemid == 491 then 
				 skill_level = getPlayerSkill(cid,6) 
				 random_number = math.random(1,(100+skill_level/400)) 
				 doSendMagicEffect(topos,53) 
				 if random_number<=skill_level then 
		  end 
			 doPlayerAddSkillTry(cid,6,1) 
  
		elseif item2.itemid == 492 then 
				 skill_level = getPlayerSkill(cid,6) 
				 random_number = math.random(1,(100+skill_level/700)) 
				 doSendMagicEffect(topos,53) 
				 if random_number<=skill_level then 
		  end 
			 doPlayerAddSkillTry(cid,6,1) 
  
		elseif item2.itemid == 618 then 
				 skill_level = getPlayerSkill(cid,6) 
				 random_number = math.random(1,(100+skill_level/1300)) 
				 doSendMagicEffect(topos,53) 
				 if random_number<=skill_level then 
		  end 
			 doPlayerAddSkillTry(cid,6,1) 
  
		elseif item2.itemid == 619 then 
				 skill_level = getPlayerSkill(cid,6) 
				 random_number = math.random(1,(120+skill_level/3000)) 
				 doSendMagicEffect(topos,53) 
				 if random_number<=skill_level then 
		  end 
			 doPlayerAddSkillTry(cid,6,1) 
  
		elseif item2.itemid == 620 then 
				 skill_level = getPlayerSkill(cid,6) 
				 random_number = math.random(1,(130+skill_level/3000)) 
				 doSendMagicEffect(topos,53) 
				 if random_number<=skill_level then 
		  end 
			 doPlayerAddSkillTry(cid,6,1) 
  
		elseif item2.itemid == 622 then 
				 skill_level = getPlayerSkill(cid,6) 
				 random_number = math.random(1,(130+skill_level/3000)) 
				 doSendMagicEffect(topos,53) 
				 if random_number<=skill_level then 
		  end 
			 doPlayerAddSkillTry(cid,6,1) 
  
		elseif item2.itemid == 623 then 
				 skill_level = getPlayerSkill(cid,6) 
				 random_number = math.random(1,(130+skill_level/4000)) 
				 doSendMagicEffect(topos,53) 
				 if random_number<=skill_level then 
		  end 
			 doPlayerAddSkillTry(cid,6,1) 
  
		elseif item2.itemid == 624 then 
				 skill_level = getPlayerSkill(cid,6) 
				 random_number = math.random(1,(140+skill_level/6000)) 
				 doSendMagicEffect(topos,53) 
				 if random_number<=skill_level then 
		  end 
			 doPlayerAddSkillTry(cid,6,1) 
  
		elseif item2.itemid == 625 then 
				 skill_level = getPlayerSkill(cid,6) 
				 random_number = math.random(1,(100+skill_level/10)) 
				 doSendMagicEffect(topos,53) 
				 if random_number<=skill_level then 
		  end 
			 doPlayerAddSkillTry(cid,6,1) 
  
		elseif item2.itemid == 626 then 
				 skill_level = getPlayerSkill(cid,6) 
				 random_number = math.random(1,(100+skill_level/10)) 
				 doSendMagicEffect(topos,53) 
				 if random_number<=skill_level then 
		  end 
			 doPlayerAddSkillTry(cid,6,1) 
  
		elseif item2.itemid == 627 then 
				 skill_level = getPlayerSkill(cid,6) 
				 random_number = math.random(1,(100+skill_level/10)) 
				 doSendMagicEffect(topos,53) 
				 if random_number<=skill_level then 
		  end 
			 doPlayerAddSkillTry(cid,6,1) 
  
		elseif item2.itemid == 628 then 
				 skill_level = getPlayerSkill(cid,6) 
				 random_number = math.random(1,(100+skill_level/10)) 
				 doSendMagicEffect(topos,53) 
				 if random_number<=skill_level then 
		  end 
			 doPlayerAddSkillTry(cid,6,1) 
  
		elseif item2.itemid == 4608 then 
				 skill_level = getPlayerSkill(cid,6) 
				 random_number = math.random(1,(100+skill_level/10)) 
				 doSendMagicEffect(topos,53) 
				 if random_number<=skill_level then 
		  end 
			 doPlayerAddSkillTry(cid,8,1) 
	  else 
	return 0 
   end 
   return 1 
   end