é que ele fica pescando muito rapido e em 2 lugares e começa pescar monstros com skill 34 queria por pra começar pegar com skill acima de 100
-- example of fishing script--
function onUse(cid, item, frompos, item2, topos)
-- itemid means that is a creature
if item2.itemid == 490 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/200))
doSendMagicEffect(topos,53)
if random_number<=skill_level then
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 491 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/400))
doSendMagicEffect(topos,53)
if random_number<=skill_level then
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 492 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/700))
doSendMagicEffect(topos,53)
if random_number<=skill_level then
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 618 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/1300))
doSendMagicEffect(topos,53)
if random_number<=skill_level then
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 619 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(120+skill_level/3000))
doSendMagicEffect(topos,53)
if random_number<=skill_level then
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 620 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(130+skill_level/3000))
doSendMagicEffect(topos,53)
if random_number<=skill_level then
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 622 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(130+skill_level/3000))
doSendMagicEffect(topos,53)
if random_number<=skill_level then
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 623 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(130+skill_level/4000))
doSendMagicEffect(topos,53)
if random_number<=skill_level then
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 624 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(140+skill_level/6000))
doSendMagicEffect(topos,53)
if random_number<=skill_level then
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 625 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,53)
if random_number<=skill_level then
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 626 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,53)
if random_number<=skill_level then
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 627 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,53)
if random_number<=skill_level then
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 628 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,53)
if random_number<=skill_level then
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 4608 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,53)
if random_number<=skill_level then
end
doPlayerAddSkillTry(cid,8,1)
else
return 0
end
return 1
end