local effectt = 35 -- coloque o efeito que você que
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, 10 * 60 * 1000) -- 10 minutes
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, 3)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, -10)
setConditionParam(condition, CONDITION_PARAM_BUFF)
function onUse(cid, item, fromPosition, itemEx, toPosition)
if(not isSorcerer(cid) and not isDruid(cid)) then
doCreatureSay(cid, "Only sorcerers and druids may drink this fluid.", TALKTYPE_ORANGE_1, cid)
return true
end
doAddCondition(cid, condition)
doSendMagicEffect(fromPosition, CONST_ME_MAGIC_RED)
doRemoveItem(item.uid)
doCreatureSay(cid, "You feel smarter.", TALKTYPE_ORANGE_1, cid)
effect(cid, effectt)
for a = 1, (10 * 60) do
addEvent(effect, a * 1000, cid, effectt)
end
return true
end
function effect(cid, effect)
if not isCreature(cid) then
return true
end
doSendMagicEffect(getThingPos(cid), effect)
return true
end