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uarisneiper

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Posts postados por uarisneiper

  1. descobri um bug!

     

    quando você ta de ghost e abre a tv se outro admin com ghost for assistir seu canal com voce de ghost da debug.

    o mesmo acontece quando um admin de ghost da goto em outro de ghost.

     

    como resolver:

    acho que resolveria se deixassem os players atravessar um com o outor, e quando tem muita gente na tv no mesmo canal também provoca debugs

  2. Não lembro quem foi que pediu o boost dos shinys mais ta aqui o:

    vai em actions e procura boost.lua la e substitui:

     

    local ballslot = 12355

    local ballslot_run = 12352

     

    local stoneslot = 12354

    local stoneslot_run = 12353

     

    local button = 12356

    local button_run = 12357

     

    function isRunning(id)

    if isInArray({button_run, stoneslot_run, ballslot_run}, id) then

    return true

    end

    return false

    end

     

    boost_stones = {

    ["Bulbasaur"] = {leaf},

    ["Ivysaur"] = {leaf},

    ["Venusaur"] = {leaf},

    ["Charmander"] = {fire},

    ["Charmeleon"] = {fire},

    ["Charizard"] = {fire},

    ["Squirtle"] = {water},

    ["Wartortle"] = {water},

    ["Blastoise"] = {water},

    ["Caterpie"] = {coccon},

    ["Metapod"] = {coccon},

    ["Butterfree"] = {coccon},

    ["Weedle"] = {coccon},

    ["Kakuna"] = {coccon},

    ["Beedrill"] = {coccon},

    ["Pidgey"] = {heart},

    ["Pidgeotto"] = {heart},

    ["Pidgeot"] = {heart},

    ["Rattata"] = {heart},

    ["Raticate"] = {heart},

    ["Spearow"] = {heart},

    ["Fearow"] = {heart},

    ["Ekans"] = {venom},

    ["Arbok"] = {venom},

    ["Pikachu"] = {thunder},

    ["Raichu"] = {thunder},

    ["Sandshrew"] = {earth},

    ["Sandslash"] = {earth},

    ["Nidoran Female"] = {venom},

    ["Nidorina"] = {venom},

    ["Nidoqueen"] = {venom, earth},

    ["Nidoran Male"] = {venom},

    ["Nidorino"] = {venom},

    ["Nidoking"] = {venom, earth},

    ["Clefairy"] = {heart},

    ["Clefable"] = {heart},

    ["Vulpix"] = {fire},

    ["Ninetales"] = {fire},

    ["Jigglypuff"] = {heart},

    ["Wigglytuff"] = {heart},

    ["Zubat"] = {venom},

    ["Golbat"] = {venom},

    ["Oddish"] = {leaf, venom},

    ["Gloom"] = {leaf, venom},

    ["Vileplume"] = {leaf, venom},

    ["Paras"] = {coccon, leaf},

    ["Parasect"] = {coccon, leaf},

    ["Venonat"] = {coccon, venom},

    ["Venomoth"] = {coccon, venom},

    ["Diglett"] = {earth},

    ["Dugtrio"] = {earth},

    ["Meowth"] = {heart},

    ["Persian"] = {heart},

    ["Psyduck"] = {water},

    ["Golduck"] = {water, enigma},

    ["Mankey"] = {punch},

    ["Primeape"] = {punch},

    ["Growlithe"] = {fire},

    ["Arcanine"] = {fire},

    ["Poliwag"] = {water},

    ["Poliwhirl"] = {water},

    ["Poliwrath"] = {water, punch},

    ["Abra"] = {enigma},

    ["Kadabra"] = {enigma},

    ["Alakazam"] = {enigma},

    ["Machop"] = {punch},

    ["Machoke"] = {punch},

    ["Machamp"] = {punch},

    ["Bellsprout"] = {leaf, venom},

    ["Weepinbell"] = {leaf, venom},

    ["Victreebel"] = {leaf, venom},

    ["Tentacool"] = {water, venom},

    ["Tentacruel"] = {water, venom},

    ["Geodude"] = {earth, rock},

    ["Graveler"] = {earth, rock},

    ["Golem"] = {earth, rock},

    ["Ponyta"] = {fire},

    ["Rapidash"] = {fire},

    ["Slowpoke"] = {water, enigma},

    ["Slowbro"] = {water, enigma},

    ["Magnemite"] = {thunder, metal},

    ["Magneton"] = {thunder, metal},

    ["Farfetch'd"] = {heart},

    ["Doduo"] = {heart},

    ["Dodrio"] = {heart},

    ["Seel"] = {water, ice},

    ["Dewgong"] = {water, ice},

    ["Grimer"] = {venom},

    ["Muk"] = {venom},

    ["Shellder"] = {water, ice},

    ["Cloyster"] = {water, ice},

    ["Gastly"] = {dark},

    ["Haunter"] = {dark},

    ["Gengar"] = {dark},

    ["Onix"] = {rock, earth},

    ["Drowzee"] = {enigma},

    ["Hypno"] = {enigma},

    ["Krabby"] = {water},

    ["Kingler"] = {water},

    ["Voltorb"] = {thunder},

    ["Electrode"] = {thunder},

    ["Exeggcute"] = {enigma, leaf},

    ["Exeggutor"] = {enigma, leaf},

    ["Cubone"] = {earth},

    ["Marowak"] = {earth},

    ["Hitmonlee"] = {punch},

    ["Hitmonchan"] = {punch},

    ["Lickitung"] = {heart},

    ["Koffing"] = {venom},

    ["Weezing"] = {venom},

    ["Rhyhorn"] = {earth, rock},

    ["Rhydon"] = {earth, rock},

    ["Chansey"] = {heart},

    ["Tangela"] = {leaf},

    ["Kangaskhan"] = {heart},

    ["Horsea"] = {water},

    ["Seadra"] = {water},

    ["Goldeen"] = {water},

    ["Seaking"] = {water},

    ["Staryu"] = {water},

    ["Starmie"] = {water},

    ["Mr. Mime"] = {enigma},

    ["Scyther"] = {coccon},

    ["Jynx"] = {enigma, ice},

    ["Electabuzz"] = {thunder},

    ["Magmar"] = {fire},

    ["Pinsir"] = {coccon},

    ["Tauros"] = {heart},

    ["Magikarp"] = {water},

    ["Gyarados"] = {water, crystal},

    ["Lapras"] = {water, ice},

    ["Ditto"] = {heart},

    ["Eevee"] = {heart},

    ["Vaporeon"] = {water},

    ["Jolteon"] = {thunder},

    ["Flareon"] = {fire},

    ["Porygon"] = {heart, enigma},

    ["Omanyte"] = {rock, water},

    ["Omastar"] = {rock, water},

    ["Kabuto"] = {rock, water},

    ["Kabutops"] = {rock, water},

    ["Aerodactyl"] = {rock},

    ["Snorlax"] = {heart},

    ["Articuno"] = {ice},

    ["Zapdos"] = {thunder},

    ["Moltres"] = {fire},

    ["Dratini"] = {crystal},

    ["Dragonair"] = {crystal},

    ["Dragonite"] = {crystal},

    ["Mewtwo"] = {enigma},

    ["Mew"] = {enigma},

    ["Shiny Bulbasaur"] = {leaf},

    ["Shiny Ivysaur"] = {leaf},

    ["Shiny Venusaur"] = {leaf},

    ["Shiny Charmander"] = {fire},

    ["Shiny Charmeleon"] = {fire},

    ["Shiny Charizard"] = {fire},

    ["Shiny Squirtle"] = {water},

    ["Shiny Wartortle"] = {water},

    ["Shiny Blastoise"] = {water},

    ["Shiny Caterpie"] = {coccon},

    ["Shiny Metapod"] = {coccon},

    ["Shiny Butterfree"] = {coccon},

    ["Shiny Weedle"] = {coccon},

    ["Shiny Kakuna"] = {coccon},

    ["Shiny Beedrill"] = {coccon},

    ["Shiny Pidgey"] = {heart},

    ["Shiny Pidgeotto"] = {heart},

    ["Shiny Pidgeot"] = {heart},

    ["Shiny Rattata"] = {heart},

    ["Shiny Raticate"] = {heart},

    ["Shiny Spearow"] = {heart},

    ["Shiny Fearow"] = {heart},

    ["Shiny Ekans"] = {venom},

    ["Shiny Arbok"] = {venom},

    ["Shiny Pikachu"] = {thunder},

    ["Shiny Raichu"] = {thunder},

    ["Shiny Sandshrew"] = {earth},

    ["Shiny Sandslash"] = {earth},

    ["Shiny Nidoran Female"] = {venom},

    ["Shiny Nidorina"] = {venom},

    ["Shiny Nidoqueen"] = {venom, earth},

    ["Shiny Nidoran Male"] = {venom},

    ["Shiny Nidorino"] = {venom},

    ["Shiny Nidoking"] = {venom, earth},

    ["Shiny Clefairy"] = {heart},

    ["Shiny Clefable"] = {heart},

    ["Shiny Vulpix"] = {fire},

    ["Shiny Ninetales"] = {fire},

    ["Shiny Jigglypuff"] = {heart},

    ["Shiny Wigglytuff"] = {heart},

    ["Shiny Zubat"] = {venom},

    ["Shiny Golbat"] = {venom},

    ["Shiny Oddish"] = {leaf, venom},

    ["Shiny Gloom"] = {leaf, venom},

    ["Shiny Vileplume"] = {leaf, venom},

    ["Shiny Paras"] = {coccon, leaf},

    ["Shiny Parasect"] = {coccon, leaf},

    ["Shiny Venonat"] = {coccon, venom},

    ["Shiny Venomoth"] = {coccon, venom},

    ["Shiny Diglett"] = {earth},

    ["Shiny Dugtrio"] = {earth},

    ["Shiny Meowth"] = {heart},

    ["Shiny Persian"] = {heart},

    ["Shiny Psyduck"] = {water},

    ["Shiny Golduck"] = {water, enigma},

    ["Shiny Mankey"] = {punch},

    ["Shiny Primeape"] = {punch},

    ["Shiny Growlithe"] = {fire},

    ["Shiny Arcanine"] = {fire},

    ["Shiny Poliwag"] = {water},

    ["Shiny Poliwhirl"] = {water},

    ["Shiny Poliwrath"] = {water, punch},

    ["Shiny Abra"] = {enigma},

    ["Shiny Kadabra"] = {enigma},

    ["Shiny Alakazam"] = {enigma},

    ["Shiny Machop"] = {punch},

    ["Shiny Machoke"] = {punch},

    ["Shiny Machamp"] = {punch},

    ["Shiny Bellsprout"] = {leaf, venom},

    ["Shiny Weepinbell"] = {leaf, venom},

    ["Shiny Victreebel"] = {leaf, venom},

    ["Shiny Tentacool"] = {water, venom},

    ["Shiny Tentacruel"] = {water},

    ["Shiny Geodude"] = {earth, rock},

    ["Shiny Graveler"] = {earth, rock},

    ["Shiny Golem"] = {earth, rock},

    ["Shiny Ponyta"] = {fire},

    ["Shiny Rapidash"] = {fire},

    ["Shiny Slowpoke"] = {water, enigma},

    ["Shiny Slowbro"] = {water, enigma},

    ["Shiny Magnemite"] = {thunder, metal},

    ["Shiny Magneton"] = {thunder, metal},

    ["Shiny Farfetch'd"] = {heart},

    ["Shiny Doduo"] = {heart},

    ["Shiny Dodrio"] = {heart},

    ["Shiny Seel"] = {water, ice},

    ["Shiny Dewgong"] = {water, ice},

    ["Shiny Grimer"] = {venom},

    ["Shiny Muk"] = {venom},

    ["Shiny Shellder"] = {water, ice},

    ["Shiny Cloyster"] = {water, ice},

    ["Shiny Gastly"] = {dark},

    ["Shiny Haunter"] = {dark},

    ["Shiny Gengar"] = {dark},

    ["Shiny Onix"] = {rock, earth},

    ["Shiny Drowzee"] = {enigma},

    ["Shiny Hypno"] = {enigma},

    ["Shiny Krabby"] = {water},

    ["Shiny Kingler"] = {water},

    ["Shiny Voltorb"] = {thunder},

    ["Shiny Electrode"] = {thunder},

    ["Shiny Exeggcute"] = {enigma, leaf},

    ["Shiny Exeggutor"] = {enigma, leaf},

    ["Shiny Cubone"] = {earth},

    ["Shiny Marowak"] = {earth},

    ["Shiny Hitmonlee"] = {punch},

    ["Shiny Hitmonchan"] = {punch},

    ["Shiny Lickitung"] = {heart},

    ["Shiny Koffing"] = {venom},

    ["Shiny Weezing"] = {venom},

    ["Shiny Rhyhorn"] = {earth, rock},

    ["Shiny Rhydon"] = {earth, rock},

    ["Shiny Chansey"] = {heart},

    ["Shiny Tangela"] = {leaf},

    ["Shiny Kangaskhan"] = {heart},

    ["Shiny Horsea"] = {water},

    ["Shiny Seadra"] = {water},

    ["Shiny Goldeen"] = {water},

    ["Shiny Seaking"] = {water},

    ["Shiny Staryu"] = {water},

    ["Shiny Starmie"] = {water},

    ["Shiny Mr. Mime"] = {enigma},

    ["Shiny Scyther"] = {coccon},

    ["Shiny Jynx"] = {enigma, ice},

    ["Shiny Electabuzz"] = {thunder},

    ["Shiny Magmar"] = {fire},

    ["Shiny Pinsir"] = {coccon},

    ["Shiny Tauros"] = {heart},

    ["Shiny Magikarp"] = {water},

    ["Shiny Gyarados"] = {water, crystal},

    ["Shiny Lapras"] = {water, ice},

    ["Shiny Ditto"] = {heart},

    ["Shiny Eevee"] = {heart},

    ["Shiny Vaporeon"] = {water},

    ["Shiny Jolteon"] = {thunder},

    ["Shiny Flareon"] = {fire},

    ["Shiny Porygon"] = {heart, enigma},

    ["Shiny Omanyte"] = {rock, water},

    ["Shiny Omastar"] = {rock, water},

    ["Shiny Kabuto"] = {rock, water},

    ["Shiny Kabutops"] = {rock, water},

    ["Shiny Aerodactyl"] = {rock},

    ["Shiny Snorlax"] = {heart},

    ["Shiny Articuno"] = {ice},

    ["Shiny Zapdos"] = {thunder},

    ["Shiny Moltres"] = {fire},

    ["Shiny Dratini"] = {crystal},

    ["Shiny Dragonair"] = {crystal},

    ["Shiny Dragonite"] = {crystal},

    ["Shiny Mewtwo"] = {enigma},

    ["Shiny Mew"] = {enigma}

    }

     

    function doRestoreBoostMachine(cid, b_pos, p_pos, s_pos, msg, msg2)

     

    doSendAnimatedText(b_pos, "Boosted.", 215)

     

    if isCreature(cid) then

    doCreatureSetNoMove(cid, false)

    doPlayerSendTextMessage(cid, 27, msg)

    doPlayerSendTextMessage(cid, 27, msg2)

    end

     

    local ball_s = getTileItemById(p_pos, ballslot_run)

    doTransformItem(ball_s.uid, ballslot)

     

    local stne_s = getTileItemById(s_pos, stoneslot_run)

    doTransformItem(stne_s.uid, stoneslot)

     

    local butn_s = getTileItemById(b_pos, button_run)

    doTransformItem(butn_s.uid, button)

     

    end

     

    local stones_required = { -- custo base de stones para boostar

    [heart] = 1,

    [leaf] = 1,

    [water] = 1,

    [venom] = 1,

    [thunder] = 1,

    [rock] = 1,

    [punch] = 1,

    [fire] = 1,

    [coccon] = 1,

    [crystal] = 1,

    [dark] = 1,

    [earth] = 1,

    [enigma] = 1,

    [ice] = 1,

    }

     

    local stone_increase = { -- a cada quantos boosts irá aumentar o custo de stones

    [heart] = 3,

    [leaf] = 3,

    [water] = 3,

    [venom] = 4,

    [thunder] = 4,

    [rock] = 3,

    [punch] = 4,

    [fire] = 3,

    [coccon] = 2,

    [crystal] = 15,

    [dark] = 4,

    [earth] = 4,

    [enigma] = 4,

    [ice] = 4,

    }

     

    function onUse(cid, item, topos, item2, frompos)

     

    if isRunning(item.itemid) then

    doPlayerSendCancel(cid, "Wait until boosting finishes.")

    return true

    end

     

    if item.itemid == button then

     

    local pbpos = topos

    pbpos.x = pbpos.x + 1

    local ball_slot = getTileItemById(pbpos, ballslot)

    local myball = getContainerItem(ball_slot.uid, 0)

     

    if myball.uid <= 0 or getItemWeight(myball.uid) == 0 then

    doPlayerSendCancel(cid, "You need to put a pokeball in the ball slot.")

    return true

    end

     

    local pokemon = getItemAttribute(myball.uid, "poke")

    local boost = getItemAttribute(myball.uid, "boost") or 0

     

    if boost >= 50 then

    doPlayerSendCancel(cid, "Your pokemon is already at maximum boost.")

    return true

    end

     

    local stnpos = pbpos

    stnpos.x = stnpos.x - 2

    local stone_slot = getTileItemById(stnpos, stoneslot)

     

    local stone = getContainerItem(stone_slot.uid, 0)

     

    if stone.uid <= 0 then

    doPlayerSendCancel(cid, "You need to put a stone in the stone slot.")

    return true

    end

     

    if not isStone(stone.itemid) then

    doPlayerSendCancel(cid, "Please, put only stones in the stone slot.")

    return true

    end

     

    if not isInArray(boost_stones[pokemon], stone.itemid) then

     

    local cancelstr = "Sorry, you are not using the correct stone."

     

    if #boost_stones[pokemon] > 1 then

    local stonesused = ""

    cancelstr = cancelstr.." This pokemon needs "

    for su = 1, #boost_stones[pokemon] do

    local n = doCorrectString(getItemNameById(boost_stones[pokemon][su]))

    if su == #boost_stones[pokemon] then

    stonesused = stonesused.." or "..getArticle(n).." "..n..""

    elseif su == 1 then

    stonesused = stonesused..""..getArticle(n).." "..n..""

    else

    stonesused = stonesused..", "..n..""

    end

    end

    cancelstr = cancelstr..""..stonesused.." to be boosted."

    else

    cancelstr = cancelstr.." This pokemon needs a "..doCorrectString(getItemNameById(boost_stones[pokemon][1])).." to be boosted."

    end

     

    doPlayerSendCancel(cid, cancelstr)

     

    return true

    end

     

    local removeStones = 0

    local extraStones = math.floor(boost / stone_increase[stone.itemid])

    local required_stones = stones_required[stone.itemid] + extraStones

     

    local boosts = 0

     

    for a = 0, getContainerSize(stone_slot.uid) - 1 do

     

    local it = getContainerItem(stone_slot.uid, a)

     

    if it.uid > 0 then

     

    if not isStone(it.itemid) then

    doPlayerSendCancel(cid, "Please, put only stones in the stone slot.")

    return true

    end

     

    if it.itemid ~= stone.itemid then

    doPlayerSendCancel(cid, "Please, put only one type of stone in the stone slot.")

    return true

    end

     

    if required_stones > 0 then

    required_stones = required_stones - 1

     

    if required_stones <= 0 then

    boosts = boosts + 1

    removeStones = removeStones + stones_required[stone.itemid] + extraStones

    if boost + boosts <= 49 then

    extraStones = math.floor((boost + boosts) / stone_increase[stone.itemid])

    required_stones = stones_required[stone.itemid] + extraStones

    end

    end

    end

     

    end

     

    end

     

    if required_stones > 0 and boosts == 0 then

    doPlayerSendCancel(cid, "You need more stones to boost this pokemon.")

    return true

    end

     

    for b = 1, removeStones do

    doRemoveItem(getContainerItem(stone_slot.uid, 0).uid, 1)

    end

     

    local off = pokes[pokemon].offense * boost_rate * boosts

    local def = pokes[pokemon].defense * boost_rate * boosts

    local agi = pokes[pokemon].agility * boosts

    local spatk = pokes[pokemon].specialattack * boost_rate * boosts

    local vit = pokes[pokemon].vitality * boost_rate * boosts

     

    doSetItemAttribute(myball.uid, "boost", boost + boosts)

    doItemSetAttribute(myball.uid, "offense", getItemAttribute(myball.uid, "offense") + off)

    doItemSetAttribute(myball.uid, "defense", getItemAttribute(myball.uid, "defense") + def)

    doItemSetAttribute(myball.uid, "speed", getItemAttribute(myball.uid, "speed") + agi)

    doItemSetAttribute(myball.uid, "specialattack", getItemAttribute(myball.uid, "specialattack") + spatk)

    doItemSetAttribute(myball.uid, "vitality", getItemAttribute(myball.uid, "vitality") + vit)

     

    local msg = "Your "..getPokeballName(myball.uid).." ["..getItemAttribute(myball.uid, "level").."] has been boosted!"

    local msg2 = "• Boost: "..(boost + boosts).." (+"..boosts..") • Offense: +"..doMathDecimal(off).." • Defense: +"..doMathDecimal(def).." • Spc. Atk: +"..doMathDecimal(spatk).." • Agility: +"..doMathDecimal(agi).." • Vitality: +"..doMathDecimal(vit)..""

     

    local downpos = getThingPos(cid)

    downpos.y = downpos.y + 1

     

    local mypos = getThingPos(cid)

     

    doTeleportThing(cid, downpos, false)

    doTeleportThing(cid, mypos, false)

     

    doTransformItem(ball_slot.uid, ballslot_run)

    doTransformItem(stone_slot.uid, stoneslot_run)

    doTransformItem(item.uid, button_run)

     

    doCreatureSetNoMove(cid, true)

    doCreatureAddCondition(cid, boostcondition)

     

    addEvent(doRestoreBoostMachine, 3000, cid, getThingPos(item.uid), getThingPos(ball_slot.uid), getThingPos(stone_slot.uid), msg, msg2)

     

    return true

    end

    end

  3.  

     

     

     

    nem to terminano os shiny tava tentano arruma o cliente pq preciso passa pro meu amigo q ta fazeno o mapa...mas vo espera ve se alguem consegue e vo termina de arruma os shiny

     

    Me passa o ip que você quer, tem que ser até 20 caracteres.

     

    nem to terminano os shiny tava tentano arruma o cliente pq preciso passa pro meu amigo q ta fazeno o mapa...mas vo espera ve se alguem consegue e vo termina de arruma os shiny

     

    Me add no msn que ti passo o q ja tenho

     

     

    @cabrito

     

    Com o cliente do geito q vc fez pra ele mudano o ip ainda funciona a barra de CD?

    Aqui eu mudei o IP pelo site la mas a barra de CD para de apareçe :S

     

     

    Por que você tem que hookar a dll no exe do client.

     

    cabrito, faz um pra mim também? a e o negocio que voce ma passou la nao funfo :s

     

    ip que eu quero:

    pode ser um desses 3

    pcrazzzy.zapto.org

    p-crazzy.servegame.com

    pokcrazzy.servegame.com

     

    Vou fazer cara, bom, comigo funcionou modificando uma linha que tinha naquele script.

     

    pcrazzzy.zapto.org

     

    Vou usar esse, espera um pouco !

     

    Ah lekão, usa spoiler ai pra ficar tanto spam aqui [.spoiler] xxxx [.spoiler] sem os pontos.

     

    Eu quero pknpc.servegame.com

    Ty.

     

    Eu já fiz cara ! Está ali em cima só esperando você baixar.

     

     

     

    Ok, foi mal.

    Se funcionar eu te dou rep+ pq hoje eu ainda n gastei o meu ;]

  4. nem to terminano os shiny tava tentano arruma o cliente pq preciso passa pro meu amigo q ta fazeno o mapa...mas vo espera ve se alguem consegue e vo termina de arruma os shiny

     

    Me passa o ip que você quer, tem que ser até 20 caracteres.

     

    nem to terminano os shiny tava tentano arruma o cliente pq preciso passa pro meu amigo q ta fazeno o mapa...mas vo espera ve se alguem consegue e vo termina de arruma os shiny

     

    Me add no msn que ti passo o q ja tenho

     

     

    @cabrito

     

    Com o cliente do geito q vc fez pra ele mudano o ip ainda funciona a barra de CD?

    Aqui eu mudei o IP pelo site la mas a barra de CD para de apareçe :S

     

    Por que você tem que hookar a dll no exe do client.

     

    cabrito, faz um pra mim também? a e o negocio que voce ma passou la nao funfo :s

     

    ip que eu quero:

    pode ser um desses 3

    pcrazzzy.zapto.org

    p-crazzy.servegame.com

    pokcrazzy.servegame.com

  5. @ALL

     

    pra quem ta tentando fazer scripts do cooldown bar

    sei poquinho como dll se comunica com cliente

    1 - portrait system , mesmo lugar que quando clica e diz /goaction null - o ID 7746

    2 - quando clica e diz /goaction null -- system go/back , com click

    3 - botão verde quando clica diz /pokeread -- atualiza as imagem do quadradinho a cima com um click ID 8323

    4 - mais detalhes com imagem a baixo

    imagemzto.png

    agora não sei como dll comunica com cliente sobre tempo de cd de m1 a m12

    Tentando Fazer Cooldown Bar Quase Lá :(

     

    lê minha mp la quero ajudar ;]

  6. olha, mais se nao quiser ficar sem entrar no skype pra deixar o ot on faça o seguinte:

     

    vai na pasta do xampp la no disco local c

    apache> conf

    e abre o httpd e cola isso dentro:

     

    #

    # This is the main Apache HTTP server configuration file. It contains the

    # configuration directives that give the server its instructions.

    # See <URL:http://httpd.apache.org/docs/2.2> for detailed information.

    # In particular, see

    # <URL:http://httpd.apache.org/docs/2.2/mod/directives.html>

    # for a discussion of each configuration directive.

    #

    # Do NOT simply read the instructions in here without understanding

    # what they do. They're here only as hints or reminders. If you are unsure

    # consult the online docs. You have been warned.

    #

    # Configuration and logfile names: If the filenames you specify for many

    # of the server's control files begin with "/" (or "drive:/" for Win32), the

    # server will use that explicit path. If the filenames do *not* begin

    # with "/", the value of ServerRoot is prepended -- so "logs/foo.log"

    # with ServerRoot set to "C:/xampp/apache" will be interpreted by the

    # server as "C:/xampp/apache/logs/foo.log".

    #

    # NOTE: Where filenames are specified, you must use forward slashes

    # instead of backslashes (e.g., "c:/apache" instead of "c:\apache").

    # If a drive letter is omitted, the drive on which httpd.exe is located

    # will be used by default. It is recommended that you always supply

    # an explicit drive letter in absolute paths to avoid confusion.

     

    #

    # ServerRoot: The top of the directory tree under which the server's

    # configuration, error, and log files are kept.

    #

    # Do not add a slash at the end of the directory path. If you point

    # ServerRoot at a non-local disk, be sure to point the LockFile directive

    # at a local disk. If you wish to share the same ServerRoot for multiple

    # httpd daemons, you will need to change at least LockFile and PidFile.

    #

    ServerRoot "C:/xampp/apache"

     

    #

    # Listen: Allows you to bind Apache to specific IP addresses and/or

    # ports, instead of the default. See also the <VirtualHost>

    # directive.

    #

    # Change this to Listen on specific IP addresses as shown below to

    # prevent Apache from glomming onto all bound IP addresses.

    #

    #Listen 0.0.0.0:8090

    #Listen [::]:8090

    Listen 8090

     

    #

    # Dynamic Shared Object (DSO) Support

    #

    # To be able to use the functionality of a module which was built as a DSO you

    # have to place corresponding `LoadModule' lines at this location so the

    # directives contained in it are actually available _before_ they are used.

    # Statically compiled modules (those listed by `httpd -l') do not need

    # to be loaded here.

    #

    # Example:

    # LoadModule foo_module modules/mod_foo.so

    #

    LoadModule actions_module modules/mod_actions.so

    LoadModule alias_module modules/mod_alias.so

    LoadModule asis_module modules/mod_asis.so

    LoadModule auth_basic_module modules/mod_auth_basic.so

    LoadModule auth_digest_module modules/mod_auth_digest.so

    #LoadModule authn_alias_module modules/mod_authn_alias.so

    #LoadModule authn_anon_module modules/mod_authn_anon.so

    #LoadModule authn_dbd_module modules/mod_authn_dbd.so

    #LoadModule authn_dbm_module modules/mod_authn_dbm.so

    LoadModule authn_default_module modules/mod_authn_default.so

    LoadModule authn_file_module modules/mod_authn_file.so

    #LoadModule authnz_ldap_module modules/mod_authnz_ldap.so

    #LoadModule authz_dbm_module modules/mod_authz_dbm.so

    LoadModule authz_default_module modules/mod_authz_default.so

    LoadModule authz_groupfile_module modules/mod_authz_groupfile.so

    LoadModule authz_host_module modules/mod_authz_host.so

    #LoadModule authz_owner_module modules/mod_authz_owner.so

    LoadModule authz_user_module modules/mod_authz_user.so

    LoadModule autoindex_module modules/mod_autoindex.so

    #LoadModule bucketeer_module modules/mod_bucketeer.so

    #LoadModule cache_module modules/mod_cache.so

    #LoadModule case_filter_module modules/mod_case_filter.so

    #LoadModule case_filter_in_module modules/mod_case_filter_in.so

    #LoadModule cern_meta_module modules/mod_cern_meta.so

    LoadModule cgi_module modules/mod_cgi.so

    #LoadModule charset_lite_module modules/mod_charset_lite.so

    #LoadModule dav_module modules/mod_dav.so

    #LoadModule dav_fs_module modules/mod_dav_fs.so

    LoadModule dav_lock_module modules/mod_dav_lock.so

    #LoadModule dbd_module modules/mod_dbd.so

    #LoadModule deflate_module modules/mod_deflate.so

    LoadModule dir_module modules/mod_dir.so

    #LoadModule disk_cache_module modules/mod_disk_cache.so

    #LoadModule dumpio_module modules/mod_dumpio.so

    #LoadModule echo_module modules/mod_echo.so

    LoadModule env_module modules/mod_env.so

    #LoadModule example_module modules/mod_example.so

    #LoadModule expires_module modules/mod_expires.so

    #LoadModule ext_filter_module modules/mod_ext_filter.so

    #LoadModule file_cache_module modules/mod_file_cache.so

    #LoadModule filter_module modules/mod_filter.so

    LoadModule headers_module modules/mod_headers.so

    #LoadModule ident_module modules/mod_ident.so

    #LoadModule imagemap_module modules/mod_imagemap.so

    LoadModule include_module modules/mod_include.so

    LoadModule info_module modules/mod_info.so

    LoadModule isapi_module modules/mod_isapi.so

    #LoadModule ldap_module modules/mod_ldap.so

    #LoadModule logio_module modules/mod_logio.so

    LoadModule log_config_module modules/mod_log_config.so

    #LoadModule log_forensic_module modules/mod_log_forensic.so

    #LoadModule mem_cache_module modules/mod_mem_cache.so

    LoadModule mime_module modules/mod_mime.so

    #LoadModule mime_magic_module modules/mod_mime_magic.so

    LoadModule negotiation_module modules/mod_negotiation.so

    LoadModule proxy_module modules/mod_proxy.so

    LoadModule proxy_ajp_module modules/mod_proxy_ajp.so

    #LoadModule proxy_balancer_module modules/mod_proxy_balancer.so

    #LoadModule proxy_connect_module modules/mod_proxy_connect.so

    #LoadModule proxy_ftp_module modules/mod_proxy_ftp.so

    #LoadModule proxy_http_module modules/mod_proxy_http.so

    LoadModule rewrite_module modules/mod_rewrite.so

    LoadModule setenvif_module modules/mod_setenvif.so

    #LoadModule speling_module modules/mod_speling.so

    LoadModule ssl_module modules/mod_ssl.so

    LoadModule status_module modules/mod_status.so

    #LoadModule substitute_module modules/mod_substitute.so

    #LoadModule unique_id_module modules/mod_unique_id.so

    #LoadModule userdir_module modules/mod_userdir.so

    #LoadModule usertrack_module modules/mod_usertrack.so

    #LoadModule version_module modules/mod_version.so

    #LoadModule vhost_alias_module modules/mod_vhost_alias.so

     

    <IfModule !mpm_netware_module>

    <IfModule !mpm_winnt_module>

    #

    # If you wish httpd to run as a different user or group, you must run

    # httpd as root initially and it will switch.

    #

    # User/Group: The name (or #number) of the user/group to run httpd as.

    # It is usually good practice to create a dedicated user and group for

    # running httpd, as with most system services.

    #

    User daemon

    Group daemon

     

    </IfModule>

    </IfModule>

     

    # 'Main' server configuration

    #

    # The directives in this section set up the values used by the 'main'

    # server, which responds to any requests that aren't handled by a

    # <VirtualHost> definition. These values also provide defaults for

    # any <VirtualHost> containers you may define later in the file.

    #

    # All of these directives may appear inside <VirtualHost> containers,

    # in which case these default settings will be overridden for the

    # virtual host being defined.

    #

     

    #

    # ServerAdmin: Your address, where problems with the server should be

    # e-mailed. This address appears on some server-generated pages, such

    # as error documents. e.g. admin@your-domain.com

    #

    ServerAdmin postmaster@localhost

     

    #

    # ServerName gives the name and port that the server uses to identify itself.

    # This can often be determined automatically, but we recommend you specify

    # it explicitly to prevent problems during startup.

    #

    # If your host doesn't have a registered DNS name, enter its IP address here.

    #

    ServerName localhost:8090

     

    #

    # DocumentRoot: The directory out of which you will serve your

    # documents. By default, all requests are taken from this directory, but

    # symbolic links and aliases may be used to point to other locations.

    #

    DocumentRoot "C:/xampp/htdocs"

     

    #

    # Each directory to which Apache has access can be configured with respect

    # to which services and features are allowed and/or disabled in that

    # directory (and its subdirectories).

    #

    # First, we configure the "default" to be a very restrictive set of

    # features.

    #

    <Directory />

    Options FollowSymLinks

    AllowOverride None

    Order deny,allow

    Deny from all

    </Directory>

     

    #

    # Note that from this point forward you must specifically allow

    # particular features to be enabled - so if something's not working as

    # you might expect, make sure that you have specifically enabled it

    # below.

    #

     

    #

    # This should be changed to whatever you set DocumentRoot to.

    #

    <Directory "C:/xampp/htdocs">

    #

    # Possible values for the Options directive are "None", "All",

    # or any combination of:

    # Indexes Includes FollowSymLinks SymLinksifOwnerMatch ExecCGI MultiViews

    #

    # Note that "MultiViews" must be named *explicitly* --- "Options All"

    # doesn't give it to you.

    #

    # The Options directive is both complicated and important. Please see

    # http://httpd.apache.org/docs/2.2/mod/core.html#options

    # for more information.

    #

    Options Indexes FollowSymLinks Includes ExecCGI

     

    #

    # AllowOverride controls what directives may be placed in .htaccess files.

    # It can be "All", "None", or any combination of the keywords:

    # Options FileInfo AuthConfig Limit

    #

    AllowOverride All

     

    #

    # Controls who can get stuff from this server.

    #

    Order allow,deny

    Allow from all

     

    </Directory>

     

    #

    # DirectoryIndex: sets the file that Apache will serve if a directory

    # is requested.

    #

    <IfModule dir_module>

    DirectoryIndex index.php index.pl index.cgi index.asp index.shtml index.html index.htm \

    default.php default.pl default.cgi default.asp default.shtml default.html default.htm \

    home.php home.pl home.cgi home.asp home.shtml home.html home.htm

    </IfModule>

     

    #

    # The following lines prevent .htaccess and .htpasswd files from being

    # viewed by Web clients.

    #

    <FilesMatch "^\.ht">

    Order allow,deny

    Deny from all

    Satisfy All

    </FilesMatch>

     

    #

    # ErrorLog: The location of the error log file.

    # If you do not specify an ErrorLog directive within a <VirtualHost>

    # container, error messages relating to that virtual host will be

    # logged here. If you *do* define an error logfile for a <VirtualHost>

    # container, that host's errors will be logged there and not here.

    #

    ErrorLog "logs/error.log"

     

    #ScriptLog "logs/cgi.log"

     

    #

    # LogLevel: Control the number of messages logged to the error_log.

    # Possible values include: debug, info, notice, warn, error, crit,

    # alert, emerg.

    #

    LogLevel warn

     

    <IfModule log_config_module>

    #

    # The following directives define some format nicknames for use with

    # a CustomLog directive (see below).

    #

    LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined

    LogFormat "%h %l %u %t \"%r\" %>s %b" common

     

    <IfModule logio_module>

    # You need to enable mod_logio.c to use %I and %O

    LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\" %I %O" combinedio

    </IfModule>

     

    #

    # The location and format of the access logfile (Common Logfile Format).

    # If you do not define any access logfiles within a <VirtualHost>

    # container, they will be logged here. Contrariwise, if you *do*

    # define per-<VirtualHost> access logfiles, transactions will be

    # logged therein and *not* in this file.

    #

    #CustomLog "logs/access.log" common

     

    #

    # If you prefer a logfile with access, agent, and referer information

    # (Combined Logfile Format) you can use the following directive.

    #

    CustomLog "logs/access.log" combined

    </IfModule>

     

    <IfModule alias_module>

    #

    # Redirect: Allows you to tell clients about documents that used to

    # exist in your server's namespace, but do not anymore. The client

    # will make a new request for the document at its new location.

    # Example:

    # Redirect permanent /foo http://localhost/bar

     

    #

    # Alias: Maps web paths into filesystem paths and is used to

    # access content that does not live under the DocumentRoot.

    # Example:

    # Alias /webpath /full/filesystem/path

    #

    # If you include a trailing / on /webpath then the server will

    # require it to be present in the URL. You will also likely

    # need to provide a <Directory> section to allow access to

    # the filesystem path.

     

    #

    # ScriptAlias: This controls which directories contain server scripts.

    # ScriptAliases are essentially the same as Aliases, except that

    # documents in the target directory are treated as applications and

    # run by the server when requested rather than as documents sent to the

    # client. The same rules about trailing "/" apply to ScriptAlias

    # directives as to Alias.

    #

    ScriptAlias /cgi-bin/ "C:/xampp/cgi-bin/"

     

    </IfModule>

     

    <IfModule cgid_module>

    #

    # ScriptSock: On threaded servers, designate the path to the UNIX

    # socket used to communicate with the CGI daemon of mod_cgid.

    #

    #Scriptsock "logs/cgi.sock"

    </IfModule>

     

    #

    # "C:/xampp/cgi-bin" should be changed to whatever your ScriptAliased

    # CGI directory exists, if you have that configured.

    #

    <Directory "C:/xampp/cgi-bin">

    AllowOverride None

    Options None

    Order allow,deny

    Allow from all

    </Directory>

     

    #

    # DefaultType: the default MIME type the server will use for a document

    # if it cannot otherwise determine one, such as from filename extensions.

    # If your server contains mostly text or HTML documents, "text/plain" is

    # a good value. If most of your content is binary, such as applications

    # or images, you may want to use "application/octet-stream" instead to

    # keep browsers from trying to display binary files as though they are

    # text.

    #

    DefaultType text/plain

     

    <IfModule mime_module>

    #

    # TypesConfig points to the file containing the list of mappings from

    # filename extension to MIME-type.

    #

    TypesConfig "conf/mime.types"

     

    #

    # AddType allows you to add to or override the MIME configuration

    # file specified in TypesConfig for specific file types.

    #

    #AddType application/x-gzip .tgz

    #

    # AddEncoding allows you to have certain browsers uncompress

    # information on the fly. Note: Not all browsers support this.

    #

    #AddEncoding x-compress .Z

    #AddEncoding x-gzip .gz .tgz

    #

    # If the AddEncoding directives above are commented-out, then you

    # probably should define those extensions to indicate media types:

    #

    AddType application/x-compress .Z

    AddType application/x-gzip .gz .tgz

     

    #

    # AddHandler allows you to map certain file extensions to "handlers":

    # actions unrelated to filetype. These can be either built into the server

    # or added with the Action directive (see below)

    #

    # To use CGI scripts outside of ScriptAliased directories:

    # (You will also need to add "ExecCGI" to the "Options" directive.)

    #

    AddHandler cgi-script .cgi .pl .asp

     

    # For type maps (negotiated resources):

    #AddHandler type-map var

     

    #

    # Filters allow you to process content before it is sent to the client.

    #

    # To parse .shtml files for server-side includes (SSI):

    # (You will also need to add "Includes" to the "Options" directive.)

    #

    AddType text/html .shtml

    AddOutputFilter INCLUDES .shtml

    </IfModule>

     

    <IfModule mime_magic_module>

    #

    # The mod_mime_magic module allows the server to use various hints from the

    # contents of the file itself to determine its type. The MIMEMagicFile

    # directive tells the module where the hint definitions are located.

    #

    MIMEMagicFile "conf/magic"

    </IfModule>

     

    #

    # Customizable error responses come in three flavors:

    # 1) plain text 2) local redirects 3) external redirects

    #

    # Some examples:

    #ErrorDocument 500 "The server made a boo boo."

    #ErrorDocument 404 /missing.html

    #ErrorDocument 404 "/cgi-bin/missing_handler.pl"

    #ErrorDocument 402 http://localhost/subscription_info.html

    #

     

    #

    # EnableMMAP and EnableSendfile: On systems that support it,

    # memory-mapping or the sendfile syscall is used to deliver

    # files. This usually improves server performance, but must

    # be turned off when serving from networked-mounted

    # filesystems or if support for these functions is otherwise

    # broken on your system.

    #

    #EnableMMAP off

    #EnableSendfile off

     

    # Supplemental configuration

    #

    # The configuration files in the conf/extra/ directory can be

    # included to add extra features or to modify the default configuration of

    # the server, or you may simply copy their contents here and change as

    # necessary.

     

    # XAMPP specific settings

    Include "conf/extra/httpd-xampp.conf"

     

    # Perl settings

    Include "conf/extra/httpd-perl.conf"

     

    # Server-pool management (MPM specific)

    Include "conf/extra/httpd-mpm.conf"

     

    # Multi-language error messages

    Include "conf/extra/httpd-multilang-errordoc.conf"

     

    # Fancy directory listings

    Include "conf/extra/httpd-autoindex.conf"

     

    # Language settings

    Include "conf/extra/httpd-languages.conf"

     

    # User home directories

    Include "conf/extra/httpd-userdir.conf"

     

    # Real-time info on requests and configuration

    Include "conf/extra/httpd-info.conf"

     

    # Virtual hosts

    Include "conf/extra/httpd-vhosts.conf"

     

    # Distributed authoring and versioning (WebDAV)

    # Attention! WEB_DAV is a security risk without a new userspecific configuration for a secure authentifcation

    # Include "conf/extra/httpd-dav.conf"

     

    # Implements a proxy/gateway for Apache.

    Include "conf/extra/httpd-proxy.conf"

     

    # Various default settings

    Include "conf/extra/httpd-default.conf"

     

    # Secure (SSL/TLS) connections

    Include "conf/extra/httpd-ssl.conf"

    #

    # Note: The following must must be present to support

    # starting without SSL on platforms with no /dev/random equivalent

    # but a statically compiled-in mod_ssl.

    #

    <IfModule ssl_module>

    SSLRandomSeed startup builtin

    SSLRandomSeed connect builtin

    SSLSessionCache "shmcb:logs/ssl.scache(512000)"

    SSLSessionCacheTimeout 300

    </IfModule>

     

    # AJP13 Proxy

    <IfModule mod_proxy.c>

    <IfModule mod_proxy_ajp.c>

    Include "conf/extra/httpd-ajp.conf"

    </IfModule>

    </IfModule>

     

     

    depois vai em extra e abre o httpd-ssl

     

    e cola isso dentro:

     

    #

    # This is the Apache server configuration file providing SSL support.

    # It contains the configuration directives to instruct the server how to

    # serve pages over an https connection. For detailing information about these

    # directives see <URL:http://httpd.apache.org/docs/2.2/mod/mod_ssl.html>

    #

    # Do NOT simply read the instructions in here without understanding

    # what they do. They're here only as hints or reminders. If you are unsure

    # consult the online docs. You have been warned.

    #

     

    <IfModule ssl_module>

     

    #

    # Pseudo Random Number Generator (PRNG):

    # Configure one or more sources to seed the PRNG of the SSL library.

    # The seed data should be of good random quality.

    # WARNING! On some platforms /dev/random blocks if not enough entropy

    # is available. This means you then cannot use the /dev/random device

    # because it would lead to very long connection times (as long as

    # it requires to make more entropy available). But usually those

    # platforms additionally provide a /dev/urandom device which doesn't

    # block. So, if available, use this one instead. Read the mod_ssl User

    # Manual for more details.

    #

    #SSLRandomSeed startup file:/dev/random 512

    #SSLRandomSeed startup file:/dev/urandom 512

    #SSLRandomSeed connect file:/dev/random 512

    #SSLRandomSeed connect file:/dev/urandom 512

     

     

    #

    # When we also provide SSL we have to listen to the

    # standard HTTP port (see above) and to the HTTPS port

    #

    # Note: Configurations that use IPv6 but not IPv4-mapped addresses need two

    # Listen directives: "Listen [::]:443" and "Listen 0.0.0.0:443"

    #

    #Listen 0.0.0.0:4449

    #Listen [::]:4449

    Listen 4449

     

    ##

    ## SSL Global Context

    ##

    ## All SSL configuration in this context applies both to

    ## the main server and all SSL-enabled virtual hosts.

    ##

     

    <IfModule mime_module>

    #

    # Some MIME-types for downloading Certificates and CRLs

    #

    AddType application/x-x509-ca-cert .crt

    AddType application/x-pkcs7-crl .crl

    </IfModule>

     

    # Pass Phrase Dialog:

    # Configure the pass phrase gathering process.

    # The filtering dialog program (`builtin' is a internal

    # terminal dialog) has to provide the pass phrase on stdout.

    SSLPassPhraseDialog builtin

     

    # Inter-Process Session Cache:

    # Configure the SSL Session Cache: First the mechanism

    # to use and second the expiring timeout (in seconds).

    #SSLSessionCache "dbm:logs/ssl.scache"

    ##SSLSessionCache "shmcb:logs/ssl.scache(512000)"

    ##SSLSessionCacheTimeout 300

     

    # Semaphore:

    # Configure the path to the mutual exclusion semaphore the

    # SSL engine uses internally for inter-process synchronization.

    SSLMutex default

     

    ##

    ## SSL Virtual Host Context

    ##

     

    <VirtualHost _default_:4449>

    # General setup for the virtual host

    DocumentRoot "C:/xampp/htdocs"

    ServerName localhost:4449

    ServerAdmin webmaster@localhost

    ErrorLog "logs/error.log"

    <IfModule log_config_module>

    CustomLog "logs/access.log" combined

    </IfModule>

     

    # SSL Engine Switch:

    # Enable/Disable SSL for this virtual host.

    SSLEngine on

     

    # SSL Cipher Suite:

    # List the ciphers that the client is permitted to negotiate.

    # See the mod_ssl documentation for a complete list.

    SSLCipherSuite ALL:!ADH:!EXPORT56:RC4+RSA:+HIGH:+MEDIUM:+LOW:+SSLv2:+EXP:+eNULL

     

    # Server Certificate:

    # Point SSLCertificateFile at a PEM encoded certificate. If

    # the certificate is encrypted, then you will be prompted for a

    # pass phrase. Note that a kill -HUP will prompt again. Keep

    # in mind that if you have both an RSA and a DSA certificate you

    # can configure both in parallel (to also allow the use of DSA

    # ciphers, etc.)

    #SSLCertificateFile "conf/ssl.crt/server-dsa.crt"

    SSLCertificateFile "conf/ssl.crt/server.crt"

     

    # Server Private Key:

    # If the key is not combined with the certificate, use this

    # directive to point at the key file. Keep in mind that if

    # you've both a RSA and a DSA private key you can configure

    # both in parallel (to also allow the use of DSA ciphers, etc.)

    #SSLCertificateKeyFile "conf/ssl.key/server-dsa.key"

    SSLCertificateKeyFile "conf/ssl.key/server.key"

     

    # Server Certificate Chain:

    # Point SSLCertificateChainFile at a file containing the

    # concatenation of PEM encoded CA certificates which form the

    # certificate chain for the server certificate. Alternatively

    # the referenced file can be the same as SSLCertificateFile

    # when the CA certificates are directly appended to the server

    # certificate for convinience.

    #SSLCertificateChainFile "conf/ssl.crt/server-ca.crt"

     

    # Certificate Authority (CA):

    # Set the CA certificate verification path where to find CA

    # certificates for client authentication or alternatively one

    # huge file containing all of them (file must be PEM encoded)

    # Note: Inside SSLCACertificatePath you need hash symlinks

    # to point to the certificate files. Use the provided

    # Makefile to update the hash symlinks after changes.

    #SSLCACertificatePath "conf/ssl.crt"

    #SSLCACertificateFile "conf/ssl.crt/ca-bundle.crt"

     

    # Certificate Revocation Lists (CRL):

    # Set the CA revocation path where to find CA CRLs for client

    # authentication or alternatively one huge file containing all

    # of them (file must be PEM encoded)

    # Note: Inside SSLCARevocationPath you need hash symlinks

    # to point to the certificate files. Use the provided

    # Makefile to update the hash symlinks after changes.

    #SSLCARevocationPath "conf/ssl.crl"

    #SSLCARevocationFile "conf/ssl.crl/ca-bundle.crl"

     

    # Client Authentication (Type):

    # Client certificate verification type and depth. Types are

    # none, optional, require and optional_no_ca. Depth is a

    # number which specifies how deeply to verify the certificate

    # issuer chain before deciding the certificate is not valid.

    #SSLVerifyClient require

    #SSLVerifyDepth 10

     

    # Access Control:

    # With SSLRequire you can do per-directory access control based

    # on arbitrary complex boolean expressions containing server

    # variable checks and other lookup directives. The syntax is a

    # mixture between C and Perl. See the mod_ssl documentation

    # for more details.

    #<Location />

    #SSLRequire ( %{SSL_CIPHER} !~ m/^(EXP|NULL)/ \

    # and %{SSL_CLIENT_S_DN_O} eq "Snake Oil, Ltd." \

    # and %{SSL_CLIENT_S_DN_OU} in {"Staff", "CA", "Dev"} \

    # and %{TIME_WDAY} >= 1 and %{TIME_WDAY} <= 5 \

    # and %{TIME_HOUR} >= 8 and %{TIME_HOUR} <= 20 ) \

    # or %{REMOTE_ADDR} =~ m/^192\.76\.162\.[0-9]+$/

    #</Location>

     

    # SSL Engine Options:

    # Set various options for the SSL engine.

    # o FakeBasicAuth:

    # Translate the client X.509 into a Basic Authorisation. This means that

    # the standard Auth/DBMAuth methods can be used for access control. The

    # user name is the `one line' version of the client's X.509 certificate.

    # Note that no password is obtained from the user. Every entry in the user

    # file needs this password: `xxj31ZMTZzkVA'.

    # o ExportCertData:

    # This exports two additional environment variables: SSL_CLIENT_CERT and

    # SSL_SERVER_CERT. These contain the PEM-encoded certificates of the

    # server (always existing) and the client (only existing when client

    # authentication is used). This can be used to import the certificates

    # into CGI scripts.

    # o StdEnvVars:

    # This exports the standard SSL/TLS related `SSL_*' environment variables.

    # Per default this exportation is switched off for performance reasons,

    # because the extraction step is an expensive operation and is usually

    # useless for serving static content. So one usually enables the

    # exportation for CGI and SSI requests only.

    # o StrictRequire:

    # This denies access when "SSLRequireSSL" or "SSLRequire" applied even

    # under a "Satisfy any" situation, i.e. when it applies access is denied

    # and no other module can change it.

    # o OptRenegotiate:

    # This enables optimized SSL connection renegotiation handling when SSL

    # directives are used in per-directory context.

    #SSLOptions +FakeBasicAuth +ExportCertData +StrictRequire

    <FilesMatch "\.(cgi|shtml|pl|asp|php)$">

    SSLOptions +StdEnvVars

    </FilesMatch>

    <Directory "C:/xampp/cgi-bin">

    SSLOptions +StdEnvVars

    </Directory>

     

    # SSL Protocol Adjustments:

    # The safe and default but still SSL/TLS standard compliant shutdown

    # approach is that mod_ssl sends the close notify alert but doesn't wait for

    # the close notify alert from client. When you need a different shutdown

    # approach you can use one of the following variables:

    # o ssl-unclean-shutdown:

    # This forces an unclean shutdown when the connection is closed, i.e. no

    # SSL close notify alert is send or allowed to received. This violates

    # the SSL/TLS standard but is needed for some brain-dead browsers. Use

    # this when you receive I/O errors because of the standard approach where

    # mod_ssl sends the close notify alert.

    # o ssl-accurate-shutdown:

    # This forces an accurate shutdown when the connection is closed, i.e. a

    # SSL close notify alert is send and mod_ssl waits for the close notify

    # alert of the client. This is 100% SSL/TLS standard compliant, but in

    # practice often causes hanging connections with brain-dead browsers. Use

    # this only for browsers where you know that their SSL implementation

    # works correctly.

    # Notice: Most problems of broken clients are also related to the HTTP

    # keep-alive facility, so you usually additionally want to disable

    # keep-alive for those clients, too. Use variable "nokeepalive" for this.

    # Similarly, one has to force some clients to use HTTP/1.0 to workaround

    # their broken HTTP/1.1 implementation. Use variables "downgrade-1.0" and

    # "force-response-1.0" for this.

    BrowserMatch ".*MSIE.*" nokeepalive ssl-unclean-shutdown downgrade-1.0 force-response-1.0

     

    # Per-Server Logging:

    # The home of a custom SSL log file. Use this when you want a

    # compact non-error SSL logfile on a virtual host basis.

    CustomLog "logs/ssl_request.log" "%t %h %{SSL_PROTOCOL}x %{SSL_CIPHER}x \"%r\" %b"

    </VirtualHost>

     

    </IfModule>

    agora pra entrar no seu site digita

     

    127.0.0.1:8090

  7. tem que trocar a sua database, ela ta com algum erro talvez ela nao tenha alguma tabela

    veja se ela tem todas essas aqui:

    account_viplist

    accounts

    bans

    environment_killers

    global_storage

    guild_invites

    guild_ranks

    guilds

    house_auctions

    house_data

    house_list

    houses

    killers

    players death

    players_depoitems

    player_items

    player_killers

    player_namelock

    player_skills

    player_spells

    player_storage

    player_viplist

    players

    server_config

    server_motd

    server_record

    server_reports

    tile_items

    tile

     

    se tiver faltando alguma dessas voce tem que criar a table com o nome q esta faltando

  8. aqui está:

     

    data/actions/scripts/others

    cria um arquivo.lua e coloca isso dentro

     

    local FOODS =

    {

    [2362] = {8, "Crunch."},

    [2666] = {15, "Munch."},

    [2667] = {12, "Munch."},

    [2668] = {10, "Mmmm."},

    [2669] = {17, "Munch."},

    [2670] = {4, "Gulp."},

    [2671] = {30, "Chomp."},

    [2672] = {60, "Chomp."},

    [2673] = {5, "Yum."},

    [2674] = {6, "Yum."},

    [2675] = {13, "Yum."},

    [2676] = {8, "Yum."},

    [2677] = {1, "Yum."},

    [2678] = {18, "Slurp."},

    [2679] = {1, "Yum."},

    [2680] = {2, "Yum."},

    [2681] = {9, "Yum."},

    [2682] = {20, "Yum."},

    [2683] = {17, "Munch."},

    [2684] = {8, "Crunch."},

    [2685] = {6, "Munch."},

    [2686] = {9, "Crunch."},

    [2687] = {2, "Crunch."},

    [2688] = {9, "Munch."},

    [2689] = {10, "Crunch."},

    [2690] = {3, "Crunch."},

    [2691] = {8, "Crunch."},

    [2792] = {6, "Munch."},

    [2793] = {9, "Munch."},

    [2695] = {6, "Gulp."},

    [2696] = {9, "Smack."},

    [2787] = {9, "Munch."},

    [2788] = {4, "Munch."},

    [2789] = {22, "Munch."},

    [2790] = {30, "Munch."},

    [2791] = {30, "Munch."},

    [2792] = {6, "Munch."},

    [2794] = {3, "Munch."},

    [2795] = {36, "Munch."},

    [2796] = {5, "Munch."},

    [2793] = {9, "Munch."},

    [5097] = {4, "Yum."},

    [6125] = {8, "Gulp."},

    [6278] = {10, "Mmmm."},

    [6279] = {15, "Mmmm."},

    [6393] = {12, "Mmmm."},

    [6394] = {15, "Mmmm."},

    [6501] = {20, "Mmmm."},

    [6541] = {6, "Gulp."},

    [6542] = {6, "Gulp."},

    [6543] = {6, "Gulp."},

    [6544] = {6, "Gulp."},

    [6545] = {6, "Gulp."},

    [6574] = {4, "Mmmm."},

    [7158] = {15, "Munch."},

    [7159] = {13, "Munch."},

    [7372] = {7, "Yum."},

    [7373] = {7, "Yum."},

    [7374] = {7, "Yum."},

    [7375] = {7, "Yum."},

    [7376] = {7, "Yum."},

    [7377] = {7, "Yum."},

    [7909] = {4, "Crunch."},

    [8838] = {7, "Gulp."},

    [8839] = {5, "Yum."},

    [8840] = {2, "Yum."},

    [8841] = {3, "Urgh."},

    [8842] = {3, "Munch."},

    [8843] = {3, "Crunch."},

    [8844] = {3, "Gulp."},

    [8845] = {2, "Munch."},

    [8847] = {11, "Yum."},

    [12211] = {18, "Mmmm."},

    [12213] = {13, "Munch."},

    [12214] = {8, "Crunch."},

    [12215] = {10, "Munch."},

    [12216] = {6, "Gulp."},

    [12217] = {5, "Yum."},

    [12218] = {15, "Crunch."},

    [12219] = {7, "Mmmm."},

    [12220] = {7, "Mmmm."},

    [12221] = {7, "Mmmm."},

    [12222] = {24, "Crunch."},

    }

     

    function onUse(cid, item, fromPosition, itemEx, toPosition)

    local food = FOODS[item.itemid]

    if(not food) then

    return false

    end

     

    local thing = getCreatureSummons(cid)[1] or cid

     

    if isPlayer(thing) then

     

    if((getPlayerFood(cid) + food[1]) >= 400) then

    doPlayerSendCancel(cid, "You are full.")

    doPlayerAddExp(cid, 3000)

     

    return true

    end

     

    doPlayerFeed(cid, food[1] * 4)

    doCreatureSay(cid, food[2], TALKTYPE_ORANGE_1)

    doRemoveItem(item.uid, 1)

     

    elseif isSummon(thing) then

     

    local feed = food[1]

     

    if getPlayerStorageValue(thing, 1009) - feed < 0 then

    doSendMagicEffect(getThingPos(thing), 167)

    local newh = getPlayerStorageValue(thing, 1008) - math.ceil(feed / 8)

    if newh <= 1 then newh = 1 end

    setPlayerStorageValue(thing, 1008, newh)

    return true

    end

     

    setPlayerStorageValue(thing, 1009, getPlayerStorageValue(thing, 1009) - feed)

    setPlayerStorageValue(thing, 1008, getPlayerStorageValue(thing, 1008) + 1)

    doCreatureSay(thing, food[2], TALKTYPE_ORANGE_1)

    doRemoveItem(item.uid, 1)

    end

     

    return true

    end

     

     

    em actions.xml coloca isso aqui: <action itemid="id da cenoura" event="script" value="other/food.lua"/>

  9. perai vou upar todos os moves que eu tenho aqui e te mandar ...

     

    Prontinho ta aqui é so baixar e colocar tudo na pasta data/talkactions/scripts

    e se nao tiver as tags adiciona

     

    http://www.mediafire...udycparb5bpgaa0

    esses moves eu peguei do server do guuhtorres

     

     

    enquanto esse negocio ai da imagem de fundo é so baixar um pic editor estrair ele na pasta do seu cliente buscar a localização do arquivo tibia.pic e clicar em extrair, irao aparecer 6 imagens na pasta do cliente, voce edita a parte que tem a foto de funto, mais nao mude nem um pixel de tamanho porque aquela imagem ta do tamanho correto.

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