uarisneiper
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Posts postados por uarisneiper
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Não lembro quem foi que pediu o boost dos shinys mais ta aqui o:
vai em actions e procura boost.lua la e substitui:
local ballslot = 12355
local ballslot_run = 12352
local stoneslot = 12354
local stoneslot_run = 12353
local button = 12356
local button_run = 12357
function isRunning(id)
if isInArray({button_run, stoneslot_run, ballslot_run}, id) then
return true
end
return false
end
boost_stones = {
["Bulbasaur"] = {leaf},
["Ivysaur"] = {leaf},
["Venusaur"] = {leaf},
["Charmander"] = {fire},
["Charmeleon"] = {fire},
["Charizard"] = {fire},
["Squirtle"] = {water},
["Wartortle"] = {water},
["Blastoise"] = {water},
["Caterpie"] = {coccon},
["Metapod"] = {coccon},
["Butterfree"] = {coccon},
["Weedle"] = {coccon},
["Kakuna"] = {coccon},
["Beedrill"] = {coccon},
["Pidgey"] = {heart},
["Pidgeotto"] = {heart},
["Pidgeot"] = {heart},
["Rattata"] = {heart},
["Raticate"] = {heart},
["Spearow"] = {heart},
["Fearow"] = {heart},
["Ekans"] = {venom},
["Arbok"] = {venom},
["Pikachu"] = {thunder},
["Raichu"] = {thunder},
["Sandshrew"] = {earth},
["Sandslash"] = {earth},
["Nidoran Female"] = {venom},
["Nidorina"] = {venom},
["Nidoqueen"] = {venom, earth},
["Nidoran Male"] = {venom},
["Nidorino"] = {venom},
["Nidoking"] = {venom, earth},
["Clefairy"] = {heart},
["Clefable"] = {heart},
["Vulpix"] = {fire},
["Ninetales"] = {fire},
["Jigglypuff"] = {heart},
["Wigglytuff"] = {heart},
["Zubat"] = {venom},
["Golbat"] = {venom},
["Oddish"] = {leaf, venom},
["Gloom"] = {leaf, venom},
["Vileplume"] = {leaf, venom},
["Paras"] = {coccon, leaf},
["Parasect"] = {coccon, leaf},
["Venonat"] = {coccon, venom},
["Venomoth"] = {coccon, venom},
["Diglett"] = {earth},
["Dugtrio"] = {earth},
["Meowth"] = {heart},
["Persian"] = {heart},
["Psyduck"] = {water},
["Golduck"] = {water, enigma},
["Mankey"] = {punch},
["Primeape"] = {punch},
["Growlithe"] = {fire},
["Arcanine"] = {fire},
["Poliwag"] = {water},
["Poliwhirl"] = {water},
["Poliwrath"] = {water, punch},
["Abra"] = {enigma},
["Kadabra"] = {enigma},
["Alakazam"] = {enigma},
["Machop"] = {punch},
["Machoke"] = {punch},
["Machamp"] = {punch},
["Bellsprout"] = {leaf, venom},
["Weepinbell"] = {leaf, venom},
["Victreebel"] = {leaf, venom},
["Tentacool"] = {water, venom},
["Tentacruel"] = {water, venom},
["Geodude"] = {earth, rock},
["Graveler"] = {earth, rock},
["Golem"] = {earth, rock},
["Ponyta"] = {fire},
["Rapidash"] = {fire},
["Slowpoke"] = {water, enigma},
["Slowbro"] = {water, enigma},
["Magnemite"] = {thunder, metal},
["Magneton"] = {thunder, metal},
["Farfetch'd"] = {heart},
["Doduo"] = {heart},
["Dodrio"] = {heart},
["Seel"] = {water, ice},
["Dewgong"] = {water, ice},
["Grimer"] = {venom},
["Muk"] = {venom},
["Shellder"] = {water, ice},
["Cloyster"] = {water, ice},
["Gastly"] = {dark},
["Haunter"] = {dark},
["Gengar"] = {dark},
["Onix"] = {rock, earth},
["Drowzee"] = {enigma},
["Hypno"] = {enigma},
["Krabby"] = {water},
["Kingler"] = {water},
["Voltorb"] = {thunder},
["Electrode"] = {thunder},
["Exeggcute"] = {enigma, leaf},
["Exeggutor"] = {enigma, leaf},
["Cubone"] = {earth},
["Marowak"] = {earth},
["Hitmonlee"] = {punch},
["Hitmonchan"] = {punch},
["Lickitung"] = {heart},
["Koffing"] = {venom},
["Weezing"] = {venom},
["Rhyhorn"] = {earth, rock},
["Rhydon"] = {earth, rock},
["Chansey"] = {heart},
["Tangela"] = {leaf},
["Kangaskhan"] = {heart},
["Horsea"] = {water},
["Seadra"] = {water},
["Goldeen"] = {water},
["Seaking"] = {water},
["Staryu"] = {water},
["Starmie"] = {water},
["Mr. Mime"] = {enigma},
["Scyther"] = {coccon},
["Jynx"] = {enigma, ice},
["Electabuzz"] = {thunder},
["Magmar"] = {fire},
["Pinsir"] = {coccon},
["Tauros"] = {heart},
["Magikarp"] = {water},
["Gyarados"] = {water, crystal},
["Lapras"] = {water, ice},
["Ditto"] = {heart},
["Eevee"] = {heart},
["Vaporeon"] = {water},
["Jolteon"] = {thunder},
["Flareon"] = {fire},
["Porygon"] = {heart, enigma},
["Omanyte"] = {rock, water},
["Omastar"] = {rock, water},
["Kabuto"] = {rock, water},
["Kabutops"] = {rock, water},
["Aerodactyl"] = {rock},
["Snorlax"] = {heart},
["Articuno"] = {ice},
["Zapdos"] = {thunder},
["Moltres"] = {fire},
["Dratini"] = {crystal},
["Dragonair"] = {crystal},
["Dragonite"] = {crystal},
["Mewtwo"] = {enigma},
["Mew"] = {enigma},
["Shiny Bulbasaur"] = {leaf},
["Shiny Ivysaur"] = {leaf},
["Shiny Venusaur"] = {leaf},
["Shiny Charmander"] = {fire},
["Shiny Charmeleon"] = {fire},
["Shiny Charizard"] = {fire},
["Shiny Squirtle"] = {water},
["Shiny Wartortle"] = {water},
["Shiny Blastoise"] = {water},
["Shiny Caterpie"] = {coccon},
["Shiny Metapod"] = {coccon},
["Shiny Butterfree"] = {coccon},
["Shiny Weedle"] = {coccon},
["Shiny Kakuna"] = {coccon},
["Shiny Beedrill"] = {coccon},
["Shiny Pidgey"] = {heart},
["Shiny Pidgeotto"] = {heart},
["Shiny Pidgeot"] = {heart},
["Shiny Rattata"] = {heart},
["Shiny Raticate"] = {heart},
["Shiny Spearow"] = {heart},
["Shiny Fearow"] = {heart},
["Shiny Ekans"] = {venom},
["Shiny Arbok"] = {venom},
["Shiny Pikachu"] = {thunder},
["Shiny Raichu"] = {thunder},
["Shiny Sandshrew"] = {earth},
["Shiny Sandslash"] = {earth},
["Shiny Nidoran Female"] = {venom},
["Shiny Nidorina"] = {venom},
["Shiny Nidoqueen"] = {venom, earth},
["Shiny Nidoran Male"] = {venom},
["Shiny Nidorino"] = {venom},
["Shiny Nidoking"] = {venom, earth},
["Shiny Clefairy"] = {heart},
["Shiny Clefable"] = {heart},
["Shiny Vulpix"] = {fire},
["Shiny Ninetales"] = {fire},
["Shiny Jigglypuff"] = {heart},
["Shiny Wigglytuff"] = {heart},
["Shiny Zubat"] = {venom},
["Shiny Golbat"] = {venom},
["Shiny Oddish"] = {leaf, venom},
["Shiny Gloom"] = {leaf, venom},
["Shiny Vileplume"] = {leaf, venom},
["Shiny Paras"] = {coccon, leaf},
["Shiny Parasect"] = {coccon, leaf},
["Shiny Venonat"] = {coccon, venom},
["Shiny Venomoth"] = {coccon, venom},
["Shiny Diglett"] = {earth},
["Shiny Dugtrio"] = {earth},
["Shiny Meowth"] = {heart},
["Shiny Persian"] = {heart},
["Shiny Psyduck"] = {water},
["Shiny Golduck"] = {water, enigma},
["Shiny Mankey"] = {punch},
["Shiny Primeape"] = {punch},
["Shiny Growlithe"] = {fire},
["Shiny Arcanine"] = {fire},
["Shiny Poliwag"] = {water},
["Shiny Poliwhirl"] = {water},
["Shiny Poliwrath"] = {water, punch},
["Shiny Abra"] = {enigma},
["Shiny Kadabra"] = {enigma},
["Shiny Alakazam"] = {enigma},
["Shiny Machop"] = {punch},
["Shiny Machoke"] = {punch},
["Shiny Machamp"] = {punch},
["Shiny Bellsprout"] = {leaf, venom},
["Shiny Weepinbell"] = {leaf, venom},
["Shiny Victreebel"] = {leaf, venom},
["Shiny Tentacool"] = {water, venom},
["Shiny Tentacruel"] = {water},
["Shiny Geodude"] = {earth, rock},
["Shiny Graveler"] = {earth, rock},
["Shiny Golem"] = {earth, rock},
["Shiny Ponyta"] = {fire},
["Shiny Rapidash"] = {fire},
["Shiny Slowpoke"] = {water, enigma},
["Shiny Slowbro"] = {water, enigma},
["Shiny Magnemite"] = {thunder, metal},
["Shiny Magneton"] = {thunder, metal},
["Shiny Farfetch'd"] = {heart},
["Shiny Doduo"] = {heart},
["Shiny Dodrio"] = {heart},
["Shiny Seel"] = {water, ice},
["Shiny Dewgong"] = {water, ice},
["Shiny Grimer"] = {venom},
["Shiny Muk"] = {venom},
["Shiny Shellder"] = {water, ice},
["Shiny Cloyster"] = {water, ice},
["Shiny Gastly"] = {dark},
["Shiny Haunter"] = {dark},
["Shiny Gengar"] = {dark},
["Shiny Onix"] = {rock, earth},
["Shiny Drowzee"] = {enigma},
["Shiny Hypno"] = {enigma},
["Shiny Krabby"] = {water},
["Shiny Kingler"] = {water},
["Shiny Voltorb"] = {thunder},
["Shiny Electrode"] = {thunder},
["Shiny Exeggcute"] = {enigma, leaf},
["Shiny Exeggutor"] = {enigma, leaf},
["Shiny Cubone"] = {earth},
["Shiny Marowak"] = {earth},
["Shiny Hitmonlee"] = {punch},
["Shiny Hitmonchan"] = {punch},
["Shiny Lickitung"] = {heart},
["Shiny Koffing"] = {venom},
["Shiny Weezing"] = {venom},
["Shiny Rhyhorn"] = {earth, rock},
["Shiny Rhydon"] = {earth, rock},
["Shiny Chansey"] = {heart},
["Shiny Tangela"] = {leaf},
["Shiny Kangaskhan"] = {heart},
["Shiny Horsea"] = {water},
["Shiny Seadra"] = {water},
["Shiny Goldeen"] = {water},
["Shiny Seaking"] = {water},
["Shiny Staryu"] = {water},
["Shiny Starmie"] = {water},
["Shiny Mr. Mime"] = {enigma},
["Shiny Scyther"] = {coccon},
["Shiny Jynx"] = {enigma, ice},
["Shiny Electabuzz"] = {thunder},
["Shiny Magmar"] = {fire},
["Shiny Pinsir"] = {coccon},
["Shiny Tauros"] = {heart},
["Shiny Magikarp"] = {water},
["Shiny Gyarados"] = {water, crystal},
["Shiny Lapras"] = {water, ice},
["Shiny Ditto"] = {heart},
["Shiny Eevee"] = {heart},
["Shiny Vaporeon"] = {water},
["Shiny Jolteon"] = {thunder},
["Shiny Flareon"] = {fire},
["Shiny Porygon"] = {heart, enigma},
["Shiny Omanyte"] = {rock, water},
["Shiny Omastar"] = {rock, water},
["Shiny Kabuto"] = {rock, water},
["Shiny Kabutops"] = {rock, water},
["Shiny Aerodactyl"] = {rock},
["Shiny Snorlax"] = {heart},
["Shiny Articuno"] = {ice},
["Shiny Zapdos"] = {thunder},
["Shiny Moltres"] = {fire},
["Shiny Dratini"] = {crystal},
["Shiny Dragonair"] = {crystal},
["Shiny Dragonite"] = {crystal},
["Shiny Mewtwo"] = {enigma},
["Shiny Mew"] = {enigma}
}
function doRestoreBoostMachine(cid, b_pos, p_pos, s_pos, msg, msg2)
doSendAnimatedText(b_pos, "Boosted.", 215)
if isCreature(cid) then
doCreatureSetNoMove(cid, false)
doPlayerSendTextMessage(cid, 27, msg)
doPlayerSendTextMessage(cid, 27, msg2)
end
local ball_s = getTileItemById(p_pos, ballslot_run)
doTransformItem(ball_s.uid, ballslot)
local stne_s = getTileItemById(s_pos, stoneslot_run)
doTransformItem(stne_s.uid, stoneslot)
local butn_s = getTileItemById(b_pos, button_run)
doTransformItem(butn_s.uid, button)
end
local stones_required = { -- custo base de stones para boostar
[heart] = 1,
[leaf] = 1,
[water] = 1,
[venom] = 1,
[thunder] = 1,
[rock] = 1,
[punch] = 1,
[fire] = 1,
[coccon] = 1,
[crystal] = 1,
[dark] = 1,
[earth] = 1,
[enigma] = 1,
[ice] = 1,
}
local stone_increase = { -- a cada quantos boosts irá aumentar o custo de stones
[heart] = 3,
[leaf] = 3,
[water] = 3,
[venom] = 4,
[thunder] = 4,
[rock] = 3,
[punch] = 4,
[fire] = 3,
[coccon] = 2,
[crystal] = 15,
[dark] = 4,
[earth] = 4,
[enigma] = 4,
[ice] = 4,
}
function onUse(cid, item, topos, item2, frompos)
if isRunning(item.itemid) then
doPlayerSendCancel(cid, "Wait until boosting finishes.")
return true
end
if item.itemid == button then
local pbpos = topos
pbpos.x = pbpos.x + 1
local ball_slot = getTileItemById(pbpos, ballslot)
local myball = getContainerItem(ball_slot.uid, 0)
if myball.uid <= 0 or getItemWeight(myball.uid) == 0 then
doPlayerSendCancel(cid, "You need to put a pokeball in the ball slot.")
return true
end
local pokemon = getItemAttribute(myball.uid, "poke")
local boost = getItemAttribute(myball.uid, "boost") or 0
if boost >= 50 then
doPlayerSendCancel(cid, "Your pokemon is already at maximum boost.")
return true
end
local stnpos = pbpos
stnpos.x = stnpos.x - 2
local stone_slot = getTileItemById(stnpos, stoneslot)
local stone = getContainerItem(stone_slot.uid, 0)
if stone.uid <= 0 then
doPlayerSendCancel(cid, "You need to put a stone in the stone slot.")
return true
end
if not isStone(stone.itemid) then
doPlayerSendCancel(cid, "Please, put only stones in the stone slot.")
return true
end
if not isInArray(boost_stones[pokemon], stone.itemid) then
local cancelstr = "Sorry, you are not using the correct stone."
if #boost_stones[pokemon] > 1 then
local stonesused = ""
cancelstr = cancelstr.." This pokemon needs "
for su = 1, #boost_stones[pokemon] do
local n = doCorrectString(getItemNameById(boost_stones[pokemon][su]))
if su == #boost_stones[pokemon] then
stonesused = stonesused.." or "..getArticle(n).." "..n..""
elseif su == 1 then
stonesused = stonesused..""..getArticle(n).." "..n..""
else
stonesused = stonesused..", "..n..""
end
end
cancelstr = cancelstr..""..stonesused.." to be boosted."
else
cancelstr = cancelstr.." This pokemon needs a "..doCorrectString(getItemNameById(boost_stones[pokemon][1])).." to be boosted."
end
doPlayerSendCancel(cid, cancelstr)
return true
end
local removeStones = 0
local extraStones = math.floor(boost / stone_increase[stone.itemid])
local required_stones = stones_required[stone.itemid] + extraStones
local boosts = 0
for a = 0, getContainerSize(stone_slot.uid) - 1 do
local it = getContainerItem(stone_slot.uid, a)
if it.uid > 0 then
if not isStone(it.itemid) then
doPlayerSendCancel(cid, "Please, put only stones in the stone slot.")
return true
end
if it.itemid ~= stone.itemid then
doPlayerSendCancel(cid, "Please, put only one type of stone in the stone slot.")
return true
end
if required_stones > 0 then
required_stones = required_stones - 1
if required_stones <= 0 then
boosts = boosts + 1
removeStones = removeStones + stones_required[stone.itemid] + extraStones
if boost + boosts <= 49 then
extraStones = math.floor((boost + boosts) / stone_increase[stone.itemid])
required_stones = stones_required[stone.itemid] + extraStones
end
end
end
end
end
if required_stones > 0 and boosts == 0 then
doPlayerSendCancel(cid, "You need more stones to boost this pokemon.")
return true
end
for b = 1, removeStones do
doRemoveItem(getContainerItem(stone_slot.uid, 0).uid, 1)
end
local off = pokes[pokemon].offense * boost_rate * boosts
local def = pokes[pokemon].defense * boost_rate * boosts
local agi = pokes[pokemon].agility * boosts
local spatk = pokes[pokemon].specialattack * boost_rate * boosts
local vit = pokes[pokemon].vitality * boost_rate * boosts
doSetItemAttribute(myball.uid, "boost", boost + boosts)
doItemSetAttribute(myball.uid, "offense", getItemAttribute(myball.uid, "offense") + off)
doItemSetAttribute(myball.uid, "defense", getItemAttribute(myball.uid, "defense") + def)
doItemSetAttribute(myball.uid, "speed", getItemAttribute(myball.uid, "speed") + agi)
doItemSetAttribute(myball.uid, "specialattack", getItemAttribute(myball.uid, "specialattack") + spatk)
doItemSetAttribute(myball.uid, "vitality", getItemAttribute(myball.uid, "vitality") + vit)
local msg = "Your "..getPokeballName(myball.uid).." ["..getItemAttribute(myball.uid, "level").."] has been boosted!"
local msg2 = "• Boost: "..(boost + boosts).." (+"..boosts..") • Offense: +"..doMathDecimal(off).." • Defense: +"..doMathDecimal(def).." • Spc. Atk: +"..doMathDecimal(spatk).." • Agility: +"..doMathDecimal(agi).." • Vitality: +"..doMathDecimal(vit)..""
local downpos = getThingPos(cid)
downpos.y = downpos.y + 1
local mypos = getThingPos(cid)
doTeleportThing(cid, downpos, false)
doTeleportThing(cid, mypos, false)
doTransformItem(ball_slot.uid, ballslot_run)
doTransformItem(stone_slot.uid, stoneslot_run)
doTransformItem(item.uid, button_run)
doCreatureSetNoMove(cid, true)
doCreatureAddCondition(cid, boostcondition)
addEvent(doRestoreBoostMachine, 3000, cid, getThingPos(item.uid), getThingPos(ball_slot.uid), getThingPos(stone_slot.uid), msg, msg2)
return true
end
end
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se alguem foi humilde ai quizer me passar o oufit com as roupas naturia e tals.. dou rep+ ... '-' serio preciso dela msm '-'
@edit Ja arrumei eles '-'
na assinatura no zeref tem o outifits.xml so pegar la
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funcionou cabrito, ta ai o seu rep+
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nem to terminano os shiny tava tentano arruma o cliente pq preciso passa pro meu amigo q ta fazeno o mapa...mas vo espera ve se alguem consegue e vo termina de arruma os shiny
Me passa o ip que você quer, tem que ser até 20 caracteres.
nem to terminano os shiny tava tentano arruma o cliente pq preciso passa pro meu amigo q ta fazeno o mapa...mas vo espera ve se alguem consegue e vo termina de arruma os shiny
Me add no msn que ti passo o q ja tenho
@cabrito
Com o cliente do geito q vc fez pra ele mudano o ip ainda funciona a barra de CD?
Aqui eu mudei o IP pelo site la mas a barra de CD para de apareçe :S
Por que você tem que hookar a dll no exe do client.
cabrito, faz um pra mim também? a e o negocio que voce ma passou la nao funfo :s
ip que eu quero:
pode ser um desses 3
pcrazzzy.zapto.org
p-crazzy.servegame.com
pokcrazzy.servegame.com
Vou fazer cara, bom, comigo funcionou modificando uma linha que tinha naquele script.
pcrazzzy.zapto.org
Vou usar esse, espera um pouco !
Ah lekão, usa spoiler ai pra ficar tanto spam aqui [.spoiler] xxxx [.spoiler] sem os pontos.
Eu quero pknpc.servegame.com
Ty.
Eu já fiz cara ! Está ali em cima só esperando você baixar.
Ok, foi mal.
Se funcionar eu te dou rep+ pq hoje eu ainda n gastei o meu ;]
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nem to terminano os shiny tava tentano arruma o cliente pq preciso passa pro meu amigo q ta fazeno o mapa...mas vo espera ve se alguem consegue e vo termina de arruma os shiny
Me passa o ip que você quer, tem que ser até 20 caracteres.
nem to terminano os shiny tava tentano arruma o cliente pq preciso passa pro meu amigo q ta fazeno o mapa...mas vo espera ve se alguem consegue e vo termina de arruma os shiny
Me add no msn que ti passo o q ja tenho
@cabrito
Com o cliente do geito q vc fez pra ele mudano o ip ainda funciona a barra de CD?
Aqui eu mudei o IP pelo site la mas a barra de CD para de apareçe :S
Por que você tem que hookar a dll no exe do client.
cabrito, faz um pra mim também? a e o negocio que voce ma passou la nao funfo :s
ip que eu quero:
pode ser um desses 3
pcrazzzy.zapto.org
p-crazzy.servegame.com
pokcrazzy.servegame.com
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o meu ta funcionando certinho, mais quando solta o poder nao mostra se ta carregando o cd alguem ajuda aqui, la so fica ready
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aff ja to grilando quem essa parada de hookar a dll no cliente, alguem me manda o download de um ja hookado ai fazendo o favor, tava quase terminando e deu um erro
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Zeref posta ai sua cooldown bar ai ;]
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alguem pode me dizer qual script voces querem pra cooldown bar que eu posso ajudar a fazer também, me manda ai oque voces ja editaram pra eu dar uma olhada
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alguem me da um help aqui!
quando eu abro o cliente e seleciono a dll pra eu importa a função, aparece milhares de funçoes é normal isso?
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@ALL
pra quem ta tentando fazer scripts do cooldown bar
sei poquinho como dll se comunica com cliente
1 - portrait system , mesmo lugar que quando clica e diz /goaction null - o ID 7746
2 - quando clica e diz /goaction null -- system go/back , com click
3 - botão verde quando clica diz /pokeread -- atualiza as imagem do quadradinho a cima com um click ID 8323
4 - mais detalhes com imagem a baixo
agora não sei como dll comunica com cliente sobre tempo de cd de m1 a m12
lê minha mp la quero ajudar ;]
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Gostei, mais uma vez, REP+ (quarta vez hehehe)
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olha, mais se nao quiser ficar sem entrar no skype pra deixar o ot on faça o seguinte:
vai na pasta do xampp la no disco local c
apache> conf
e abre o httpd e cola isso dentro:
## This is the main Apache HTTP server configuration file. It contains the
# configuration directives that give the server its instructions.
# See <URL:http://httpd.apache.org/docs/2.2> for detailed information.
# In particular, see
# <URL:http://httpd.apache.org/docs/2.2/mod/directives.html>
# for a discussion of each configuration directive.
#
# Do NOT simply read the instructions in here without understanding
# what they do. They're here only as hints or reminders. If you are unsure
# consult the online docs. You have been warned.
#
# Configuration and logfile names: If the filenames you specify for many
# of the server's control files begin with "/" (or "drive:/" for Win32), the
# server will use that explicit path. If the filenames do *not* begin
# with "/", the value of ServerRoot is prepended -- so "logs/foo.log"
# with ServerRoot set to "C:/xampp/apache" will be interpreted by the
# server as "C:/xampp/apache/logs/foo.log".
#
# NOTE: Where filenames are specified, you must use forward slashes
# instead of backslashes (e.g., "c:/apache" instead of "c:\apache").
# If a drive letter is omitted, the drive on which httpd.exe is located
# will be used by default. It is recommended that you always supply
# an explicit drive letter in absolute paths to avoid confusion.
#
# ServerRoot: The top of the directory tree under which the server's
# configuration, error, and log files are kept.
#
# Do not add a slash at the end of the directory path. If you point
# ServerRoot at a non-local disk, be sure to point the LockFile directive
# at a local disk. If you wish to share the same ServerRoot for multiple
# httpd daemons, you will need to change at least LockFile and PidFile.
#
ServerRoot "C:/xampp/apache"
#
# Listen: Allows you to bind Apache to specific IP addresses and/or
# ports, instead of the default. See also the <VirtualHost>
# directive.
#
# Change this to Listen on specific IP addresses as shown below to
# prevent Apache from glomming onto all bound IP addresses.
#
#Listen 0.0.0.0:8090
#Listen []:8090
Listen 8090
#
# Dynamic Shared Object (DSO) Support
#
# To be able to use the functionality of a module which was built as a DSO you
# have to place corresponding `LoadModule' lines at this location so the
# directives contained in it are actually available _before_ they are used.
# Statically compiled modules (those listed by `httpd -l') do not need
# to be loaded here.
#
# Example:
# LoadModule foo_module modules/mod_foo.so
#
LoadModule actions_module modules/mod_actions.so
LoadModule alias_module modules/mod_alias.so
LoadModule asis_module modules/mod_asis.so
LoadModule auth_basic_module modules/mod_auth_basic.so
LoadModule auth_digest_module modules/mod_auth_digest.so
#LoadModule authn_alias_module modules/mod_authn_alias.so
#LoadModule authn_anon_module modules/mod_authn_anon.so
#LoadModule authn_dbd_module modules/mod_authn_dbd.so
#LoadModule authn_dbm_module modules/mod_authn_dbm.so
LoadModule authn_default_module modules/mod_authn_default.so
LoadModule authn_file_module modules/mod_authn_file.so
#LoadModule authnz_ldap_module modules/mod_authnz_ldap.so
#LoadModule authz_dbm_module modules/mod_authz_dbm.so
LoadModule authz_default_module modules/mod_authz_default.so
LoadModule authz_groupfile_module modules/mod_authz_groupfile.so
LoadModule authz_host_module modules/mod_authz_host.so
#LoadModule authz_owner_module modules/mod_authz_owner.so
LoadModule authz_user_module modules/mod_authz_user.so
LoadModule autoindex_module modules/mod_autoindex.so
#LoadModule bucketeer_module modules/mod_bucketeer.so
#LoadModule cache_module modules/mod_cache.so
#LoadModule case_filter_module modules/mod_case_filter.so
#LoadModule case_filter_in_module modules/mod_case_filter_in.so
#LoadModule cern_meta_module modules/mod_cern_meta.so
LoadModule cgi_module modules/mod_cgi.so
#LoadModule charset_lite_module modules/mod_charset_lite.so
#LoadModule dav_module modules/mod_dav.so
#LoadModule dav_fs_module modules/mod_dav_fs.so
LoadModule dav_lock_module modules/mod_dav_lock.so
#LoadModule dbd_module modules/mod_dbd.so
#LoadModule deflate_module modules/mod_deflate.so
LoadModule dir_module modules/mod_dir.so
#LoadModule disk_cache_module modules/mod_disk_cache.so
#LoadModule dumpio_module modules/mod_dumpio.so
#LoadModule echo_module modules/mod_echo.so
LoadModule env_module modules/mod_env.so
#LoadModule example_module modules/mod_example.so
#LoadModule expires_module modules/mod_expires.so
#LoadModule ext_filter_module modules/mod_ext_filter.so
#LoadModule file_cache_module modules/mod_file_cache.so
#LoadModule filter_module modules/mod_filter.so
LoadModule headers_module modules/mod_headers.so
#LoadModule ident_module modules/mod_ident.so
#LoadModule imagemap_module modules/mod_imagemap.so
LoadModule include_module modules/mod_include.so
LoadModule info_module modules/mod_info.so
LoadModule isapi_module modules/mod_isapi.so
#LoadModule ldap_module modules/mod_ldap.so
#LoadModule logio_module modules/mod_logio.so
LoadModule log_config_module modules/mod_log_config.so
#LoadModule log_forensic_module modules/mod_log_forensic.so
#LoadModule mem_cache_module modules/mod_mem_cache.so
LoadModule mime_module modules/mod_mime.so
#LoadModule mime_magic_module modules/mod_mime_magic.so
LoadModule negotiation_module modules/mod_negotiation.so
LoadModule proxy_module modules/mod_proxy.so
LoadModule proxy_ajp_module modules/mod_proxy_ajp.so
#LoadModule proxy_balancer_module modules/mod_proxy_balancer.so
#LoadModule proxy_connect_module modules/mod_proxy_connect.so
#LoadModule proxy_ftp_module modules/mod_proxy_ftp.so
#LoadModule proxy_http_module modules/mod_proxy_http.so
LoadModule rewrite_module modules/mod_rewrite.so
LoadModule setenvif_module modules/mod_setenvif.so
#LoadModule speling_module modules/mod_speling.so
LoadModule ssl_module modules/mod_ssl.so
LoadModule status_module modules/mod_status.so
#LoadModule substitute_module modules/mod_substitute.so
#LoadModule unique_id_module modules/mod_unique_id.so
#LoadModule userdir_module modules/mod_userdir.so
#LoadModule usertrack_module modules/mod_usertrack.so
#LoadModule version_module modules/mod_version.so
#LoadModule vhost_alias_module modules/mod_vhost_alias.so
<IfModule !mpm_netware_module>
<IfModule !mpm_winnt_module>
#
# If you wish httpd to run as a different user or group, you must run
# httpd as root initially and it will switch.
#
# User/Group: The name (or #number) of the user/group to run httpd as.
# It is usually good practice to create a dedicated user and group for
# running httpd, as with most system services.
#
User daemon
Group daemon
</IfModule>
</IfModule>
# 'Main' server configuration
#
# The directives in this section set up the values used by the 'main'
# server, which responds to any requests that aren't handled by a
# <VirtualHost> definition. These values also provide defaults for
# any <VirtualHost> containers you may define later in the file.
#
# All of these directives may appear inside <VirtualHost> containers,
# in which case these default settings will be overridden for the
# virtual host being defined.
#
#
# ServerAdmin: Your address, where problems with the server should be
# e-mailed. This address appears on some server-generated pages, such
# as error documents. e.g. admin@your-domain.com
#
ServerAdmin postmaster@localhost
#
# ServerName gives the name and port that the server uses to identify itself.
# This can often be determined automatically, but we recommend you specify
# it explicitly to prevent problems during startup.
#
# If your host doesn't have a registered DNS name, enter its IP address here.
#
ServerName localhost:8090
#
# DocumentRoot: The directory out of which you will serve your
# documents. By default, all requests are taken from this directory, but
# symbolic links and aliases may be used to point to other locations.
#
DocumentRoot "C:/xampp/htdocs"
#
# Each directory to which Apache has access can be configured with respect
# to which services and features are allowed and/or disabled in that
# directory (and its subdirectories).
#
# First, we configure the "default" to be a very restrictive set of
# features.
#
<Directory />
Options FollowSymLinks
AllowOverride None
Order deny,allow
Deny from all
</Directory>
#
# Note that from this point forward you must specifically allow
# particular features to be enabled - so if something's not working as
# you might expect, make sure that you have specifically enabled it
# below.
#
#
# This should be changed to whatever you set DocumentRoot to.
#
<Directory "C:/xampp/htdocs">
#
# Possible values for the Options directive are "None", "All",
# or any combination of:
# Indexes Includes FollowSymLinks SymLinksifOwnerMatch ExecCGI MultiViews
#
# Note that "MultiViews" must be named *explicitly* --- "Options All"
# doesn't give it to you.
#
# The Options directive is both complicated and important. Please see
# http://httpd.apache.org/docs/2.2/mod/core.html#options
# for more information.
#
Options Indexes FollowSymLinks Includes ExecCGI
#
# AllowOverride controls what directives may be placed in .htaccess files.
# It can be "All", "None", or any combination of the keywords:
# Options FileInfo AuthConfig Limit
#
AllowOverride All
#
# Controls who can get stuff from this server.
#
Order allow,deny
Allow from all
</Directory>
#
# DirectoryIndex: sets the file that Apache will serve if a directory
# is requested.
#
<IfModule dir_module>
DirectoryIndex index.php index.pl index.cgi index.asp index.shtml index.html index.htm \
default.php default.pl default.cgi default.asp default.shtml default.html default.htm \
home.php home.pl home.cgi home.asp home.shtml home.html home.htm
</IfModule>
#
# The following lines prevent .htaccess and .htpasswd files from being
# viewed by Web clients.
#
<FilesMatch "^\.ht">
Order allow,deny
Deny from all
Satisfy All
</FilesMatch>
#
# ErrorLog: The location of the error log file.
# If you do not specify an ErrorLog directive within a <VirtualHost>
# container, error messages relating to that virtual host will be
# logged here. If you *do* define an error logfile for a <VirtualHost>
# container, that host's errors will be logged there and not here.
#
ErrorLog "logs/error.log"
#ScriptLog "logs/cgi.log"
#
# LogLevel: Control the number of messages logged to the error_log.
# Possible values include: debug, info, notice, warn, error, crit,
# alert, emerg.
#
LogLevel warn
<IfModule log_config_module>
#
# The following directives define some format nicknames for use with
# a CustomLog directive (see below).
#
LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined
LogFormat "%h %l %u %t \"%r\" %>s %b" common
<IfModule logio_module>
# You need to enable mod_logio.c to use %I and %O
LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\" %I %O" combinedio
</IfModule>
#
# The location and format of the access logfile (Common Logfile Format).
# If you do not define any access logfiles within a <VirtualHost>
# container, they will be logged here. Contrariwise, if you *do*
# define per-<VirtualHost> access logfiles, transactions will be
# logged therein and *not* in this file.
#
#CustomLog "logs/access.log" common
#
# If you prefer a logfile with access, agent, and referer information
# (Combined Logfile Format) you can use the following directive.
#
CustomLog "logs/access.log" combined
</IfModule>
<IfModule alias_module>
#
# Redirect: Allows you to tell clients about documents that used to
# exist in your server's namespace, but do not anymore. The client
# will make a new request for the document at its new location.
# Example:
# Redirect permanent /foo http://localhost/bar
#
# Alias: Maps web paths into filesystem paths and is used to
# access content that does not live under the DocumentRoot.
# Example:
# Alias /webpath /full/filesystem/path
#
# If you include a trailing / on /webpath then the server will
# require it to be present in the URL. You will also likely
# need to provide a <Directory> section to allow access to
# the filesystem path.
#
# ScriptAlias: This controls which directories contain server scripts.
# ScriptAliases are essentially the same as Aliases, except that
# documents in the target directory are treated as applications and
# run by the server when requested rather than as documents sent to the
# client. The same rules about trailing "/" apply to ScriptAlias
# directives as to Alias.
#
ScriptAlias /cgi-bin/ "C:/xampp/cgi-bin/"
</IfModule>
<IfModule cgid_module>
#
# ScriptSock: On threaded servers, designate the path to the UNIX
# socket used to communicate with the CGI daemon of mod_cgid.
#
#Scriptsock "logs/cgi.sock"
</IfModule>
#
# "C:/xampp/cgi-bin" should be changed to whatever your ScriptAliased
# CGI directory exists, if you have that configured.
#
<Directory "C:/xampp/cgi-bin">
AllowOverride None
Options None
Order allow,deny
Allow from all
</Directory>
#
# DefaultType: the default MIME type the server will use for a document
# if it cannot otherwise determine one, such as from filename extensions.
# If your server contains mostly text or HTML documents, "text/plain" is
# a good value. If most of your content is binary, such as applications
# or images, you may want to use "application/octet-stream" instead to
# keep browsers from trying to display binary files as though they are
# text.
#
DefaultType text/plain
<IfModule mime_module>
#
# TypesConfig points to the file containing the list of mappings from
# filename extension to MIME-type.
#
TypesConfig "conf/mime.types"
#
# AddType allows you to add to or override the MIME configuration
# file specified in TypesConfig for specific file types.
#
#AddType application/x-gzip .tgz
#
# AddEncoding allows you to have certain browsers uncompress
# information on the fly. Note: Not all browsers support this.
#
#AddEncoding x-compress .Z
#AddEncoding x-gzip .gz .tgz
#
# If the AddEncoding directives above are commented-out, then you
# probably should define those extensions to indicate media types:
#
AddType application/x-compress .Z
AddType application/x-gzip .gz .tgz
#
# AddHandler allows you to map certain file extensions to "handlers":
# actions unrelated to filetype. These can be either built into the server
# or added with the Action directive (see below)
#
# To use CGI scripts outside of ScriptAliased directories:
# (You will also need to add "ExecCGI" to the "Options" directive.)
#
AddHandler cgi-script .cgi .pl .asp
# For type maps (negotiated resources):
#AddHandler type-map var
#
# Filters allow you to process content before it is sent to the client.
#
# To parse .shtml files for server-side includes (SSI):
# (You will also need to add "Includes" to the "Options" directive.)
#
AddType text/html .shtml
AddOutputFilter INCLUDES .shtml
</IfModule>
<IfModule mime_magic_module>
#
# The mod_mime_magic module allows the server to use various hints from the
# contents of the file itself to determine its type. The MIMEMagicFile
# directive tells the module where the hint definitions are located.
#
MIMEMagicFile "conf/magic"
</IfModule>
#
# Customizable error responses come in three flavors:
# 1) plain text 2) local redirects 3) external redirects
#
# Some examples:
#ErrorDocument 500 "The server made a boo boo."
#ErrorDocument 404 /missing.html
#ErrorDocument 404 "/cgi-bin/missing_handler.pl"
#ErrorDocument 402 http://localhost/subscription_info.html
#
#
# EnableMMAP and EnableSendfile: On systems that support it,
# memory-mapping or the sendfile syscall is used to deliver
# files. This usually improves server performance, but must
# be turned off when serving from networked-mounted
# filesystems or if support for these functions is otherwise
# broken on your system.
#
#EnableMMAP off
#EnableSendfile off
# Supplemental configuration
#
# The configuration files in the conf/extra/ directory can be
# included to add extra features or to modify the default configuration of
# the server, or you may simply copy their contents here and change as
# necessary.
# XAMPP specific settings
Include "conf/extra/httpd-xampp.conf"
# Perl settings
Include "conf/extra/httpd-perl.conf"
# Server-pool management (MPM specific)
Include "conf/extra/httpd-mpm.conf"
# Multi-language error messages
Include "conf/extra/httpd-multilang-errordoc.conf"
# Fancy directory listings
Include "conf/extra/httpd-autoindex.conf"
# Language settings
Include "conf/extra/httpd-languages.conf"
# User home directories
Include "conf/extra/httpd-userdir.conf"
# Real-time info on requests and configuration
Include "conf/extra/httpd-info.conf"
# Virtual hosts
Include "conf/extra/httpd-vhosts.conf"
# Distributed authoring and versioning (WebDAV)
# Attention! WEB_DAV is a security risk without a new userspecific configuration for a secure authentifcation
# Include "conf/extra/httpd-dav.conf"
# Implements a proxy/gateway for Apache.
Include "conf/extra/httpd-proxy.conf"
# Various default settings
Include "conf/extra/httpd-default.conf"
# Secure (SSL/TLS) connections
Include "conf/extra/httpd-ssl.conf"
#
# Note: The following must must be present to support
# starting without SSL on platforms with no /dev/random equivalent
# but a statically compiled-in mod_ssl.
#
<IfModule ssl_module>
SSLRandomSeed startup builtin
SSLRandomSeed connect builtin
SSLSessionCache "shmcb:logs/ssl.scache(512000)"
SSLSessionCacheTimeout 300
</IfModule>
# AJP13 Proxy
<IfModule mod_proxy.c>
<IfModule mod_proxy_ajp.c>
Include "conf/extra/httpd-ajp.conf"
</IfModule>
</IfModule>
depois vai em extra e abre o httpd-ssl
e cola isso dentro:
## This is the Apache server configuration file providing SSL support.
# It contains the configuration directives to instruct the server how to
# serve pages over an https connection. For detailing information about these
# directives see <URL:http://httpd.apache.org/docs/2.2/mod/mod_ssl.html>
#
# Do NOT simply read the instructions in here without understanding
# what they do. They're here only as hints or reminders. If you are unsure
# consult the online docs. You have been warned.
#
<IfModule ssl_module>
#
# Pseudo Random Number Generator (PRNG):
# Configure one or more sources to seed the PRNG of the SSL library.
# The seed data should be of good random quality.
# WARNING! On some platforms /dev/random blocks if not enough entropy
# is available. This means you then cannot use the /dev/random device
# because it would lead to very long connection times (as long as
# it requires to make more entropy available). But usually those
# platforms additionally provide a /dev/urandom device which doesn't
# block. So, if available, use this one instead. Read the mod_ssl User
# Manual for more details.
#
#SSLRandomSeed startup file:/dev/random 512
#SSLRandomSeed startup file:/dev/urandom 512
#SSLRandomSeed connect file:/dev/random 512
#SSLRandomSeed connect file:/dev/urandom 512
#
# When we also provide SSL we have to listen to the
# standard HTTP port (see above) and to the HTTPS port
#
# Note: Configurations that use IPv6 but not IPv4-mapped addresses need two
# Listen directives: "Listen []:443" and "Listen 0.0.0.0:443"
#
#Listen 0.0.0.0:4449
#Listen []:4449
Listen 4449
##
## SSL Global Context
##
## All SSL configuration in this context applies both to
## the main server and all SSL-enabled virtual hosts.
##
<IfModule mime_module>
#
# Some MIME-types for downloading Certificates and CRLs
#
AddType application/x-x509-ca-cert .crt
AddType application/x-pkcs7-crl .crl
</IfModule>
# Pass Phrase Dialog:
# Configure the pass phrase gathering process.
# The filtering dialog program (`builtin' is a internal
# terminal dialog) has to provide the pass phrase on stdout.
SSLPassPhraseDialog builtin
# Inter-Process Session Cache:
# Configure the SSL Session Cache: First the mechanism
# to use and second the expiring timeout (in seconds).
#SSLSessionCache "dbm:logs/ssl.scache"
##SSLSessionCache "shmcb:logs/ssl.scache(512000)"
##SSLSessionCacheTimeout 300
# Semaphore:
# Configure the path to the mutual exclusion semaphore the
# SSL engine uses internally for inter-process synchronization.
SSLMutex default
##
## SSL Virtual Host Context
##
<VirtualHost _default_:4449>
# General setup for the virtual host
DocumentRoot "C:/xampp/htdocs"
ServerName localhost:4449
ServerAdmin webmaster@localhost
ErrorLog "logs/error.log"
<IfModule log_config_module>
CustomLog "logs/access.log" combined
</IfModule>
# SSL Engine Switch:
# Enable/Disable SSL for this virtual host.
SSLEngine on
# SSL Cipher Suite:
# List the ciphers that the client is permitted to negotiate.
# See the mod_ssl documentation for a complete list.
SSLCipherSuite ALL:!ADH:!EXPORT56:RC4+RSA:+HIGH:+MEDIUM:+LOW:+SSLv2:+EXP:+eNULL
# Server Certificate:
# Point SSLCertificateFile at a PEM encoded certificate. If
# the certificate is encrypted, then you will be prompted for a
# pass phrase. Note that a kill -HUP will prompt again. Keep
# in mind that if you have both an RSA and a DSA certificate you
# can configure both in parallel (to also allow the use of DSA
# ciphers, etc.)
#SSLCertificateFile "conf/ssl.crt/server-dsa.crt"
SSLCertificateFile "conf/ssl.crt/server.crt"
# Server Private Key:
# If the key is not combined with the certificate, use this
# directive to point at the key file. Keep in mind that if
# you've both a RSA and a DSA private key you can configure
# both in parallel (to also allow the use of DSA ciphers, etc.)
#SSLCertificateKeyFile "conf/ssl.key/server-dsa.key"
SSLCertificateKeyFile "conf/ssl.key/server.key"
# Server Certificate Chain:
# Point SSLCertificateChainFile at a file containing the
# concatenation of PEM encoded CA certificates which form the
# certificate chain for the server certificate. Alternatively
# the referenced file can be the same as SSLCertificateFile
# when the CA certificates are directly appended to the server
# certificate for convinience.
#SSLCertificateChainFile "conf/ssl.crt/server-ca.crt"
# Certificate Authority (CA):
# Set the CA certificate verification path where to find CA
# certificates for client authentication or alternatively one
# huge file containing all of them (file must be PEM encoded)
# Note: Inside SSLCACertificatePath you need hash symlinks
# to point to the certificate files. Use the provided
# Makefile to update the hash symlinks after changes.
#SSLCACertificatePath "conf/ssl.crt"
#SSLCACertificateFile "conf/ssl.crt/ca-bundle.crt"
# Certificate Revocation Lists (CRL):
# Set the CA revocation path where to find CA CRLs for client
# authentication or alternatively one huge file containing all
# of them (file must be PEM encoded)
# Note: Inside SSLCARevocationPath you need hash symlinks
# to point to the certificate files. Use the provided
# Makefile to update the hash symlinks after changes.
#SSLCARevocationPath "conf/ssl.crl"
#SSLCARevocationFile "conf/ssl.crl/ca-bundle.crl"
# Client Authentication (Type):
# Client certificate verification type and depth. Types are
# none, optional, require and optional_no_ca. Depth is a
# number which specifies how deeply to verify the certificate
# issuer chain before deciding the certificate is not valid.
#SSLVerifyClient require
#SSLVerifyDepth 10
# Access Control:
# With SSLRequire you can do per-directory access control based
# on arbitrary complex boolean expressions containing server
# variable checks and other lookup directives. The syntax is a
# mixture between C and Perl. See the mod_ssl documentation
# for more details.
#<Location />
#SSLRequire ( %{SSL_CIPHER} !~ m/^(EXP|NULL)/ \
# and %{SSL_CLIENT_S_DN_O} eq "Snake Oil, Ltd." \
# and %{SSL_CLIENT_S_DN_OU} in {"Staff", "CA", "Dev"} \
# and %{TIME_WDAY} >= 1 and %{TIME_WDAY} <= 5 \
# and %{TIME_HOUR} >= 8 and %{TIME_HOUR} <= 20 ) \
# or %{REMOTE_ADDR} =~ m/^192\.76\.162\.[0-9]+$/
#</Location>
# SSL Engine Options:
# Set various options for the SSL engine.
# o FakeBasicAuth:
# Translate the client X.509 into a Basic Authorisation. This means that
# the standard Auth/DBMAuth methods can be used for access control. The
# user name is the `one line' version of the client's X.509 certificate.
# Note that no password is obtained from the user. Every entry in the user
# file needs this password: `xxj31ZMTZzkVA'.
# o ExportCertData:
# This exports two additional environment variables: SSL_CLIENT_CERT and
# SSL_SERVER_CERT. These contain the PEM-encoded certificates of the
# server (always existing) and the client (only existing when client
# authentication is used). This can be used to import the certificates
# into CGI scripts.
# o StdEnvVars:
# This exports the standard SSL/TLS related `SSL_*' environment variables.
# Per default this exportation is switched off for performance reasons,
# because the extraction step is an expensive operation and is usually
# useless for serving static content. So one usually enables the
# exportation for CGI and SSI requests only.
# o StrictRequire:
# This denies access when "SSLRequireSSL" or "SSLRequire" applied even
# under a "Satisfy any" situation, i.e. when it applies access is denied
# and no other module can change it.
# o OptRenegotiate:
# This enables optimized SSL connection renegotiation handling when SSL
# directives are used in per-directory context.
#SSLOptions +FakeBasicAuth +ExportCertData +StrictRequire
<FilesMatch "\.(cgi|shtml|pl|asp|php)$">
SSLOptions +StdEnvVars
</FilesMatch>
<Directory "C:/xampp/cgi-bin">
SSLOptions +StdEnvVars
</Directory>
# SSL Protocol Adjustments:
# The safe and default but still SSL/TLS standard compliant shutdown
# approach is that mod_ssl sends the close notify alert but doesn't wait for
# the close notify alert from client. When you need a different shutdown
# approach you can use one of the following variables:
# o ssl-unclean-shutdown:
# This forces an unclean shutdown when the connection is closed, i.e. no
# SSL close notify alert is send or allowed to received. This violates
# the SSL/TLS standard but is needed for some brain-dead browsers. Use
# this when you receive I/O errors because of the standard approach where
# mod_ssl sends the close notify alert.
# o ssl-accurate-shutdown:
# This forces an accurate shutdown when the connection is closed, i.e. a
# SSL close notify alert is send and mod_ssl waits for the close notify
# alert of the client. This is 100% SSL/TLS standard compliant, but in
# practice often causes hanging connections with brain-dead browsers. Use
# this only for browsers where you know that their SSL implementation
# works correctly.
# Notice: Most problems of broken clients are also related to the HTTP
# keep-alive facility, so you usually additionally want to disable
# keep-alive for those clients, too. Use variable "nokeepalive" for this.
# Similarly, one has to force some clients to use HTTP/1.0 to workaround
# their broken HTTP/1.1 implementation. Use variables "downgrade-1.0" and
# "force-response-1.0" for this.
BrowserMatch ".*MSIE.*" nokeepalive ssl-unclean-shutdown downgrade-1.0 force-response-1.0
# Per-Server Logging:
# The home of a custom SSL log file. Use this when you want a
# compact non-error SSL logfile on a virtual host basis.
CustomLog "logs/ssl_request.log" "%t %h %{SSL_PROTOCOL}x %{SSL_CIPHER}x \"%r\" %b"
</VirtualHost>
</IfModule>
agora pra entrar no seu site digita
127.0.0.1:8090
-
o meu quando eu entro da isso aqui:
Ultimas Noticias
Ir para o arquivo de mensagens
An Error Was Encountered
Your server runs verion of PHP older than 5.3.0. Please update in order to use this system. Err code: 140704042010
ajuda pelo amor de Deus ;s
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baixei um site modern aAc e faço tudo que ele manda mais quando eu tento entrar no site pelo ip
pokcrazzy.servegame.com da isso aqui:
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ajuda ai rep+
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Fecha o skype e o portsafe porque eles usam a porta 80, e todos os outros programas que para funcionar utilizam a internet
se ajudei rep +
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voce pode colocar o loot do bixo com um item que quando da use teleporta nao e melhor?
se quiser assim me manda mp que eu posto aqui
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tem que trocar a sua database, ela ta com algum erro talvez ela nao tenha alguma tabela
veja se ela tem todas essas aqui:
account_viplist
accounts
bans
environment_killers
global_storage
guild_invites
guild_ranks
guilds
house_auctions
house_data
house_list
houses
killers
players death
players_depoitems
player_items
player_killers
player_namelock
player_skills
player_spells
player_storage
player_viplist
players
server_config
server_motd
server_record
server_reports
tile_items
tile
se tiver faltando alguma dessas voce tem que criar a table com o nome q esta faltando
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Deve ser por causa do script das talkations !save.
Ou por causa do script auto save.
Tenta instalar um outro ot server, como o meu: http://www.xtibia.co...-nova-lenda-86/
nao tem nada a ver com isso.
@topic
manda seu script do global events ai pra eu ver oq ta errado ;]
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aqui está:
data/actions/scripts/others
cria um arquivo.lua e coloca isso dentro
local FOODS ={
[2362] = {8, "Crunch."},
[2666] = {15, "Munch."},
[2667] = {12, "Munch."},
[2668] = {10, "Mmmm."},
[2669] = {17, "Munch."},
[2670] = {4, "Gulp."},
[2671] = {30, "Chomp."},
[2672] = {60, "Chomp."},
[2673] = {5, "Yum."},
[2674] = {6, "Yum."},
[2675] = {13, "Yum."},
[2676] = {8, "Yum."},
[2677] = {1, "Yum."},
[2678] = {18, "Slurp."},
[2679] = {1, "Yum."},
[2680] = {2, "Yum."},
[2681] = {9, "Yum."},
[2682] = {20, "Yum."},
[2683] = {17, "Munch."},
[2684] = {8, "Crunch."},
[2685] = {6, "Munch."},
[2686] = {9, "Crunch."},
[2687] = {2, "Crunch."},
[2688] = {9, "Munch."},
[2689] = {10, "Crunch."},
[2690] = {3, "Crunch."},
[2691] = {8, "Crunch."},
[2792] = {6, "Munch."},
[2793] = {9, "Munch."},
[2695] = {6, "Gulp."},
[2696] = {9, "Smack."},
[2787] = {9, "Munch."},
[2788] = {4, "Munch."},
[2789] = {22, "Munch."},
[2790] = {30, "Munch."},
[2791] = {30, "Munch."},
[2792] = {6, "Munch."},
[2794] = {3, "Munch."},
[2795] = {36, "Munch."},
[2796] = {5, "Munch."},
[2793] = {9, "Munch."},
[5097] = {4, "Yum."},
[6125] = {8, "Gulp."},
[6278] = {10, "Mmmm."},
[6279] = {15, "Mmmm."},
[6393] = {12, "Mmmm."},
[6394] = {15, "Mmmm."},
[6501] = {20, "Mmmm."},
[6541] = {6, "Gulp."},
[6542] = {6, "Gulp."},
[6543] = {6, "Gulp."},
[6544] = {6, "Gulp."},
[6545] = {6, "Gulp."},
[6574] = {4, "Mmmm."},
[7158] = {15, "Munch."},
[7159] = {13, "Munch."},
[7372] = {7, "Yum."},
[7373] = {7, "Yum."},
[7374] = {7, "Yum."},
[7375] = {7, "Yum."},
[7376] = {7, "Yum."},
[7377] = {7, "Yum."},
[7909] = {4, "Crunch."},
[8838] = {7, "Gulp."},
[8839] = {5, "Yum."},
[8840] = {2, "Yum."},
[8841] = {3, "Urgh."},
[8842] = {3, "Munch."},
[8843] = {3, "Crunch."},
[8844] = {3, "Gulp."},
[8845] = {2, "Munch."},
[8847] = {11, "Yum."},
[12211] = {18, "Mmmm."},
[12213] = {13, "Munch."},
[12214] = {8, "Crunch."},
[12215] = {10, "Munch."},
[12216] = {6, "Gulp."},
[12217] = {5, "Yum."},
[12218] = {15, "Crunch."},
[12219] = {7, "Mmmm."},
[12220] = {7, "Mmmm."},
[12221] = {7, "Mmmm."},
[12222] = {24, "Crunch."},
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
local food = FOODS[item.itemid]
if(not food) then
return false
end
local thing = getCreatureSummons(cid)[1] or cid
if isPlayer(thing) then
if((getPlayerFood(cid) + food[1]) >= 400) then
doPlayerSendCancel(cid, "You are full.")
doPlayerAddExp(cid, 3000)
return true
end
doPlayerFeed(cid, food[1] * 4)
doCreatureSay(cid, food[2], TALKTYPE_ORANGE_1)
doRemoveItem(item.uid, 1)
elseif isSummon(thing) then
local feed = food[1]
if getPlayerStorageValue(thing, 1009) - feed < 0 then
doSendMagicEffect(getThingPos(thing), 167)
local newh = getPlayerStorageValue(thing, 1008) - math.ceil(feed / 8)
if newh <= 1 then newh = 1 end
setPlayerStorageValue(thing, 1008, newh)
return true
end
setPlayerStorageValue(thing, 1009, getPlayerStorageValue(thing, 1009) - feed)
setPlayerStorageValue(thing, 1008, getPlayerStorageValue(thing, 1008) + 1)
doCreatureSay(thing, food[2], TALKTYPE_ORANGE_1)
doRemoveItem(item.uid, 1)
end
return true
end
em actions.xml coloca isso aqui: <action itemid="id da cenoura" event="script" value="other/food.lua"/>
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queria pedir um script que quando ele da use no item 2121 ele mandava uma mensagem (m1) nem ser com doCreatureSay pq eu ja tentei e ele manda a mensagem mais o pokemon nao ataca vlw
do rep+
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vo te da o terceiro rep aqui esse sistema merece rep+ pro resto da minha vida :]
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perfect world é quase igual tibia so que em 3d '-'
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perai vou upar todos os moves que eu tenho aqui e te mandar ...
Prontinho ta aqui é so baixar e colocar tudo na pasta data/talkactions/scripts
e se nao tiver as tags adiciona
http://www.mediafire...udycparb5bpgaa0
esses moves eu peguei do server do guuhtorres
enquanto esse negocio ai da imagem de fundo é so baixar um pic editor estrair ele na pasta do seu cliente buscar a localização do arquivo tibia.pic e clicar em extrair, irao aparecer 6 imagens na pasta do cliente, voce edita a parte que tem a foto de funto, mais nao mude nem um pixel de tamanho porque aquela imagem ta do tamanho correto.
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[Encerrado] [Pokemon] Dúvidas? - Pda
em Tópicos Sem Resposta
Postado · Editado por Uarisneiper
descobri um bug!
quando você ta de ghost e abre a tv se outro admin com ghost for assistir seu canal com voce de ghost da debug.
o mesmo acontece quando um admin de ghost da goto em outro de ghost.
como resolver:
acho que resolveria se deixassem os players atravessar um com o outor, e quando tem muita gente na tv no mesmo canal também provoca debugs