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Alguem ja testou e sabe se ainda tem o problema de CASH o server com o CAST?
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tenta
<?xml version="1.0" encoding="UTF-8"?> <mod name="Defend The Generator" version="1.0" author="LuckOake" contact="none" enabled="yes"> ----------------------------------------------------------------------- <config name="generator"><![CDATA[ teams = { ["Defenders"] = { pos = {x = 314, y = 127, z = 7}, storage = 43110, }, ["Invaders"] = { pos = {x = 317, y = 127, z = 7}, storage = 43111, } } defpos,defstor = teams["Defenders"].pos,teams["Defenders"].storage invpos,invstor = teams["Invaders"].pos,teams["Invaders"].storage stor = 43112 tstor = 43113 sstor = 43114 gstor = 43115 area1 = {x = 311, y = 126, z = 7} -- Ponta de cima na esquerda da área area2 = {x = 320, y = 131, z = 7} -- Ponta de baixo na direita da área tp_pos = {x = 316, y = 132, z = 7, stackpos = 1} -- Posição do teleport (Não altere o stackpos) sparkpos = {x = 316, y = 127, z = 7} -- Posição dos sparks do Gerador maxplayers = 20 -- Máximo de players (De preferência, coloque um número par) gtime = 10 -- Quantos segundos o gerador deverá ficar desligado para que os Invaders vençam wall = { -- Positions das paredes de bloqueio (Não altere o stackpos) [1] = {x = 316, y = 126, z = 7, stackpos = 1}, [2] = {x = 316, y = 127, z = 7, stackpos = 1}, } wallid = 1111 -- Id das walls prizes = { [1] = {id = 2149, count = 13}, [2] = {id = 2149, count = 12}, [3] = {id = 2149, count = 11} } prand = math.random(1, #prizes) function isMale(cid) return getPlayerSex(cid) == 1 and true or false end function isFemale(cid) return getPlayerSex(cid) == 0 and true or false end function getNumberType(n) return n % 2 == 0 and "par" or "impar" end function selectPlayerTeam(cid) if getNumberType(getGlobalStorageValue(stor)) == "par" then doTeleportThing(cid, defpos) setPlayerStorageValue(cid, tstor, 1) registerCreatureEvent(cid, "GeneratorCast") setGlobalStorageValue(defstor, getGlobalStorageValue(defstor)+1) doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You must DEFEND the Generator. Kill the invaders!") if isMale(cid) then doSetCreatureOutfit(cid, {lookType = math.random(128,134), lookHead = 88, lookBody = 88, lookLegs = 88, lookFeet = 88}, -1) elseif isFemale(cid) then doSetCreatureOutfit(cid, {lookType = math.random(136,142), lookHead = 88, lookBody = 88, lookLegs = 88, lookFeet = 88}, -1) end elseif getNumberType(getGlobalStorageValue(stor)) == "impar" then doTeleportThing(cid, invpos) setPlayerStorageValue(cid, tstor, 2) setGlobalStorageValue(invstor, getGlobalStorageValue(invstor)+1) doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You must DISABLE the Generator. Crush the defenders!") if isMale(cid) then doSetCreatureOutfit(cid, {lookType = math.random(128,134), lookHead = 94, lookBody = 94, lookLegs = 94, lookFeet = 94}, -1) elseif isFemale(cid) then doSetCreatureOutfit(cid, {lookType = math.random(136,142), lookHead = 94, lookBody = 94, lookLegs = 94, lookFeet = 94}, -1) end end setGlobalStorageValue(stor, getGlobalStorageValue(stor)+1) registerCreatureEvent(cid, "GeneratorLogout") registerCreatureEvent(cid, "GeneratorDeath") end function removeWalls() for _, walls in ipairs(wall) do doRemoveItem(getThingFromPos(walls).uid, 1) end end function createWalls() for _, walls in ipairs(wall) do doCreateItem(wallid, 1, walls) end end function isGeneratorActived() return getGlobalStorageValue(gstor) == 1 and true or false end function generateSparks() if isGeneratorActived() then doSendMagicEffect(sparkpos, 11) addEvent(generateSparks, 1000) end end function startEvent() setGlobalStorageValue(gstor, 1) generateSparks() doRemoveItem(getThingFromPos(tp_pos).uid, 1) doSendMagicEffect(tp_pos, 2) broadcastMessage("Defend The Generator Event started.") removeWalls() end function resetEvent() for _, pid in ipairs(getPlayersOnline()) do if isDefender(pid) or isInvader(pid) then setPlayerStorageValue(pid, tstor, -1) doRemoveCondition(pid, CONDITION_OUTFIT) doTeleportThing(pid, getTownTemplePosition(getPlayerTown(pid))) addEvent(doRemoveCreature, 3000, pid) end end setGlobalStorageValue(stor, -1) setGlobalStorageValue(sstor, -1) setGlobalStorageValue(defstor, -1) setGlobalStorageValue(invstor, -1) setGlobalStorageValue(gstor, -1) createWalls() end function destroyGenerator() if getGlobalStorageValue(stor) == -1 then return true end for _, tid in ipairs(getPlayersOnline()) do if isInvader(tid) then if not doPlayerAddItem(tid, prizes[prand].id, prizes[prand].count) then local parcel = doCreateItemEx(ITEM_PARCEL) doAddContainerItem(parcel, prizes[prand].id, prizes[prand].count) doPlayerSendMailByName(getCreatureName(tid), parcel, getPlayerTown(tid)) doPlayerSendTextMessage(tid, MESSAGE_STATUS_CONSOLE_BLUE, "Not enough cap. Your prize was sent to the depot.") end doPlayerSendTextMessage(tid, MESSAGE_STATUS_CONSOLE_BLUE, "You win "..prizes[prand].count.."x "..getItemNameById(prizes[prand].id)..".") end end broadcastMessage("The generator is destroyed! The Invaders Team won!") resetEvent() end function isDefender(cid) return getPlayerStorageValue(cid, tstor) == 1 and true or false end function isInvader(cid) return getPlayerStorageValue(cid, tstor) == 2 and true or false end function openTeleport() local tp = 1387 local tele = doCreateItem(tp, 1, tp_pos) setGlobalStorageValue(defstor, 0) setGlobalStorageValue(invstor, 0) doItemSetAttribute(tele, "aid", 23590) doSendMagicEffect(tp_pos, 10) setGlobalStorageValue(stor, 0) broadcastMessage("Defend The Generator Event is now open!") end ]]></config> ------------------------------------------------------------------------------------ <talkaction words="/generator" access="5" event="buffer"><![CDATA[ domodlib('generator') if not param then doPlayerSendCancel(cid, 'Incorrect params. Choose if the event will "open", "force" or "reset".') return true elseif param == "open" then if getGlobalStorageValue(stor) ~= -1 or getGlobalStorageValue(stor) > 0 then doPlayerSendCancel(cid, "You can't start the event now.") return true end openTeleport() doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You've opened the Defend The Generator event.") return true elseif param == "force" then if getGlobalStorageValue(stor) == -1 or getGlobalStorageValue(sstor) >= 1 then doPlayerSendCancel(cid, "You can't force the event now.") return true end setGlobalStorageValue(sstor, 1) startEvent() doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You've closed the Defend The Generator event.") return true elseif param == "reset" then if getGlobalStorageValue(stor) == -1 or getGlobalStorageValue(sstor) == -1 then doPlayerSendCancel(cid, "You can't end the event now.") return true end resetEvent() doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You've reseted the Defend The Generator event.") return true end return true ]]></talkaction> ------------------------------------------------------------------------------------ <action actionid="25177" event="script"><![CDATA[ domodlib('generator') if isDefender(cid) and isGeneratorActived() then doPlayerSendCancel(cid, "You cannot deactivate the generator. You are defending it!") return true elseif isInvader(cid) and isGeneratorActived() then setGlobalStorageValue(gstor, -1) broadcastMessage(""..getCreatureName(cid).." [INVADER] turned OFF the generator! Defenders Team now have "..gtime.." seconds to turn on it again or they will lose!") y = addEvent(destroyGenerator, gtime*1000) elseif isDefender(cid) and not isGeneratorActived() then setGlobalStorageValue(gstor, 1) generateSparks() broadcastMessage(""..getCreatureName(cid).." [DEFENDER] turned ON the generator!") stopEvent(y) elseif isInvader(cid) and not isGeneratorActived() then doPlayerSendCancel(cid, "The generator is already off!") return true end doSendAnimatedText(getThingPos(item.uid), getGlobalStorageValue(gstor) == -1 and "Off!" or "On!", math.random(1, 255)) return true ]]></action> ------------------------------------------------------------------------------------ <movevent type="StepIn" actionid="23590" event="script"><![CDATA[ domodlib('generator') function onStepIn(cid, position, fromPosition) if getGlobalStorageValue(stor) == (maxplayers-1) then setGlobalStorageValue(sstor, 1) startEvent() else broadcastMessage(""..getCreatureName(cid).." entered in the Defend The Generator Event. There is "..(maxplayers-(getGlobalStorageValue(stor)+1)).." slots remaining.") end selectPlayerTeam(cid) return true end ]]></movevent> ------------------------------------------------------------------------------------ <event type="logout" name="GeneratorLogout" event="script"><![CDATA[ domodlib('generator') function onLogout(cid) if getPlayerStorageValue(cid, tstor) >= 1 then doPlayerSendCancel(cid, "You can't logout when you are in this event!") return false end return true end ]]></event> ------------------------------------------------------------------------------------ <event type="preparedeath" name="GeneratorDeath" event="script"><![CDATA[ domodlib('generator') function onPrepareDeath(cid) if isInvader(cid) and getGlobalStorageValue(invstor) > 1 then setGlobalStorageValue(invstor, getGlobalStorageValue(invstor)-1) broadcastMessage(""..getCreatureName(cid).." [INVADER] died. "..getGlobalStorageValue(defstor).." Defenders and "..getGlobalStorageValue(invstor).." Invaders left.") elseif isInvader(cid) and getGlobalStorageValue(invstor) == 1 then for _, wid in ipairs(getPlayersOnline()) do if isDefender(wid) then if not doPlayerAddItem(wid, prizes[prand].id, prizes[prand].count) then local parcel = doCreateItemEx(ITEM_PARCEL) doAddContainerItem(parcel, prizes[prand].id, prizes[prand].count) doPlayerSendMailByName(getCreatureName(wid), parcel, getPlayerTown(wid)) doPlayerSendTextMessage(wid, MESSAGE_STATUS_CONSOLE_BLUE, "Not enough cap. Your prize was sent to the depot.") end doPlayerSendTextMessage(wid, MESSAGE_STATUS_CONSOLE_BLUE, "You win "..prizes[prand].count.."x "..getItemNameById(prizes[prand].id)..".") end end broadcastMessage("All the Invaders are dead. Defenders won the Defend The Generator Event!") resetEvent() elseif isDefender(cid) then setGlobalStorageValue(defstor, getGlobalStorageValue(defstor)-1) broadcastMessage(""..getCreatureName(cid).." [DEFENDER] died. "..getGlobalStorageValue(defstor).." Defenders and "..getGlobalStorageValue(invstor).." Invaders left.") end setPlayerStorageValue(cid, tstor, -1) doCreatureSetDropLoot(cid, false) doPlayerSetLossSkill(cid, 0) doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, 0) return true end ]]></event> <event type="login" name="GeneratorLogin" event="script"><![CDATA[ domodlib('generator') function onLogin(cid) registerCreatureEvent(cid, "GeneratorCast") return true end ]]></event> <event type="combat" name="GeneratorCast" event="script"><![CDATA[ domodlib('generator') function onCombat(cid, target) if isPlayer(cid) and isPlayer(target) then if isDefender(cid) and isDefender(target) or isInvader(cid) and isInvader(target) then doPlayerSendCancel(cid, "You may not attack your team mates.") return false end end return true end ]]></event> </mod>
POOO VEI VLW AE AGORA FUNCIONO ASUDHSAUDH O QUE VC FEZ?? ;D VLW MSM
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tennta troca
if isPlayer(cid) and isPlayer(target) then if isDefender(cid) and isDefender(target) or isInvader(cid) and isInvader(target) then doPlayerSendCancel(cid, "You may not attack your team mates.") return false end end
porif isPlayer(cid) and isPlayer(target) then if isDefender(cid) and isDefender(target) then doPlayerSendCancel(cid, "You may not attack your team mates.") return false elseif isInvader(cid) and isInvader(target) then doPlayerSendCancel(cid, "You may not attack your team mates.") return false end end
Não funciono vei que coisa não sei o que que tem só o time INVADER pode c atacar entre CI e o time defender não se ataca aff que bosta queria que ficava time x time.
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Olá gostaria de ver um error no meu server o time VERMELHO esta se atacando essa função não ta funcionando para eles pros AZUL funciona
if isInvader(cid) and isInvader(target) or isDefender(cid) and isDefender(target) then
doPlayerSendCancel(cid, "You may not attack your team mates.") return false
endalguem poderia me ajudar?? obrigado desde já
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if getTilePzInfo(getThingPos(getCreatureSummons(cid)[1])) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você nao pode usar magias dentro de area de proteção.") return true end
só isso ai já é suficiente
o seu nao funciono não :S mas vlw por tentar ajudar.
EDIT.
DESCULPA É QUE EU NAO DI RELOAD NO TALK FUNCIONO SIM VLW AE =D REP+ ;D
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gente me desculpe se aqui é area errada e se for me movam plx
gente estou com meu sv de poke mas os players podem sltar magias dentro do pz com o char do lado de fora eu qria q tipo o script qndo o char tentase soltar ele verificase se o summon esta em area pz e retornase disendo que nao podia eu tava tentando faser e nao deu certo o meu script ta asim.
if getTilePzInfo(getPlayerPosition(cid)) and getTilePzInfo(getCreaturePosition(getCreatureSummons(cid))) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você nao pode usar magias dentro de area de proteção.") return true end
and getTilePzInfo(getCreaturePosition(getCreatureSummons(cid)))
a parte em que ta em vermelho foi a que eu adicionei que nao esta funcionando porfavor me ajudem agradeço mt e dou rep+++
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Gente estou com um problema players novos quando criam char esta tudo bem mas qndo vao abrir dp para guardar os items da o seguinte eror
Failure: Creating a new depot with id: 1, for player: Lorst Xd
/\ da esse error ali alguem pode me ajudar para eu arumar isso ?
REP +
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Para arrumar o crash do Servidor troque o seu exp.lua por esse abaixo :
Para quem não sabe o exp.lua se encontra na pasta data\creaturescripts\scripts.
local expcond = createConditionObject(CONDITION_INFIGHT) setConditionParam(expcond, CONDITION_PARAM_TICKS, 4500) local efeitos = { [COMBAT_PHYSICALDAMAGE] = 3, [ELECTRICDAMAGE] = 3, [WATERDAMAGE] = 3, [FIREDAMAGE] = 3, [GRASSDAMAGE] = 3, [iCEDAMAGE] = 3, [ROCKDAMAGE] = 3, [FLYDAMAGE] = 3, [FIGHTDAMAGE] = 3, [POISONDAMAGE] = 3, [DRAGONDAMAGE] = 3, [bUGDAMAGE] = 3, [NORMALDAMAGE] = 3, [GHOSTDAMAGE] = 3, [GROUNDDAMAGE] = 3, [PSYCHICDAMAGE] = 3, } function onStatsChange(cid, attacker, enps, combatee, value) if combatee == PSYCHICDAMAGE then cor = COLOR_PSYCHIC elseif combatee == GRASSDAMAGE then cor = COLOR_GRASS elseif combatee == FIREDAMAGE then cor = COLOR_FIRE2 elseif combatee == WATERDAMAGE then cor = COLOR_WATER elseif combatee == ICEDAMAGE then cor = COLOR_ICE elseif combatee == NORMALDAMAGE then cor = COLOR_NORMAL elseif combatee == FLYDAMAGE then cor = COLOR_FLYING elseif combatee == GHOSTDAMAGE then cor = COLOR_GHOST elseif combatee == GROUNDDAMAGE then cor = COLOR_GROUND elseif combatee == ELECTRICDAMAGE then cor = COLOR_ELECTRIC elseif combatee == ROCKDAMAGE then cor = COLOR_ROCK elseif combatee == BUGDAMAGE then cor = COLOR_BUG elseif combatee == FIGHTDAMAGE then cor = COLOR_FIGHTING elseif combatee == DRAGONDAMAGE then cor = COLOR_DRAGON elseif combatee == POISONDAMAGE then cor = COLOR_POISON elseif getCreatureName(cid) == "Kakuna" or getCreatureName(cid) == "Metapod" then cor = COLOR_BUG elseif getCreatureName(cid) == "Golem" or getCreatureName(cid) == "Graveler" or getCreatureName(cid) == "Geodude" then cor = COLOR_ROCK else cor = NONE end local cores = cor if getPlayerStorageValue(cid, 33) >= 1 then -- funcionamento do self destruction if isCreature(attacker) then return false end return true end if getPlayerStorageValue(cid, 34) >= 1 then -- REFLECT if combatee ~= COMBAT_PHYSICALDAMAGE then if isCreature(attacker) then doSendMagicEffect(getThingPos(cid), 135) doSendMagicEffect(getThingPos(attacker), 3) doSendAnimatedText(getThingPos(cid), "REFLECT", 215) doCreatureAddHealth(attacker, -value, 3, 191) -- 3 = efeito do reflect setPlayerStorageValue(cid, 34, 0) return false end end end if getPlayerStorageValue(cid, 35) >= 1 then -- MAGIAS DE MISS, STRING SHOT, MUD SHOT ETC if combatee ~= COMBAT_PHYSICALDAMAGE then if isCreature(attacker) then doSendAnimatedText(getThingPos(cid), "MISS", 215) setPlayerStorageValue(cid, 35, 0) return false end end end if not isCreature(attacker) then return true end if isPlayer(attacker) then return true end if enps == STATSCHANGE_HEALTHGAIN then return true end if enps == STATSCHANGE_HEALTHLOSS then if getCreatureHealth(cid) <= value then if isPlayer(cid) then if #getCreatureSummons(cid) == 0 then doCreatureAddHealth(cid, -getCreatureHealth(cid), 3, 180) -- 3 é o efeito que aparece no player quando ele é atacado e vai morrer return false end return false end if isPlayer(getCreatureMaster(attacker)) then doTargetCombatHealth(getCreatureMaster(attacker), cid, combatee, -(getCreatureHealth(cid)), -(getCreatureHealth(cid)), efeitos[combatee]) if isInArray({GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE}, combatee) then doSendAnimatedText(getThingPos(cid), value, cores) end return false end return true end if isPlayer(cid) then if #getCreatureSummons(cid) >= 1 then return false end doCreatureAddHealth(cid, -value, 3, 180) -- 3 é o efeito que aparece no player quando é atacado return false end if isPlayer(getCreatureMaster(cid)) then doAddCondition(getCreatureMaster(cid), expcond) end if combatee == ELECTRICDAMAGE then if isInArray(electric2, getCreatureName(cid)) then x = 2 elseif isInArray(electric1, getCreatureName(cid)) then x = 0.5 elseif isInArray(electric0, getCreatureName(cid)) then x = 0 else x = 1 end elseif combatee == WATERDAMAGE then if isInArray(water2, getCreatureName(cid)) then x = 2 elseif isInArray(water1, getCreatureName(cid)) then x = 0.5 elseif isInArray(water0, getCreatureName(cid)) then x = 0 else x = 1 end elseif combatee == GRASSDAMAGE then if isInArray(grass2, getCreatureName(cid)) then x = 2 elseif isInArray(grass1, getCreatureName(cid)) then x = 0.5 elseif isInArray(grass0, getCreatureName(cid)) then x = 0 else x = 1 end elseif combatee == FLYDAMAGE then if isInArray(flying2, getCreatureName(cid)) then x = 2 elseif isInArray(flying1, getCreatureName(cid)) then x = 0.5 elseif isInArray(flying0, getCreatureName(cid)) then x = 0 else x = 1 end elseif combatee == FIREDAMAGE then if isInArray(fire2, getCreatureName(cid)) then x = 2 elseif isInArray(fire1, getCreatureName(cid)) then x = 0.5 elseif isInArray(fire0, getCreatureName(cid)) then x = 0 else x = 1 end elseif combatee == ROCKDAMAGE then if isInArray(rock2, getCreatureName(cid)) then x = 2 elseif isInArray(rock1, getCreatureName(cid)) then x = 0.5 elseif isInArray(rock0, getCreatureName(cid)) then x = 0 else x = 1 end elseif combatee == GROUNDDAMAGE then if isInArray(ground2, getCreatureName(cid)) then x = 2 elseif isInArray(ground1, getCreatureName(cid)) then x = 0.5 elseif isInArray(ground0, getCreatureName(cid)) then x = 0 else x = 1 end elseif combatee == GHOSTDAMAGE then if isInArray(ghost2, getCreatureName(cid)) then x = 2 elseif isInArray(ghost1, getCreatureName(cid)) then x = 0.5 elseif isInArray(ghost0, getCreatureName(cid)) then x = 0 else x = 1 end elseif combatee == BUGDAMAGE then if isInArray(bug2, getCreatureName(cid)) then x = 2 elseif isInArray(bug1, getCreatureName(cid)) then x = 0.5 elseif isInArray(bug0, getCreatureName(cid)) then x = 0 else x = 1 end elseif combatee == NORMALDAMAGE then if isInArray(normal2, getCreatureName(cid)) then x = 2 elseif isInArray(normal1, getCreatureName(cid)) then x = 0.5 elseif isInArray(normal0, getCreatureName(cid)) then x = 0 else x = 1 end elseif combatee == FIGHTDAMAGE then if isInArray(fighting2, getCreatureName(cid)) then x = 2 elseif isInArray(fighting1, getCreatureName(cid)) then x = 0.5 elseif isInArray(fighting0, getCreatureName(cid)) then x = 0 else x = 1 end elseif combatee == POISONDAMAGE then if isInArray(poison2, getCreatureName(cid)) then x = 2 elseif isInArray(poison1, getCreatureName(cid)) then x = 0.5 elseif isInArray(poison0, getCreatureName(cid)) then x = 0 else x = 1 end elseif combatee == PSYCHICDAMAGE then if isInArray(psychic2, getCreatureName(cid)) then x = 2 elseif isInArray(psychic1, getCreatureName(cid)) then x = 0.5 elseif isInArray(psychic0, getCreatureName(cid)) then x = 0 else x = 1 end elseif combatee == ICEDAMAGE then if isInArray(ice2, getCreatureName(cid)) then x = 2 elseif isInArray(ice1, getCreatureName(cid)) then x = 0.5 elseif isInArray(ice0, getCreatureName(cid)) then x = 0 else x = 1 end elseif combatee == DRAGONDAMAGE then if isInArray(dragon2, getCreatureName(cid)) then x = 2 elseif isInArray(dragon1, getCreatureName(cid)) then x = 0.5 elseif isInArray(dragon0, getCreatureName(cid)) then x = 0 else x = 1 end else x = 1 end local xx = x if not isSummon(attacker) then if not isPlayer(cid) and not isPlayer(getCreatureMaster(cid)) then return false end if isSummon(cid) and getCreatureHealth(cid) <= (getCreatureMaxHealth(cid)*0.15) and not exhaustion.get(getCreatureMaster(cid), 88726) then exhaustion.set(getCreatureMaster(cid), 88726, 6) doSendMagicEffect(getThingPos(cid), 178) end if getPlayerStorageValue(cid, 4) >= 1 then local damage = value doCreatureAddHealth(cid, -((math.ceil(damage/2))*xx), 2, cores) -- 2 é o efeito que aparece no pokemon quando tem harden e é atacado else local damage = value if cor == NONE then return true end doCreatureAddHealth(cid, -((math.ceil(damage/1))*xx), efeitos[combatee], cores) return false end return false end if isSummon(attacker) then if isSummon(cid) then if isInParty(getCreatureMaster(cid)) and isInParty(getCreatureMaster(attacker)) and getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then else return false end end local combatx = combatee local valor = value if getPlayerStorageValue(cid, 4) >= 1 then doTargetCombatHealth(getCreatureMaster(attacker), cid, combatx, -((valor / 2)*x), -(((valor / 2)+10)*x), 255) else doTargetCombatHealth(getCreatureMaster(attacker), cid, combatx, -((valor)*x), -((valor+10)*x), 255) end if isInArray({GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE}, combatee) then doSendAnimatedText(getThingPos(cid), value*xx, cores) end end end end
Agora troque o seu 000-constant.lua por esse :
Para quem não sabe 000-constant.lua se encotra na pasta data\lib.
NORTH = 0 EAST = 1 SOUTH = 2 WEST = 3 SOUTHWEST = 4 SOUTHEAST = 5 NORTHWEST = 6 NORTHEAST = 7 COMBAT_FORMULA_UNDEFINED = 0 COMBAT_FORMULA_LEVELMAGIC = 1 COMBAT_FORMULA_SKILL = 2 COMBAT_FORMULA_DAMAGE = 3 CONDITION_PARAM_OWNER = 1 CONDITION_PARAM_TICKS = 2 CONDITION_PARAM_OUTFIT = 3 CONDITION_PARAM_HEALTHGAIN = 4 CONDITION_PARAM_HEALTHTICKS = 5 CONDITION_PARAM_MANAGAIN = 6 CONDITION_PARAM_MANATICKS = 7 CONDITION_PARAM_DELAYED = 8 CONDITION_PARAM_SPEED = 9 CONDITION_PARAM_LIGHT_LEVEL = 10 CONDITION_PARAM_LIGHT_COLOR = 11 CONDITION_PARAM_SOULGAIN = 12 CONDITION_PARAM_SOULTICKS = 13 CONDITION_PARAM_MINVALUE = 14 CONDITION_PARAM_MAXVALUE = 15 CONDITION_PARAM_STARTVALUE = 16 CONDITION_PARAM_TICKINTERVAL = 17 CONDITION_PARAM_FORCEUPDATE = 18 CONDITION_PARAM_SKILL_MELEE = 19 CONDITION_PARAM_SKILL_FIST = 20 CONDITION_PARAM_SKILL_CLUB = 21 CONDITION_PARAM_SKILL_SWORD = 22 CONDITION_PARAM_SKILL_AXE = 23 CONDITION_PARAM_SKILL_DISTANCE = 24 CONDITION_PARAM_SKILL_SHIELD = 25 CONDITION_PARAM_SKILL_FISHING = 26 CONDITION_PARAM_STAT_MAXHEALTH = 27 CONDITION_PARAM_STAT_MAXMANA = 28 CONDITION_PARAM_STAT_SOUL = 29 CONDITION_PARAM_STAT_MAGICLEVEL = 30 CONDITION_PARAM_STAT_MAXHEALTHPERCENT = 31 CONDITION_PARAM_STAT_MAXMANAPERCENT = 32 CONDITION_PARAM_STAT_SOULPERCENT = 33 CONDITION_PARAM_STAT_MAGICLEVELPERCENT = 34 CONDITION_PARAM_SKILL_MELEEPERCENT = 35 CONDITION_PARAM_SKILL_FISTPERCENT = 36 CONDITION_PARAM_SKILL_CLUBPERCENT = 37 CONDITION_PARAM_SKILL_SWORDPERCENT = 38 CONDITION_PARAM_SKILL_AXEPERCENT = 39 CONDITION_PARAM_SKILL_DISTANCEPERCENT = 40 CONDITION_PARAM_SKILL_SHIELDPERCENT = 41 CONDITION_PARAM_SKILL_FISHINGPERCENT = 42 CONDITION_PARAM_PERIODICDAMAGE = 43 CONDITION_PARAM_BUFF = 44 CONDITION_PARAM_SUBID = 45 COMBAT_PARAM_TYPE = 1 COMBAT_PARAM_EFFECT = 2 COMBAT_PARAM_DISTANCEEFFECT = 3 COMBAT_PARAM_BLOCKSHIELD = 4 COMBAT_PARAM_BLOCKARMOR = 5 COMBAT_PARAM_TARGETCASTERORTOPMOST = 6 COMBAT_PARAM_CREATEITEM = 7 COMBAT_PARAM_AGGRESSIVE = 8 COMBAT_PARAM_DISPEL = 9 COMBAT_PARAM_USECHARGES = 10 COMBAT_PARAM_TARGETPLAYERSORSUMMONS = 11 COMBAT_PARAM_DIFFERENTAREADAMAGE = 12 COMBAT_PARAM_HITEFFECT = 13 COMBAT_PARAM_HITCOLOR = 14 CALLBACK_PARAM_LEVELMAGICVALUE = 1 CALLBACK_PARAM_SKILLVALUE = 2 CALLBACK_PARAM_TARGETTILE = 3 CALLBACK_PARAM_TARGETCREATURE = 4 COMBAT_NONE = 0 COMBAT_PHYSICALDAMAGE = 1 PSYCHICDAMAGE = 2 PSYDAMAGE = PSYCHICDAMAGE GRASSDAMAGE = 4 FIREDAMAGE = 8 COMBAT_UNDEFINEDDAMAGE = 16 COMBAT_LIFEDRAIN = 32 COMBAT_MANADRAIN = 64 COMBAT_HEALING = 128 WATERDAMAGE = 256 ICEDAMAGE = 512 NORMALDAMAGE = 1024 GHOSTDAMAGE = 2048 GROUNDDAMAGE = 3000 ELECTRICDAMAGE = 3001 ROCKDAMAGE = 3002 FLYDAMAGE = 3003 FLYINGDAMAGE = FLYDAMAGE BUGDAMAGE = 3004 FIGHTINGDAMAGE = 3005 FIGHTDAMAGE = FIGHTINGDAMAGE DRAGONDAMAGE = 3006 POISONDAMAGE = 3007 VENOMDAMAGE = POISONDAMAGE CONDITION_NONE = 0 CONDITION_POISON = 1 CONDITION_FIRE = 2 CONDITION_ENERGY = 4 CONDITION_PHYSICAL = 8 CONDITION_HASTE = 16 CONDITION_PARALYZE = 32 CONDITION_OUTFIT = 64 CONDITION_INVISIBLE = 128 CONDITION_LIGHT = 256 CONDITION_MANASHIELD = 512 CONDITION_INFIGHT = 1024 CONDITION_DRUNK = 2048 CONDITION_EXHAUST = 4096 CONDITION_FOOD = 8192 CONDITION_REGENERATION = 8192 CONDITION_SOUL = 16384 CONDITION_DROWN = 32768 CONDITION_MUTED = 65536 CONDITION_ATTRIBUTES = 131072 CONDITION_FREEZING = 262144 CONDITION_DAZZLED = 524288 CONDITION_CURSED = 1048576 CONDITION_PACIFIED = 2097152 CONDITION_GAMEMASTER = 4194304 CONDITION_HUNTING = 8388608 CONDITION_TEST = 16777216 CONDITION_ELECTRIC = 33554432 CONDITION_ROCK = 67108864 CONDITION_FLY = 134217728 CONDITION_FLYING = CONDITION_FLY CONDITION_FIGHT = 268435456 CONDITION_FIGHTING = CONDITION_FIGHT CONDITION_DRAGON = 536870912 CONDITION_VENOM = 1073741824 CONDITION_BUG = 2147483648 EXHAUST_OTHER = 0 EXHAUST_COMBAT = 1 EXHAUST_HEALING = 2 EXHAUST_WEAPON = 3 MUTED_BUFFER = 0 MUTED_YELL = 1 MUTED_TRADE = 2 MUTED_TRADE_ROOK = 3 GAMEMASTER_INVISIBLE = 0 GAMEMASTER_IGNORE = 1 GAMEMASTER_TELEPORT = 2 CONST_SLOT_FIRST = 1 CONST_SLOT_HEAD = CONST_SLOT_FIRST CONST_SLOT_NECKLACE = 2 CONST_SLOT_BACKPACK = 3 CONST_SLOT_ARMOR = 4 CONST_SLOT_RIGHT = 5 CONST_SLOT_LEFT = 6 CONST_SLOT_LEGS = 7 CONST_SLOT_FEET = 8 CONST_SLOT_RING = 9 CONST_SLOT_AMMO = 10 CONST_SLOT_LAST = CONST_SLOT_AMMO CONST_ME_DRAWBLOOD = 0 CONST_ME_LOSEENERGY = 1 CONST_ME_POFF = 2 CONST_ME_BLOCKHIT = 3 CONST_ME_EXPLOSIONAREA = 4 CONST_ME_EXPLOSIONHIT = 5 CONST_ME_FIREAREA = 6 CONST_ME_YELLOW_RINGS = 7 CONST_ME_GREEN_RINGS = 8 CONST_ME_HITAREA = 9 CONST_ME_TELEPORT = 21 CONST_ME_ENERGYHIT = 11 CONST_ME_MAGIC_BLUE = 12 CONST_ME_MAGIC_RED = 13 CONST_ME_MAGIC_GREEN = 14 CONST_ME_HITBYFIRE = 15 CONST_ME_HITBYPOISON = 16 CONST_ME_MORTAREA = 17 CONST_ME_SOUND_GREEN = 18 CONST_ME_SOUND_RED = 19 CONST_ME_POISONAREA = 20 CONST_ME_SOUND_YELLOW = 10 CONST_ME_SOUND_PURPLE = 22 CONST_ME_SOUND_BLUE = 23 CONST_ME_SOUND_WHITE = 24 CONST_ME_BUBBLES = 25 CONST_ME_CRAPS = 26 CONST_ME_GIFT_WRAPS = 27 CONST_ME_FIREWORK_YELLOW = 28 CONST_ME_FIREWORK_RED = 29 CONST_ME_FIREWORK_BLUE = 30 CONST_ME_STUN = 31 CONST_ME_SLEEP = 32 CONST_ME_WATERCREATURE = 33 CONST_ME_GROUNDSHAKER = 34 CONST_ME_HEARTS = 35 CONST_ME_FIREATTACK = 36 CONST_ME_ENERGYAREA = 37 CONST_ME_SMALLCLOUDS = 38 CONST_ME_HOLYDAMAGE = 39 CONST_ME_BIGCLOUDS = 40 CONST_ME_ICEAREA = 41 CONST_ME_ICETORNADO = 42 CONST_ME_ICEATTACK = 43 CONST_ME_STONES = 44 CONST_ME_SMALLPLANTS = 45 CONST_ME_CARNIPHILA = 46 CONST_ME_PURPLEENERGY = 47 CONST_ME_YELLOWENERGY = 48 CONST_ME_HOLYAREA = 49 CONST_ME_BIGPLANTS = 50 CONST_ME_CAKE = 51 CONST_ME_GIANTICE = 52 CONST_ME_WATERSPLASH = 53 CONST_ME_PLANTATTACK = 54 CONST_ME_TUTORIALARROW = 55 CONST_ME_TUTORIALSQUARE = 56 CONST_ME_MIRRORHORIZONTAL = 57 CONST_ME_MIRRORVERTICAL = 58 CONST_ME_SKULLHORIZONTAL = 59 CONST_ME_SKULLVERTICAL = 60 CONST_ME_ASSASSIN = 61 CONST_ME_STEPSHORIZONTAL = 62 CONST_ME_BLOODYSTEPS = 63 CONST_ME_STEPSVERTICAL = 64 CONST_ME_YALAHARIGHOST = 65 CONST_ME_BATS = 66 CONST_ME_SMOKE = 67 CONST_ME_INSECTS = 68 CONST_ME_INSECTS2a = 69 CONST_ME_INSECTS3a = 70 CONST_ME_INSECTS4a = 71 CONST_ME_INSECTS4b = 72 CONST_ME_INSECTS4c = 73 CONST_ME_INSECTS4 = 74 CONST_ME_INSECTS4d = 75 CONST_ME_INSECTS4e = 76 CONST_ME_INSECTS4f = 77 CONST_ME_INSECTS4g = 78 CONST_ME_INSECTS4h = 79 CONST_ME_INSECTS4i = 80 CONST_ME_INSECTS4j = 81 CONST_ME_INSECTS4k = 82 CONST_ME_INSECTS4l = 83 CONST_ME_INSECTS4m = 84 CONST_ME_INSECTS4n = 85 CONST_ME_INSECTS4o = 86 CONST_ME_INSECTS4p = 87 CONST_ME_INSECTS4q = 88 CONST_ME_INSECTS4r = 89 CONST_ME_INSECTS4s = 90 CONST_ME_INSECTS4t = 91 CONST_ME_INSECTS4u = 92 CONST_ME_INSECTS4v = 93 CONST_ME_INSECTS4x = 94 CONST_ME_INSECTS4w = 95 CONST_ME_INSECTS4y = 96 CONST_ME_INSECTS4z = 97 CONST_ME_INSECTS41 = 98 CONST_ME_INSECTS42 = 99 CONST_ME_INSECTS43 = 100 CONST_ME_INSECTS44 = 101 CONST_ME_INSECTS45 = 102 CONST_ME_INSECTS46 = 103 CONST_ME_INSECTS47 = 104 CONST_ME_INSECTS48 = 105 CONST_ME_INSECTS49 = 106 CONST_ME_INSECTS4a1 = 107 CONST_ME_INSECTS4a2 = 108 CONST_ME_INSECTS4a3 = 109 CONST_ME_INSECTS4a4 = 110 CONST_ME_INSECTS4a5 = 111 CONST_ME_INSECTS4a6 = 112 CONST_ME_INSECTS4a7 = 113 CONST_ME_INSECTS4a8 = 114 CONST_ME_INSECTS4a9 = 115 CONST_ME_INSECTS4ab = 116 CONST_ME_INSECTS4ac = 117 CONST_ME_INSECTS4ad = 118 CONST_ME_INSECTS4ae = 119 CONST_ME_INSECTS4af = 120 CONST_ME_INSECTS4ag = 121 CONST_ME_INSECTS4ah = 122 CONST_ME_INSECTS4ai = 123 CONST_ME_INSECTS4aj = 124 CONST_ME_INSECTS4ak = 125 CONST_ME_INSECTS4al = 126 CONST_ME_INSECTS4am = 127 CONST_ME_INSECTS4an = 128 CONST_ME_INSECTS4ao = 129 CONST_ME_INSECTS4ap = 130 CONST_ME_INSECTS4aq = 131 CONST_ME_INSECTS4ar = 132 CONST_ME_INSECTS4as = 133 CONST_ME_INSECTS4at = 134 CONST_ME_INSECTS4au = 135 CONST_ME_INSECTS4av = 136 CONST_ME_INSECTS4ax = 137 CONST_ME_INSECTS4aw = 138 CONST_ME_INSECTS4ay = 139 CONST_ME_INSECTS4az = 140 CONST_ME_INSECTS4ba = 141 CONST_ME_INSECTS4bb = 142 CONST_ME_INSECTS4bc = 143 CONST_ME_INSECTS4bd = 144 CONST_ME_INSECTS4be = 145 CONST_ME_INSECTS4bf = 146 CONST_ME_INSECTS4bg = 147 CONST_ME_INSECTS4bh = 148 CONST_ME_INSECTS4bi = 149 CONST_ME_INSECTS4bj = 150 CONST_ME_INSECTS4bk = 151 CONST_ME_INSECTS4bl = 152 CONST_ME_INSECTS4bm = 153 CONST_ME_INSECTS4bn = 154 CONST_ME_INSECTS4bo = 155 CONST_ME_INSECTS4bp = 156 CONST_ME_INSECTS4bq = 157 CONST_ME_INSECTS4br = 158 CONST_ME_INSECTS4bs = 159 CONST_ME_INSECTS4bt = 160 CONST_ME_INSECTS4bu = 161 CONST_ME_INSECTS4bv = 162 CONST_ME_INSECTS4bx = 163 CONST_ME_INSECTS4bw = 164 CONST_ME_INSECTS4by = 165 CONST_ME_INSECTS4bz = 166 CONST_ME_INSECTS4cac = 167 CONST_ME_INSECTS4ca = 168 CONST_ME_INSECTS4cb = 169 CONST_ME_INSECTS4cc = 170 CONST_ME_INSECTS4cd = 171 CONST_ME_INSECTS4ce = 172 CONST_ME_INSECTS4cf = 173 CONST_ME_INSECTS4cg = 174 CONST_ME_INSECTS4ch = 175 CONST_ME_INSECTS4ci = 176 CONST_ME_INSECTS4cj = 177 CONST_ME_INSECTS4ck = 178 CONST_ME_INSECTS4cl = 179 CONST_ME_INSECTS4cm = 180 CONST_ME_INSECTS4cn = 181 CONST_ME_INSECTS4co = 182 CONST_ME_INSECTS4cp = 183 CONST_ME_INSECTS4cq = 184 CONST_ME_INSECTS4cr = 185 CONST_ME_INSECTS4cs = 186 CONST_ME_INSECTS4ct = 187 CONST_ME_INSECTS4cu = 188 CONST_ME_INSECTS4cv = 189 CONST_ME_INSECTSc4x = 190 CONST_ME_INSECTSc4w = 191 CONST_ME_INSECTSc4y = 192 CONST_ME_INSECTS4cz = 193 CONST_ME_INSECTS4da = 194 CONST_ME_INSECTS4db = 195 CONST_ME_INSECTS4dc = 196 CONST_ME_INSECTS4dd = 197 CONST_ME_INSECTS4de = 198 CONST_ME_INSECTS4df = 199 CONST_ME_INSECTS4dg = 201 CONST_ME_INSECTS4dh = 202 CONST_ME_INSECTS4di = 203 CONST_ME_INSECTS4dj = 204 CONST_ME_INSECTS4dk = 205 CONST_ME_INSECTS4dl = 206 CONST_ME_INSECTS4dm = 207 CONST_ME_INSECTS4dn = 208 CONST_ME_INSECTS4do = 209 CONST_ME_INSECTS4dp = 210 CONST_ME_INSECTS4dq = 211 CONST_ME_INSECTS4dr = 212 CONST_ME_INSECTS4ds = 213 CONST_ME_INSECTS4dt = 214 CONST_ME_INSECTS4du = 215 CONST_ME_INSECTS4dv = 216 CONST_ME_INSECTS4dx = 217 CONST_ME_INSECTS4dw = 218 CONST_ME_INSECTS4dy = 219 CONST_ME_INSECTS4dz = 220 CONST_ME_NONE = 255 CONST_ME_LAST = CONST_ME_INSECTS4dz CONST_ANI_SPEAR = 0 CONST_ANI_BOLT = 1 CONST_ANI_ARROW = 2 CONST_ANI_FIRE = 3 CONST_ANI_ENERGY = 4 CONST_ANI_POISONARROW = 5 CONST_ANI_BURSTARROW = 6 CONST_ANI_THROWINGSTAR = 7 CONST_ANI_THROWINGKNIFE = 8 CONST_ANI_SMALLSTONE = 9 CONST_ANI_DEATH = 10 CONST_ANI_LARGEROCK = 11 CONST_ANI_SNOWBALL = 12 CONST_ANI_POWERBOLT = 13 CONST_ANI_POISON = 14 CONST_ANI_INFERNALBOLT = 15 CONST_ANI_HUNTINGSPEAR = 16 CONST_ANI_ENCHANTEDSPEAR = 17 CONST_ANI_REDSTAR = 18 CONST_ANI_GREENSTAR = 19 CONST_ANI_ROYALSPEAR = 20 CONST_ANI_SNIPERARROW = 21 CONST_ANI_ONYXARROW = 22 CONST_ANI_PIERCINGBOLT = 23 CONST_ANI_WHIRLWINDSWORD = 24 CONST_ANI_WHIRLWINDAXE = 25 CONST_ANI_WHIRLWINDCLUB = 26 CONST_ANI_ETHEREALSPEAR = 27 CONST_ANI_ICE = 28 CONST_ANI_EARTH = 29 CONST_ANI_HOLY = 30 CONST_ANI_SUDDENDEATH = 31 CONST_ANI_FLASHARROW = 32 CONST_ANI_FLAMMINGARROW = 33 CONST_ANI_SHIVERARROW = 34 CONST_ANI_ENERGYBALL = 35 CONST_ANI_SMALLICE = 36 CONST_ANI_SMALLHOLY = 37 CONST_ANI_SMALLEARTH = 38 CONST_ANI_EARTHARROW = 39 CONST_ANI_EXPLOSION = 40 CONST_ANI_CAKE = 41 CONST_ANI_WEAPONTYPE = 254 CONST_ANI_NONE = 255 CONST_ANI_LAST = CONST_ANI_CAKE TALKTYPE_FIRST = 1 TALKTYPE_SAY = TALKTYPE_FIRST TALKTYPE_WHISPER = 2 TALKTYPE_YELL = 3 TALKTYPE_PRIVATE_PN = 4 TALKTYPE_PRIVATE_NP = 5 TALKTYPE_PRIVATE = 6 TALKTYPE_CHANNEL_Y = 7 TALKTYPE_CHANNEL_W = 8 TALKTYPE_RVR_CHANNEL = 9 TALKTYPE_RVR_ANSWER = 10 TALKTYPE_RVR_CONTINUE = 11 TALKTYPE_BROADCAST = 12 TALKTYPE_CHANNEL_RN = 13 TALKTYPE_PRIVATE_RED = 14 TALKTYPE_CHANNEL_O = 15 TALKTYPE_CHANNEL_RA = 17 TALKTYPE_MONSTER = 19 TALKTYPE_MONSTER_YELL = 20 TALKTYPE_LAST = TALKTYPE_MONSTER_YELL TALKTYPE_TYPES = { ["say"] = TALKTYPE_SAY, ["whisper"] = TALKTYPE_WHISPER, ["yell"] = TALKTYPE_YELL, ["private-playernpc"] = TALKTYPE_PRIVATE_PN, ["private-npcplayer"] = TALKTYPE_PRIVATE_NP, ["private"] = TALKTYPE_PRIVATE, ["channel-yellow"] = TALKTYPE_CHANNEL_Y, ["channel-white"] = TALKTYPE_CHANNEL_W, ["rvr-channel"] = TALKTYPE_RVR_CHANNEL, ["rvr-answer"] = TALKTYPE_RVR_ANSWER, ["rvr-continue"] = TALKTYPE_RVR_CONTINUE, ["broadcast"] = TALKTYPE_BROADCAST, ["channel-red"] = TALKTYPE_CHANNEL_RN, ["channel-orange"] = TALKTYPE_CHANNEL_O, ["channel-redanonymous"] = TALKTYPE_CHANNEL_RA, ["monster"] = TALKTYPE_MONSTER, ["monster-yell"] = TALKTYPE_MONSTER_YELL } MESSAGE_FIRST = 18 MESSAGE_STATUS_CONSOLE_RED = MESSAGE_FIRST MESSAGE_EVENT_ORANGE = 19 MESSAGE_STATUS_CONSOLE_ORANGE = 20 MESSAGE_STATUS_WARNING = 21 MESSAGE_EVENT_ADVANCE = 22 MESSAGE_EVENT_DEFAULT = 23 MESSAGE_STATUS_DEFAULT = 24 MESSAGE_INFO_DESCR = 25 MESSAGE_STATUS_SMALL = 26 MESSAGE_STATUS_CONSOLE_BLUE = 27 MESSAGE_LAST = MESSAGE_STATUS_CONSOLE_BLUE MESSAGE_TYPES = { ["advance"] = MESSAGE_EVENT_ADVANCE, ["event"] = MESSAGE_EVENT_DEFAULT, ["white"] = MESSAGE_EVENT_DEFAULT, ["orange"] = MESSAGE_STATUS_CONSOLE_ORANGE, ["info"] = MESSAGE_INFO_DESCR, ["green"] = MESSAGE_INFO_DESCR, ["small"] = MESSAGE_STATUS_SMALL, ["blue"] = MESSAGE_STATUS_CONSOLE_BLUE, ["red"] = MESSAGE_STATUS_CONSOLE_RED, ["warning"] = MESSAGE_STATUS_WARNING, ["status"] = MESSAGE_STATUS_DEFAULT } COLOR_BLACK = 0 COLOR_BLUE = 5 COLOR_GREEN = 18 COLOR_TEAL = 35 COLOR_LIGHTGREEN = 66 COLOR_DARKBROWN = 78 COLOR_LIGHTBLUE = 89 COLOR_DARKPURPLE = 112 COLOR_BROWN = 120 COLOR_GREY = 129 COLOR_DARKRED = 144 COLOR_DARKPINK = 152 COLOR_PURPLE = 154 COLOR_DARKORANGE = 156 COLOR_RED = 180 COLOR_PINK = 190 COLOR_ORANGE = 192 COLOR_DARKYELLOW = 205 COLOR_YELLOW = 210 COLOR_WHITE = 215 COLOR_WATER = 227 COLOR_NORMAL = 128 COLOR_FIRE2 = 192 COLOR_FIGHTING = 156 COLOR_FLYING = 173 COLOR_GRASS = 25 COLOR_POISON = 147 COLOR_ELECTRIC = 210 COLOR_GROUND = 78 COLOR_PSYCHIC = 197 COLOR_ROCK = 120 COLOR_ICE = 35 COLOR_BUG = 18 COLOR_DRAGON = 220 COLOR_GHOST = 215 COLOR_NONE = 255 MAPMARK_TICK = 0 MAPMARK_QUESTION = 1 MAPMARK_EXCLAMATION = 2 MAPMARK_STAR = 3 MAPMARK_CROSS = 4 MAPMARK_TEMPLE = 5 MAPMARK_KISS = 6 MAPMARK_SHOVEL = 7 MAPMARK_SWORD = 8 MAPMARK_FLAG = 9 MAPMARK_LOCK = 10 MAPMARK_BAG = 11 MAPMARK_SKULL = 12 MAPMARK_DOLLAR = 13 MAPMARK_REDNORTH = 14 MAPMARK_REDSOUTH = 15 MAPMARK_REDEAST = 16 MAPMARK_REDWEST = 17 MAPMARK_GREENNORTH = 18 MAPMARK_GREENSOUTH = 19 ITEM_TYPE_DEPOT = 1 ITEM_TYPE_MAILBOX = 2 ITEM_TYPE_TRASHHOLDER = 3 ITEM_TYPE_CONTAINER = 4 ITEM_TYPE_DOOR = 5 ITEM_TYPE_MAGICFIELD = 6 ITEM_TYPE_TELEPORT = 7 ITEM_TYPE_BED = 8 ITEM_TYPE_LEVELDOOR = 9 CONST_PROP_BLOCKSOLID = 0 CONST_PROP_HASHEIGHT = 1 CONST_PROP_BLOCKPROJECTILE = 2 CONST_PROP_BLOCKPATHFIND = 3 CONST_PROP_ISVERTICAL = 4 CONST_PROP_ISHORIZONTAL = 5 CONST_PROP_MOVEABLE = 6 CONST_PROP_BLOCKINGANDNOTMOVEABLE = 7 CONST_PROP_SUPPORTHANGABLE = 8 MANAGER_NONE = 0 MANAGER_NEW = 1 MANAGER_ACCOUNT = 2 MANAGER_NAMELOCK = 3 PLAYERSEX_FEMALE = 0 PLAYERSEX_MALE = 1 PLAYERSEX_GAMEMASTER = 2 PLAYERLOSS_EXPERIENCE = 0 PLAYERLOSS_MANA = 1 PLAYERLOSS_SKILLS = 2 PLAYERLOSS_CONTAINERS = 3 PLAYERLOSS_ITEMS = 4 STATSCHANGE_HEALTHGAIN = 0 STATSCHANGE_HEALTHLOSS = 1 STATSCHANGE_MANAGAIN = 2 STATSCHANGE_MANALOSS = 3 SKILL_FIST = 0 SKILL_CLUB = 1 SKILL_SWORD = 2 SKILL_AXE = 3 SKILL_DISTANCE = 4 SKILL_SHIELD = 5 SKILL_FISHING = 6 SKILL__MAGLEVEL = 7 SKILL__LEVEL = 8 SKILL_NAMES = { [sKILL_FIST] = "fist fighting", [sKILL_CLUB] = "club fighting", [sKILL_SWORD] = "sword fighting", [sKILL_AXE] = "axe fighting", [sKILL_DISTANCE] = "distance fighting", [sKILL_SHIELD] = "shielding", [sKILL_FISHING] = "fishing", [sKILL__LEVEL] = "level", [sKILL__MAGLEVEL] = "magic level" } SKILL_IDS = { ["fist"] = SKILL_FIST, ["club"] = SKILL_CLUB, ["sword"] = SKILL_SWORD, ["axe"] = SKILL_AXE, ["distance"] = SKILL_DISTANCE, ["dist"] = SKILL_DISTANCE, ["shielding"] = SKILL_SHIELD, ["shield"] = SKILL_SHIELD, ["fishing"] = SKILL_FISHING, ["fish"] = SKILL_FISHING, ["level"] = SKILL__LEVEL, ["magic"] = SKILL__MAGLEVEL } GUILDLEVEL_MEMBER = 1 GUILDLEVEL_VICE = 2 GUILDLEVEL_LEADER = 3 SKULL_NONE = 0 SKULL_YELLOW = 1 SKULL_GREEN = 2 SKULL_WHITE = 3 SKULL_RED = 4 SKULL_BLACK = 5 SKULL_LAST = SKULL_BLACK SHIELD_NONE = 0 SHIELD_WHITEYELLOW = 1 SHIELD_WHITEBLUE = 2 SHIELD_BLUE = 3 SHIELD_YELLOW = 4 SHIELD_BLUE_SHAREDEXP = 5 SHIELD_YELLOW_SHAREDEXP = 6 SHIELD_BLUE_NOSHAREDEXP_BLINK = 7 SHIELD_YELLOW_NOSHAREDEXP_BLINK = 8 SHIELD_BLUE_NOSHAREDEXP = 9 SHIELD_YELLOW_NOSHAREDEXP = 10 SHIELD_LAST = SHIELD_YELLOW_NOSHAREDEXP WORLDTYPE_NO_PVP = 1 WORLDTYPE_PVP = 2 WORLDTYPE_PVP_ENFORCED = 3 DATABASE_ENGINE_NONE = 0 DATABASE_ENGINE_MYSQL = 1 DATABASE_ENGINE_SQLITE = 2 DATABASE_ENGINE_POSTGRESQL = 3 DATABASE_ENGINE_ODBC = 4 GAMESTATE_STARTUP = 1 GAMESTATE_INIT = 2 GAMESTATE_NORMAL = 3 GAMESTATE_MAINTAIN = 4 GAMESTATE_CLOSED = 5 GAMESTATE_CLOSING = 6 GAMESTATE_SHUTDOWN = 7 RELOAD_ACTIONS = 1 RELOAD_CHAT = 2 RELOAD_CONFIG = 3 RELOAD_CREATUREEVENTS = 4 RELOAD_GAMESERVERS = 5 RELOAD_GLOBALEVENTS = 6 RELOAD_GROUPS = 7 RELOAD_HIGHSCORES = 8 RELOAD_HOUSEPRICES = 9 RELOAD_ITEMS = 10 RELOAD_MONSTERS = 11 RELOAD_MOVEEVENTS = 12 RELOAD_NPCS = 13 RELOAD_OUTFITS = 14 RELOAD_QUESTS = 15 RELOAD_RAIDS = 16 RELOAD_SPELLS = 17 RELOAD_STAGES = 18 RELOAD_TALKACTIONS = 19 RELOAD_VOCATIONS = 20 RELOAD_WEAPONS = 21 RELOAD_MODS = 22 RELOAD_ALL = 23 BAN_NONE = 0 BAN_IP = 1 BAN_PLAYER = 2 BAN_ACCOUNT = 3 BAN_NOTATION = 4 BAN_STATEMENT = 5 PLAYERBAN_NONE = 0 PLAYERBAN_REPORT = 1 PLAYERBAN_LOCK = 2 PLAYERBAN_BANISHMENT = 3 CHANNEL_GUILD = 0 CHANNEL_PARTY = 1 CHANNEL_RVR = 3 CHANNEL_HELP = 9 CHANNEL_DEFAULT = 0xFFFE CHANNEL_PRIVATE = 0xFFFF STACKPOS_GROUND = 0 STACKPOS_TOP_CREATURE = 253 STACKPOS_TOP_FIELD = 254 STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE = 255 WEAPON_NONE = 0 WEAPON_SWORD = 1 WEAPON_CLUB = 2 WEAPON_AXE = 3 WEAPON_SHIELD = 4 WEAPON_DIST = 5 WEAPON_WAND = 6 WEAPON_AMMO = 7 WEAPON_FIST = 8 ACTION_NOTATION = 0 ACTION_NAMEREPORT = 1 ACTION_BANISHMENT = 2 ACTION_BANREPORT = 3 ACTION_BANFINAL = 4 ACTION_BANREPORTFINAL = 5 ACTION_STATEMENT = 6 ACTION_DELETION = 7 ACTION_NAMELOCK = 8 ACTION_BANLOCK = 9 ACTION_BANLOCKFINAL = 10 ACTION_PLACEHOLDER = 11 ITEM_GOLD_COIN = 2148 ITEM_PLATINUM_COIN = 2152 ITEM_CRYSTAL_COIN = 2160 ITEM_FISH = 2667 ITEM_WORM = 3976 ITEM_MECHANICAL_FISH = 10224 ITEM_NAIL = 8309 ITEM_MECHANICAL_FISHING_ROD = 10223 ITEM_GREEN_PERCH = 7159 ITEM_RAINBOW_TROUT = 7158 ITEM_NORTHERN_PIKE = 2669 ITEM_PARCEL = 2595 ITEM_LABEL = 2599 ITEM_GLOWING_SWITCH = 11060 RETURNVALUE_DONTSHOWMESSAGE = 0 RETURNVALUE_NOERROR = 1 RETURNVALUE_NOTPOSSIBLE = 2 RETURNVALUE_NOTENOUGHROOM = 3 RETURNVALUE_PLAYERISPZLOCKED = 4 RETURNVALUE_PLAYERISNOTINVITED = 5 RETURNVALUE_CANNOTTHROW = 6 RETURNVALUE_THEREISNOWAY = 7 RETURNVALUE_DESTINATIONOUTOFREACH = 8 RETURNVALUE_CREATUREBLOCK = 9 RETURNVALUE_NOTMOVEABLE = 10 RETURNVALUE_DROPTWOHANDEDITEM = 11 RETURNVALUE_BOTHHANDSNEEDTOBEFREE = 12 RETURNVALUE_CANONLYUSEONEWEAPON = 13 RETURNVALUE_NEEDEXCHANGE = 14 RETURNVALUE_CANNOTBEDRESSED = 15 RETURNVALUE_PUTTHISOBJECTINYOURHAND = 16 RETURNVALUE_PUTTHISOBJECTINBOTHHANDS = 17 RETURNVALUE_TOOFARAWAY = 18 RETURNVALUE_FIRSTGODOWNSTAIRS = 19 RETURNVALUE_FIRSTGOUPSTAIRS = 20 RETURNVALUE_CONTAINERNOTENOUGHROOM = 21 RETURNVALUE_NOTENOUGHCAPACITY = 22 RETURNVALUE_CANNOTPICKUP = 23 RETURNVALUE_THISISIMPOSSIBLE = 24 RETURNVALUE_DEPOTISFULL = 25 RETURNVALUE_CREATUREDOESNOTEXIST = 26 RETURNVALUE_CANNOTUSETHISOBJECT = 27 RETURNVALUE_PLAYERWITHTHISNAMEISNOTONLINE = 28 RETURNVALUE_NOTREQUIREDLEVELTOUSERUNE = 29 RETURNVALUE_YOUAREALREADYTRADING = 30 RETURNVALUE_THISPLAYERISALREADYTRADING = 31 RETURNVALUE_YOUMAYNOTLOGOUTDURINGAFIGHT = 32 RETURNVALUE_DIRECTPLAYERSHOOT = 33 RETURNVALUE_NOTENOUGHLEVEL = 34 RETURNVALUE_NOTENOUGHMAGICLEVEL = 35 RETURNVALUE_NOTENOUGHMANA = 36 RETURNVALUE_NOTENOUGHSOUL = 37 RETURNVALUE_YOUAREEXHAUSTED = 38 RETURNVALUE_PLAYERISNOTREACHABLE = 39 RETURNVALUE_CANONLYUSETHISRUNEONCREATURES = 40 RETURNVALUE_ACTIONNOTPERMITTEDINPROTECTIONZONE = 41 RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER = 42 RETURNVALUE_YOUMAYNOTATTACKAPERSONINPROTECTIONZONE = 43 RETURNVALUE_YOUMAYNOTATTACKAPERSONWHILEINPROTECTIONZONE = 44 RETURNVALUE_YOUMAYNOTATTACKTHISCREATURE = 45 RETURNVALUE_YOUCANONLYUSEITONCREATURES = 46 RETURNVALUE_CREATUREISNOTREACHABLE = 47 RETURNVALUE_TURNSECUREMODETOATTACKUNMARKEDPLAYERS = 48 RETURNVALUE_YOUNEEDPREMIUMACCOUNT = 49 RETURNVALUE_YOUNEEDTOLEARNTHISSPELL = 50 RETURNVALUE_YOURVOCATIONCANNOTUSETHISSPELL = 51 RETURNVALUE_YOUNEEDAWEAPONTOUSETHISSPELL = 52 RETURNVALUE_PLAYERISPZLOCKEDLEAVEPVPZONE = 53 RETURNVALUE_PLAYERISPZLOCKEDENTERPVPZONE = 54 RETURNVALUE_ACTIONNOTPERMITTEDINANOPVPZONE = 55 RETURNVALUE_YOUCANNOTLOGOUTHERE = 56 RETURNVALUE_YOUNEEDAMAGICITEMTOCASTSPELL = 57 RETURNVALUE_CANNOTCONJUREITEMHERE = 58 RETURNVALUE_YOUNEEDTOSPLITYOURSPEARS = 59 RETURNVALUE_NAMEISTOOAMBIGUOUS = 60 RETURNVALUE_CANONLYUSEONESHIELD = 61 RETURNVALUE_YOUARENOTTHEOWNER = 62 RETURNVALUE_YOUMAYNOTCASTAREAONBLACKSKULL = 63 RETURNVALUE_TILEISFULL = 64 CONTAINER_POSITION = 0xFFFF EMPTY_STORAGE = -1 EMPTY_RESULT = -1 ITEMCOUNT_MAX = 100 AUTOID_PLAYERS = 0x10000000 AUTOID_MONSTERS = 0x40000000 AUTOID_NPCS = 0x80000000 PLAYERFLAG_CANNOTUSECOMBAT = 0 PLAYERFLAG_CANNOTATTACKPLAYER = 1 PLAYERFLAG_CANNOTATTACKMONSTER = 2 PLAYERFLAG_CANNOTBEATTACKED = 3 PLAYERFLAG_CANCONVINCEALL = 4 PLAYERFLAG_CANSUMMONALL = 5 PLAYERFLAG_CANILLUSIONALL = 6 PLAYERFLAG_CANSENSEINVISIBILITY = 7 PLAYERFLAG_IGNOREDBYMONSTERS = 8 PLAYERFLAG_NOTGAININFIGHT = 9 PLAYERFLAG_HASINFINITEMANA = 10 PLAYERFLAG_HASINFINITESOUL = 11 PLAYERFLAG_HASNOEXHAUSTION = 12 PLAYERFLAG_CANNOTUSESPELLS = 13 PLAYERFLAG_CANNOTPICKUPITEM = 14 PLAYERFLAG_CANALWAYSLOGIN = 15 PLAYERFLAG_CANBROADCAST = 16 PLAYERFLAG_CANEDITHOUSES = 17 PLAYERFLAG_CANNOTBEBANNED = 18 PLAYERFLAG_CANNOTBEPUSHED = 19 PLAYERFLAG_HASINFINITECAPACITY = 20 PLAYERFLAG_CANPUSHALLCREATURES = 21 PLAYERFLAG_CANTALKREDPRIVATE = 22 PLAYERFLAG_CANTALKREDCHANNEL = 23 PLAYERFLAG_TALKORANGEHELPCHANNEL = 24 PLAYERFLAG_NOTGAINEXPERIENCE = 25 PLAYERFLAG_NOTGAINMANA = 26 PLAYERFLAG_NOTGAINHEALTH = 27 PLAYERFLAG_NOTGAINSKILL = 28 PLAYERFLAG_SETMAXSPEED = 29 PLAYERFLAG_SPECIALVIP = 30 PLAYERFLAG_NOTGENERATELOOT = 31 PLAYERFLAG_CANTALKREDCHANNELANONYMOUS = 32 PLAYERFLAG_IGNOREPROTECTIONZONE = 33 PLAYERFLAG_IGNORESPELLCHECK = 34 PLAYERFLAG_IGNOREWEAPONCHECK = 35 PLAYERFLAG_CANNOTBEMUTED = 36 PLAYERFLAG_ISALWAYSPREMIUM = 37 PLAYERFLAG_CANANSWERRULEVIOLATIONS = 38 PLAYERFLAG_39 = 39 -- ignore PLAYERFLAG_SHOWGROUPINSTEADOFVOCATION = 40 PLAYERFLAG_HASINFINITESTAMINA = 41 PLAYERFLAG_CANNOTMOVEITEMS = 42 PLAYERFLAG_CANNOTMOVECREATURES = 43 PLAYERFLAG_CANREPORTBUGS = 44 PLAYERFLAG_45 = 45 -- ignore PLAYERFLAG_CANNOTBESEEN = 46 PLAYERCUSTOMFLAG_ALLOWIDLE = 0 PLAYERCUSTOMFLAG_CANSEEPOSITION = 1 PLAYERCUSTOMFLAG_CANSEEITEMDETAILS = 2 PLAYERCUSTOMFLAG_CANSEECREATUREDETAILS = 3 PLAYERCUSTOMFLAG_NOTSEARCHABLE = 4 PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES = 5 PLAYERCUSTOMFLAG_CANTHROWANYWHERE = 6 PLAYERCUSTOMFLAG_CANPUSHALLITEMS = 7 PLAYERCUSTOMFLAG_CANMOVEANYWHERE = 8 PLAYERCUSTOMFLAG_CANMOVEFROMFAR = 9 PLAYERCUSTOMFLAG_CANLOGINMULTIPLECHARACTERS = 10 PLAYERCUSTOMFLAG_HASFULLLIGHT = 11 PLAYERCUSTOMFLAG_CANLOGOUTANYTIME = 12 PLAYERCUSTOMFLAG_HIDELEVEL = 13 PLAYERCUSTOMFLAG_ISPROTECTED = 14 PLAYERCUSTOMFLAG_ISIMMUNE = 15 PLAYERCUSTOMFLAG_NOTGAINSKULL = 16 PLAYERCUSTOMFLAG_NOTGAINUNJUSTIFIED = 17 PLAYERCUSTOMFLAG_HIDELEVEL = 18 PLAYERCUSTOMFLAG_IGNOREPACIFICATION = 19 PLAYERCUSTOMFLAG_CANSTAIRHOP = 20 PLAYERCUSTOMFLAG_CANTURNHOP = 21 PLAYERCUSTOMFLAG_IGNOREHOUSERENT = 22 PLAYERCUSTOMFLAG_CANWEARALLADDONS = 23 maleOutfits = {159, 129, 130, 131, 132, 133, 134, 143, 144, 145, 146, 151, 152, 153, 154, 251, 268, 273, 278, 289, 325, 328, 335} femaleOutfits = {160, 137, 138, 139, 140, 141, 142, 147, 148, 149, 150, 155, 156, 157, 158, 252, 269, 270, 279, 288, 324, 329, 336} doors = {[1209] = 1211, [1210] = 1211, [1212] = 1214, [1213] = 1214, [1219] = 1220, [1221] = 1222, [1231] = 1233, [1232] = 1233, [1234] = 1236, [1235] = 1236, [1237] = 1238, [1239] = 1240, [1249] = 1251, [1250] = 1251, [1252] = 1254, [1253] = 1254, [1539] = 1540, [1541] = 1542, [3535] = 3537, [3536] = 3537, [3538] = 3539, [3544] = 3546, [3545] = 3546, [3547] = 3548, [4913] = 4915, [4914] = 4915, [4916] = 4918, [4917] = 4918, [5082] = 5083, [5084] = 5085, [5098] = 5100, [5099] = 5100, [5101] = 5102, [5107] = 5109, [5108] = 5109, [5110] = 5111, [5116] = 5118, [5117] = 5118, [5119] = 5120, [5125] = 5127, [5126] = 5127, [5128] = 5129, [5134] = 5136, [5135] = 5136, [5137] = 5139, [5138] = 5139, [5140] = 5142, [5141] = 5142, [5143] = 5145, [5144] = 5145, [5278] = 5280, [5279] = 5280, [5281] = 5283, [5282] = 5283, [5284] = 5285, [5286] = 5287, [5515] = 5516, [5517] = 5518, [5732] = 5734, [5733] = 5734, [5735] = 5737, [5736] = 5737, [6192] = 6194, [6193] = 6194, [6195] = 6197, [6196] = 6197, [6198] = 6199, [6200] = 6201, [6249] = 6251, [6250] = 6251, [6252] = 6254, [6253] = 6254, [6255] = 6256, [6257] = 6258, [6795] = 6796, [6797] = 6798, [6799] = 6800, [6801] = 6802, [6891] = 6893, [6892] = 6893, [6894] = 6895, [6900] = 6902, [6901] = 6902, [6903] = 6904, [7033] = 7035, [7034] = 7035, [7036] = 7037, [7042] = 7044, [7043] = 7044, [7045] = 7046, [7054] = 7055, [7056] = 7057, [8541] = 8543, [8542] = 8543, [8544] = 8546, [8545] = 8546, [8547] = 8548, [8549] = 8550, [9165] = 9167, [9166] = 9167, [9168] = 9170, [9169] = 9170, [9171] = 9172, [9173] = 9174, [9267] = 9269, [9268] = 9269, [9270] = 9272, [9271] = 9272, [9273] = 9274, [9275] = 9276, [10276] = 10277, [10274] = 10275, [10268] = 10270, [10269] = 10270, [10271] = 10273, [10272] = 10273, [10471] = 10472, [10480] = 10481, [10477] = 10479, [10478] = 10479, [10468] = 10470, [10469] = 10470, [10774] = 10776, [10775] = 10776, [10779] = 10780, [10781] = 10782, [10783] = 10785, [10784] = 10785, [10788] = 10789, [10790] = 10791} closingDoors = {1224, 1226, 1228, 1230, 1242, 1244, 1246, 1248, 1256, 1258, 1260, 1262, 3541, 3543, 3550, 3552, 5104, 5106, 5113, 5115, 5122, 5124, 5131, 5133, 5289, 5291, 5293, 5295, 6203, 6205, 6207, 6209, 6260, 6262, 6264, 6266, 6897, 6899, 6906, 6908, 7039, 7041, 7048, 7050, 8552, 8554, 8556, 8558, 9176, 9178, 9180, 9182, 9278, 9280, 9282, 9284, 10279, 10281, 10283, 10285, 10474, 10476, 10483, 10485, 10780, 10782, 10789, 10791} verticalOpenDoors = {1211, 1220, 1224, 1228, 1233, 1238, 1242, 1246, 1251, 1256, 1260, 1540, 3546, 3548, 3550, 3552, 4915, 5083, 5109, 5111, 5113, 5115, 5127, 5129, 5131, 5133, 5142, 5145, 5283, 5285, 5289, 5293, 5516, 5737, 5749, 6194, 6199, 6203, 6207, 6251, 6256, 6260, 6264, 6798, 6802, 6902, 6904, 6906, 6908, 7044, 7046, 7048, 7050, 7055, 8543, 8548, 8552, 8556, 9167, 9172, 9269, 9274, 9278, 9282, 10270, 10275, 10279, 10283, 10479, 10481, 10483, 10485, 10789, 10791} horizontalOpenDoors = {1214, 1222, 1226, 1230, 1236, 1240, 1244, 1248, 1254, 1258, 1262, 1542, 3537, 3539, 3541, 3543, 4918, 5085, 5100, 5102, 5104, 5106, 5118, 5120, 5122, 5124, 5136, 5139, 5280, 5287, 5291, 5295, 5518, 5734, 5746, 6197, 6201, 6205, 6209, 6254, 6258, 6262, 6266, 6796, 6800, 6893, 6895, 6897, 6899, 7035, 7037, 7039, 7041, 7057, 8546, 8550, 8554, 8558, 9170, 9174, 9272, 9276, 9280, 9284, 10273, 10277, 10281, 10285, 10470, 10472, 10474, 10476, 10780, 10782} specialDoors = {1223, 1225, 1241, 1243, 1255, 1257, 3542, 3551, 5105, 5114, 5123, 5132, 5288, 5290, 5745, 5748, 6202, 6204, 6259, 6261, 6898, 6907, 7040, 7049, 8551, 8553, 9175, 9177, 9277, 9279, 10278, 10280, 10475, 10484, 10781, 10790} keys = {2086, 2087, 2088, 2089, 2090, 2091, 2092, 10032, 10091} enchantableGems = {2147, 2146, 2149, 2150} enchantableItems = {2383, 7383, 7384, 7406, 7402, 2429, 2430, 7389, 7380, 2454, 2423, 2445, 7415, 7392, 2391, 2544, 8905} enchantingAltars = { {7504, 7505, 7506, 7507}, {7508, 7509, 7510, 7511}, {7516, 7517, 7518, 7519}, {7512, 7513, 7514, 7515} } enchantedGems = {7760, 7759, 7761, 7762} enchantedItems = { [2383] = {7744, 7763, 7854, 7869}, [7383] = {7745, 7764, 7855, 7870}, [7384] = {7746, 7765, 7856, 7871}, [7406] = {7747, 7766, 7857, 7872}, [7402] = {7748, 7767, 7858, 7873}, [2429] = {7749, 7768, 7859, 7874}, [2430] = {7750, 7769, 7860, 7875}, [7389] = {7751, 7770, 7861, 7876}, [7380] = {7752, 7771, 7862, 7877}, [2454] = {7753, 7772, 7863, 7878}, [2423] = {7754, 7773, 7864, 7879}, [2445] = {7755, 7774, 7865, 7880}, [7415] = {7756, 7775, 7866, 7881}, [7392] = {7757, 7776, 7867, 7882}, [2391] = {7758, 7777, 7868, 7883}, [2544] = {7840, 7839, 7850, 7838}, [8905] = {8906, 8907, 8909, 8908} }
USE ISSO PARA PARAR O CRASH, AKI PAROU
vei se tem msn? me passa qro conversa com tigo ???
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Movido para a seção correta.
Tente ter mais atenção.
Até.
vlw vc moveu pode me passa o link? pq eu nao sei mecher muito bem no xtibia.
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Gente me desculpem ae mas eu estou de saco cheio com isso eu ja fis tudo o que podia e mais um pouco pro meu server fica online e ese crash maldito filho da puta nao quer sair ja fis o mapa inteiro respawm por respawm trokei o mapa pra 1 q eu fis arumei os lib q tem ake no site pra por gente me ajudem porfavor eu nao sei mais o que faser. rep+ pra quem me ajudar.
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Meu amigo já é o terceiro ou segundo tópico que você abre em area incorreta...
A seção correta seria Dúvidas sobre ot servidores.
Reportado "espero que da proxima poste na seção correta"
cara me desculpe mas eu nunca postei em areas sempre criei topicos e nunca me diseram se tava erado entao vlw mas me ajuda ae plx qro aruam iso do meu servidor.
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gente alguem pode me ajudar estou com meu server de pokemon e ele vive dando crash nao sei mais o que possa ser alguem pode me ajudar?
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já resolvi sim mt obrigado mas é para os players jogar nao só eu e tmb nao gosto de hamachi mt chato fui hacked por causa dele ^^ mas vlw ai.
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bom gente queria saber aqui no xtibia ja pesquisei mas nao encontrei mt coisa não, queria saber se ganhar dinheiro com otserv é contra lei, algo do tipo que poderia levar a cadeia... etc.. e como eu poderia registrar meu server para ser "legal" diante a lei, pq eu tava pensando aqui eu poso por online mas vem 1 criança jogar meu serv compra algo e o pai descobre o cara me poe na justica.... e dai como fica. queria saber ai se tem algum mode de registrar meu server algo do tipo dexa ele legal em vez de ilegal. nao sei se vao conseguir entender o que estou pedindo mas porfavor me ajudem ai.
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Nóssa é bom de mais conta com o XTIBIA para ajudas qnd a gente presisa nguem ajuda vlw mesmo em alguem pode fexa o topico ai ja resolvi o meu problema '
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gente jaj pesquisei mt mas olha meu error e o seguinte eu tenho 2 pc aqui em casa 1 e o q eu tenho o server e o otro e pra eu joga coloquei o 2º pc ontem e hj fui tentar entrar pelo pc que eu jogo, nao da pra entra ele dis error 200002 e tmb eu li um topico que pra entra em um server da msm rede e presiso ter um tal de local host o ip olha vou mostrar
ese server tem o local ip address (ese server é 8.0)
Running on host CLEYTON
Local IP address(es): 10.1.1.**
Global IP address: 192.168.222.***
mas o meu nao tem olhem (ese server pe 8.54)
[21/01/2011 13:26:09] >> Initializing game state modules and registering services...
[21/01/2011 13:26:09] > Global address: 192.168.222.***
[21/01/2011 13:26:09] > Local ports: 7171 7172
bem queria pedir ajuda se algum pudece me ajudar pq queria poder jogar no meu server pelo otro pc pq eu so consigo jogar com o pc que ta o server.
mt obrigado e rep+ para quem ajudar
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Alguem poderia fexar o topico?
ja resolvi esse problema.
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Ou pessoal olha o que ta disendo no meu ot quando eu coloquei o fly
Quando o player loga aparece isto:
[21/10/2010 11:53:35] Lua Script Error: [CreatureScript Interface] [21/10/2010 11:53:35] data/creaturescripts/scripts/login.lua:onLogin [21/10/2010 11:53:35] data/creaturescripts/scripts/login.lua:3: attempt to index global 'fly' (a nil value) [21/10/2010 11:53:35] Lua Script Error: [CreatureScript Interface] [21/10/2010 11:53:35] data/creaturescripts/scripts/login.lua:onLogin [21/10/2010 11:53:35] data/creaturescripts/scripts/login.lua:3: attempt to index global 'fly' (a nil value)
quando falo "UP"
[21/10/2010 11:54:21] Lua Script Error: [TalkAction Interface] [21/10/2010 11:54:21] data/talkactions/scripts/fly/flyup.lua:onSay [21/10/2010 11:54:21] data/talkactions/scripts/fly/flyup.lua:7: attempt to index global 'fly' (a nil value)
Quando falo "DOWN"
[21/10/2010 11:54:48] Lua Script Error: [TalkAction Interface] [21/10/2010 11:54:48] data/talkactions/scripts/fly/flydown.lua:onSay [21/10/2010 11:54:48] data/talkactions/scripts/fly/flydown.lua:7: attempt to index global 'fly' (a nil value)
quando eu falo !fly ele nao fas anda se alguem puder me ajudar eu agradeço estou usando um otserv 8.1
agradeço desde já !!!!
REP+ pra quem puder me ajudar
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Vai ter que pegar algum programa pra transformar ele em portable
cara vlw ja consegui faser iso
alguem pode fexar o topico
thx!!
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Tipo do script: não sei :S
Protocolo: World of Dragon Ball Online 2.5 (8.0)
Servidor utilizado: WODBZ
Nível de experiência: Medio
Adicionais/Informações: Gente eu tenho um dbz que ele ta dando error na arena tipo vai 2 pleyers para se matar não pega pk essas coisas mas quando um perde ele more em vez de ser teleportado para fora da arena eu queria ajuda para arruma isso ja pesquisei achei alguns mas nenhum deu certo por favor alguem me ajuda
desde já agradeço
se tá no lugar errado me avisa que eu movo o tópico
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Gente não sei se aqui e o lugar certo se não for me avisem que eu movo o tópico
Gente eu joguei o p.o online eles tem só o .exe
o dbz br tmb só tem o .exe
dai decidi criar um também mas só que não sei como privatizar o meu tibia.spr tibia.dat etc..
queria privatizar porque é um ot de dbz e eu coloquei umas sprites que não tem pra baixar
Obs: ja vi um topico que dis como fazer isso mas não deu certo comigo plx me ajudem
se alguem puder me ajudar eu agradeço muito
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yahooABC
Funcionou tem alguns errors ainda mas esta funcionando posso voar se voce puder me add msn
Menino_5684@hotmail.com
add ai dai nois se fala
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olha gente fui testa ese script no mue ot e nao funfou tipow ele tem q diser !fly e o nome do char mas quando eu flao iso ele fala q é pra fal up ou down mas quando flao up ele da eror e nao sai do lugar alguam pode me ajuda????????? olha os eror no up e no down
up:
[Error - TalkAction Interface] data/talkactions/scripts/fly/flyup.lua:onSay Description: data/talkactions/scripts/fly/flyup.lua:12: attempt to call global 'hasSqm' (a nil value) stack traceback: data/talkactions/scripts/fly/flyup.lua:12: in function <data/talkactions/scripts/fly/flyup.lua:1>
down:
[Error - TalkAction Interface] data/talkactions/scripts/fly/flydown.lua:onSay Description: data/lib/flylib.lua:205: attempt to call global 'hasSqm' (a nil value) stack traceback: data/lib/flylib.lua:205: in function 'getSqmId' data/talkactions/scripts/fly/flydown.lua:15: in function <data/talkactions/scripts/fly/flydown.lua:1>
gente quando eu logo ele da isto
[Error - CreatureScript Interface] data/creaturescripts/scripts/login.lua:onLogin Description: data/lib/flylib.lua:214: attempt to call global 'hasSqm' (a nil value) stack traceback: data/lib/flylib.lua:214: in function 'doItem' data/lib/flylib.lua:227: in function 'gerarEmVolta' data/lib/flylib.lua:76: in function 'login' data/creaturescripts/scripts/login.lua:17: in function <data/creaturescripts/scripts/login.lua:6>
AJUDEM PLEASEEE
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Tipo do script: Script Balance Systeam War
Protocolo (versão do Tibia): 8.6
Servidor utilizado:rookwar
Nível de experiência: sei faser alguns script , sou mapper , , nivel medio
Adicionais/Informações:
Olá gente nao sei se este e o local certo mas se nao for me avisem, gente queria um script de balance system tipo tem 2 team no meu war quando entra 1 player pro team green tem q entrar otro pro team red para liberar o tp dnv eu acho que ese script e silmples pq ja vi em mts war ese tipo de script
bom entao valeu se conseguirem me ajudar eu agradeço muito
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[POKÉMON] BASE LENDA (2019) - [TOP]
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