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Jlol

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  1. puts veio vlw ae deu certinho tinha tentado de tudo ja "-.- vlww abraçoo =]
  2. Galera seguinte peguei umas magias novas pro meu ot só que só uma unica magia fica sem exausted exevo san condition ja tentei de tudo pra faze ela fica com exausted que nem as outras mais naum consigo =/ se alguem souber me da uma mãozinha ae vlww ... meu ot é 8.5 tah aqui oh script dela local combat1 = createCombatObject() local combat2 = createCombatObject() local combat3 = createCombatObject() local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_YALAHARIGHOST) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.5, -1, -0.4, -1) local condition1 = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition1, CONDITION_PARAM_TICKS, 20000) --setConditionParam(condition1, CONDITION_PARAM_SPEED, -500) setConditionFormula(condition1, -0.8, 0, -0.8, 0) setCombatCondition(combat1, condition1) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_YALAHARIGHOST) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.5, -1, -0.4, -1) local condition2 = createConditionObject(CONDITION_CURSED) setConditionParam(condition2, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition2, 10, 2000, -250) setCombatCondition(combat2, condition2) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_YALAHARIGHOST) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.5, -1, -0.4, -1) local condition3 = createConditionObject(CONDITION_DAZZLED) setConditionParam(condition3, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition3, 10, 2000, -250) setCombatCondition(combat3, condition3) arr1 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } arr2 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } arr3 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3 } addEvent(onCastSpell1, 1, parameters) addEvent(onCastSpell2, 2, parameters) addEvent(onCastSpell3, 3, parameters) end
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