Ir para conteúdo

leonardo neves

Campones
  • Total de itens

    9
  • Registro em

  • Última visita

Sobre leonardo neves

leonardo neves's Achievements

  1. não foi tão inedita aissim ja tinha no meu ot a 2 meses então REPROVADO
  2. copia uma magia apaga tudo e poe akilo
  3. area = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, } attackType = ATTACK_FIRE needDirection = false areaEffect = NM_ME_SOUND_BLUE animationEffect = NM_ANI_NONE hitEffect = NM_ME_EXPLOSION_DAMAGE damageEffect = NM_ME_SOUND_BLUE animationColor = BLUE offensive = true drawblood = true UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} n = tonumber(var) -- try to convert it to a number if n ~= nil then -- bugged -- ultimateExplosionObject.minDmg = var+0 -- UltimateExplosionObject.maxDmg = var+0 UltimateExplosionObject.minDmg = 0 UltimateExplosionObject.maxDmg = 0 else -- UltimateExplosionObject.minDmg = (level * 2 + maglv * 2) * 1.3 - 30 -- UltimateExplosionObject.maxDmg = (level * 2 + maglv * 2) * 2.0 UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.3 - 30 UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0 end return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered()) end
  4. podem postar falem as criticas e as sugestões
  5. Primeiro abre uma runa qualquer apague tudo e coloke akilo qualquer coisa me fala minhas metas são [x]Aprendiz: 1 Post [-]Caçador: 150 Posts [-]Herói: 350 Posts [-]Nobre: 500 Posts
  6. area = { {1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1} } attackType = ATTACK_BURST needDirection = false areaEffect = NM_ME_ENERGY_AREA animationEffect = NM_ANI_ENERGY hitEffect = NM_ME_LOOSE_ENERGY damageEffect = NM_ME_MAGIC_ENERGIE animationColor = BLACK offensive = true drawblood = false GreatFireballObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} GreatFireballObject.minDmg = (level * 2 + maglv *3) * 0.55 GreatFireballObject.maxDmg = (level * 2 + maglv *3) * 0.90 return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, GreatFireballObject:ordered()) end Salve como luxa.lua va na pasta spell.xml procure por rune e coloke isso... QUOTE <rune name="luxa" id="2284" charges="2" maglv="30" mana="30" enabled="1"></rune>
  7. minhas metas [x]Aprendiz 1 post [-]Caçador 150 post [-]Heroi 350 post [-]Nobre 500 post qual quer coisa posta ai se pescisa de ajuda posta ai
  8. area = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {3, 3, 3, 3, 3, 0, 2, 2, 2, 2, 2}, {0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 4, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0}, } attackType = ATTACK_FIRE needDirection = false areaEffect = NM_ME_SOUND_BLUE animationEffect = NM_ANI_NONE hitEffect = NM_ME_EXPLOSION_DAMAGE damageEffect = NM_ME_SOUND_BLUE animationColor = BLUE offensive = true drawblood = true UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} n = tonumber(var) -- try to convert it to a number if n ~= nil then -- bugged -- ultimateExplosionObject.minDmg = var+0 -- UltimateExplosionObject.maxDmg = var+0 UltimateExplosionObject.minDmg = 0 UltimateExplosionObject.maxDmg = 0 else -- UltimateExplosionObject.minDmg = (level * 2 + maglv * 2) * 1.3 - 30 -- UltimateExplosionObject.maxDmg = (level * 2 + maglv * 2) * 2.0 UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.3 - 30 UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0 end return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered()) end
  • Quem Está Navegando   0 membros estão online

    • Nenhum usuário registrado visualizando esta página.
×
×
  • Criar Novo...