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Foox

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Posts postados por Foox

  1. Olá,

     

     

    não consigo fazer com que druids e sorcerers tomem a GMP.

     

    Segue scripts:

     

    data\actions\scripts\liquids\great_mana

     

    local MIN = 1000
    local MAX = 1300
    local EMPTY_POTION = 7635
    
    local exhaust = createConditionObject(CONDITION_EXHAUST)
    setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))
    
    function onUse(cid, item, fromPosition, itemEx, toPosition)
    if isPlayer(itemEx.uid) == FALSE then
    	return FALSE
    end
    
    if hasCondition(cid, CONDITION_EXHAUST_HEAL) == TRUE then
    	doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
    	return TRUE
    end
    
    if((not(isSorcerer(itemEx.uid) or isDruid(itemEx.uid)) or getPlayerLevel(itemEx.uid) < 80) and getPlayerCustomFlagValue(itemEx.uid, PlayerCustomFlag_GamemasterPrivileges) == FALSE) then
    	doCreatureSay(itemEx.uid, "Only sorcerers and druids of level 80 or above may drink this fluid.", TALKTYPE_ORANGE_1)
    	return TRUE
    end
    
    if doPlayerAddMana(itemEx.uid, math.random(MIN, MAX)) == LUA_ERROR then
    	return FALSE
    end
    
    doAddCondition(cid, exhaust)
    doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
    doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
    doRemoveItem(item.uid, 1)
        doPlayerAddItem(cid, EMPTY_POTION, 1)
    return TRUE
    end
    

     

    data\actions\scripts\liquids\potions

    local config = {
    removeOnUse = "yes",
    usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
    splashable = "no",
    realAnimation = "no", -- make text effect visible only for players in range 1x1
    healthMultiplier = 1.0,
    manaMultiplier = 1.0
    }
    
    config.removeOnUse = getBooleanFromString(config.removeOnUse)
    config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
    config.splashable = getBooleanFromString(config.splashable)
    config.realAnimation = getBooleanFromString(config.realAnimation)
    
    local POTIONS = {
    [8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion
    [7618] = {empty = 7636, splash = 2, health = {500, 500}}, -- health potion
    [7588] = {empty = 7634, splash = 2, health = {500, 500}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
    [7591] = {empty = 7635, splash = 2, health = {700, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
    [8473] = {empty = 7635, splash = 2, health = {1000, 1900}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion
    
    [7620] = {empty = 7636, splash = 7, mana = {500, 500}}, -- mana potion
    [7589] = {empty = 7634, splash = 7, mana = {900, 900}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
    [7590] = {empty = 7635, splash = 7, mana = {1500, 2000}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers, druids, master sorcerers and elder druids."}, -- great mana potion
    
    [8472] = {empty = 7635, splash = 3, health = {700, 700}, mana = {700, 700}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
    }
    
    local exhaust = createConditionObject(CONDITION_EXHAUST)
    setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))
    
    function onUse(cid, item, fromPosition, itemEx, toPosition)
    local potion = POTIONS[item.itemid]
    if(not potion) then
    	return false
    end
    
    if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
    	if(not config.splashable) then
    		return false
    	end
    
    	if(toPosition.x == CONTAINER_POSITION) then
    		toPosition = getThingPos(item.uid)
    	end
    
    	doDecayItem(doCreateItem(2016, potion.splash, toPosition))
    	doTransformItem(item.uid, potion.empty)
    	return true
    end
    
    if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
    	doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
    	return true
    end
    
    if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
    	not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
    then
    	doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
    	return true
    end
    
    local health = potion.health
    if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
    	return false
    end
    
    local mana = potion.mana
    if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
    	return false
    end
    
    doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
    if(not realAnimation) then
    	doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
    else
    	for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
    		if(isPlayer(tid)) then
    			doCreatureSay(itemEx.uid, "Vira, Vira, Vira!", TALKTYPE_ORANGE_1, false, tid)
    		end
    	end
    end
    
    doAddCondition(cid, exhaust)
    if(not potion.empty or config.removeOnUse) then
    	doRemoveItem(item.uid, 1)
    	return true
    end
    doRemoveItem(item.uid, 1)
        doPlayerAddItem(cid, potion.empty, 1)
    return true
    end
    

     

    a versão usada é Alissow 4.11 (8.6).

     

     

    Grato.

  2. Olá,

     

    o magic level do knight no meu servidor está aumentando muito, um utevo gran lux e aumenta 4 ml, como faço para resolver isto ?

     

    segue o vocations.xml

     

    	<vocation id="4" name="Knight" description="a knight" needpremium="0" gaincap="25" gainhp="15" gainmana="5" gainhpticks="4" gainhpamount="100" gainmanaticks="3" gainmanaamount="45" manamultiplier="1.0" attackspeed="500" soulmax="100" gainsoulticks="120" fromvoc="4">
    	<formula meleeDamage="1.0" distDamage="1.0" wandDamage="2.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/>
    	<skill fist="1.1" club="1.1" sword="1.1" axe="1.1" distance="1.4" shielding="1.1" fishing="1.1" experience="1.0"/>

  3. Paladin antigo, resolvi upar..

     

     

    passei no vestibular, não to indo pra aula então to vagabundeando em casa :smile_positivo:

     

    Tenho 25 dias de premium ainda, com isso quero deixar ele level 50.

     

    Não fiz desert nem nada, só to fazendo tasks e fiz explorer society pra vir pra yalahar..

    screenshot001f.png

     

    screenshot002de.png

     

    screenshot003df.png

     

    27/11

     

    screenshot003l.png

     

    na conta ainda tem um ED lvl 40 e um EK lvl 54;

     

    Todo dia, se possível, estarei atualizando.

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