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Angel

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Sobre Angel

Angel's Achievements

  1. Vocation crie um xml com o nome vocation e coloque isso nele <?xml version="1.0"?> <npc name="Vocation" script="data/npc/scripts/vocacao.lua" access="3" monster="1" speed="50" lookdir="2" pushable="0" level="100"> <mana now="0" max="0"/> <health now="150" max="150"/> <look type="1448" head="57" body="59" legs="40" feet="76" corpse="2212"/> </npc> agora crie um lua com nome vocacao e coloque isso nele focus = 0 talk_start = 0 target = 0 following = false attacking = false talk_state = 0 cname = '' vocation = 0 mainlevel = 8 function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye then.') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) cname = creatureGetName(cid) msg = string.lower(msg) if (msgcontains(msg, 'oi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then selfSay('Hello ' .. cname .. '! Voce quer se transformar em uma vocaçao de sua escolha??') talk_state = 0 focus = cid talk_start = os.clock() elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then selfSay('Sorry, ' .. cname .. '! I talk to you in a minute.') elseif msgcontains(msg, 'bye') and focus == cid and getDistanceToCreature(cid) < 4 then selfSay('Good bye, ' .. cname .. '!') talk_state = 0 focus = 0 talk_start = 0 elseif focus == cid then talk_start = os.clock() if talk_state == 0 then if msgcontains(msg, 'sim') then -- wanna go to mainland level = getPlayerLevel(cname) if level >= mainlevel then selfSay('Great! Do you want to be a knight, a paladino, a sorcer or a druid?') talk_state = 1 else selfSay('Sorry, you need level ' .. mainlevel .. ' to go to the mainland.') talk_state = 0 end else selfSay('Come back when you are ready then.') talk_state = 0 end elseif talk_state == 1 then -- telling vocation talk_state = 2 if msgcontains(msg, 'sorcer') then selfSay('A mighty sorcer! Are you sure?') vocation = 1 elseif msgcontains(msg, 'druid') then selfSay('A mysterious druid! Are you sure?') vocation = 2 elseif msgcontains(msg, 'paladino') then selfSay('A nimble paladino! Are you sure?') vocation = 3 elseif msgcontains(msg, 'knight') then selfSay('A valorous cavaleiro! Are you sure?') vocation = 4 else selfSay('Sorry, there is no such vocation.') vocation = 0 talk_state = 1 end elseif talk_state == 2 then -- confirming vocation if msgcontains(msg, 'sim') then selfSay('Great! I can send you to The City. Where do you want to go?') talk_state = 3 else selfSay('Diga sim para concuir o processo!') talk_state = 1 end elseif talk_state == 3 then -- telling city name if msgcontains(msg, 'sim') then selfSay('Good luck, young adventurer!') setPlayerVocation(cid,vocation) setPlayerMasterPos(cid,160,54,7) selfSay('/send ' .. cname .. ', 160 54 7') talk_state = 0 focus = 0 talk_start = 0 else selfSay('Sorry, there is no such city.') talk_state = 3 end end end end function onCreatureChangeOutfit(creature) end function onThink() if (os.clock() - talk_start) > 45 then if focus > 0 then selfSay('Next Please...') end focus = 0 end if focus ~= 0 then if getDistanceToCreature(focus) > 5 then selfSay('Good bye then.') focus = 0 end end end pronto agora vamos pro pally seller crie um arkivo com nome Pally Seller e coloque <?xml version="1.0"?> <npc name="Pally Seller" script="data/npc/scripts/Vendp.lua" access="3"> <look type="131" head="57" body="57" legs="57" feet="57"/> </npc> crie um lua com nome Vendp coloque isso nele focus = 0 talk_start = 0 target = 0 following = false attacking = false function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('xau boa sorte.') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) msg = string.lower(msg) if (msgcontains(msg, 'oi') and focus == 0) and getDistanceToCreature(cid) < 4 then selfSay('olá ' .. creatureGetName(cid) .. '! eu vendo items de pally') focus = cid talk_start = os.clock() elseif msgcontains(msg, 'oi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then selfSay('desculpe, ' .. creatureGetName(cid) .. '! por favor espere um minuto.') elseif focus == cid then talk_start = os.clock() if msgcontains(msg, 'crossbow') then buy(cid,2455,1,200) elseif msgcontains(msg, 'bow') then buy(cid,2456,1,300) elseif msgcontains(msg, 'arrow') then buy(cid,2544,200,100) elseif msgcontains(msg, 'xau') and getDistanceToCreature(cid) < 4 then selfSay('xau boa sorte, ' .. creatureGetName(cid) .. '!') focus = 0 talk_start = 0 end end end function onCreatureChangeOutfit(creature) end function onThink() if (os.clock() - talk_start) > 30 then if focus > 0 then selfSay('continue...') end focus = 0 end if focus ~= 0 then if getDistanceToCreature(focus) > 5 then selfSay('xau boa sorte.') focus = 0 end end end bom por inquanto so tenho esses dois npc de bom^^ tipow eu nao tinha mto tempo qdo fui fazer o pally seller aew nao botei pra ele vender mtas arrows vc paga 100gp ele le da 100 arrow e ele vende bow e crossbow dpois eu edito isso aki^^ pra botar pra vender + arrow
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