Melhoramentos =D
obsidian..
--Action By BrunuxX modificado por Cunha para 7.8 ( Re-editado/Simplificado por Pedokas )--Não Remover os Creditos!function onUse(cid, item, frompos, item2, topos)if item2.itemid == 0 thenreturn 0endrandom = math.random(1,15)if getPlayerLevel(cid) >= 8 thenif item2.itemid == 2881 and random == 1 thendoTransformItem(item2.uid,2882)doPlayerAddItem(cid,5948,1)doSendMagicEffect(topos,13)elseif item2.itemid == 2881 and random > 1 thendoTransformItem(item2.uid,2882)doSendMagicEffect(topos,2)endendrandom = math.random(1,15)if getPlayerLevel(cid) >= 8 thenif item2.itemid == 3104 and random == 1 thendoTransformItem(item2.uid,3105)doPlayerAddItem(cid,5877,1)doSendMagicEffect(topos,13)elseif item2.itemid == 3104 and random > 1 thendoTransformItem(item2.uid,3105)doSendMagicEffect(topos,2)endendrandom = math.random(1,15)if getPlayerLevel(cid) >= 8 thenif item2.itemid == 2830 and random == 1 thendoTransformItem(item2.uid,2831)doPlayerAddItem(cid,5878,1)doSendMagicEffect(topos,13)elseif item2.itemid == 2830 and random > 1 thendoTransformItem(item2.uid,2831)doSendMagicEffect(topos,2)endendrandom = math.random(1,15)if getPlayerLevel(cid) >= 8 thenif item2.itemid == 2876 and random == 1 thendoTransformItem(item2.uid,2877)doPlayerAddItem(cid,5878,1)doSendMagicEffect(topos,13)elseif item2.itemid == 2876 and random > 1 thendoTransformItem(item2.uid,2877)doSendMagicEffect(topos,2)endendrandom = math.random(1,15)if getPlayerLevel(cid) >= 8 thenif item2.itemid == 2871 and random == 1 thendoTransformItem(item2.uid,2872)doPlayerAddItem(cid,5878,1)doSendMagicEffect(topos,13)elseif item2.itemid == 2871 and random > 1 thendoTransformItem(item2.uid,2872)doSendMagicEffect(topos,2)endendrandom = math.random(1,15)if getPlayerLevel(cid) >= 8 thenif item2.itemid == 2866 and random == 1 thendoTransformItem(item2.uid,2867)doPlayerAddItem(cid,5878,1)doSendMagicEffect(topos,13)elseif item2.itemid == 2866 and random > 1 thendoTransformItem(item2.uid,2867)doSendMagicEffect(topos,2)endendrandom = math.random(1,15)if getPlayerLevel(cid) >= 8 thenif item2.itemid == 4256 and random == 1 thendoTransformItem(item2.uid,4257)doPlayerAddItem(cid,5876,1)doSendMagicEffect(topos,13)elseif item2.itemid == 4256 and random > 1 thendoTransformItem(item2.uid,4257)doSendMagicEffect(topos,2)endendrandom = math.random(1,15)if getPlayerLevel(cid) >= 8 thenif item2.itemid == 4259 and random == 1 thendoTransformItem(item2.uid,4260)doPlayerAddItem(cid,5876,1)doSendMagicEffect(topos,13)elseif item2.itemid == 4259 and random > 1 thendoTransformItem(item2.uid,4260)doSendMagicEffect(topos,2)endendrandom = math.random(1,15)if getPlayerLevel(cid) >= 8 thenif item2.itemid == 4262 and random == 1 thendoTransformItem(item2.uid,4263)doPlayerAddItem(cid,5876,1)doSendMagicEffect(topos,13)elseif item2.itemid == 4262 and random > 1 thendoTransformItem(item2.uid,4263)doSendMagicEffect(topos,2)endendreturn 1end-------------------------------------------------------------------------------------------------------------
blessed wooden stake..
--Action By BrunuxX modificado por Cunha para 7.8 ( Re-editado/Simplificado por Pedokas )--Não Remover os Creditos!function onUse(cid, item, frompos, item2, topos)if item2.itemid == 0 thenreturn 0endrandom = math.random(1,15)if getPlayerLevel(cid) >= 8 thenif item2.itemid == 2916 and random == 1 thendoTransformItem(item2.uid,2917)doPlayerAddItem(cid,5906,1)doSendMagicEffect(topos,13)elseif item2.itemid == 2916 and random > 1 thendoTransformItem(item2.uid,2917)doSendMagicEffect(topos,2)endendrandom = math.random(1,15)if getPlayerLevel(cid) >= 8 thenif item2.itemid == 2956 and random == 1 thendoTransformItem(item2.uid,2957)doPlayerAddItem(cid,5905,1)doSendMagicEffect(topos,13)elseif item2.itemid == 2956 and random > 1 thendoTransformItem(item2.uid,2957)doSendMagicEffect(topos,2)endendreturn 1end--------------------------------------------------------------------------------------------------------
espero ter ajudado