e uma tecnica simples criada por mim baseada
numa tecnica de guerreiro em metin2 ;x
abra a pasta do seu ot em data/spells/script crie um novo documento do bloco de notas
depois coloque isto:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
function onGetFormulaValues(cid, level, maglevel)
min = -(level * 22) / 6
max = -(level * 38.5) / 6
return min, max
end
setCombatCallback(combat1, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
function onGetFormulaValues(cid, level, maglevel)
min = -(level * 22) / 5
max = -(level * 38.5) / 5
return min, max
end
setCombatCallback(combat2, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
function onGetFormulaValues(cid, level, maglevel)
min = -(level * 22) / 4
max = -(level * 38.5) / 4
return min, max
end
setCombatCallback(combat3, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
function onGetFormulaValues(cid, level, maglevel)
min = -(level * 22) / 3
max = -(level * 38.5) / 3
return min, max
end
setCombatCallback(combat4, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
function onGetFormulaValues(cid, level, maglevel)
min = -(level * 22) / 2
max = -(level * 38.5) / 2
return min, max
end
setCombatCallback(combat5, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local arr1 = {
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 0, 0},
{0, 1, 2, 1, 0, 0},
}
local arr2 = {
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 2, 0, 0, 0},
}
local arr3 = {
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 0, 0},
{0, 1, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 2, 0, 0, 0},
}
local arr4 = {
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 2, 0, 0, 0},
}
local arr5 = {
{0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 0, 0},
{0, 1, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 2, 0, 0, 0},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var,combat1 = combat1,combat2 = combat2,combat3 = combat3,combat4 = combat4,combat5 = combat5 }
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 300, parameters)
addEvent(onCastSpell3, 500, parameters)
addEvent(onCastSpell4, 700, parameters)
addEvent(onCastSpell5, 900, parameters)
end
depois salve o documento com o nome de cortante.lua
depois abra a pasta spells/spells.xml
e coloque assim:
<instant name="Corte" words="tecnica cortante" aggressive="1" direction="1" lvl="50" maglv="3" mana="100" soul="0" exhaustion="1" prem="1" enabled="1" script="cortante.lua"><vocation id="4"/><vocation id="8"/></instant>