eu percebi q faltava o behemoth e o bone beast
ai editei e tbm essa ta 3 chanches ao inves de 1 pq com uma de vez em quando buga...
--Action By BrunuxX edit by ta4efunction onUse(cid, item, frompos, item2, topos)
if item2.itemid == 0 then
return 0
end
random = math.random(1,15)
if getPlayerLevel(cid) >= 8 then
if item2.itemid == 2881 and random == 1 then
doTransformItem(item2.uid,2882)
doPlayerAddItem(cid,5948,1)
elseif item2.itemid == 2881 and random == 2 then
doTransformItem(item2.uid,2882)
elseif item2.itemid == 2881 and random == 3 then
doTransformItem(item2.uid,2882)
elseif item2.itemid == 2881 and random == 4 then
doTransformItem(item2.uid,2882)
elseif item2.itemid == 2881 and random == 5 then
doTransformItem(item2.uid,2882)
elseif item2.itemid == 2881 and random == 6 then
doTransformItem(item2.uid,2882)
elseif item2.itemid == 2881 and random == 7 then
doTransformItem(item2.uid,2882)
elseif item2.itemid == 2881 and random == 8 then
doTransformItem(item2.uid,2882)
doPlayerAddItem(cid,5948,1)
elseif item2.itemid == 2881 and random == 9 then
doTransformItem(item2.uid,2882)
elseif item2.itemid == 2881 and random == 10 then
doTransformItem(item2.uid,2882)
elseif item2.itemid == 2881 and random == 11 then
doTransformItem(item2.uid,2882)
elseif item2.itemid == 2881 and random == 12 then
doTransformItem(item2.uid,2882)
elseif item2.itemid == 2881 and random == 13 then
doTransformItem(item2.uid,2882)
doPlayerAddItem(cid,5948,1)
elseif item2.itemid == 2881 and random == 14 then
doTransformItem(item2.uid,2882)
elseif item2.itemid == 2881 and random == 15 then
doTransformItem(item2.uid,2882)
end
end
random = math.random(1,15)
if getPlayerLevel(cid) >= 8 then
if item2.itemid == 3104 and random == 1 then
doTransformItem(item2.uid,3105)
doPlayerAddItem(cid,5877,1)
elseif item2.itemid == 3104 and random == 2 then
doTransformItem(item2.uid,3105)
elseif item2.itemid == 3104 and random == 3 then
doTransformItem(item2.uid,3105)
elseif item2.itemid == 3104 and random == 4 then
doTransformItem(item2.uid,2845)
elseif item2.itemid == 3104 and random == 5 then
doTransformItem(item2.uid,3105)
elseif item2.itemid == 3104 and random == 6 then
doTransformItem(item2.uid,3105)
elseif item2.itemid == 3104 and random == 7 then
doTransformItem(item2.uid,3105)
elseif item2.itemid == 3104 and random == 8 then
doTransformItem(item2.uid,3105)
doPlayerAddItem(cid,5877,1)
elseif item2.itemid == 3104 and random == 9 then
doTransformItem(item2.uid,3105)
elseif item2.itemid == 3104 and random == 10 then
doTransformItem(item2.uid,3105)
elseif item2.itemid == 3104 and random == 11 then
doTransformItem(item2.uid,3105)
elseif item2.itemid == 3104 and random == 12 then
doTransformItem(item2.uid,3105)
elseif item2.itemid == 3104 and random == 13 then
doTransformItem(item2.uid,3105)
doPlayerAddItem(cid,5877,1)
elseif item2.itemid == 3104 and random == 14 then
doTransformItem(item2.uid,3105)
elseif item2.itemid == 3104 and random == 15 then
doTransformItem(item2.uid,3105)
end
end
random = math.random(1,15)
if getPlayerLevel(cid) >= 8 then
if item2.itemid == 2830 and random == 1 then
doTransformItem(item2.uid,2831)
doPlayerAddItem(cid,5878,1)
elseif item2.itemid == 2830 and random == 2 then
doTransformItem(item2.uid,2831)
elseif item2.itemid == 2830 and random == 3 then
doTransformItem(item2.uid,2831)
elseif item2.itemid == 2830 and random == 4 then
doTransformItem(item2.uid,2831)
elseif item2.itemid == 2830 and random == 5 then
doTransformItem(item2.uid,2831)
elseif item2.itemid == 2830 and random == 6 then
doTransformItem(item2.uid,2831)
elseif item2.itemid == 2830 and random == 7 then
doTransformItem(item2.uid,2831)
elseif item2.itemid == 2830 and random == 8 then
doTransformItem(item2.uid,2831)
doPlayerAddItem(cid,5878,1)
elseif item2.itemid == 2830 and random == 9 then
doTransformItem(item2.uid,2831)
elseif item2.itemid == 2830 and random == 10 then
doTransformItem(item2.uid,2831)
elseif item2.itemid == 2830 and random == 12 then
doTransformItem(item2.uid,2831)
elseif item2.itemid == 2830 and random == 13 then
doTransformItem(item2.uid,2831)
doPlayerAddItem(cid,5878,1)
elseif item2.itemid == 2830 and random == 14 then
doTransformItem(item2.uid,2831)
elseif item2.itemid == 2830 and random == 15 then
doTransformItem(item2.uid,2831)
end
end
random = math.random(1,15)
if getPlayerLevel(cid) >= 8 then
if item2.itemid == 2876 and random == 1 then
doTransformItem(item2.uid,2877)
doPlayerAddItem(cid,5878,1)
elseif item2.itemid == 2876 and random == 2 then
doTransformItem(item2.uid,2877)
elseif item2.itemid == 2876 and random == 3 then
doTransformItem(item2.uid,2877)
elseif item2.itemid == 2876 and random == 4 then
doTransformItem(item2.uid,2877)
elseif item2.itemid == 2876 and random == 5 then
doTransformItem(item2.uid,2877)
elseif item2.itemid == 2876 and random == 6 then
doTransformItem(item2.uid,2877)
elseif item2.itemid == 2876 and random == 7 then
doTransformItem(item2.uid,2877)
elseif item2.itemid == 2876 and random == 8 then
doTransformItem(item2.uid,2877)
doPlayerAddItem(cid,5878,1)
elseif item2.itemid == 2876 and random == 9 then
doTransformItem(item2.uid,2877)
elseif item2.itemid == 2876 and random == 10 then
doTransformItem(item2.uid,2877)
elseif item2.itemid == 2876 and random == 11 then
doTransformItem(item2.uid,2877)
elseif item2.itemid == 2876 and random == 12 then
doTransformItem(item2.uid,2877)
elseif item2.itemid == 2876 and random == 13 then
doTransformItem(item2.uid,2877)
doPlayerAddItem(cid,5878,1)
elseif item2.itemid == 2876 and random == 14 then
doTransformItem(item2.uid,2877)
elseif item2.itemid == 2876 and random == 15 then
doTransformItem(item2.uid,2877)
end
end
random = math.random(1,15)
if getPlayerLevel(cid) >= 8 then
if item2.itemid == 2871 and random == 1 then
doTransformItem(item2.uid,2872)
doPlayerAddItem(cid,5878,1)
elseif item2.itemid == 2871 and random == 2 then
doTransformItem(item2.uid,2872)
elseif item2.itemid == 2871 and random == 3 then
doTransformItem(item2.uid,2872)
elseif item2.itemid == 2871 and random == 4 then
doTransformItem(item2.uid,2872)
elseif item2.itemid == 2871 and random == 5 then
doTransformItem(item2.uid,2872)
elseif item2.itemid == 2871 and random == 6 then
doTransformItem(item2.uid,2872)
elseif item2.itemid == 2871 and random == 7 then
doTransformItem(item2.uid,2872)
elseif item2.itemid == 2871 and random == 8 then
doTransformItem(item2.uid,2872)
doPlayerAddItem(cid,5878,1)
elseif item2.itemid == 2871 and random == 9 then
doTransformItem(item2.uid,2872)
elseif item2.itemid == 2871 and random == 10 then
doTransformItem(item2.uid,2872)
elseif item2.itemid == 2871 and random == 11 then
doTransformItem(item2.uid,2872)
elseif item2.itemid == 2871 and random == 12 then
doTransformItem(item2.uid,2872)
elseif item2.itemid == 2871 and random == 13 then
doTransformItem(item2.uid,2872)
doPlayerAddItem(cid,5878,1)
elseif item2.itemid == 2871 and random == 14 then
doTransformItem(item2.uid,2872)
elseif item2.itemid == 2871 and random == 15 then
doTransformItem(item2.uid,2872)
end
end
random = math.random(1,15)
if getPlayerLevel(cid) >= 8 then
if item2.itemid == 2866 and random == 1 then
doTransformItem(item2.uid,2867)
doPlayerAddItem(cid,5878,1)
elseif item2.itemid == 2866 and random == 2 then
doTransformItem(item2.uid,2867)
elseif item2.itemid == 2866 and random == 3 then
doTransformItem(item2.uid,2867)
elseif item2.itemid == 2866 and random == 4 then
doTransformItem(item2.uid,2867)
elseif item2.itemid == 2866 and random == 5 then
doTransformItem(item2.uid,2867)
elseif item2.itemid == 2866 and random == 6 then
doTransformItem(item2.uid,2867)
elseif item2.itemid == 2866 and random == 7 then
doTransformItem(item2.uid,2867)
elseif item2.itemid == 2866 and random == 8 then
doTransformItem(item2.uid,2867)
doPlayerAddItem(cid,5878,1)
elseif item2.itemid == 2866 and random == 9 then
doTransformItem(item2.uid,2867)
elseif item2.itemid == 2866 and random == 10 then
doTransformItem(item2.uid,2867)
elseif item2.itemid == 2866 and random == 11 then
doTransformItem(item2.uid,2867)
elseif item2.itemid == 2866 and random == 12 then
doTransformItem(item2.uid,2867)
elseif item2.itemid == 2866 and random == 13 then
doTransformItem(item2.uid,2867)
doPlayerAddItem(cid,5878,1)
elseif item2.itemid == 2866 and random == 14 then
doTransformItem(item2.uid,2867)
elseif item2.itemid == 2866 and random == 15 then
doTransformItem(item2.uid,2867)
end
end
random = math.random(1,15)
if getPlayerLevel(cid) >= 8 then
if item2.itemid == 4256 and random == 1 then
doTransformItem(item2.uid,4257)
doPlayerAddItem(cid,5876,1)
elseif item2.itemid == 4256 and random == 2 then
doTransformItem(item2.uid,4257)
elseif item2.itemid == 4256 and random == 3 then
doTransformItem(item2.uid,4257)
elseif item2.itemid == 4256 and random == 4 then
doTransformItem(item2.uid,4257)
elseif item2.itemid == 4256 and random == 5 then
doTransformItem(item2.uid,4257)
elseif item2.itemid == 4256 and random == 6 then
doTransformItem(item2.uid,4257)
elseif item2.itemid == 4256 and random == 7 then
doTransformItem(item2.uid,4257)
elseif item2.itemid == 4256 and random == 8 then
doTransformItem(item2.uid,4257)
doPlayerAddItem(cid,5876,1)
elseif item2.itemid == 4256 and random == 9 then
doTransformItem(item2.uid,4257)
elseif item2.itemid == 4256 and random == 10 then
doTransformItem(item2.uid,4257)
elseif item2.itemid == 4256 and random == 11 then
doTransformItem(item2.uid,4257)
elseif item2.itemid == 4256 and random == 12 then
doTransformItem(item2.uid,4257)
elseif item2.itemid == 4256 and random == 13 then
doTransformItem(item2.uid,4257)
doPlayerAddItem(cid,5876,1)
elseif item2.itemid == 4256 and random == 14 then
doTransformItem(item2.uid,4257)
elseif item2.itemid == 4256 and random == 15 then
doTransformItem(item2.uid,4257)
end
end
random = math.random(1,15)
if getPlayerLevel(cid) >= 8 then
if item2.itemid == 4259 and random == 1 then
doTransformItem(item2.uid,4260)
doPlayerAddItem(cid,5876,1)
elseif item2.itemid == 4259 and random == 2 then
doTransformItem(item2.uid,4260)
elseif item2.itemid == 4259 and random == 3 then
doTransformItem(item2.uid,4260)
elseif item2.itemid == 4259 and random == 4 then
doTransformItem(item2.uid,4260)
elseif item2.itemid == 4259 and random == 5 then
doTransformItem(item2.uid,4260)
elseif item2.itemid == 4259 and random == 6 then
doTransformItem(item2.uid,4260)
elseif item2.itemid == 4259 and random == 7 then
doTransformItem(item2.uid,4260)
elseif item2.itemid == 4259 and random == 8 then
doTransformItem(item2.uid,4260)
doPlayerAddItem(cid,5876,1)
elseif item2.itemid == 4259 and random == 9 then
doTransformItem(item2.uid,4260)
elseif item2.itemid == 4259 and random == 10 then
doTransformItem(item2.uid,4260)
elseif item2.itemid == 4259 and random == 11 then
doTransformItem(item2.uid,4260)
elseif item2.itemid == 4259 and random == 12 then
doTransformItem(item2.uid,4260)
elseif item2.itemid == 4259 and random == 13 then
doTransformItem(item2.uid,4260)
doPlayerAddItem(cid,5876,1)
elseif item2.itemid == 4259 and random == 14 then
doTransformItem(item2.uid,4260)
elseif item2.itemid == 4259 and random == 15 then
doTransformItem(item2.uid,4260)
end
end
random = math.random(1,15)
if getPlayerLevel(cid) >= 8 then
if item2.itemid == 4262 and random == 1 then
doTransformItem(item2.uid,4263)
doPlayerAddItem(cid,5876,1)
elseif item2.itemid == 4262 and random == 2 then
doTransformItem(item2.uid,4263)
elseif item2.itemid == 4262 and random == 3 then
doTransformItem(item2.uid,4263)
elseif item2.itemid == 4262 and random == 4 then
doTransformItem(item2.uid,4263)
elseif item2.itemid == 4262 and random == 5 then
doTransformItem(item2.uid,4263)
elseif item2.itemid == 4262 and random == 6 then
doTransformItem(item2.uid,4263)
elseif item2.itemid == 4262 and random == 7 then
doTransformItem(item2.uid,4263)
elseif item2.itemid == 4262 and random == 8 then
doTransformItem(item2.uid,4263)
doPlayerAddItem(cid,5876,1)
elseif item2.itemid == 4262 and random == 9 then
doTransformItem(item2.uid,4263)
elseif item2.itemid == 4262 and random == 10 then
doTransformItem(item2.uid,4263)
elseif item2.itemid == 4262 and random == 11 then
doTransformItem(item2.uid,4263)
elseif item2.itemid == 4262 and random == 12 then
doTransformItem(item2.uid,4263)
elseif item2.itemid == 4262 and random == 13 then
doTransformItem(item2.uid,4263)
doPlayerAddItem(cid,5876,1)
elseif item2.itemid == 4262 and random == 14 then
doTransformItem(item2.uid,4263)
elseif item2.itemid == 4262 and random == 15 then
doTransformItem(item2.uid,4263)
end
end
random = math.random(1,15)
if getPlayerLevel(cid) >= 8 then
if item2.itemid == 2931 and random == 1 then
doTransformItem(item2.uid,2932)
doPlayerAddItem(cid,5893,1)
elseif item2.itemid == 2931 and random == 2 then
doTransformItem(item2.uid,2932)
elseif item2.itemid == 2931 and random == 3 then
doTransformItem(item2.uid,2932)
elseif item2.itemid == 2931 and random == 4 then
doTransformItem(item2.uid,2932)
elseif item2.itemid == 2931 and random == 5 then
doTransformItem(item2.uid,2932)
elseif item2.itemid == 2931 and random == 6 then
doTransformItem(item2.uid,2932)
elseif item2.itemid == 2931 and random == 7 then
doTransformItem(item2.uid,2932)
elseif item2.itemid == 2931 and random == 8 then
doTransformItem(item2.uid,2932)
doPlayerAddItem(cid,5893,1)
elseif item2.itemid == 2931 and random == 9 then
doTransformItem(item2.uid,2932)
elseif item2.itemid == 2931 and random == 10 then
doTransformItem(item2.uid,2932)
elseif item2.itemid == 2931 and random == 11 then
doTransformItem(item2.uid,2932)
elseif item2.itemid == 2931 and random == 12 then
doTransformItem(item2.uid,2932)
elseif item2.itemid == 2931 and random == 13 then
doTransformItem(item2.uid,2932)
doPlayerAddItem(cid,5893,1)
elseif item2.itemid == 2931 and random == 14 then
doTransformItem(item2.uid,2932)
elseif item2.itemid == 2931 and random == 15 then
doTransformItem(item2.uid,2932)
end
end
random = math.random(1,15)
if getPlayerLevel(cid) >= 8 then
if item2.itemid == 3031 and random == 1 then
doTransformItem(item2.uid,3032)
doPlayerAddItem(cid,5925,1)
elseif item2.itemid == 3031 and random == 2 then
doTransformItem(item2.uid,3032)
elseif item2.itemid == 3031 and random == 3 then
doTransformItem(item2.uid,3032)
elseif item2.itemid == 3031 and random == 4 then
doTransformItem(item2.uid,3032)
elseif item2.itemid == 3031 and random == 5 then
doTransformItem(item2.uid,3032)
elseif item2.itemid == 3031 and random == 6 then
doTransformItem(item2.uid,3032)
elseif item2.itemid == 3031 and random == 7 then
doTransformItem(item2.uid,3032)
elseif item2.itemid == 3031 and random == 8 then
doTransformItem(item2.uid,3032)
doPlayerAddItem(cid,5925,1)
elseif item2.itemid == 3031 and random == 9 then
doTransformItem(item2.uid,3032)
elseif item2.itemid == 3031 and random == 10 then
doTransformItem(item2.uid,3023)
elseif item2.itemid == 3031 and random == 11 then
doTransformItem(item2.uid,3032)
elseif item2.itemid == 3031 and random == 12 then
doTransformItem(item2.uid,3032)
elseif item2.itemid == 3031 and random == 13 then
doTransformItem(item2.uid,3032)
doPlayerAddItem(cid,5925,1)
elseif item2.itemid == 3031 and random == 14 then
doTransformItem(item2.uid,3032)
elseif item2.itemid == 3031 and random == 15 then
doTransformItem(item2.uid,3032)
end
end
return 1
end






info
Grupo: Campones
Registrado: 16/01/06
Posts: 7
Reputação: 0
Ae
Me baseiei num topic aqui de uma cara que fez 7.6
Adicione isso em actions.xml
Adicione isso na pasta data > actions > scrips com o nome obsidian knife.lua
Quero arruma de todos os bixos que dá para usar a Obsidian Knife
Minotaur.. Lizard..
Funfando, eu mesmo testei
Espero que se divirtam
Fui
Edit ------------
Arrumei, estão todos bixos funcionando
Minotaur's.. Lizard's.. e Dragon's e Dragon Lord's
Editado Setembro 23 por pedroddcunha