Olá, quero uma ajudinha com uma pequena possibilidade, gostaria de saber se seria possivel trocar o modo de escolha das Dailly
No lugar dele sortear aleatoriamente o player poderá escolher qual Pokemon da Lista ele quer derrotar
function getKillMode(cid)
if isPlayer(cid) then
if not (tostring(getPlayerStorageValue(cid, killModes.storage)) == "-1") then
return tonumber(tostring(getPlayerStorageValue(cid, killModes.storage)):explode("|")[1])
end
end
return 1
end
function getKillCount(cid)
if isPlayer(cid) then
if not (tostring(getPlayerStorageValue(cid, killModes.storage)) == "-1") then
return tonumber(getPlayerStorageValue(cid, killModes.storage):explode("|")[5])
end
end
return tonumber(0)
end
function setKillCatched(cid, bool)
local pokecount = tonumber(getPlayerStorageValue(cid, 24003) <= 0 and 0 or getPlayerStorageValue(cid, 24003))
setPlayerStorageValue(cid, killModes.storage, "|"..getPlayerStorageValue(cid, killModes.storage):explode("|")[1].."|"..getPlayerStorageValue(cid, killModes.storage):explode("|")[2].."|"..getPlayerStorageValue(cid, killModes.storage):explode("|")[3].."|"..tostring(bool).."|"..pokecount)
end
function getPokemonsToKill(cid)
if isPlayer(cid) then
if not (tostring(getPlayerStorageValue(cid, killModes.storage)) == "-1") then
local string = getPlayerStorageValue(cid, killModes.storage):explode("|")[3]
return string:explode(";")
end
end
return {"none1", "none2"}
end
function hasKilled(cid)
if isPlayer(cid) then
if not (tostring(getPlayerStorageValue(cid, killModes.storage)) == "-1") then
return (getPlayerStorageValue(cid, killModes.storage):explode("|")[4] == "true")
end
end
return false
end
function getLastDayKill(cid)
if isPlayer(cid) then
if not (tostring(getPlayerStorageValue(cid, killModes.storage)) == "-1") then
return tostring(getPlayerStorageValue(cid, killModes.storage)):explode("|")[2]
end
end
return "08-00-00"
end
function resetDailyKill(cid)
if isPlayer(cid) then
local pokemons = killModes[(getCatchMode(cid))].pokemons
local number1 = math.random(1, #pokemons)
local number2 = number1
local count = math.random(getPlayerLevel(cid) * 2)
if getPlayerLevel(cid) >= 5 and getPlayerLevel(cid) < 50 then
valor = 1
elseif getPlayerLevel(cid) >= 50 and getPlayerLevel(cid) < 100 then
valor = 2
elseif getPlayerLevel(cid) >= 100 and getPlayerLevel(cid) < 150 then
valor = 3
elseif getPlayerLevel(cid) >= 150 and getPlayerLevel(cid) < 200 then
valor = 4
elseif getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) < 250 then
valor = 5
elseif getPlayerLevel(cid) >= 250 and getPlayerLevel(cid) < 300 then
valor = 6
elseif getPlayerLevel(cid) >= 300 then
valor = 7
end
local day = tostring(""..getNumberDay().."-"..getNumberMonth().."-"..getNumberYear().."")
setPlayerStorageValue(cid, killModes.storage, "|"..valor.."|"..day.."|"..pokemons[number1]..";"..pokemons[number2].."|false|"..count2)
setPlayerStorageValue(cid, killModes.storage2, -1)
setPlayerStorageValue(cid, 24003, 0)
end
end
function nextDailyKill(cid)
if isPlayer(cid) then
if getCatchMode(cid) == #killModes then
setKillCatched(cid, false)
setPlayerStorageValue(cid, killModes.storage2, "finished")
return false
end
local pokemons = killModes[(getCatchMode(cid) + 1)].pokemons
local number1 = math.random(1, #pokemons)
local number2 = number1
local count = math.random(getPlayerLevel(cid) * 2)
local day = tostring(""..getNumberDay().."-"..getNumberMonth().."-"..getNumberYear().."")
local text = "|"..(getCatchMode(cid) + 1).."|"..day.."|"..pokemons[number1]..";"..pokemons[number2].."|false|"..count2
setKillCatched(cid, false)
setPlayerStorageValue(cid, killModes.storage, text)
setPlayerStorageValue(cid, killModes.storage2, -1)
setPlayerStorageValue(cid, 24003, 0)
end
return true
end
Pergunta
IOWeenI 0
Olá, quero uma ajudinha com uma pequena possibilidade, gostaria de saber se seria possivel trocar o modo de escolha das Dailly
No lugar dele sortear aleatoriamente o player poderá escolher qual Pokemon da Lista ele quer derrotar
killModes = {
storage = 24000,
storage2 = 24001,
[1] = {
name = "basic",
experience = 250000, -- 70000
items = {
{19221, 5}, --- Catcher Token
},
pokemons = {"Caterpie", "Weedle", "Magikarp", "Oddish", "Pidgey", "Spearow", "Paras", "Diglett", "Poliwag", "Tentacool", "Bellsprout", "Voltorb", "Horsea", "Goldeen", "Staryu"},
},
[2] = {
name = "very easy",
experience = 250000, -- 70000
items = {
{19221, 5}, --- Catcher Token
},
pokemons = {"Bulbasaur", "Charmander", "Squirtle", "Metapod", "Kakuna", "Pidgeotto", "Ekans", "Sandshrew", "Nidorino", "Nidorina", "Clefairy", "Jigglypuff", "Psyduck", "Growlithe", "Poliwhirl", "Geodude", "Koffing", "Ponyta", "Drowzee", "Gastly", "Cubone", "Rhyhorn", "Eevee"},
},
[3] = {
name = "easy",
experience = 250000, -- 70000
items = {
{19221, 10}, --- Catcher Token
{15645, 20}, -- devoted token
{2394, 50}, -- poke ball
},
pokemons = {"Butterfree", "Beedrill", "Raticate", "Gloom", "Weepinbell", "Arbok", "Pikachu", "Golbat", "Dugtrio", "Electrode", "Seaking", "Ivysaur", "Charmeleon", "Wartortle", "Parasect", "Graveler", "Haunter", "Seadra", "Kadabra", "Machoke", "Slowbro", "Farfetch'd"},
},
[4] = {
name = "medium",
experience = 500000, -- 150000
items = {
{19221, 15}, -- catcher token
{15645, 50}, -- devoted token
{2393, 100}, -- great ball
},
pokemons = {"Fearow", "Vileplume", "Venomoth", "Persian", "Primeape", "Magneton", "Dodrio", "Onix", "Kingler", "Marowak", "Weezing", "Tangela", "Starmie", "Tauros", "Hypno", "Dewgong", "Cloyster", "Sandslash"},
},
[5] = {
name = "hard",
experience = 1000000, -- 200000
items = {
{19221, 20}, -- catcher token
{15645, 100}, -- devoted token
{2392, 100}, -- super ball
},
pokemons = {"Nidoking", "Nidoqueen", "Clefable", "Ninetales", "Wigglytuff", "Golduck", "Victreebel", "Golem", "Rapidash", "Pinsir", "Dragonair", "Vaporeon", "Jolteon", "Flareon"},
},
[6] = {
name = "very hard",
experience = 2000000, -- 280000
items = {
{19221, 25}, -- catcher token
{15645, 150}, -- devoted token
{15679, 300}, -- ultra ball
},
pokemons = {"Venusaur", "Charizard", "Blastoise", "Pidgeot", "Alakazam", "Tentacruel", "Gengar", "Rhydon", "Kangaskhan", "Scyther", "Jynx", "Electabuzz", "Magmar", "Raichu"},
},
[7] = {
name = "expert",
experience = 2000000, -- 280000
items = {
{19221, 30}, -- catcher token
{15645, 200}, -- devoted token
{15679, 50}, -- Premier ball
},
pokemons = {"Gyarados", "Arcanine", "Muk", "Exeggutor", "Lapras", "Machamp", "Dragonite"},
},
}
function getKillMode(cid)
if isPlayer(cid) then
if not (tostring(getPlayerStorageValue(cid, killModes.storage)) == "-1") then
return tonumber(tostring(getPlayerStorageValue(cid, killModes.storage)):explode("|")[1])
end
end
return 1
end
function getKillCount(cid)
if isPlayer(cid) then
if not (tostring(getPlayerStorageValue(cid, killModes.storage)) == "-1") then
return tonumber(getPlayerStorageValue(cid, killModes.storage):explode("|")[5])
end
end
return tonumber(0)
end
function setKillCatched(cid, bool)
local pokecount = tonumber(getPlayerStorageValue(cid, 24003) <= 0 and 0 or getPlayerStorageValue(cid, 24003))
setPlayerStorageValue(cid, killModes.storage, "|"..getPlayerStorageValue(cid, killModes.storage):explode("|")[1].."|"..getPlayerStorageValue(cid, killModes.storage):explode("|")[2].."|"..getPlayerStorageValue(cid, killModes.storage):explode("|")[3].."|"..tostring(bool).."|"..pokecount)
end
function getPokemonsToKill(cid)
if isPlayer(cid) then
if not (tostring(getPlayerStorageValue(cid, killModes.storage)) == "-1") then
local string = getPlayerStorageValue(cid, killModes.storage):explode("|")[3]
return string:explode(";")
end
end
return {"none1", "none2"}
end
function hasKilled(cid)
if isPlayer(cid) then
if not (tostring(getPlayerStorageValue(cid, killModes.storage)) == "-1") then
return (getPlayerStorageValue(cid, killModes.storage):explode("|")[4] == "true")
end
end
return false
end
function getLastDayKill(cid)
if isPlayer(cid) then
if not (tostring(getPlayerStorageValue(cid, killModes.storage)) == "-1") then
return tostring(getPlayerStorageValue(cid, killModes.storage)):explode("|")[2]
end
end
return "08-00-00"
end
function resetDailyKill(cid)
if isPlayer(cid) then
local pokemons = killModes[(getCatchMode(cid))].pokemons
local number1 = math.random(1, #pokemons)
local number2 = number1
local count = math.random(getPlayerLevel(cid) * 2)
repeat
number2 = math.random(1, #pokemons)
until(not (number1 == number2))
repeat
count2 = math.random(getPlayerLevel(cid) * 2)
until(not (count == count2))
if getPlayerLevel(cid) >= 5 and getPlayerLevel(cid) < 50 then
valor = 1
elseif getPlayerLevel(cid) >= 50 and getPlayerLevel(cid) < 100 then
valor = 2
elseif getPlayerLevel(cid) >= 100 and getPlayerLevel(cid) < 150 then
valor = 3
elseif getPlayerLevel(cid) >= 150 and getPlayerLevel(cid) < 200 then
valor = 4
elseif getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) < 250 then
valor = 5
elseif getPlayerLevel(cid) >= 250 and getPlayerLevel(cid) < 300 then
valor = 6
elseif getPlayerLevel(cid) >= 300 then
valor = 7
end
local day = tostring(""..getNumberDay().."-"..getNumberMonth().."-"..getNumberYear().."")
setPlayerStorageValue(cid, killModes.storage, "|"..valor.."|"..day.."|"..pokemons[number1]..";"..pokemons[number2].."|false|"..count2)
setPlayerStorageValue(cid, killModes.storage2, -1)
setPlayerStorageValue(cid, 24003, 0)
end
end
function nextDailyKill(cid)
if isPlayer(cid) then
if getCatchMode(cid) == #killModes then
setKillCatched(cid, false)
setPlayerStorageValue(cid, killModes.storage2, "finished")
return false
end
local pokemons = killModes[(getCatchMode(cid) + 1)].pokemons
local number1 = math.random(1, #pokemons)
local number2 = number1
local count = math.random(getPlayerLevel(cid) * 2)
repeat
number2 = math.random(1, #pokemons)
until(not (number1 == number2))
repeat
count2 = math.random(getPlayerLevel(cid) * 2)
until(not (count == count2))
local day = tostring(""..getNumberDay().."-"..getNumberMonth().."-"..getNumberYear().."")
local text = "|"..(getCatchMode(cid) + 1).."|"..day.."|"..pokemons[number1]..";"..pokemons[number2].."|false|"..count2
setKillCatched(cid, false)
setPlayerStorageValue(cid, killModes.storage, text)
setPlayerStorageValue(cid, killModes.storage2, -1)
setPlayerStorageValue(cid, 24003, 0)
end
return true
end
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