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Duvida Roleta


olimpiamarkin

Pergunta

Bom dia, estou utilizando um sistema de roleta em meu servidor, está funcionando perfeitamente porém estou com um pouco de problema na hora de configurar as porcentagens de chance de ganho de cada item, gostaria de entender melhor a parte de chance desse script.

 

local tiles = {
    Position(32163, 32295, 6),
    Position(32164, 32295, 6),
    Position(32165, 32295, 6),
    Position(32166, 32295, 6), -- Center Tile is winning Tile --
    Position(32167, 32295, 6),
    Position(32168, 32295, 6),
    Position(32169, 32295, 6)
}

local items = {
    -- Chance Win / itemid / amount / chance amount (out of 100000)
	[{1, 10001}] = {itemid = 3079, amount = 1, amountChance = 80000}, -- 1, 10001 = 10000 (100000/10000 = 10% chance to win)  [100000 / 80000 = 80% chance for amount to increase]
	[{10002, 20002}] = {itemid = 3388, amount = 1, amountChance = 70000},
	[{20003, 30003}] = {itemid = 43869, amount = 1, amountChance = 60000},
	[{30004, 40004}] = {itemid = 43886, amount = 1, amountChance = 50000},
	[{40005, 50005}] = {itemid = 43880, amount = 1, amountChance = 40000},
	[{50006, 60006}] = {itemid = 43878, amount = 1, amountChance = 30000},
	[{60007, 70007}] = {itemid = 3389, amount = 1, amountChance = 25000},
	[{70008, 80008}] = {itemid = 3387, amount = 1, amountChance = 15000},
	[{80009, 90009}] = {itemid = 5903, amount = 1, amountChance = 10000}
}

-- local items = {
    -- -- Chance Win / itemid / amount / chance amount (out of 100000)
    -- [{1, 80001}] = {itemid = 3387, amount = 5, amountChance = 80000}, -- 1, 10001 = 10000 (100000/10000 = 10% chance to win)  [100000 / 80000 = 80% chance for amount to increase]
    -- [{80002, 85002}] = {itemid = 3388, amount = 5, amountChance = 50000},
    -- [{85003, 88003}] = {itemid = 2160, amount = 5, amountChance = 25000}
-- }

local itemsList = {3387, 3388, 3389, 43869, 43886, 43880, 43878, 3079, 5903}

local canGetNoItem = false -- If true players can get nothing at all. --
local autoWin = {itemid = 3043, amount = 100, amountChance = 99999999} -- Item that is always won if they have to get something. --

local leverAID = 53452 -- AID in map for item that is used to roll --
local leverItemID = 1723 -- itemid for item that is used to roll --

-- Item required to spin activate roulette --
local itemRequired = 23681
local itemAmount = 1


local roulette = Action()
function roulette.onUse(player, item, fromPosition, target, toPosition, isHotkey)
	player:getPosition():sendMagicEffect(CONST_ME_POFF)
    if not player:removeItem(itemRequired, itemAmount) then
        return player:sendCancelMessage("Você não tem "..itemAmount.." "..ItemType(itemRequired):getName()..".")
    end
   
    local rand = math.random(100000)
    local win = false
   
    for i, v in pairs(items) do
        if rand >= i[1] and rand <= i[2] then
            win = items[i]
            break
        end
    end
   
    if not canGetNoItem and not win then
        win = autoWin
    end
   
    local winAmount = 0
    if win then
        for i = 1, win.amount do
            local rand = math.random(100000)
            if rand <= win.amountChance then
                winAmount = winAmount + 1
            end
        end
    end
   
    rollItems(win, winAmount, 30, player:getName())
    return true
end

function rollItems(winTable, winAmount, spins, name)
    moveItems()
    if spins == 3 then
        if not winTable then
            spins = spins - 1
            addEvent(rollItems, 200, winTable, winAmount, spins, name)
        return true
        end
        Game.createItem(winTable.itemid, winAmount, tiles[1])
        spins = spins - 1
        addEvent(rollItems, 200, winTable, winAmount, spins, name)
        return true
    end
   
    if spins >= 1 and spins ~= 3 then
        local randEmpty = math.random(6)
        if randEmpty == 1 then
            spins = spins - 1
            addEvent(rollItems, 200, winTable, winAmount, spins, name)
            return true
        end
   
        local randomItem = itemsList[math.random(#itemsList)]
        local itemType = ItemType(randomItem)
        if itemType:isStackable() then
            Game.createItem(randomItem, math.random(5), tiles[1])
        else
            Game.createItem(randomItem, 1, tiles[1])
        end
        spins = spins - 1
        addEvent(rollItems, 200, winTable, winAmount, spins, name)
        return true
    end
   
    if spins == 0 then
        giveReward(winTable, winAmount, name)
    end
end

function moveItems()
    local tileItems = {}
    for i = 1, #tiles do
        local tile = Tile(tiles[i])
        if tile and tile:getTopDownItem() then
            tileItems[i] = tile:getTopDownItem()
        elseif tile and not tile:getTopDownItem() then
            tileItems[i] = false
        end
    end
   
    for i = 1, #tileItems do
        if i == 7 and tileItems[i] ~= false then
            tileItems[i]:remove()
            return true
        elseif tileItems[i] ~= false then
            tileItems[i]:moveTo(tiles[i + 1])
        end
    end
end

function giveReward(winTable, winAmount, name)
    local player = Player(name)
   
    if not player then return true end
   
    if not winTable then
        player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "TESTE")
        return true
    end
    player:addItem(winTable.itemid, winAmount)
	player:getPosition():sendMagicEffect(CONST_ME_FIREAREA)
	player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Parabéns! Você recebeu um(a) "..ItemType(winTable.itemid):getName()..".")
  --  player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "You won "..winAmount.." "..ItemType(winTable.itemid):getName()..".")
end

roulette:id(leverItemID)
roulette:register()
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Em 27/08/2023 em 11:50, olimpiamarkin disse:

Bom dia, estou utilizando um sistema de roleta em meu servidor, está funcionando perfeitamente porém estou com um pouco de problema na hora de configurar as porcentagens de chance de ganho de cada item, gostaria de entender melhor a parte de chance desse script.

 

esqueci de add isso isso aqui 

 

cada vez que o numero for maior mais dificil de vir o item

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