salve rapaziada queria saber se tem como aumenta a quantidade de mostro q aparece no map com dust "as poerinha para foge "
n ta aparecendo nada , parece um la de vem em quando .
se poder me ajuda fico muito grato . " VERSAO 12.91 "
Vou deixa 2 arquivo pra verr se ajuda , ver se tem alguma coisa a ver com o que to pedindo .
local createMonster = TalkAction("/m")
function createMonster.onSay(player, words, param)
if not player:getGroup():getAccess() or player:getAccountType() < ACCOUNT_TYPE_GOD then
return true
end
-- Usage: "/m monstername, fiendish" for create a fiendish monster (/m rat, fiendish)
-- Usage: "/m monstername, [1-5]" for create a influenced monster with specific level (/m rat, 2)
if param == "" then
player:sendCancelMessage("Monster name param required.")
Spdlog.error("[createMonster.onSay] - Monster name param not found.")
return false
end
local split = param:split(",")
local monsterName = split[1]
local monsterForge = nil
if split[2] then
split[2] = split[2]:gsub("^%s*(.-)$", "%1") --Trim left
monsterForge = split[2]
end
-- Check dust level
local setFiendish = false
local setInfluenced
if type(monsterForge) == "string" and monsterForge == "fiendish" then
setFiendish = true
end
local influencedLevel
if not setFiendish then
influencedLevel = tonumber(monsterForge)
end
if influencedLevel and influencedLevel > 0 then
if influencedLevel > 5 then
player:sendCancelMessage("Invalid influenced level.")
return false
end
setInfluenced = true
end
local position = player:getPosition()
local monster = Game.createMonster(monsterName, position)
if monster then
monster:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
position:sendMagicEffect(CONST_ME_MAGIC_RED)
if setFiendish then
local monsterType = monster:getType()
if monsterType and not monsterType:isForgeCreature() then
player:sendCancelMessage("Only allowed monsters can be fiendish.")
return false
end
monster:setFiendish(position, player)
end
if setInfluenced then
local influencedMonster = Monster(ForgeMonster:pickInfluenced())
-- If it's reached the limit, we'll remove one to add the new one.
if ForgeMonster:exceededMaxInfluencedMonsters() then
if influencedMonster then
Game.removeInfluencedMonster(influencedMonster:getId())
end
end
Game.addInfluencedMonster(monster)
monster:setForgeStack(influencedLevel)
end
else
player:sendCancelMessage("There is not enough room.")
position:sendMagicEffect(CONST_ME_POFF)
end
return false
end
createMonster:separator(" ")
createMonster:register()
if not ForgeMonster then
ForgeMonster = {
timeLeftToChangeMonsters = {},
names = {
[FORGE_NORMAL_MONSTER] = 'influenced',
[FORGE_INFLUENCED_MONSTER] = 'influenced',
[FORGE_FIENDISH_MONSTER] = 'fiendish'
},
chanceToAppear = {
fiendish = 80,
influenced = 20
},
maxFiendish = 3,
eventName = 'ForgeMonster'
}
end
function getFiendishMinutesLeft(leftTime)
local secLeft = leftTime - os.time()
local desc = "This monster will stay fiendish for less than"
if math.floor(secLeft / 60) >= 1 then
desc = desc .. " " .. math.floor(secLeft / 60) .. " minutes and"
secLeft = secLeft - math.floor(secLeft / 60) * 60
end
if secLeft < 60 then
desc = desc .. " " .. secLeft .. " seconds."
end
return desc
end
function ForgeMonster:getTimeLeftToChangeMonster(creature)
local monster = Monster(creature)
if monster then
local leftTime = monster:getTimeToChangeFiendish()
leftTime = leftTime or 0
return getFiendishMinutesLeft(leftTime)
end
return 0
end
function ForgeMonster:onDeath(creature, corpse, killer, mostDamageKiller, unjustified, mostDamageUnjustified)
if not creature then
return true
end
local stack = creature:getForgeStack()
if stack > 0 then
local party = nil
if killer then
if killer:isPlayer() then
party = killer:getParty()
elseif killer:getMaster() and killer:getMaster():isPlayer() then
party = killer:getMaster():getParty()
end
end
if party and party:isSharedExperienceEnabled() then
local killers = {}
local partyMembers = party:getMembers()
for pid, _ in pairs(creature:getDamageMap()) do
local creatureKiller = Creature(pid)
if creatureKiller and creatureKiller:isPlayer() then
if not isInArray(killers, creatureKiller) and isInArray(partyMembers, creatureKiller) then
table.insert(killers, creatureKiller)
end
end
end
for i = 1, #killers do
local playerKiller = killers[i]
if playerKiller then
-- Each stack can multiplied from 1x to 3x
-- Example monster with 5 stack and system randomize multiplier 3x, players will receive 15x dusts
local amount = math.random(stack, 3 * stack)
local totalDusts = playerKiller:getForgeDusts()
local limitDusts = playerKiller:getForgeDustLevel()
if totalDusts < limitDusts then
if totalDusts + amount > limitDusts then
playerKiller:addForgeDusts(limitDusts - totalDusts)
else
playerKiller:addForgeDusts(amount)
end
local actualTotalDusts = playerKiller:getForgeDusts()
playerKiller:sendTextMessage(MESSAGE_EVENT_ADVANCE,
"You received " .. amount .. " dust" ..
" for the Exaltation Forge. You now have " .. actualTotalDusts .. " out of a maximum of " ..
limitDusts .. " dusts.")
else
playerKiller:sendTextMessage(MESSAGE_EVENT_ADVANCE,
"You did not receive " .. amount .. " dust" ..
" for the Exaltation Forge because you have already reached the maximum of " .. limitDusts .. " dust.")
end
end
end
else
local playerKiller = nil
if killer then
if killer:isPlayer() then
playerKiller = killer
elseif killer:getMaster() and killer:getMaster():isPlayer() then
playerKiller = killer:getMaster()
end
end
if playerKiller then
-- Each stack can multiplied from 1x to 3x
-- Example monster with 5 stack and system randomize multiplier 3x, players will receive 15x dusts
local amount = math.random(stack, 3 * stack)
local totalDusts = playerKiller:getForgeDusts()
local limitDusts = playerKiller:getForgeDustLevel()
if totalDusts < limitDusts then
if totalDusts + amount > limitDusts then
playerKiller:addForgeDusts(limitDusts - totalDusts)
else
playerKiller:addForgeDusts(amount)
end
local actualTotalDusts = playerKiller:getForgeDusts()
playerKiller:sendTextMessage(MESSAGE_EVENT_ADVANCE,
"You received " .. amount .. " dust" ..
" for the Exaltation Forge. You now have " .. actualTotalDusts .. " out of a maximum of " ..
limitDusts .. " dusts.")
else
playerKiller:sendTextMessage(MESSAGE_EVENT_ADVANCE,
"You did not receive " .. amount .. " dust" ..
" for the Exaltation Forge because you have already reached the maximum of " .. limitDusts .. " dust.")
end
end
end
end
return true
end
function ForgeMonster:onSpawn(creature)
local monster = Monster(creature)
if not monster then
return false
end
local monsterType = monster:getType()
if not monsterType then
return false
end
local pos = monster:getPosition()
local tile = Tile(pos)
if tile and tile:hasFlag(TILESTATE_NOLOGOUT) then
return false
end
Game.addInfluencedMonster(monster)
end
function ForgeMonster:pickFiendish()
for _, cid in pairs(Game.getFiendishMonsters()) do
if Monster(cid) then
return cid
end
end
return 0
end
function ForgeMonster:pickInfluenced()
for _, cid in pairs(Game.getInfluencedMonsters()) do
if Monster(cid) then
return cid
end
end
return 0
end
function ForgeMonster:pickClosestFiendish(creature)
local player = Player(creature)
if not player then
return 0
end
local creatures = {}
local playerPosition = player:getPosition()
for _, cid in pairs(Game.getFiendishMonsters()) do
if (Monster(cid)) then
creatures[#creatures + 1] = {cid = cid, distance = Monster(cid):getPosition():getDistance(playerPosition)}
end
end
if (#creatures == 0) then
return false
end
table.sort(creatures, function(a, b)
return a.distance < b.distance
end)
return creatures[1].cid
end
function ForgeMonster:exceededMaxInfluencedMonsters()
local totalMonsters = 0
for _, cid in pairs(Game.getInfluencedMonsters()) do
if Monster(cid) then
totalMonsters = totalMonsters + 1
end
end
local configMaxMonsters = configManager.getNumber(configKeys.FORGE_INFLUENCED_CREATURES_LIMIT)
if totalMonsters >= configMaxMonsters then
return true
end
return false
end
Pergunta
MalBack 0
salve rapaziada queria saber se tem como aumenta a quantidade de mostro q aparece no map com dust "as poerinha para foge "
n ta aparecendo nada , parece um la de vem em quando .
se poder me ajuda fico muito grato . " VERSAO 12.91 "
Vou deixa 2 arquivo pra verr se ajuda , ver se tem alguma coisa a ver com o que to pedindo .
local createMonster = TalkAction("/m") function createMonster.onSay(player, words, param) if not player:getGroup():getAccess() or player:getAccountType() < ACCOUNT_TYPE_GOD then return true end -- Usage: "/m monstername, fiendish" for create a fiendish monster (/m rat, fiendish) -- Usage: "/m monstername, [1-5]" for create a influenced monster with specific level (/m rat, 2) if param == "" then player:sendCancelMessage("Monster name param required.") Spdlog.error("[createMonster.onSay] - Monster name param not found.") return false end local split = param:split(",") local monsterName = split[1] local monsterForge = nil if split[2] then split[2] = split[2]:gsub("^%s*(.-)$", "%1") --Trim left monsterForge = split[2] end -- Check dust level local setFiendish = false local setInfluenced if type(monsterForge) == "string" and monsterForge == "fiendish" then setFiendish = true end local influencedLevel if not setFiendish then influencedLevel = tonumber(monsterForge) end if influencedLevel and influencedLevel > 0 then if influencedLevel > 5 then player:sendCancelMessage("Invalid influenced level.") return false end setInfluenced = true end local position = player:getPosition() local monster = Game.createMonster(monsterName, position) if monster then monster:getPosition():sendMagicEffect(CONST_ME_TELEPORT) position:sendMagicEffect(CONST_ME_MAGIC_RED) if setFiendish then local monsterType = monster:getType() if monsterType and not monsterType:isForgeCreature() then player:sendCancelMessage("Only allowed monsters can be fiendish.") return false end monster:setFiendish(position, player) end if setInfluenced then local influencedMonster = Monster(ForgeMonster:pickInfluenced()) -- If it's reached the limit, we'll remove one to add the new one. if ForgeMonster:exceededMaxInfluencedMonsters() then if influencedMonster then Game.removeInfluencedMonster(influencedMonster:getId()) end end Game.addInfluencedMonster(monster) monster:setForgeStack(influencedLevel) end else player:sendCancelMessage("There is not enough room.") position:sendMagicEffect(CONST_ME_POFF) end return false end createMonster:separator(" ") createMonster:register()
if not ForgeMonster then ForgeMonster = { timeLeftToChangeMonsters = {}, names = { [FORGE_NORMAL_MONSTER] = 'influenced', [FORGE_INFLUENCED_MONSTER] = 'influenced', [FORGE_FIENDISH_MONSTER] = 'fiendish' }, chanceToAppear = { fiendish = 80, influenced = 20 }, maxFiendish = 3, eventName = 'ForgeMonster' } end function getFiendishMinutesLeft(leftTime) local secLeft = leftTime - os.time() local desc = "This monster will stay fiendish for less than" if math.floor(secLeft / 60) >= 1 then desc = desc .. " " .. math.floor(secLeft / 60) .. " minutes and" secLeft = secLeft - math.floor(secLeft / 60) * 60 end if secLeft < 60 then desc = desc .. " " .. secLeft .. " seconds." end return desc end function ForgeMonster:getTimeLeftToChangeMonster(creature) local monster = Monster(creature) if monster then local leftTime = monster:getTimeToChangeFiendish() leftTime = leftTime or 0 return getFiendishMinutesLeft(leftTime) end return 0 end function ForgeMonster:onDeath(creature, corpse, killer, mostDamageKiller, unjustified, mostDamageUnjustified) if not creature then return true end local stack = creature:getForgeStack() if stack > 0 then local party = nil if killer then if killer:isPlayer() then party = killer:getParty() elseif killer:getMaster() and killer:getMaster():isPlayer() then party = killer:getMaster():getParty() end end if party and party:isSharedExperienceEnabled() then local killers = {} local partyMembers = party:getMembers() for pid, _ in pairs(creature:getDamageMap()) do local creatureKiller = Creature(pid) if creatureKiller and creatureKiller:isPlayer() then if not isInArray(killers, creatureKiller) and isInArray(partyMembers, creatureKiller) then table.insert(killers, creatureKiller) end end end for i = 1, #killers do local playerKiller = killers[i] if playerKiller then -- Each stack can multiplied from 1x to 3x -- Example monster with 5 stack and system randomize multiplier 3x, players will receive 15x dusts local amount = math.random(stack, 3 * stack) local totalDusts = playerKiller:getForgeDusts() local limitDusts = playerKiller:getForgeDustLevel() if totalDusts < limitDusts then if totalDusts + amount > limitDusts then playerKiller:addForgeDusts(limitDusts - totalDusts) else playerKiller:addForgeDusts(amount) end local actualTotalDusts = playerKiller:getForgeDusts() playerKiller:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You received " .. amount .. " dust" .. " for the Exaltation Forge. You now have " .. actualTotalDusts .. " out of a maximum of " .. limitDusts .. " dusts.") else playerKiller:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You did not receive " .. amount .. " dust" .. " for the Exaltation Forge because you have already reached the maximum of " .. limitDusts .. " dust.") end end end else local playerKiller = nil if killer then if killer:isPlayer() then playerKiller = killer elseif killer:getMaster() and killer:getMaster():isPlayer() then playerKiller = killer:getMaster() end end if playerKiller then -- Each stack can multiplied from 1x to 3x -- Example monster with 5 stack and system randomize multiplier 3x, players will receive 15x dusts local amount = math.random(stack, 3 * stack) local totalDusts = playerKiller:getForgeDusts() local limitDusts = playerKiller:getForgeDustLevel() if totalDusts < limitDusts then if totalDusts + amount > limitDusts then playerKiller:addForgeDusts(limitDusts - totalDusts) else playerKiller:addForgeDusts(amount) end local actualTotalDusts = playerKiller:getForgeDusts() playerKiller:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You received " .. amount .. " dust" .. " for the Exaltation Forge. You now have " .. actualTotalDusts .. " out of a maximum of " .. limitDusts .. " dusts.") else playerKiller:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You did not receive " .. amount .. " dust" .. " for the Exaltation Forge because you have already reached the maximum of " .. limitDusts .. " dust.") end end end end return true end function ForgeMonster:onSpawn(creature) local monster = Monster(creature) if not monster then return false end local monsterType = monster:getType() if not monsterType then return false end local pos = monster:getPosition() local tile = Tile(pos) if tile and tile:hasFlag(TILESTATE_NOLOGOUT) then return false end Game.addInfluencedMonster(monster) end function ForgeMonster:pickFiendish() for _, cid in pairs(Game.getFiendishMonsters()) do if Monster(cid) then return cid end end return 0 end function ForgeMonster:pickInfluenced() for _, cid in pairs(Game.getInfluencedMonsters()) do if Monster(cid) then return cid end end return 0 end function ForgeMonster:pickClosestFiendish(creature) local player = Player(creature) if not player then return 0 end local creatures = {} local playerPosition = player:getPosition() for _, cid in pairs(Game.getFiendishMonsters()) do if (Monster(cid)) then creatures[#creatures + 1] = {cid = cid, distance = Monster(cid):getPosition():getDistance(playerPosition)} end end if (#creatures == 0) then return false end table.sort(creatures, function(a, b) return a.distance < b.distance end) return creatures[1].cid end function ForgeMonster:exceededMaxInfluencedMonsters() local totalMonsters = 0 for _, cid in pairs(Game.getInfluencedMonsters()) do if Monster(cid) then totalMonsters = totalMonsters + 1 end end local configMaxMonsters = configManager.getNumber(configKeys.FORGE_INFLUENCED_CREATURES_LIMIT) if totalMonsters >= configMaxMonsters then return true end return false end
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