lalaiaalaaa 0 Postado Janeiro 29, 2019 Share Postado Janeiro 29, 2019 (editado) COMO POR RESET NA SCRIPT ? QUERIA 3 RESETS NESSA -- SpellCreator generated. -- =============== COMBAT VARS =============== -- Areas/Combat for 0ms local combat0_Exevo_Gran_Death = createCombatObject() setCombatParam(combat0_Exevo_Gran_Death, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat0_Exevo_Gran_Death, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat0_Exevo_Gran_Death, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat0_Exevo_Gran_Death, COMBAT_PARAM_BLOCKARMOR, true) setCombatParam(combat0_Exevo_Gran_Death, COMBAT_PARAM_BLOCKSHIELD, true) setCombatArea(combat0_Exevo_Gran_Death,createCombatArea({{2}})) setCombatFormula(combat0_Exevo_Gran_Death, COMBAT_FORMULA_LEVELMAGIC, 100, 100, 100, 100) local dfcombat0_Exevo_Gran_Death = {CONST_ANI_SUDDENDEATH}local combat0_Brush = createCombatObject() setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY) setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat0_Brush,createCombatArea({{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0}, {1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 2, 1, 0, 1, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1}, {1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1}, {0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0}})) function getDmg_Brush(cid, level, maglevel) return (400000)*-1,(600000)*-1 end setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") local dfcombat0_Brush = {CONST_ANI_ENERGY,5,-4,4,-5,3,-5,3,-4,2,-3,-4,-5,-3,-5,-3,-4,-2,-3,-5,-4,-5,-3,-4,-3,-3,-2,-1,1,1,0,1,-1,0,1,0,-1,-1,-1,-1,0,1,1,5,-3,4,-3,3,-2,3,0,-3,0,4,3,5,3,5,4,4,5,3,5,3,4,2,3,3,2,-4,5,-3,5,-3,4,-4,3,-5,3,-5,4,-3,2,-2,3}local combat0_Brush_3 = createCombatObject() setCombatParam(combat0_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_RED) setCombatParam(combat0_Brush_3, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatArea(combat0_Brush_3,createCombatArea({{1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1}})) function getDmg_Brush_3(cid, level, maglevel) return (400000)*-1,(600000)*-1 end setCombatCallback(combat0_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3") local dfcombat0_Brush_3 = {CONST_ANI_ETHEREALSPEAR,-5,1,-4,1,-4,-1,-5,-1,4,-1,5,-1,5,1,4,1,-1,2,-2,1,-2,-1,-1,-2,1,-2,2,-1,2,1,1,2,1,5,1,4,-1,4,-1,5,0,-3,-1,-4,-1,-5,1,-4,1,-5,5,5,5,-5,-5,-5,-5,5}local combat0_Brush_2 = createCombatObject() setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat0_Brush_2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EXPLOSION) setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat0_Brush_2,createCombatArea({{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0}, {0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0}, {1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {1, 1, 0, 1, 0, 2, 0, 1, 0, 1, 1}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1}, {0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0}, {0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0}})) function getDmg_Brush_2(cid, level, maglevel) return (400000)*-1,(600000)*-1 end setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") local dfcombat0_Brush_2 = {CONST_ANI_DEATH,-5,-2,-5,0,-5,2,-2,5,-2,4,2,4,2,5,0,5,0,4,5,2,0,-5,-4,4,0,-4,5,0,4,4,4,2,4,0,4,-2,-4,-2,-4,-4,4,-4,-2,-4,-4,2,-4,0,0,-2,2,2,2,-2,2,-4,-2,-5,2,-5,5,-2,3,1,3,3,1,3,-1,3,-3,3,-3,1,3,-1,3,-3,-2,0,-2,2,0,2,-2,-2,2,0,-3,-3,-1,-3,1,-3,-3,-1} -- =============== CORE FUNCTIONS =============== local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part if (isCreature(cid)) then doCombat(cid, c, var) if (dirList ~= nil) then -- Emit distance effects local i = 2; while (i < #dirList) do doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1]) i = i + 2 end end end end function onCastSpell(cid, var) local startPos = getCreaturePosition(cid) RunPart(combat0_Exevo_Gran_Death,cid,var,dfcombat0_Exevo_Gran_Death,startPos) RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos) RunPart(combat0_Brush_3,cid,var,dfcombat0_Brush_3,startPos) RunPart(combat0_Brush_2,cid,var,dfcombat0_Brush_2,startPos) return true end achei uma script que funciona no meu ot , so nao sei encorporar ela na script da spell local area = createCombatArea(arr) setCombatArea(combat, area) function onCastSpell(cid, var) if getPlayerStorageValue(cid, 378378) >=3 then doCombat(cid, combat, var) return true else doPlayerSendCancel(cid, "You need to have at least 3 resets to cast this spell.") return false end end fiz varios testes nao consegui script completa q funcionou, Abaixo \/ local combat = createCombatObject()setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK) setAttackFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 100, 120, 120, 150) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 20000) setConditionParam(condition, CONDITION_PARAM_SPEED, -500) setConditionFormula(condition, -0.9, 1, -0.9, 1) setCombatCondition(combat, condition) local arr = { {0, 0, 0, 0, 0}, {0, 1, 1, 1, 0}, {0, 1, 2, 1, 0}, {0, 1, 1, 1, 0}, {0, 0, 0, 0, 0}, } local area = createCombatArea(arr) setCombatArea(combat, area) function onCastSpell(cid, var) if getPlayerStorageValue(cid, 378378) >=3 then doCombat(cid, combat, var) return true else doPlayerSendCancel(cid, "You need to have at least 3 resets to cast this spell.") return false end end 5 horas atrás, lalaiaalaaa disse: Versão do Servidor: TFS - 0.4 Tipo de Script: spell COMO POR RESET NA SCRIPT ? QUERIA 3 RESETS NESSA -- SpellCreator generated. -- =============== COMBAT VARS =============== -- Areas/Combat for 0ms local combat0_Exevo_Gran_Death = createCombatObject() setCombatParam(combat0_Exevo_Gran_Death, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat0_Exevo_Gran_Death, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat0_Exevo_Gran_Death, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat0_Exevo_Gran_Death, COMBAT_PARAM_BLOCKARMOR, true) setCombatParam(combat0_Exevo_Gran_Death, COMBAT_PARAM_BLOCKSHIELD, true) setCombatArea(combat0_Exevo_Gran_Death,createCombatArea({{2}})) setCombatFormula(combat0_Exevo_Gran_Death, COMBAT_FORMULA_LEVELMAGIC, 100, 100, 100, 100) local dfcombat0_Exevo_Gran_Death = {CONST_ANI_SUDDENDEATH}local combat0_Brush = createCombatObject() setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY) setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat0_Brush,createCombatArea({{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0}, {1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 2, 1, 0, 1, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1}, {1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1}, {0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0}})) function getDmg_Brush(cid, level, maglevel) return (400000)*-1,(600000)*-1 end setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") local dfcombat0_Brush = {CONST_ANI_ENERGY,5,-4,4,-5,3,-5,3,-4,2,-3,-4,-5,-3,-5,-3,-4,-2,-3,-5,-4,-5,-3,-4,-3,-3,-2,-1,1,1,0,1,-1,0,1,0,-1,-1,-1,-1,0,1,1,5,-3,4,-3,3,-2,3,0,-3,0,4,3,5,3,5,4,4,5,3,5,3,4,2,3,3,2,-4,5,-3,5,-3,4,-4,3,-5,3,-5,4,-3,2,-2,3}local combat0_Brush_3 = createCombatObject() setCombatParam(combat0_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_RED) setCombatParam(combat0_Brush_3, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatArea(combat0_Brush_3,createCombatArea({{1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1}})) function getDmg_Brush_3(cid, level, maglevel) return (400000)*-1,(600000)*-1 end setCombatCallback(combat0_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3") local dfcombat0_Brush_3 = {CONST_ANI_ETHEREALSPEAR,-5,1,-4,1,-4,-1,-5,-1,4,-1,5,-1,5,1,4,1,-1,2,-2,1,-2,-1,-1,-2,1,-2,2,-1,2,1,1,2,1,5,1,4,-1,4,-1,5,0,-3,-1,-4,-1,-5,1,-4,1,-5,5,5,5,-5,-5,-5,-5,5}local combat0_Brush_2 = createCombatObject() setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat0_Brush_2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EXPLOSION) setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat0_Brush_2,createCombatArea({{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0}, {0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0}, {1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {1, 1, 0, 1, 0, 2, 0, 1, 0, 1, 1}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1}, {0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0}, {0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0}})) function getDmg_Brush_2(cid, level, maglevel) return (400000)*-1,(600000)*-1 end setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") local dfcombat0_Brush_2 = {CONST_ANI_DEATH,-5,-2,-5,0,-5,2,-2,5,-2,4,2,4,2,5,0,5,0,4,5,2,0,-5,-4,4,0,-4,5,0,4,4,4,2,4,0,4,-2,-4,-2,-4,-4,4,-4,-2,-4,-4,2,-4,0,0,-2,2,2,2,-2,2,-4,-2,-5,2,-5,5,-2,3,1,3,3,1,3,-1,3,-3,3,-3,1,3,-1,3,-3,-2,0,-2,2,0,2,-2,-2,2,0,-3,-3,-1,-3,1,-3,-3,-1} -- =============== CORE FUNCTIONS =============== local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part if (isCreature(cid)) then doCombat(cid, c, var) if (dirList ~= nil) then -- Emit distance effects local i = 2; while (i < #dirList) do doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1]) i = i + 2 end end end end function onCastSpell(cid, var) local startPos = getCreaturePosition(cid) RunPart(combat0_Exevo_Gran_Death,cid,var,dfcombat0_Exevo_Gran_Death,startPos) RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos) RunPart(combat0_Brush_3,cid,var,dfcombat0_Brush_3,startPos) RunPart(combat0_Brush_2,cid,var,dfcombat0_Brush_2,startPos) return true end achei uma script que funciona no meu ot , so nao sei encorporar ela na script da spell local area = createCombatArea(arr) setCombatArea(combat, area) function onCastSpell(cid, var) if getPlayerStorageValue(cid, 378378) >=3 then doCombat(cid, combat, var) return true else doPlayerSendCancel(cid, "You need to have at least 3 resets to cast this spell.") return false end end fiz varios testes nao consegui script completa q funcionou, Abaixo \/ local combat = createCombatObject()setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK) setAttackFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 100, 120, 120, 150) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 20000) setConditionParam(condition, CONDITION_PARAM_SPEED, -500) setConditionFormula(condition, -0.9, 1, -0.9, 1) setCombatCondition(combat, condition) local arr = { {0, 0, 0, 0, 0}, {0, 1, 1, 1, 0}, {0, 1, 2, 1, 0}, {0, 1, 1, 1, 0}, {0, 0, 0, 0, 0}, } local area = createCombatArea(arr) setCombatArea(combat, area) function onCastSpell(cid, var) if getPlayerStorageValue(cid, 378378) >=3 then doCombat(cid, combat, var) return true else doPlayerSendCancel(cid, "You need to have at least 3 resets to cast this spell.") return false end end Editado Janeiro 29, 2019 por lalaiaalaaa Link para o comentário Compartilhar em outros sites More sharing options...
Benny 735 Postado Fevereiro 20, 2019 Share Postado Fevereiro 20, 2019 A questão neste suporte foi encerrada por falta de respostas. Este tópico está fechado e foi movido para Suporte - Tópicos Sem Resposta. + Caso a dúvida não tenha sido resolvida você poderá criar outro tópico solicitando ajuda. * Lembre-se que é permitido dar UP no tópico a cada 24 horas para assim o destacar e manter movimentado. Link para o comentário Compartilhar em outros sites More sharing options...
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