if not tonumber(getPlayerStorageValue(cid, storage)) then
local test = io.open("data/sendtobrun123.txt", "a+")
local read = ""
if test then
read = test:read("*all")
test:close()
end
read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage)..""
local reopen = io.open("data/sendtobrun123.txt", "w")
reopen:write(read)
reopen:close()
setPlayerStorageValue(cid, storage, 1)
end
setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1)
if getPlayerStorageValue(cid, storage) >= 800 then
setPlayerStorageValue(cid, storage, 1)
end
local delay = 1000 - getPlayerSkillLevel(cid, 6) * 25
local chance = 1000 + getPlayerSkillLevel(cid, 6) / 2.5
Pergunta
samuelitho 1
local fishing = {
["pidgey"] = {skill = 0, level = 2},
["Rattata"] = {skill = 0, level = 1},
["Pidgey50"] = {skill = 0, level = 50},
}
local storage = 15458
local bonus = 0
local limite = 80
local function doFish(cid, pos, ppos, chance, interval, number)
if not isCreature(cid) then return false end
if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then
return false end
if getPlayerStorageValue(cid, storage) ~= number then return false end
doSendMagicEffect(pos, CONST_ME_LOSEENERGY)
local peixe = 0
local playerpos = getClosestFreeTile(cid, getThingPos(cid))
local level = 0
local fishes = {}
local randomfish = ""
if getPlayerSkillLevel(cid, 6) < limite then
doPlayerAddSkillTry(cid, 6, bonus)
end
for a, b in pairs (fishing) do
if getPlayerSkillLevel(cid, 6) >= b.skill then
table.insert(fishes, a)
end
end
if math.random(1, 100) <= chance then
if getPlayerSkillLevel(cid, 6) < limite then
doPlayerAddSkillTry(cid, 6, bonus)
end
randomfish = fishes[math.random(#fishes)]
level = getPlayerSkillLevel(cid, 6) / 4
level = level / 1
level = math.random(level * 0.1, level)
level = level + fishing[randomfish].level
peixe = doSummonCreature(randomfish, playerpos)
if level <= 0 then
level = math.random(getPlayerLevel(cid))
end
if not isCreature(peixe) then
addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)
return true
end
setWildPokemonLevel(peixe, level)
doSetMonsterPassive(peixe)
doWildAttackPlayer(peixe, cid)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
doChallengeCreature(getCreatureSummons(cid)[1], peixe)
else
doSendMagicEffect(getThingPos(cid), 173)
doChallengeCreature(cid, peixe)
end
return true
end
addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)
return true
end
local waters = {12897}
function onUse(cid, item, fromPos, itemEx, toPos)
if getPlayerGroupId(cid) == 11 then
return true
end
local checkPos = toPos
checkPos.stackpos = 0
if getTileThingByPos(checkPos).itemid <= 0 then
doPlayerSendCancel(cid, '!')
return true
end
if not isInArray(waters, getTileInfo(toPos).itemid) then
return true
end
end
---------------------------------------------------------------------------------------------------------------------------------------------
local ruta1 = {
["pikachu"] = {skill = 0, level = 2},
}
local peixe = 0
local playerpos = getClosestFreeTile(cid, getThingPos(cid))
local level = 0
local fishes = {}
local randomfish = ""
if math.random(1, 100) <= chance then
if getPlayerSkillLevel(cid, 6) < limite then
doPlayerAddSkillTry(cid, 6, bonus)
end
randomfish = fishes[math.random(#fishes)]
level = getPlayerSkillLevel(cid, 6) / 4
level = level / 1
level = math.random(level * 0.1, level)
level = level + ruta1[randomfish].level
peixe = doSummonCreature(randomfish, playerpos)
if level <= 0 then
level = math.random(getPlayerLevel(cid))
end
if not isCreature(peixe) then
addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)
return true
end
setWildPokemonLevel(peixe, level)
doSetMonsterPassive(peixe)
doWildAttackPlayer(peixe, cid)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
doChallengeCreature(getCreatureSummons(cid)[1], peixe)
else
doSendMagicEffect(getThingPos(cid), 173)
doChallengeCreature(cid, peixe)
end
return true
end
addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)
return true
local waters = {12904}
function onUse(cid, item, fromPos, itemEx, toPos)
if getPlayerGroupId(cid) == 11 then
return true
end
local checkPos = toPos
checkPos.stackpos = 0
if getTileThingByPos(checkPos).itemid <= 0 then
doPlayerSendCancel(cid, '!')
return true
end
if not isInArray(waters, getTileInfo(toPos).itemid) then
return true
end
---------------------------------------------------------------------------------------------------------------------------------------------
if not tonumber(getPlayerStorageValue(cid, storage)) then
local test = io.open("data/sendtobrun123.txt", "a+")
local read = ""
if test then
read = test:read("*all")
test:close()
end
read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage)..""
local reopen = io.open("data/sendtobrun123.txt", "w")
reopen:write(read)
reopen:close()
setPlayerStorageValue(cid, storage, 1)
end
setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1)
if getPlayerStorageValue(cid, storage) >= 800 then
setPlayerStorageValue(cid, storage, 1)
end
local delay = 1000 - getPlayerSkillLevel(cid, 6) * 25
local chance = 1000 + getPlayerSkillLevel(cid, 6) / 2.5
doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage))
return true
end
quiero que diferente tile cree diferente pokemon pero no puedo solucionarlo alguien me puede ayudar
Editado por samuelithoLink para o comentário
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