Akame 0 Postado Julho 28, 2018 Share Postado Julho 28, 2018 Olá, eu queria fazer uma modificação nesse script pra não só tomar dano. Quero que dano e deixe o player lento Spoiler local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_HITCOLOR, COLOR_BLACK) setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -7, 2, -8, 3) local combat2 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_HITCOLOR, COLOR_BLACK) setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -5, 2, -4, 3) local combat3 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_HITCOLOR, COLOR_BLACK) setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -2, 4, -6, 2) local combat4 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_HITCOLOR, COLOR_BLACK) setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(comba4, COMBAT_FORMULA_LEVELMAGIC, -3, 2, -4, 5) arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr4 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) local function onCastSpell1(parameters) return isCreature(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var) end local function onCastSpell2(parameters) return isCreature(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var) end local function onCastSpell3(parameters) return isCreature(parameters.cid) and doCombat(parameters.cid, combat3, parameters.var) end local function onCastSpell4(parameters) return isCreature(parameters.cid) and doCombat(parameters.cid, combat4, parameters.var) end function onCastSpell(cid, var) local parameters = {cid = cid, var = var} local posi = getCreaturePosition(cid) ---------------- explosion1 -------------------- addEvent(doSendMagicEffect, 10, {x = posi.x+2, y = posi.y, z = posi.z}, 111) addEvent(doSendMagicEffect, 10, {x = posi.x+1, y = posi.y, z = posi.z}, 111) addEvent(doSendMagicEffect, 10, {x = posi.x+1, y = posi.y+1, z = posi.z}, 111) addEvent(doSendMagicEffect, 10, {x = posi.x+2, y = posi.y+1, z = posi.z}, 111) --------------------------------------------------- addEvent(doSendMagicEffect, 100, {x = posi.x+3, y = posi.y+2, z = posi.z}, 108) ---------------- segundo tempo -------------------- addEvent(doSendMagicEffect, 650, {x = posi.x+3, y = posi.y+2, z = posi.z}, 108) ---------------- terceiro tempo -------------------- addEvent(doSendMagicEffect, 1200, {x = posi.x+3, y = posi.y+2, z = posi.z}, 108) ---------------- quarto tempo -------------------- addEvent(doSendMagicEffect, 1800, {x = posi.x+3, y = posi.y+2, z = posi.z}, 108) ---------------- quinto tempo -------------------- addEvent(doSendMagicEffect, 2200, {x = posi.x+3, y = posi.y+2, z = posi.z}, 108) ---------------- explosion -------------------- addEvent(doSendMagicEffect, 2600, {x = posi.x+2, y = posi.y, z = posi.z}, 111) addEvent(doSendMagicEffect, 2600, {x = posi.x+1, y = posi.y, z = posi.z}, 111) addEvent(doSendMagicEffect, 2600, {x = posi.x+1, y = posi.y+1, z = posi.z}, 111) addEvent(doSendMagicEffect, 2600, {x = posi.x+2, y = posi.y+1, z = posi.z}, 111) addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 200, parameters) addEvent(onCastSpell3, 300, parameters) addEvent(onCastSpell4, 400, parameters) return TRUE end Link para o comentário Compartilhar em outros sites More sharing options...
0 xSONYx 31 Postado Julho 28, 2018 Share Postado Julho 28, 2018 Só adicionar 20000 é o tempo em milissegundos, ou seja, a cada 1000 = 1s local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 20000) setConditionFormula(condition, -0.9, 0, -0.9, 0) setCombatCondition(combat1, condition) setCombatCondition(combat2, condition) setCombatCondition(combat3, condition) setCombatCondition(combat4, condition) Akame reagiu a isso 1 Link para o comentário Compartilhar em outros sites More sharing options...
0 Akame 0 Postado Julho 29, 2018 Autor Share Postado Julho 29, 2018 1 hora atrás, xSONYx disse: Só adicionar 20000 é o tempo em milissegundos, ou seja, a cada 1000 = 1s Mostrar conteúdo oculto local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 20000) setConditionFormula(condition, -0.9, 0, -0.9, 0) setCombatCondition(combat1, condition) setCombatCondition(combat2, condition) setCombatCondition(combat3, condition) setCombatCondition(combat4, condition) Thanks! Link para o comentário Compartilhar em outros sites More sharing options...
0 xSONYx 31 Postado Julho 29, 2018 Share Postado Julho 29, 2018 A questão neste tópico de suporte foi respondida e/ou o autor do tópico resolveu o problema. Este tópico está fechado e foi movido para Suporte - Resolvidos. Se você tiver outras dúvidas, crie um novo tópico. Link para o comentário Compartilhar em outros sites More sharing options...
Pergunta
Akame 0
Olá, eu queria fazer uma modificação nesse script pra não só tomar dano. Quero que dano e deixe o player lento
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_HITCOLOR, COLOR_BLACK)
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -7, 2, -8, 3)
local combat2 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_HITCOLOR, COLOR_BLACK)
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -5, 2, -4, 3)
local combat3 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_HITCOLOR, COLOR_BLACK)
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -2, 4, -6, 2)
local combat4 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_HITCOLOR, COLOR_BLACK)
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(comba4, COMBAT_FORMULA_LEVELMAGIC, -3, 2, -4, 5)
arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
local function onCastSpell1(parameters)
return isCreature(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var)
end
local function onCastSpell2(parameters)
return isCreature(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var)
end
local function onCastSpell3(parameters)
return isCreature(parameters.cid) and doCombat(parameters.cid, combat3, parameters.var)
end
local function onCastSpell4(parameters)
return isCreature(parameters.cid) and doCombat(parameters.cid, combat4, parameters.var)
end
function onCastSpell(cid, var)
local parameters = {cid = cid, var = var}
local posi = getCreaturePosition(cid)
---------------- explosion1 --------------------
addEvent(doSendMagicEffect, 10, {x = posi.x+2, y = posi.y, z = posi.z}, 111)
addEvent(doSendMagicEffect, 10, {x = posi.x+1, y = posi.y, z = posi.z}, 111)
addEvent(doSendMagicEffect, 10, {x = posi.x+1, y = posi.y+1, z = posi.z}, 111)
addEvent(doSendMagicEffect, 10, {x = posi.x+2, y = posi.y+1, z = posi.z}, 111)
---------------------------------------------------
addEvent(doSendMagicEffect, 100, {x = posi.x+3, y = posi.y+2, z = posi.z}, 108)
---------------- segundo tempo --------------------
addEvent(doSendMagicEffect, 650, {x = posi.x+3, y = posi.y+2, z = posi.z}, 108)
---------------- terceiro tempo --------------------
addEvent(doSendMagicEffect, 1200, {x = posi.x+3, y = posi.y+2, z = posi.z}, 108)
---------------- quarto tempo --------------------
addEvent(doSendMagicEffect, 1800, {x = posi.x+3, y = posi.y+2, z = posi.z}, 108)
---------------- quinto tempo --------------------
addEvent(doSendMagicEffect, 2200, {x = posi.x+3, y = posi.y+2, z = posi.z}, 108)
---------------- explosion --------------------
addEvent(doSendMagicEffect, 2600, {x = posi.x+2, y = posi.y, z = posi.z}, 111)
addEvent(doSendMagicEffect, 2600, {x = posi.x+1, y = posi.y, z = posi.z}, 111)
addEvent(doSendMagicEffect, 2600, {x = posi.x+1, y = posi.y+1, z = posi.z}, 111)
addEvent(doSendMagicEffect, 2600, {x = posi.x+2, y = posi.y+1, z = posi.z}, 111)
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 200, parameters)
addEvent(onCastSpell3, 300, parameters)
addEvent(onCastSpell4, 400, parameters)
return TRUE
end
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