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[Encerrado] [Encerrado] Suporte, bug script.


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no momento estou sem tempo e meios de baixar o Script para verificar as variáveis, e rever

mas o problema sem baseia na falta do função OnDeath, onde o script esta puxando do player/pokemon ( não entendo de derivados ) e não esta localizando.

acredito que esse script não rode em sua Source ou versão do seu servidor.

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local function playerAddExp(cid, exp) if isPlayer(cid) == TRUE then doPlayerAddExp(cid, exp) doSendAnimatedText(getThingPos(cid), exp, 215) else return true end end function onDeath(cid, corpse, deathList) if not isCreature(cid) then return true end if isSummon(cid) or not deathList or getCreatureName(cid) == "Evolution" then return true end --alterado v1.8 local givenexp = getWildPokemonExp(cid) ---local killer = getItemAttribute(corpse.uid, "corpseowner") if givenexp > 0 then for a = 1, #deathList do local pk = deathList[a] --- local list = getSpectators(getThingPosWithDebug(pk), 30, 30, false) if isCreature(pk) then local expTotal = math.floor(givenexp) local party = getPartyMembers(pk) if isInParty(pk) and getPlayerStorageValue(pk, 4875498) <= -1 then expTotal = math.floor(expTotal/#party) --alterado v1.6.1 for i = 1, #party do if isInArray(list, party) then if getPlayerLevel(pk) <= 0 then playerAddExp(party, expTotal * 200) elseif getPlayerLevel(pk) >= 51 and getPlayerLevel(pk) <= 75 then playerAddExp(party, expTotal * 130) elseif getPlayerLevel(pk) >= 76 and getPlayerLevel(pk) <= 100 then playerAddExp(party, expTotal * 80) elseif getPlayerLevel(pk) >= 101 and getPlayerLevel(pk) <= 150 then playerAddExp(party, expTotal * 40) elseif getPlayerLevel(pk) >= 151 and getPlayerLevel(pk) <= 250 then playerAddExp(party, expTotal * 20) elseif getPlayerLevel(pk) >= 251 and getPlayerLevel(pk) <= 350 then playerAddExp(party, expTotal * 10) elseif getPlayerLevel(pk) >= 351 then playerAddExp(party, expTotal * 5) end end end elseif not isInParty(pk) then if getPlayerLevel(pk) <= 0 then playerAddExp(pk, math.floor(200 * givenexp)) elseif getPlayerLevel(pk) >= 51 and getPlayerLevel(pk) <= 75 then playerAddExp(pk, math.floor(130 * givenexp)) elseif getPlayerLevel(pk) >= 76 and getPlayerLevel(pk) <= 100 then playerAddExp(pk, math.floor(80 * givenexp)) elseif getPlayerLevel(pk) >= 101 and getPlayerLevel(pk) <= 150 then playerAddExp(pk, math.floor(40 * givenexp)) elseif getPlayerLevel(pk) >= 151 and getPlayerLevel(pk) <= 250 then playerAddExp(pk, math.floor(20 * givenexp)) elseif getPlayerLevel(pk) >= 251 and getPlayerLevel(pk) <= 350 then playerAddExp(pk, math.floor(10 * givenexp)) elseif getPlayerLevel(pk) >= 351 then playerAddExp(pk, math.floor(5 * givenexp)) return true end end end end end if isNpcSummon(cid) then local master = getCreatureMaster(cid) doSendMagicEffect(getThingPos(cid), getPlayerStorageValue(cid, 10000)) doCreatureSay(master, getPlayerStorageValue(cid, 10001), 1) doRemoveCreature(cid) return false end if corpse.itemid ~= 0 then --alterado v1.8 doItemSetAttribute(corpse.uid, "level", getPokemonLevel(cid)) end return true end

local function playerAddExp(cid, exp)
if isPlayer(cid) == TRUE then
    doPlayerAddExp(cid, exp)
    doSendAnimatedText(getThingPos(cid), exp, 215)
else
return true
end
end
 
 
function onDeath(cid, corpse, deathList)
       
    if not isCreature(cid) then return true end
    if isSummon(cid) or not deathList or getCreatureName(cid) == "Evolution" then return true end --alterado v1.8
 

    local givenexp = getWildPokemonExp(cid)
    ---local killer = getItemAttribute(corpse.uid, "corpseowner")  
 
if givenexp > 0 then
for a = 1, #deathList do
local pk = deathList[a]
---
local list = getSpectators(getThingPosWithDebug(pk), 30, 30, false)
if isCreature(pk) then
   local expTotal = math.floor(givenexp)
   local party = getPartyMembers(pk)
   if isInParty(pk) and getPlayerStorageValue(pk, 4875498) <= -1 then
      expTotal = math.floor(expTotal/#party)         --alterado v1.6.1
      for i = 1, #party do
          if isInArray(list, party) then          
if getPlayerLevel(pk) <= 0 then
             playerAddExp(party, expTotal * 200)  
elseif getPlayerLevel(pk) >= 51 and getPlayerLevel(pk) <= 75 then
             playerAddExp(party, expTotal * 130)
elseif getPlayerLevel(pk) >= 76 and getPlayerLevel(pk) <= 100 then
             playerAddExp(party, expTotal * 80)
elseif getPlayerLevel(pk) >= 101 and getPlayerLevel(pk) <= 150 then
             playerAddExp(party, expTotal * 40)
elseif getPlayerLevel(pk) >= 151 and getPlayerLevel(pk) <= 250 then
             playerAddExp(party, expTotal * 20)
elseif getPlayerLevel(pk) >= 251 and getPlayerLevel(pk) <= 350 then
             playerAddExp(party, expTotal * 10)
elseif getPlayerLevel(pk) >= 351 then
             playerAddExp(party, expTotal * 5)
             end
          end
      end
   elseif not isInParty(pk) then
if getPlayerLevel(pk) <= 0 then
playerAddExp(pk, math.floor(200 * givenexp))
elseif getPlayerLevel(pk) >= 51 and getPlayerLevel(pk) <= 75 then
playerAddExp(pk, math.floor(130 * givenexp))
elseif getPlayerLevel(pk) >= 76 and getPlayerLevel(pk) <= 100 then
playerAddExp(pk, math.floor(80 * givenexp))
elseif getPlayerLevel(pk) >= 101 and getPlayerLevel(pk) <= 150 then
playerAddExp(pk, math.floor(40 * givenexp))
elseif getPlayerLevel(pk) >= 151 and getPlayerLevel(pk) <= 250 then
playerAddExp(pk, math.floor(20 * givenexp))
elseif getPlayerLevel(pk) >= 251 and getPlayerLevel(pk) <= 350 then
playerAddExp(pk, math.floor(10 * givenexp))
elseif getPlayerLevel(pk) >= 351 then
playerAddExp(pk, math.floor(5 * givenexp))
return true end  
   end      
end
end
end
 
    if isNpcSummon(cid) then
        local master = getCreatureMaster(cid)
        doSendMagicEffect(getThingPos(cid), getPlayerStorageValue(cid, 10000))
        doCreatureSay(master, getPlayerStorageValue(cid, 10001), 1)
        doRemoveCreature(cid)
    return false
    end
if corpse.itemid ~= 0 then   --alterado v1.8
   doItemSetAttribute(corpse.uid, "level", getPokemonLevel(cid))
end
return true
end

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