Ir para conteúdo

[Encerrado] Problema com Go/Back com Pokes Shines


Posts Recomendados

Olá caros amigos meu servidor quando utilizo o go/back em um shiny aparece seu nome normal.

Ex: Shiny Alakazam. Alakazam, eu escolho você.

Eu gostaria que ficasse assim: Shiny Alakazam, eu escolho você.

 

>>>>>>Informações Adicionais<<<<<<<<<

 

Servidor utilizado PDA by Slicer v1.9

Versão: 8.54

TFS: Nem sei oq é isso kk

 

Link para o comentário
Compartilhar em outros sites

function adjustWildPoke(cid, optionalLevel)
if isMonster(cid) and pokes[getCreatureName(cid)] then

    local level = (optionalLevel and optionalLevel >= 1) and optionalLevel or getPokemonLevel(cid)  --alterado v1.8
    
    setPlayerStorageValue(cid, 1000, level) --alterado v1.8
    setPlayerStorageValue(cid, 1001, pokes[getCreatureName(cid)].offense * level)
    setPlayerStorageValue(cid, 1002, pokes[getCreatureName(cid)].defense)
    setPlayerStorageValue(cid, 1003, pokes[getCreatureName(cid)].agility)                                  
    setPlayerStorageValue(cid, 1004, pokes[getCreatureName(cid)].vitality * level)
    setPlayerStorageValue(cid, 1005, pokes[getCreatureName(cid)].specialattack * level)
    
    doRegainSpeed(cid)         --alterado!
    setCreatureMaxHealth(cid, (getVitality(cid) * HPperVITwild)) 
    doCreatureAddHealth(cid,  getCreatureMaxHealth(cid))
   
    if pokes[getCreatureName(cid)].exp then
       local exp = pokes[getCreatureName(cid)].exp * baseExpRate + pokes[getCreatureName(cid)].vitality * pokemonExpPerLevelRate
       setPlayerStorageValue(cid, 1006, (exp * generalExpRate/2)*10)
       if getPlayerStorageValue(cid, 22546) == 1 then
          setPlayerStorageValue(cid, 1006, 750)
          doSetCreatureDropLoot(cid, false)      
       end   
    end
end
end       

function getPokemonXMLOutfit(name)                --alterado v1.9 \/
local path = "data/monster/pokes/Shiny/"..name..".xml"
local tpw = io.type(io.open(path))

if not tpw then
   path = "data/monster/pokes/geracao 2/"..name..".xml"
   tpw = io.type(io.open(path))
end
if not tpw then
   path = "data/monster/pokes/geracao 1/"..name..".xml"
   tpw = io.type(io.open(path))
end
if not tpw then
   path = "data/monster/pokes/"..name..".xml"
   tpw = io.type(io.open(path))
end   
if not tpw then
   return print("[getPokemonXMLOutfit] Poke with name: "..name.." ins't in any paste on monster/pokes/") and 2
end
   local arq = io.open(path, "a+")
   local txt = arq:read("*all")
   arq:close()
   local a, b = txt:find('look type="(.-)"')
   txt = string.sub(txt, a + 11, b - 1)
return tonumber(txt)
end 

function doEvolutionOutfit(cid, oldout, outfit)
    if not isCreature(cid) then return true end
        if getCreatureOutfit(cid).lookType == oldout then
            doSetCreatureOutfit(cid, {lookType = outfit}, -1)
        else
            doSetCreatureOutfit(cid, {lookType = oldout}, -1)
        end
end

function doSendEvolutionEffect(cid, pos, evolution, turn, ssj, evolve, f, h)
    if not isCreature(cid) then
        doSendAnimatedText(pos, "CANCEL", 215)
        return true 
    end
    if evolve then
        doEvolvePokemon(getCreatureMaster(cid), {uid = cid}, evolution, 0, 0)
    return true
    end
    doSendMagicEffect(pos, 18)
        if ssj then
            sendSSJEffect(evo)
        end
    doEvolutionOutfit(cid, f, h)
    addEvent(doSendEvolutionEffect, math.pow(1900, turn/20), cid, getThingPos(cid), evolution, turn - 1, turn == 19, turn == 2, f, h)
end

function sendSSJEffect(cid)
    if not isCreature(cid) then return true end
    local pos1 = getThingPos(cid)
    local pos2 = getThingPos(cid)
    pos2.x = pos2.x + math.random(-1, 1)
    pos2.y = pos2.y - math.random(1, 2)
    doSendDistanceShoot(pos1, pos2, 37)
    addEvent(sendSSJEffect, 45, cid)
end

function sendFinishEvolutionEffect(cid, alternate)
    if not isCreature(cid) then return true end
    local pos1 = getThingPos(cid)

    if alternate then
        local pos = {
        [1] = {-2, 0},
        [2] = {-1, -1},
        [3] = {0, -2},
        [4] = {1, -1},
        [5] = {2, 0},
        [6] = {1, 1},
        [7] = {0, 2},
        [8] = {-1, 1}}
        for a = 1, 8 do
            local pos2 = getThingPos(cid)
            pos2.x = pos2.x + pos[a][1]
            pos2.y = pos2.y + pos[a][2]
            local pos = getThingPos(cid)
            doSendDistanceShoot(pos2, pos, 37)
            addEvent(doSendDistanceShoot, 300, pos, pos2, 37)
        end
    else
        for a = 0, 3 do
            doSendDistanceShoot(pos1, getPosByDir(pos1, a), 37)
        end
        for a = 4, 7 do
            addEvent(doSendDistanceShoot, 600, pos1, getPosByDir(pos1, a), 37)
        end
    end
end

function doEvolvePokemon(cid, item2, theevo, stone1, stone2)

    if not isCreature(cid) then return true end

    if not pokes[theevo] or not pokes[theevo].offense then
    doReturnPokemon(cid, item2.uid, getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect, false, true)
    return true
    end

    local owner = getCreatureMaster(item2.uid)
    local pokeball = getPlayerSlotItem(cid, 8):
    local description = "Contains a "..theevo.."."
    local pct = getCreatureHealth(item2.uid) / getCreatureMaxHealth(item2.uid)

        doItemSetAttribute(pokeball.uid, "hp", pct)

        doItemSetAttribute(pokeball.uid, "poke", theevo)
        doItemSetAttribute(pokeball.uid, "description", "Contains a "..theevo..".")

        doPlayerSendTextMessage(cid, 27, "Congratulations! Your "..getPokeName(item2.uid).." evolved into a "..theevo.."!")        

        doSendMagicEffect(getThingPos(item2.uid), 18)
        doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos[theevo])
        doSendMagicEffect(getThingPos(cid), 173)

        local oldpos = getThingPos(item2.uid)
        local oldlod = getCreatureLookDir(item2.uid)
        doRemoveCreature(item2.uid)

        doSummonMonster(cid, theevo)
        local pk = getCreatureSummons(cid)[1]

        doTeleportThing(pk, oldpos, false)
        doCreatureSetLookDir(pk, oldlod)

        sendFinishEvolutionEffect(pk, true)
        addEvent(sendFinishEvolutionEffect, 550, pk, true)
        addEvent(sendFinishEvolutionEffect, 1050, pk)
        
        doPlayerRemoveItem(cid, stone1, 1)
        doPlayerRemoveItem(cid, stone2, 1)

        doAddPokemonInOwnList(cid, theevo)

        local happy = getItemAttribute(pokeball.uid, "happy")

        doItemSetAttribute(pokeball.uid, "happy", happy + happyGainedOnEvolution)

        if happy + happyGainedOnEvolution > 255 then
            doItemSetAttribute(pokeball.uid, "happy", 255)
        end

        adjustStatus(pk, pokeball.uid, true, false)

        if useKpdoDlls then
            doUpdateMoves(cid)
        end
end

function doMathDecimal(number, casas)

    if math.floor(number) == number then return number end

    local c = casas and casas + 1 or 3

    for a = 0, 10 do
        if math.floor(number) < math.pow(10, a) then
            local str = string.sub(""..number.."", 1, a + c)
            return tonumber(str)    
        end
    end

return number
end

function doAdjustWithDelay(cid, pk, health, vit, status)
if isCreature(cid) then                                   
   adjustStatus(pk, getPlayerSlotItem(cid, 8).uid, health, vir, status)
end
end

function adjustStatus(pk, item, health, vite, conditions)

    if not isCreature(pk) then return true end

    local gender = getItemAttribute(item, "gender") and getItemAttribute(item, "gender") or 0
    addEvent(doCreatureSetSkullType, 10, pk, gender)

    setPlayerStorageValue(pk, 1001, pokes[getCreatureName(pk)].offense * (getMasterLevel(pk) + getPokemonBoost(pk)))
    setPlayerStorageValue(pk, 1002, pokes[getCreatureName(pk)].defense)             
    setPlayerStorageValue(pk, 1003, pokes[getCreatureName(pk)].agility)
    setPlayerStorageValue(pk, 1004, pokes[getCreatureName(pk)].vitality * (getMasterLevel(pk) + getPokemonBoost(pk)))
    setPlayerStorageValue(pk, 1005, pokes[getCreatureName(pk)].specialattack * (getMasterLevel(pk) + getPokemonBoost(pk)))
    
    if vite == true then
        local pct = getCreatureHealth(pk) / getCreatureMaxHealth(pk)
        local vit = getVitality(pk)
        setCreatureMaxHealth(pk, ( vit * HPperVITsummon ))
        doCreatureAddHealth(pk, pct * vit * HPperVITsummon)
    end
                                                                      
    doRegainSpeed(pk)  

    local nick = getItemAttribute(item, "poke")

    if isGhostPokemon(pk) then
       setPlayerStorageValue(pk, 8981, 1)
       updateGhostWalk(pk)
    end
        
    if string.find(tostring(nick), "Shiny") then
       nick = tostring(nick):match("Shiny (.*)")
    end

    if getItemAttribute(item, "nick") then
        nick = getItemAttribute(item, "nick")
    end

    setPlayerStorageValue(pk, 1007, nick)

    doCreatureSetNick(pk, nick)

    if not getItemAttribute(item, "happy") then
        doItemSetAttribute(item, "happy", 120)
    end

    if not getItemAttribute(item, "hunger") then
        doItemSetAttribute(item, "hunger", 5)
    end

    local happy = getItemAttribute(item, "happy")
        if happy < 0 then
            happy = 1
        end
    setPlayerStorageValue(pk, 1008, happy)

    local hunger = getItemAttribute(item, "hunger")
    setPlayerStorageValue(pk, 1009, hunger)

    if health == true then
        local mh = HPperVITsummon * getVitality(pk)
        local rd = 1 - (tonumber(getItemAttribute(item, "hp")))
        setCreatureMaxHealth(pk, mh)                                  
        doCreatureAddHealth(pk, getCreatureMaxHealth(pk))
        doCreatureAddHealth(pk, -(getCreatureMaxHealth(pk) * rd))
    end

    if isSummon(pk) and conditions then
        local burn = getItemAttribute(item, "burn")   
        if burn and burn >= 0 then
           local ret = {id = pk, cd = burn, check = false, damage = getItemAttribute(item, "burndmg"), cond = "Burn"}
           addEvent(doCondition2, 3500, ret)
        end

        local poison = getItemAttribute(item, "poison")
        if poison and poison >= 0 then
           local ret = {id = pk, cd = poison, check = false, damage = getItemAttribute(item, "poisondmg"), cond = "Poison"}
           addEvent(doCondition2, 1500, ret)
        end

        local confuse = getItemAttribute(item, "confuse")
        if confuse and confuse >= 0 then
           local ret = {id = pk, cd = confuse, check = false, cond = "Confusion"}
           addEvent(doCondition2, 1200, ret)                                                
        end

        local sleep = getItemAttribute(item, "sleep")
        if sleep and sleep >= 0 then
           local ret = {id = pk, cd = sleep, check = false, first = true, cond = "Sleep"}
           doCondition2(ret)
        end
        
        local miss = getItemAttribute(item, "miss")     
        if miss and miss >= 0 then      
          local ret = {id = pk, cd = miss, eff = getItemAttribute(item, "missEff"), check = false, spell = getItemAttribute(item, "missSpell"), cond = "Miss"}
          doCondition2(ret)
        end
        
        local fear = getItemAttribute(item, "fear")
        if fear and fear >= 0 then
           local ret = {id = pk, cd = fear, check = false, skill = getItemAttribute(item, "fearSkill"), cond = "Fear"}
           doCondition2(ret)
        end
        
        local silence = getItemAttribute(item, "silence")
        if silence and silence >= 0 then      
           local ret = {id = pk, cd = silence, eff = getItemAttribute(item, "silenceEff"), check = false, cond = "Silence"}
           doCondition2(ret)
        end                                     
        
        local stun = getItemAttribute(item, "stun")
        if stun and stun >= 0 then
           local ret = {id = pk, cd = stun, eff = getItemAttribute(item, "stunEff"), check = false, spell = getItemAttribute(item, "stunSpell"), cond = "Stun"}
           doCondition2(ret)
        end 
                                                       
        local paralyze = getItemAttribute(item, "paralyze")
        if paralyze and paralyze >= 0 then
           local ret = {id = pk, cd = paralyze, eff = getItemAttribute(item, "paralyzeEff"), check = false, first = true, cond = "Paralyze"}
           doCondition2(ret)
        end  
                                                     
        local slow = getItemAttribute(item, "slow")
        if slow and slow >= 0 then
           local ret = {id = pk, cd = slow, eff = getItemAttribute(item, "slowEff"), check = false, first = true, cond = "Slow"}
           doCondition2(ret)
        end                                              
        
        local leech = getItemAttribute(item, "leech")
        if leech and leech >= 0 then
           local ret = {id = pk, cd = leech, attacker = 0, check = false, damage = getItemAttribute(item, "leechdmg"), cond = "Leech"}
           doCondition2(ret)
        end                               
        
        for i = 1, 3 do
            local buff = getItemAttribute(item, "Buff"..i)
            if buff and buff >= 0 then
               local ret = {id = pk, cd = buff, eff = getItemAttribute(item, "Buff"..i.."eff"), check = false, 
               buff = getItemAttribute(item, "Buff"..i.."skill"), first = true, attr = "Buff"..i}
               doCondition2(ret)
            end
        end
               
    end
                                                                          --alterado v1.9
    if getItemAttribute(item, "boost") and getItemAttribute(item, "boost") >= 50 and getItemAttribute(item, "aura") then
       sendAuraEffect(pk, auraSyst[getItemAttribute(item, "aura")])        
    end
    
    if getPlayerStorageValue(getCreatureMaster(pk), 6598754) >= 1 then
        setPlayerStorageValue(pk, 6598754, 1)                               
    elseif getPlayerStorageValue(getCreatureMaster(pk), 6598755) >= 1 then
        setPlayerStorageValue(pk, 6598755, 1)
    end

return true
end

function getOffense(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1001))
end

function getDefense(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1002))
end

function getSpeed(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1003))
end

function getVitality(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1004))
end

function getSpecialAttack(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1005))
end

function getHappiness(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1008))
end

function getSpecialDefense(cid)
    if not isCreature(cid) then return 0 end
return getSpecialAttack(cid) * 0.85 + getDefense(cid) * 0.2      
end

function getPokemonLevel(cid, dex)
if not isCreature(cid) then return 0 end 
    if not dex then                      --alterado v1.9
       if ehMonstro(cid) and getPlayerStorageValue(cid, 1000) > 0 then  
          return getPlayerStorageValue(cid, 1000)
       elseif ehMonstro(cid) then 
          return pokes[getCreatureName(cid)].wildLvl             
       end
    end   
return pokes[getCreatureName(cid)].level
end

function getPokemonLevelByName(name)
return pokes[name] and pokes[name].level or 0  --alterado v1.9
end

function getMasterLevel(poke)
    if not isSummon(poke) then return 0 end
return getPlayerLevel(getCreatureMaster(poke))
end

function getPokemonBoost(poke)
    if not isSummon(poke) then return 0 end
return getItemAttribute(getPlayerSlotItem(getCreatureMaster(poke), 8).uid, "boost") or 0
end

function getPokeballBoost(ball)
    if not isPokeball(ball.itemid) then return 0 end  --alterado v1.8
return getItemAttribute(ball.uid, "boost") or 0
end

function getPokeName(cid)
    if not isSummon(cid) then return getCreatureName(cid) end
    if getCreatureName(cid) == "Evolution" then return getPlayerStorageValue(cid, 1007) end
    
local item = getPlayerSlotItem(getCreatureMaster(cid), 8):
    if getItemAttribute(item.uid, "nick") then
       return getItemAttribute(item.uid, "nick")
    end
    if string.find(tostring(getCreatureName(cid)), "Shiny") then
      local newName = tostring(getCreatureName(cid)):match("Shiny (.*)")
      return newName
    end
return getCreatureName(cid)
end

function getPokeballName(item, truename)
if not truename and getItemAttribute(item, "nick") then
return getItemAttribute(item, "nick")
end
return getItemAttribute(item, "poke")
end

function getPokemonName(cid)
return getCreatureName(cid)
end

function getPokemonGender(cid) --alterado v1.9
return getCreatureSkullType(cid)
end

function setPokemonGender(cid, gender)
if isCreature(cid) and gender then        --alterado v1.8
   doCreatureSetSkullType(cid, gender)
   return true
end
return false
end

function getWildPokemonExp(cid)
return getPlayerStorageValue(cid, 1006)
end

Link para o comentário
Compartilhar em outros sites

Testar assim

 

Spoiler

function adjustWildPoke(cid, optionalLevel)
if isMonster(cid) and pokes[getCreatureName(cid)] then
    local level = (optionalLevel and optionalLevel >= 1) and optionalLevel or getPokemonLevel(cid)  --alterado v1.8
    
    setPlayerStorageValue(cid, 1000, level) --alterado v1.8
    setPlayerStorageValue(cid, 1001, pokes[getCreatureName(cid)].offense * level)
    setPlayerStorageValue(cid, 1002, pokes[getCreatureName(cid)].defense)
    setPlayerStorageValue(cid, 1003, pokes[getCreatureName(cid)].agility)                                  
    setPlayerStorageValue(cid, 1004, pokes[getCreatureName(cid)].vitality * level)
    setPlayerStorageValue(cid, 1005, pokes[getCreatureName(cid)].specialattack * level)
    
    doRegainSpeed(cid)         --alterado!
    setCreatureMaxHealth(cid, (getVitality(cid) * HPperVITwild)) 
    doCreatureAddHealth(cid,  getCreatureMaxHealth(cid))
   
    if pokes[getCreatureName(cid)].exp then
       local exp = pokes[getCreatureName(cid)].exp * baseExpRate + pokes[getCreatureName(cid)].vitality * pokemonExpPerLevelRate
       setPlayerStorageValue(cid, 1006, (exp * generalExpRate/2)*10)
       if getPlayerStorageValue(cid, 22546) == 1 then
          setPlayerStorageValue(cid, 1006, 750)
          doSetCreatureDropLoot(cid, false)      
       end   
    end
end
end       
function getPokemonXMLOutfit(name)                --alterado v1.9 \/
local path = "data/monster/pokes/Shiny/"..name..".xml"
local tpw = io.type(io.open(path))
if not tpw then
   path = "data/monster/pokes/geracao 2/"..name..".xml"
   tpw = io.type(io.open(path))
end
if not tpw then
   path = "data/monster/pokes/geracao 1/"..name..".xml"
   tpw = io.type(io.open(path))
end
if not tpw then
   path = "data/monster/pokes/"..name..".xml"
   tpw = io.type(io.open(path))
end   
if not tpw then
   return print("[getPokemonXMLOutfit] Poke with name: "..name.." ins't in any paste on monster/pokes/") and 2
end
   local arq = io.open(path, "a+")
   local txt = arq:read("*all")
   arq:close()
   local a, b = txt:find('look type="(.-)"')
   txt = string.sub(txt, a + 11, b - 1)
return tonumber(txt)
end 
function doEvolutionOutfit(cid, oldout, outfit)
    if not isCreature(cid) then return true end
        if getCreatureOutfit(cid).lookType == oldout then
            doSetCreatureOutfit(cid, {lookType = outfit}, -1)
        else
            doSetCreatureOutfit(cid, {lookType = oldout}, -1)
        end
end
function doSendEvolutionEffect(cid, pos, evolution, turn, ssj, evolve, f, h)
    if not isCreature(cid) then
        doSendAnimatedText(pos, "CANCEL", 215)
        return true 
    end
    if evolve then
        doEvolvePokemon(getCreatureMaster(cid), {uid = cid}, evolution, 0, 0)
    return true
    end
    doSendMagicEffect(pos, 18)
        if ssj then
            sendSSJEffect(evo)
        end
    doEvolutionOutfit(cid, f, h)
    addEvent(doSendEvolutionEffect, math.pow(1900, turn/20), cid, getThingPos(cid), evolution, turn - 1, turn == 19, turn == 2, f, h)
end
function sendSSJEffect(cid)
    if not isCreature(cid) then return true end
    local pos1 = getThingPos(cid)
    local pos2 = getThingPos(cid)
    pos2.x = pos2.x + math.random(-1, 1)
    pos2.y = pos2.y - math.random(1, 2)
    doSendDistanceShoot(pos1, pos2, 37)
    addEvent(sendSSJEffect, 45, cid)
end
function sendFinishEvolutionEffect(cid, alternate)
    if not isCreature(cid) then return true end
    local pos1 = getThingPos(cid)
    if alternate then
        local pos = {
        [1] = {-2, 0},
        [2] = {-1, -1},
        [3] = {0, -2},
        [4] = {1, -1},
        [5] = {2, 0},
        [6] = {1, 1},
        [7] = {0, 2},
        [8] = {-1, 1}}
        for a = 1, 8 do
            local pos2 = getThingPos(cid)
            pos2.x = pos2.x + pos[a][1]
            pos2.y = pos2.y + pos[a][2]
            local pos = getThingPos(cid)
            doSendDistanceShoot(pos2, pos, 37)
            addEvent(doSendDistanceShoot, 300, pos, pos2, 37)
        end
    else
        for a = 0, 3 do
            doSendDistanceShoot(pos1, getPosByDir(pos1, a), 37)
        end
        for a = 4, 7 do
            addEvent(doSendDistanceShoot, 600, pos1, getPosByDir(pos1, a), 37)
        end
    end
end
function doEvolvePokemon(cid, item2, theevo, stone1, stone2)
    if not isCreature(cid) then return true end
    if not pokes[theevo] or not pokes[theevo].offense then
    doReturnPokemon(cid, item2.uid, getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect, false, true)
    return true
    end
    local owner = getCreatureMaster(item2.uid)
    local pokeball = getPlayerSlotItem(cid, 8):
    local description = "Contains a "..theevo.."."
    local pct = getCreatureHealth(item2.uid) / getCreatureMaxHealth(item2.uid)
        doItemSetAttribute(pokeball.uid, "hp", pct)
        doItemSetAttribute(pokeball.uid, "poke", theevo)
        doItemSetAttribute(pokeball.uid, "description", "Contains a "..theevo..".")
        doPlayerSendTextMessage(cid, 27, "Congratulations! Your "..getPokeName(item2.uid).." evolved into a "..theevo.."!")        
        doSendMagicEffect(getThingPos(item2.uid), 18)
        doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos[theevo])
        doSendMagicEffect(getThingPos(cid), 173)
        local oldpos = getThingPos(item2.uid)
        local oldlod = getCreatureLookDir(item2.uid)
        doRemoveCreature(item2.uid)
        doSummonMonster(cid, theevo)
        local pk = getCreatureSummons(cid)[1]
        doTeleportThing(pk, oldpos, false)
        doCreatureSetLookDir(pk, oldlod)
        sendFinishEvolutionEffect(pk, true)
        addEvent(sendFinishEvolutionEffect, 550, pk, true)
        addEvent(sendFinishEvolutionEffect, 1050, pk)
        
        doPlayerRemoveItem(cid, stone1, 1)
        doPlayerRemoveItem(cid, stone2, 1)
        doAddPokemonInOwnList(cid, theevo)
        local happy = getItemAttribute(pokeball.uid, "happy")
        doItemSetAttribute(pokeball.uid, "happy", happy + happyGainedOnEvolution)
        if happy + happyGainedOnEvolution > 255 then
            doItemSetAttribute(pokeball.uid, "happy", 255)
        end
        adjustStatus(pk, pokeball.uid, true, false)
        if useKpdoDlls then
            doUpdateMoves(cid)
        end
end
function doMathDecimal(number, casas)
    if math.floor(number) == number then return number end
    local c = casas and casas + 1 or 3
    for a = 0, 10 do
        if math.floor(number) < math.pow(10, a) then
            local str = string.sub(""..number.."", 1, a + c)
            return tonumber(str)    
        end
    end
return number
end
function doAdjustWithDelay(cid, pk, health, vit, status)
if isCreature(cid) then                                   
   adjustStatus(pk, getPlayerSlotItem(cid, 8).uid, health, vir, status)
end
end
function adjustStatus(pk, item, health, vite, conditions)
    if not isCreature(pk) then return true end
    local gender = getItemAttribute(item, "gender") and getItemAttribute(item, "gender") or 0
    addEvent(doCreatureSetSkullType, 10, pk, gender)
    setPlayerStorageValue(pk, 1001, pokes[getCreatureName(pk)].offense * (getMasterLevel(pk) + getPokemonBoost(pk)))
    setPlayerStorageValue(pk, 1002, pokes[getCreatureName(pk)].defense)             
    setPlayerStorageValue(pk, 1003, pokes[getCreatureName(pk)].agility)
    setPlayerStorageValue(pk, 1004, pokes[getCreatureName(pk)].vitality * (getMasterLevel(pk) + getPokemonBoost(pk)))
    setPlayerStorageValue(pk, 1005, pokes[getCreatureName(pk)].specialattack * (getMasterLevel(pk) + getPokemonBoost(pk)))
    
    if vite == true then
        local pct = getCreatureHealth(pk) / getCreatureMaxHealth(pk)
        local vit = getVitality(pk)
        setCreatureMaxHealth(pk, ( vit * HPperVITsummon ))
        doCreatureAddHealth(pk, pct * vit * HPperVITsummon)
    end
                                                                      
    doRegainSpeed(pk)  
    local nick = getItemAttribute(item, "poke")
    if isGhostPokemon(pk) then
       setPlayerStorageValue(pk, 8981, 1)
       updateGhostWalk(pk)
    end
        
    if getItemAttribute(item, "nick") then
        nick = getItemAttribute(item, "nick")
    end
    setPlayerStorageValue(pk, 1007, nick)
    doCreatureSetNick(pk, nick)
    if not getItemAttribute(item, "happy") then
        doItemSetAttribute(item, "happy", 120)
    end
    if not getItemAttribute(item, "hunger") then
        doItemSetAttribute(item, "hunger", 5)
    end
    local happy = getItemAttribute(item, "happy")
        if happy < 0 then
            happy = 1
        end
    setPlayerStorageValue(pk, 1008, happy)
    local hunger = getItemAttribute(item, "hunger")
    setPlayerStorageValue(pk, 1009, hunger)
    if health == true then
        local mh = HPperVITsummon * getVitality(pk)
        local rd = 1 - (tonumber(getItemAttribute(item, "hp")))
        setCreatureMaxHealth(pk, mh)                                  
        doCreatureAddHealth(pk, getCreatureMaxHealth(pk))
        doCreatureAddHealth(pk, -(getCreatureMaxHealth(pk) * rd))
    end
    if isSummon(pk) and conditions then
        local burn = getItemAttribute(item, "burn")   
        if burn and burn >= 0 then
           local ret = {id = pk, cd = burn, check = false, damage = getItemAttribute(item, "burndmg"), cond = "Burn"}
           addEvent(doCondition2, 3500, ret)
        end
        local poison = getItemAttribute(item, "poison")
        if poison and poison >= 0 then
           local ret = {id = pk, cd = poison, check = false, damage = getItemAttribute(item, "poisondmg"), cond = "Poison"}
           addEvent(doCondition2, 1500, ret)
        end
        local confuse = getItemAttribute(item, "confuse")
        if confuse and confuse >= 0 then
           local ret = {id = pk, cd = confuse, check = false, cond = "Confusion"}
           addEvent(doCondition2, 1200, ret)                                                
        end
        local sleep = getItemAttribute(item, "sleep")
        if sleep and sleep >= 0 then
           local ret = {id = pk, cd = sleep, check = false, first = true, cond = "Sleep"}
           doCondition2(ret)
        end
        
        local miss = getItemAttribute(item, "miss")     
        if miss and miss >= 0 then      
          local ret = {id = pk, cd = miss, eff = getItemAttribute(item, "missEff"), check = false, spell = getItemAttribute(item, "missSpell"), cond = "Miss"}
          doCondition2(ret)
        end
        
        local fear = getItemAttribute(item, "fear")
        if fear and fear >= 0 then
           local ret = {id = pk, cd = fear, check = false, skill = getItemAttribute(item, "fearSkill"), cond = "Fear"}
           doCondition2(ret)
        end
        
        local silence = getItemAttribute(item, "silence")
        if silence and silence >= 0 then      
           local ret = {id = pk, cd = silence, eff = getItemAttribute(item, "silenceEff"), check = false, cond = "Silence"}
           doCondition2(ret)
        end                                     
        
        local stun = getItemAttribute(item, "stun")
        if stun and stun >= 0 then
           local ret = {id = pk, cd = stun, eff = getItemAttribute(item, "stunEff"), check = false, spell = getItemAttribute(item, "stunSpell"), cond = "Stun"}
           doCondition2(ret)
        end 
                                                       
        local paralyze = getItemAttribute(item, "paralyze")
        if paralyze and paralyze >= 0 then
           local ret = {id = pk, cd = paralyze, eff = getItemAttribute(item, "paralyzeEff"), check = false, first = true, cond = "Paralyze"}
           doCondition2(ret)
        end  
                                                     
        local slow = getItemAttribute(item, "slow")
        if slow and slow >= 0 then
           local ret = {id = pk, cd = slow, eff = getItemAttribute(item, "slowEff"), check = false, first = true, cond = "Slow"}
           doCondition2(ret)
        end                                              
        
        local leech = getItemAttribute(item, "leech")
        if leech and leech >= 0 then
           local ret = {id = pk, cd = leech, attacker = 0, check = false, damage = getItemAttribute(item, "leechdmg"), cond = "Leech"}
           doCondition2(ret)
        end                               
        
        for i = 1, 3 do
            local buff = getItemAttribute(item, "Buff"..i)
            if buff and buff >= 0 then
               local ret = {id = pk, cd = buff, eff = getItemAttribute(item, "Buff"..i.."eff"), check = false, 
               buff = getItemAttribute(item, "Buff"..i.."skill"), first = true, attr = "Buff"..i}
               doCondition2(ret)
            end
        end
               
    end
                                                                          --alterado v1.9
    if getItemAttribute(item, "boost") and getItemAttribute(item, "boost") >= 50 and getItemAttribute(item, "aura") then
       sendAuraEffect(pk, auraSyst[getItemAttribute(item, "aura")])        
    end
    
    if getPlayerStorageValue(getCreatureMaster(pk), 6598754) >= 1 then
        setPlayerStorageValue(pk, 6598754, 1)                               
    elseif getPlayerStorageValue(getCreatureMaster(pk), 6598755) >= 1 then
        setPlayerStorageValue(pk, 6598755, 1)
    end
return true
end
function getOffense(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1001))
end
function getDefense(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1002))
end
function getSpeed(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1003))
end
function getVitality(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1004))
end
function getSpecialAttack(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1005))
end
function getHappiness(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1008))
end
function getSpecialDefense(cid)
    if not isCreature(cid) then return 0 end
return getSpecialAttack(cid) * 0.85 + getDefense(cid) * 0.2      
end
function getPokemonLevel(cid, dex)
if not isCreature(cid) then return 0 end 
    if not dex then                      --alterado v1.9
       if ehMonstro(cid) and getPlayerStorageValue(cid, 1000) > 0 then  
          return getPlayerStorageValue(cid, 1000)
       elseif ehMonstro(cid) then 
          return pokes[getCreatureName(cid)].wildLvl             
       end
    end   
return pokes[getCreatureName(cid)].level
end
function getPokemonLevelByName(name)
return pokes[name] and pokes[name].level or 0  --alterado v1.9
end
function getMasterLevel(poke)
    if not isSummon(poke) then return 0 end
return getPlayerLevel(getCreatureMaster(poke))
end
function getPokemonBoost(poke)
    if not isSummon(poke) then return 0 end
return getItemAttribute(getPlayerSlotItem(getCreatureMaster(poke), 8).uid, "boost") or 0
end
function getPokeballBoost(ball)
    if not isPokeball(ball.itemid) then return 0 end  --alterado v1.8
return getItemAttribute(ball.uid, "boost") or 0
end
function getPokeName(cid)
    if not isSummon(cid) then return getCreatureName(cid) end
    if getCreatureName(cid) == "Evolution" then return getPlayerStorageValue(cid, 1007) end
    
local item = getPlayerSlotItem(getCreatureMaster(cid), 8):
    if getItemAttribute(item.uid, "nick") then
       return getItemAttribute(item.uid, "nick")
    end
return getCreatureName(cid)
end
function getPokeballName(item, truename)
if not truename and getItemAttribute(item, "nick") then
return getItemAttribute(item, "nick")
end
return getItemAttribute(item, "poke")
end
function getPokemonName(cid)
return getCreatureName(cid)
end
function getPokemonGender(cid) --alterado v1.9
return getCreatureSkullType(cid)
end
function setPokemonGender(cid, gender)
if isCreature(cid) and gender then        --alterado v1.8
   doCreatureSetSkullType(cid, gender)
   return true
end
return false
end
function getWildPokemonExp(cid)
return getPlayerStorageValue(cid, 1006)
end

 

Editado por luizmachado1
Link para o comentário
Compartilhar em outros sites

1 hora atrás, luizmachado1 disse:

function adjustWildPoke(cid, optionalLevel)

if isMonster(cid) and pokes[getCreatureName(cid)] then

    local level = (optionalLevel and optionalLevel >= 1) and optionalLevel or getPokemonLevel(cid)  --alterado v1.8

    

    setPlayerStorageValue(cid, 1000, level) --alterado v1.8

    setPlayerStorageValue(cid, 1001, pokes[getCreatureName(cid)].offense * level)

    setPlayerStorageValue(cid, 1002, pokes[getCreatureName(cid)].defense)

    setPlayerStorageValue(cid, 1003, pokes[getCreatureName(cid)].agility)                                  

    setPlayerStorageValue(cid, 1004, pokes[getCreatureName(cid)].vitality * level)

    setPlayerStorageValue(cid, 1005, pokes[getCreatureName(cid)].specialattack * level)

    

    doRegainSpeed(cid)         --alterado!

    setCreatureMaxHealth(cid, (getVitality(cid) * HPperVITwild)) 

    doCreatureAddHealth(cid,  getCreatureMaxHealth(cid))

   

    if pokes[getCreatureName(cid)].exp then

       local exp = pokes[getCreatureName(cid)].exp * baseExpRate + pokes[getCreatureName(cid)].vitality * pokemonExpPerLevelRate

       setPlayerStorageValue(cid, 1006, (exp * generalExpRate/2)*10)

       if getPlayerStorageValue(cid, 22546) == 1 then

          setPlayerStorageValue(cid, 1006, 750)

          doSetCreatureDropLoot(cid, false)      

       end   

    end

end

end       

function getPokemonXMLOutfit(name)                --alterado v1.9 \/

local path = "data/monster/pokes/Shiny/"..name..".xml"

local tpw = io.type(io.open(path))

if not tpw then

   path = "data/monster/pokes/geracao 2/"..name..".xml"

   tpw = io.type(io.open(path))

end

if not tpw then

   path = "data/monster/pokes/geracao 1/"..name..".xml"

   tpw = io.type(io.open(path))

end

if not tpw then

   path = "data/monster/pokes/"..name..".xml"

   tpw = io.type(io.open(path))

end   

if not tpw then

   return print("[getPokemonXMLOutfit] Poke with name: "..name.." ins't in any paste on monster/pokes/") and 2

end

   local arq = io.open(path, "a+")

   local txt = arq:read("*all")

   arq:close()

   local a, b = txt:find('look type="(.-)"')

   txt = string.sub(txt, a + 11, b - 1)

return tonumber(txt)

end 

function doEvolutionOutfit(cid, oldout, outfit)

    if not isCreature(cid) then return true end

        if getCreatureOutfit(cid).lookType == oldout then

            doSetCreatureOutfit(cid, {lookType = outfit}, -1)

        else

            doSetCreatureOutfit(cid, {lookType = oldout}, -1)

        end

end

function doSendEvolutionEffect(cid, pos, evolution, turn, ssj, evolve, f, h)

    if not isCreature(cid) then

        doSendAnimatedText(pos, "CANCEL", 215)

        return true 

    end

    if evolve then

        doEvolvePokemon(getCreatureMaster(cid), {uid = cid}, evolution, 0, 0)

    return true

    end

    doSendMagicEffect(pos, 18)

        if ssj then

            sendSSJEffect(evo)

        end

    doEvolutionOutfit(cid, f, h)

    addEvent(doSendEvolutionEffect, math.pow(1900, turn/20), cid, getThingPos(cid), evolution, turn - 1, turn == 19, turn == 2, f, h)

end

function sendSSJEffect(cid)

    if not isCreature(cid) then return true end

    local pos1 = getThingPos(cid)

    local pos2 = getThingPos(cid)

    pos2.x = pos2.x + math.random(-1, 1)

    pos2.y = pos2.y - math.random(1, 2)

    doSendDistanceShoot(pos1, pos2, 37)

    addEvent(sendSSJEffect, 45, cid)

end

function sendFinishEvolutionEffect(cid, alternate)

    if not isCreature(cid) then return true end

    local pos1 = getThingPos(cid)

    if alternate then

        local pos = {

        [1] = {-2, 0},

        [2] = {-1, -1},

        [3] = {0, -2},

        [4] = {1, -1},

        [5] = {2, 0},

        [6] = {1, 1},

        [7] = {0, 2},

        [8] = {-1, 1}}

        for a = 1, 8 do

            local pos2 = getThingPos(cid)

            pos2.x = pos2.x + pos[a][1]

            pos2.y = pos2.y + pos[a][2]

            local pos = getThingPos(cid)

            doSendDistanceShoot(pos2, pos, 37)

            addEvent(doSendDistanceShoot, 300, pos, pos2, 37)

        end

    else

        for a = 0, 3 do

            doSendDistanceShoot(pos1, getPosByDir(pos1, a), 37)

        end

        for a = 4, 7 do

            addEvent(doSendDistanceShoot, 600, pos1, getPosByDir(pos1, a), 37)

        end

    end

end

function doEvolvePokemon(cid, item2, theevo, stone1, stone2)

    if not isCreature(cid) then return true end

    if not pokes[theevo] or not pokes[theevo].offense then

    doReturnPokemon(cid, item2.uid, getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect, false, true)

    return true

    end

    local owner = getCreatureMaster(item2.uid)

    local pokeball = getPlayerSlotItem(cid, 8):

    local description = "Contains a "..theevo.."."

    local pct = getCreatureHealth(item2.uid) / getCreatureMaxHealth(item2.uid)

        doItemSetAttribute(pokeball.uid, "hp", pct)

        doItemSetAttribute(pokeball.uid, "poke", theevo)

        doItemSetAttribute(pokeball.uid, "description", "Contains a "..theevo..".")

        doPlayerSendTextMessage(cid, 27, "Congratulations! Your "..getPokeName(item2.uid).." evolved into a "..theevo.."!")        

        doSendMagicEffect(getThingPos(item2.uid), 18)

        doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos[theevo])

        doSendMagicEffect(getThingPos(cid), 173)

        local oldpos = getThingPos(item2.uid)

        local oldlod = getCreatureLookDir(item2.uid)

        doRemoveCreature(item2.uid)

        doSummonMonster(cid, theevo)

        local pk = getCreatureSummons(cid)[1]

        doTeleportThing(pk, oldpos, false)

        doCreatureSetLookDir(pk, oldlod)

        sendFinishEvolutionEffect(pk, true)

        addEvent(sendFinishEvolutionEffect, 550, pk, true)

        addEvent(sendFinishEvolutionEffect, 1050, pk)

        

        doPlayerRemoveItem(cid, stone1, 1)

        doPlayerRemoveItem(cid, stone2, 1)

        doAddPokemonInOwnList(cid, theevo)

        local happy = getItemAttribute(pokeball.uid, "happy")

        doItemSetAttribute(pokeball.uid, "happy", happy + happyGainedOnEvolution)

        if happy + happyGainedOnEvolution > 255 then

            doItemSetAttribute(pokeball.uid, "happy", 255)

        end

        adjustStatus(pk, pokeball.uid, true, false)

        if useKpdoDlls then

            doUpdateMoves(cid)

        end

end

function doMathDecimal(number, casas)

    if math.floor(number) == number then return number end

    local c = casas and casas + 1 or 3

    for a = 0, 10 do

        if math.floor(number) < math.pow(10, a) then

            local str = string.sub(""..number.."", 1, a + c)

            return tonumber(str)    

        end

    end

return number

end

function doAdjustWithDelay(cid, pk, health, vit, status)

if isCreature(cid) then                                   

   adjustStatus(pk, getPlayerSlotItem(cid, 8).uid, health, vir, status)

end

end

function adjustStatus(pk, item, health, vite, conditions)

    if not isCreature(pk) then return true end

    local gender = getItemAttribute(item, "gender") and getItemAttribute(item, "gender") or 0

    addEvent(doCreatureSetSkullType, 10, pk, gender)

    setPlayerStorageValue(pk, 1001, pokes[getCreatureName(pk)].offense * (getMasterLevel(pk) + getPokemonBoost(pk)))

    setPlayerStorageValue(pk, 1002, pokes[getCreatureName(pk)].defense)             

    setPlayerStorageValue(pk, 1003, pokes[getCreatureName(pk)].agility)

    setPlayerStorageValue(pk, 1004, pokes[getCreatureName(pk)].vitality * (getMasterLevel(pk) + getPokemonBoost(pk)))

    setPlayerStorageValue(pk, 1005, pokes[getCreatureName(pk)].specialattack * (getMasterLevel(pk) + getPokemonBoost(pk)))

    

    if vite == true then

        local pct = getCreatureHealth(pk) / getCreatureMaxHealth(pk)

        local vit = getVitality(pk)

        setCreatureMaxHealth(pk, ( vit * HPperVITsummon ))

        doCreatureAddHealth(pk, pct * vit * HPperVITsummon)

    end

                                                                      

    doRegainSpeed(pk)  

    local nick = getItemAttribute(item, "poke")

    if isGhostPokemon(pk) then

       setPlayerStorageValue(pk, 8981, 1)

       updateGhostWalk(pk)

    end

        

    if getItemAttribute(item, "nick") then

        nick = getItemAttribute(item, "nick")

    end

    setPlayerStorageValue(pk, 1007, nick)

    doCreatureSetNick(pk, nick)

    if not getItemAttribute(item, "happy") then

        doItemSetAttribute(item, "happy", 120)

    end

    if not getItemAttribute(item, "hunger") then

        doItemSetAttribute(item, "hunger", 5)

    end

    local happy = getItemAttribute(item, "happy")

        if happy < 0 then

            happy = 1

        end

    setPlayerStorageValue(pk, 1008, happy)

    local hunger = getItemAttribute(item, "hunger")

    setPlayerStorageValue(pk, 1009, hunger)

    if health == true then

        local mh = HPperVITsummon * getVitality(pk)

        local rd = 1 - (tonumber(getItemAttribute(item, "hp")))

        setCreatureMaxHealth(pk, mh)                                  

        doCreatureAddHealth(pk, getCreatureMaxHealth(pk))

        doCreatureAddHealth(pk, -(getCreatureMaxHealth(pk) * rd))

    end

    if isSummon(pk) and conditions then

        local burn = getItemAttribute(item, "burn")   

        if burn and burn >= 0 then

           local ret = {id = pk, cd = burn, check = false, damage = getItemAttribute(item, "burndmg"), cond = "Burn"}

           addEvent(doCondition2, 3500, ret)

        end

        local poison = getItemAttribute(item, "poison")

        if poison and poison >= 0 then

           local ret = {id = pk, cd = poison, check = false, damage = getItemAttribute(item, "poisondmg"), cond = "Poison"}

           addEvent(doCondition2, 1500, ret)

        end

        local confuse = getItemAttribute(item, "confuse")

        if confuse and confuse >= 0 then

           local ret = {id = pk, cd = confuse, check = false, cond = "Confusion"}

           addEvent(doCondition2, 1200, ret)                                                

        end

        local sleep = getItemAttribute(item, "sleep")

        if sleep and sleep >= 0 then

           local ret = {id = pk, cd = sleep, check = false, first = true, cond = "Sleep"}

           doCondition2(ret)

        end

        

        local miss = getItemAttribute(item, "miss")     

        if miss and miss >= 0 then      

          local ret = {id = pk, cd = miss, eff = getItemAttribute(item, "missEff"), check = false, spell = getItemAttribute(item, "missSpell"), cond = "Miss"}

          doCondition2(ret)

        end

        

        local fear = getItemAttribute(item, "fear")

        if fear and fear >= 0 then

           local ret = {id = pk, cd = fear, check = false, skill = getItemAttribute(item, "fearSkill"), cond = "Fear"}

           doCondition2(ret)

        end

        

        local silence = getItemAttribute(item, "silence")

        if silence and silence >= 0 then      

           local ret = {id = pk, cd = silence, eff = getItemAttribute(item, "silenceEff"), check = false, cond = "Silence"}

           doCondition2(ret)

        end                                     

        

        local stun = getItemAttribute(item, "stun")

        if stun and stun >= 0 then

           local ret = {id = pk, cd = stun, eff = getItemAttribute(item, "stunEff"), check = false, spell = getItemAttribute(item, "stunSpell"), cond = "Stun"}

           doCondition2(ret)

        end 

                                                       

        local paralyze = getItemAttribute(item, "paralyze")

        if paralyze and paralyze >= 0 then

           local ret = {id = pk, cd = paralyze, eff = getItemAttribute(item, "paralyzeEff"), check = false, first = true, cond = "Paralyze"}

           doCondition2(ret)

        end  

                                                     

        local slow = getItemAttribute(item, "slow")

        if slow and slow >= 0 then

           local ret = {id = pk, cd = slow, eff = getItemAttribute(item, "slowEff"), check = false, first = true, cond = "Slow"}

           doCondition2(ret)

        end                                              

        

        local leech = getItemAttribute(item, "leech")

        if leech and leech >= 0 then

           local ret = {id = pk, cd = leech, attacker = 0, check = false, damage = getItemAttribute(item, "leechdmg"), cond = "Leech"}

           doCondition2(ret)

        end                               

        

        for i = 1, 3 do

            local buff = getItemAttribute(item, "Buff"..i)

            if buff and buff >= 0 then

               local ret = {id = pk, cd = buff, eff = getItemAttribute(item, "Buff"..i.."eff"), check = false, 

               buff = getItemAttribute(item, "Buff"..i.."skill"), first = true, attr = "Buff"..i}

               doCondition2(ret)

            end

        end

               

    end

                                                                          --alterado v1.9

    if getItemAttribute(item, "boost") and getItemAttribute(item, "boost") >= 50 and getItemAttribute(item, "aura") then

       sendAuraEffect(pk, auraSyst[getItemAttribute(item, "aura")])        

    end

    

    if getPlayerStorageValue(getCreatureMaster(pk), 6598754) >= 1 then

        setPlayerStorageValue(pk, 6598754, 1)                               

    elseif getPlayerStorageValue(getCreatureMaster(pk), 6598755) >= 1 then

        setPlayerStorageValue(pk, 6598755, 1)

    end

return true

end

function getOffense(cid)

    if not isCreature(cid) then return 0 end

return tonumber(getPlayerStorageValue(cid, 1001))

end

function getDefense(cid)

    if not isCreature(cid) then return 0 end

return tonumber(getPlayerStorageValue(cid, 1002))

end

function getSpeed(cid)

    if not isCreature(cid) then return 0 end

return tonumber(getPlayerStorageValue(cid, 1003))

end

function getVitality(cid)

    if not isCreature(cid) then return 0 end

return tonumber(getPlayerStorageValue(cid, 1004))

end

function getSpecialAttack(cid)

    if not isCreature(cid) then return 0 end

return tonumber(getPlayerStorageValue(cid, 1005))

end

function getHappiness(cid)

    if not isCreature(cid) then return 0 end

return tonumber(getPlayerStorageValue(cid, 1008))

end

function getSpecialDefense(cid)

    if not isCreature(cid) then return 0 end

return getSpecialAttack(cid) * 0.85 + getDefense(cid) * 0.2      

end

function getPokemonLevel(cid, dex)

if not isCreature(cid) then return 0 end 

    if not dex then                      --alterado v1.9

       if ehMonstro(cid) and getPlayerStorageValue(cid, 1000) > 0 then  

          return getPlayerStorageValue(cid, 1000)

       elseif ehMonstro(cid) then 

          return pokes[getCreatureName(cid)].wildLvl             

       end

    end   

return pokes[getCreatureName(cid)].level

end

function getPokemonLevelByName(name)

return pokes[name] and pokes[name].level or 0  --alterado v1.9

end

function getMasterLevel(poke)

    if not isSummon(poke) then return 0 end

return getPlayerLevel(getCreatureMaster(poke))

end

function getPokemonBoost(poke)

    if not isSummon(poke) then return 0 end

return getItemAttribute(getPlayerSlotItem(getCreatureMaster(poke), 8).uid, "boost") or 0

end

function getPokeballBoost(ball)

    if not isPokeball(ball.itemid) then return 0 end  --alterado v1.8

return getItemAttribute(ball.uid, "boost") or 0

end

function getPokeName(cid)

    if not isSummon(cid) then return getCreatureName(cid) end

    if getCreatureName(cid) == "Evolution" then return getPlayerStorageValue(cid, 1007) end

    

local item = getPlayerSlotItem(getCreatureMaster(cid), 8):

    if getItemAttribute(item.uid, "nick") then

       return getItemAttribute(item.uid, "nick")

    end

return getCreatureName(cid)

end

function getPokeballName(item, truename)

if not truename and getItemAttribute(item, "nick") then

return getItemAttribute(item, "nick")

end

return getItemAttribute(item, "poke")

end

function getPokemonName(cid)

return getCreatureName(cid)

end

function getPokemonGender(cid) --alterado v1.9

return getCreatureSkullType(cid)

end

function setPokemonGender(cid, gender)

if isCreature(cid) and gender then        --alterado v1.8

   doCreatureSetSkullType(cid, gender)

   return true

end

return false

end

function getWildPokemonExp(cid)

return getPlayerStorageValue(cid, 1006)

end

Duvida Sanada.

Link para o comentário
Compartilhar em outros sites

  • 2 years later...
A questão neste tópico de suporte foi encerrada por falta de respostas. Este tópico está fechado e foi movido para Suporte - Tópicos Sem Resposta.

+ Caso a dúvida não tenha sido resolvida você poderá criar outro tópico solicitando ajuda.
* Lembre-se que é permitido dar UP no tópico a cada 24 horas para assim o destacar e manter movimentado.
Link para o comentário
Compartilhar em outros sites

Visitante
Este tópico está impedido de receber novos posts.
  • Quem Está Navegando   0 membros estão online

    • Nenhum usuário registrado visualizando esta página.
×
×
  • Criar Novo...