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Global Reward System
Por Administrador, 13 de jun. de 2015 em C e C++
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Grupo: Conde
Registrado: 07/04/15
Posts: 962
Reputação: +258
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Grupo: Visconde
Registrado: 24/11/12
Posts: 474
Reputação: +98
Gênero: Masculino

Funciona em 8.6, usando TFS 0.4?
Ótimo Códigos, parabéns.
Reputado.
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Grupo: Administrador
Registrado: 08/07/05
Posts: 5.8k
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Apenas tfs 1.2
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Grupo: Banidos
Registrado: 20/11/11
Posts: 455
Reputação: +134

Vou modificar os codes e funções pra funfar no 1.0, acabar posto aqui
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Grupo: Visconde
Registrado: 24/11/12
Posts: 474
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Gênero: Masculino

Absolute, se possível tenta para 0.4 também mano.
Abçs
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Grupo: Banidos
Registrado: 20/11/11
Posts: 455
Reputação: +134

Absolute, se possível tenta para 0.4 também mano.
Abçs
Pra revs anteriores da 1.0 é complicado brother, muda praticamente todas as funções lua e os meta-métodos da source.
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Grupo: Campones
Registrado: 03/02/14
Posts: 17
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Oba muda ai pra tfs 1.0 que to esperando absolute, creaturescripts e a action.
Quando mata o boss.
Editado Junho 25 por GlobalCores
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Grupo: Banidos
Registrado: 20/11/11
Posts: 455
Reputação: +134

Oba muda ai pra tfs 1.0 que to esperando absolute, creaturescripts e a action.
Quando mata o boss.
Lua Script Error: [CreatureScript Interface]data/creaturescripts/scripts/reward_chest.lua:onKilldata/creaturescripts/scripts/reward_chest.lua:249: attempt to index local 'target' (a number value)stack traceback:[C]: in function '__index'data/creaturescripts/scripts/reward_chest.lua:249: in function <data/creaturescripts/scripts/reward_chest.lua:248>
Você ja adicionou nas sources os codes?
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Grupo: Campones
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Absolute não consigo te enviar mensagem privada, tbm to esperando os códigos pra tfs 1.0 ja tenho a source compilada com os códigos
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Grupo: Campones
Registrado: 03/02/14
Posts: 17
Reputação: 0

Sim Absolute, já tenho os códigos dentro da source e já compilei ela, tive que fazer algumas mudanças pois deu uns erros na hora de compilar mais coisa boba porque ele esta pra tfs 1.2 e o que usei foi pra 1.0
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Grupo: Banidos
Registrado: 20/11/11
Posts: 455
Reputação: +134

Sim Absolute, já tenho os códigos dentro da source e já compilei ela, tive que fazer algumas mudanças pois deu uns erros na hora de compilar mais coisa boba porque ele esta pra tfs 1.2 e o que usei foi pra 1.0
Certo, poste os códigos aqui da source que ai irei ajeitar o script
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Grupo: Campones
Registrado: 03/02/14
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Editado Junho 25 por GlobalCores
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Grupo: Banidos
Registrado: 20/11/11
Posts: 455
Reputação: +134

Altera seu creature pra este pra nós testarmos:
REWARD_CHEST = {
BOSSES = {"Bibby Bloodbath", "Chizzoron the Distorter", "Ferumbras",
"Furyosa", "Gaz'haragoth", "Ghazbaran", "Hirintror",
"Jaul", "Mad Mage", "Mawhawk", "Morgaroth", "Obujos",
"Ocyakao", "Omrafir", "Orshabaal", "Raging Mage",
"Tanjis", "The Mutated Pumpkin", "The Pale Count",
"The Welter", "Tyrn", "White Pale", "Zulazza the Corruptor",
"Zushuka"},
LOOT = {},
DECAY = {},
DEPOT_ID = 99,
CONTAINER = 21518,
EXPIRE = 7*24*60*60, --days to erase stored rewards
STORAGE = 18394, --player storage for chest exhaustion
EXHAUST = 5*60, --time allowed to use again the chest
}
function table.find(t, value, sensitive)
local sensitive = sensitive or true
if(not sensitive and type(value) == 'string') then
for i, v in pairs(t) do
if(type(v) == 'string') then
if(v:lower() == value:lower()) then
return i
end
end
end
return nil
end
for i, v in pairs(t) do
if(v == value) then
return i
end
end
return nil
end
function table.serialize(x, recur)
local t = type(x)
recur = recur or {}
if(t == nil) then
return "nil"
elseif(t == "string") then
return string.format("%q", x)
elseif(t == "number") then
return tostring(x)
elseif(t == "boolean") then
return x and "true" or "false"
elseif(getmetatable(x)) then
error("Can not serialize a table that has a metatable associated with it.")
elseif(t == "table") then
if(table.find(recur, x)) then
error("Can not serialize recursive tables.")
end
table.insert(recur, x)
local s = "{"
for k, v in pairs(x) do
s = s .. "[" .. table.serialize(k, recur) .. "]" .. " = " .. table.serialize(v, recur) .. ", "
end
return s:sub(0, s:len() - 2) .. "}"
end
error("Can not serialize value of type '" .. t .. "'.")
end
function table.unserialize(str)
return loadstring('return ' .. str)()
end
function addContainerItems(container, items)
for k, v in pairs(items) do
if ItemType(k):isContainer() then
local newBag = Container(doCreateItemEx(k, 1))
addContainerItems(newBag, v)
container:addItemEx(newBag)
else
container:addItem(v[1], v[2])
end
end
end
function MonsterType.createLootItem(self, lootBlock, chance)
local lootTable, itemCount = {}, 0
local randvalue = math.random(0, 100000) / (getConfigInfo("rateLoot") * chance)
if randvalue < lootBlock.chance then
if (ItemType(lootBlock.itemId):isStackable()) then
itemCount = randvalue % lootBlock.maxCount + 1
else
itemCount = 1
end
end
while itemCount > 0 do
local n = math.min(itemCount, 100)
itemCount = itemCount - n
table.insert(lootTable, {lootBlock.itemId, n})
end
return lootTable
end
function MonsterType.getBossReward(self, chance)
local result = {}
if getConfigInfo("rateLoot") > 0 then
for _, loot in pairs(self:getLoot()) do
local itemList = self:createLootItem(loot, chance)
if itemList then
for _, item in ipairs(itemList) do
table.insert(result, item)
end
end
end
end
return result
end
function getDecayTime(id)
local decayTime = 0
do
local o = io.open('data/items/items.xml','r')
file = o:read('*a')
o:close()
end
local function sumDecayTime(corpse)
for attr in file:gmatch('<item.-id="' .. corpse ..'"(.-)</item>') do
local decayTo = attr:match('<attribute.-key="decayTo".-value="(.-)".-/>')
local duration = attr:match('<attribute.-key="duration".-value="(.-)".-/>')
decayTime = decayTime + duration
if tonumber(decayTo) > 0 then
sumDecayTime(decayTo)
end
break
end
end
sumDecayTime(id)
return decayTime
end
function loadCorpses()
for _, name in ipairs(REWARD_CHEST.BOSSES) do
if MonsterType(name) ~= nil then
REWARD_CHEST.DECAY[name] = getDecayTime(MonsterType(name):getCorpseId())
end
end
end
addEvent(loadCorpses, 0)
function getPlayerByGUID(guid)
for _, player in ipairs(Game.getPlayers()) do
if guid == player:getGuid() then
return player
end
end
return nil
end
function Player.addReward(self, reward, time, id)
local LootBag = Container(doCreateItemEx(REWARD_CHEST.CONTAINER, 1))
LootBag:setAttribute('text', time)
addContainerItems(LootBag, reward)
if id then
db.query('DELETE FROM player_rewardchest WHERE id = ' .. id .. ';')
end
return self:getDepotChest(REWARD_CHEST.DEPOT_ID, true):addItemEx(LootBag)
end
function doSaveReward(uid, name)
for GUID, items in pairs(REWARD_CHEST.LOOT[uid]) do
local player = getPlayerByGUID(GUID)
if player ~= nil then
player:addReward(items, os.time())
player:sendTextMessage(MESSAGE_INFO_DESCR, 'Your reward container from ' .. name .. ' was moved to your reward chest.')
else
db.query('INSERT INTO player_rewardchest VALUES (NULL, ' .. GUID ..', "' .. table.serialize(items) ..'", ' .. os.time() ..');')
end
end
REWARD_CHEST.LOOT[uid] = nil
end
function Player.updateRewardChest(self)
db.query('DELETE FROM player_rewardchest WHERE TIME_TO_SEC(TIMEDIFF(NOW(), FROM_UNIXTIME(date))) >= '.. REWARD_CHEST.EXPIRE ..';')
local Query = db.storeQuery('SELECT id, reward, date FROM player_rewardchest WHERE player_id = '.. self:getGuid() ..';')
if Query ~= false then
repeat
local rewardBag = table.unserialize(result.getDataString(Query, 'reward'))
self:addReward(rewardBag, result.getDataInt(Query, 'date'), result.getDataInt(Query, 'id'))
until not result.next(Query)
result.free(Query)
end
local depotChest = self:getDepotChest(REWARD_CHEST.DEPOT_ID, true)
for index = (depotChest:getSize() - 1), 0, -1 do
local container = depotChest:getItem(index)
if (container:getAttribute('text') ~= nil) and (tonumber(container:getAttribute('text')) + REWARD_CHEST.EXPIRE < os.time()) then
container:remove()
end
end
return self:setExhaustion(REWARD_CHEST.STORAGE, REWARD_CHEST.EXHAUST)
end
function string.diff(self)
local format = {
{'day', self / 60 / 60 / 24},
{'hour', self / 60 / 60 % 24},
{'minute', self / 60 % 60},
{'second', self % 60}
}
local out = {}
for k, t in ipairs(format) do
local v = math.floor(t[2])
if(v > 0) then
table.insert(out, (k < #format and (#out > 0 and ', ' or '') or ' and ') .. v .. ' ' .. t[1] .. (v ~= 1 and 's' or ''))
end
end
local ret = table.concat(out)
if ret:len() < 16 and ret:find('second') then
local a, b = ret:find(' and ')
ret = ret:sub(b+1)
end
return ret
end
function doBossReward(monster, corpse)
REWARD_CHEST.LOOT[corpse:getUniqueId()] = {}
corpse:setAttribute('aid', 21584)
corpse:setAttribute('text', corpse:getUniqueId())
for killer, damage in pairs(monster:getDamageMap()) do
local player, str = Player(killer), 'Loot of ' .. MonsterType(monster:getName()):getNameDescription() .. ': '
if player ~= nil then
local rewardBag = doCreateItemEx(REWARD_CHEST.CONTAINER)
if player:getStamina() > 840 then
local loot = MonsterType(monster:getName()):getBossReward(damage.total/monster:getMaxHealth())
if #loot > 0 then
addContainerItems(Container(rewardBag), loot)
REWARD_CHEST.LOOT[corpse:getUniqueId()][player:getGuid()] = loot
str = str .. Container(rewardBag):getContentDescription()
else
str = str .. 'nothing'
end
else
str = str .. 'nothing (due to low stamina)'
end
player:sendTextMessage(MESSAGE_INFO_DESCR, str .. '.')
end
end
addEvent(doSaveReward, REWARD_CHEST.DECAY[monster:getName()]*1000, corpse:getUniqueId(), MonsterType(monster:getName()):getNameDescription())
end
end
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Grupo: Campones
Registrado: 03/02/14
Posts: 17
Reputação: 0

Mudei e matei o monstro depois disso o server caiu.
Editado Junho 25 por GlobalCores





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Grupo: Administrador
Registrado: 08/07/05
Posts: 5.8k
Reputação: +1.4k
Gênero: Outro
CREATE TABLE IF NOT EXISTS `player_rewardchest` ( `id` int(11) NOT NULL AUTO_INCREMENT, `player_id` int(11) NOT NULL, `reward` text NOT NULL, `date` bigint(20) unsigned NOT NULL DEFAULT '0', PRIMARY KEY (`id`), FOREIGN KEY (`player_id`) REFERENCES `players` (`id`) ON DELETE CASCADE ON UPDATE CASCADE ) ENGINE=InnoDB;Adicione:
uint32_t getDepotId() const { return depotId; } void setDepotId(uint32_t id) { depotId = id; }Antes de:
Adicione:
Antes de:
Acima de:
if (actor != nullptr && getDepotId() == REWARD_CHEST_DEPOT) { return RETURNVALUE_NOTPOSSIBLE; }src/depotlocker.hvoid setMaxLockerItems(uint32_t maxitems) { maxSize = maxitems; }registerMethod("Container", "getSize", LuaScriptInterface::luaContainerGetSize);registerMethod("Container", "getContentDescription", LuaScriptInterface::luaContainerGetContentDescription);int LuaScriptInterface::luaContainerGetContentDescription(lua_State* L) { // container:getContentDescription() Container* container = getUserdata<Container>(L, 1); if (container) { std::ostringstream ss; ss << container->getContentDescription(); pushString(L, ss.str()); } else { lua_pushnil(L); } return 1; }//depot container if (DepotLocker* depot = container->getDepotLocker()) { DepotLocker* myDepotLocker = player->getDepotLocker(depot->getDepotId()); myDepotLocker->setParent(depot->getParent()->getTile()); openContainer = myDepotLocker; player->setLastDepotId(depot->getDepotId()); } else { openContainer = container; }//reward chest and depot container if (item->getID() == ITEM_REWARD_CHEST) { DepotLocker* myRewardChest = player->getRewardChest(); myRewardChest->setParent(item->getTile()); openContainer = myRewardChest; player->setLastDepotId(REWARD_CHEST_DEPOT); } else if (DepotLocker* depot = container->getDepotLocker()) { DepotLocker* myDepotLocker = player->getDepotLocker(depot->getDepotId()); myDepotLocker->setParent(depot->getParent()->getTile()); openContainer = myDepotLocker; player->setLastDepotId(depot->getDepotId()); } else { openContainer = container; }DepotLocker* Player::getRewardChest() { auto it = depotLockerMap.find(REWARD_CHEST_DEPOT); if (it != depotLockerMap.end()) { inbox->setParent(it->second); return it->second; } DepotLocker* rewardChest = new DepotLocker(ITEM_LOCKER1); rewardChest->setDepotId(REWARD_CHEST_DEPOT); rewardChest->setMaxLockerItems(1); rewardChest->internalAddThing(getDepotChest(REWARD_CHEST_DEPOT, true)); depotLockerMap[REWARD_CHEST_DEPOT] = rewardChest; return rewardChest; }if (!item->isPickupable()) {Para:
if (item->getID() != 21518 && !item->isPickupable()) {function onUse(player, item, fromPosition, target, toPosition, isHotkey) --Reward Chest if item:getId() == 21584 then if player:getExhaustion(REWARD_CHEST.STORAGE) > 0 then return player:sendCancelMessage('You need to wait ' .. string.diff(player:getStorageValue(REWARD_CHEST.STORAGE)-os.time()) .. ' before using this chest again.') end player:updateRewardChest() --Boss Corpse elseif item:getActionId() == 21584 then local reward = REWARD_CHEST.LOOT[tonumber(item:getAttribute('text'))][player:getGuid()] if reward ~= nil then local rewardBag = Container(doCreateItemEx(REWARD_CHEST.CONTAINER, 1)) addContainerItems(rewardBag, reward) if player:getCapacity() < rewardBag:getCapacity() then return player:sendCancelMessage(RETURNVALUE_NOTENOUGHCAPACITY) end if player:addItemEx(rewardBag, false) == RETURNVALUE_NOERROR then REWARD_CHEST.LOOT[tonumber(item:getAttribute('text'))][player:getGuid()] = nil player:sendCancelMessage('You have picked a reward container.') else player:sendCancelMessage(RETURNVALUE_NOTENOUGHROOM) return true end end end return false endplayer:registerEvent("RewardChest")Crie @ data/creaturescripts/scripts/reward_chest.lua
REWARD_CHEST = { BOSSES = {"Bibby Bloodbath", "Chizzoron the Distorter", "Ferumbras", "Furyosa", "Gaz'haragoth", "Ghazbaran", "Hirintror", "Jaul", "Mad Mage", "Mawhawk", "Morgaroth", "Obujos", "Ocyakao", "Omrafir", "Orshabaal", "Raging Mage", "Tanjis", "The Mutated Pumpkin", "The Pale Count", "The Welter", "Tyrn", "White Pale", "Zulazza the Corruptor", "Zushuka"}, LOOT = {}, DECAY = {}, DEPOT_ID = 99, CONTAINER = 21518, EXPIRE = 7*24*60*60, --days to erase stored rewards STORAGE = 18394, --player storage for chest exhaustion EXHAUST = 5*60, --time allowed to use again the chest } function table.find(t, value, sensitive) local sensitive = sensitive or true if(not sensitive and type(value) == 'string') then for i, v in pairs(t) do if(type(v) == 'string') then if(v:lower() == value:lower()) then return i end end end return nil end for i, v in pairs(t) do if(v == value) then return i end end return nil end function table.serialize(x, recur) local t = type(x) recur = recur or {} if(t == nil) then return "nil" elseif(t == "string") then return string.format("%q", x) elseif(t == "number") then return tostring(x) elseif(t == "boolean") then return x and "true" or "false" elseif(getmetatable(x)) then error("Can not serialize a table that has a metatable associated with it.") elseif(t == "table") then if(table.find(recur, x)) then error("Can not serialize recursive tables.") end table.insert(recur, x) local s = "{" for k, v in pairs(x) do s = s .. "[" .. table.serialize(k, recur) .. "]" .. " = " .. table.serialize(v, recur) .. ", " end return s:sub(0, s:len() - 2) .. "}" end error("Can not serialize value of type '" .. t .. "'.") end function table.unserialize(str) return loadstring('return ' .. str)() end function addContainerItems(container, items) for k, v in pairs(items) do if ItemType(k):isContainer() then local newBag = Container(doCreateItemEx(k, 1)) addContainerItems(newBag, v) container:addItemEx(newBag) else container:addItem(v[1], v[2]) end end end function MonsterType.createLootItem(self, lootBlock, chance) local lootTable, itemCount = {}, 0 local randvalue = math.random(0, 100000) / (getConfigInfo("rateLoot") * chance) if randvalue < lootBlock.chance then if (ItemType(lootBlock.itemId):isStackable()) then itemCount = randvalue % lootBlock.maxCount + 1 else itemCount = 1 end end while itemCount > 0 do local n = math.min(itemCount, 100) itemCount = itemCount - n table.insert(lootTable, {lootBlock.itemId, n}) end return lootTable end function MonsterType.getBossReward(self, chance) local result = {} if getConfigInfo("rateLoot") > 0 then for _, loot in pairs(self:getLoot()) do local itemList = self:createLootItem(loot, chance) if itemList then for _, item in ipairs(itemList) do table.insert(result, item) end end end end return result end function getDecayTime(id) local decayTime = 0 do local o = io.open('data/items/items.xml','r') file = o:read('*a') o:close() end local function sumDecayTime(corpse) for attr in file:gmatch('<item.-id="' .. corpse ..'"(.-)</item>') do local decayTo = attr:match('<attribute.-key="decayTo".-value="(.-)".-/>') local duration = attr:match('<attribute.-key="duration".-value="(.-)".-/>') decayTime = decayTime + duration if tonumber(decayTo) > 0 then sumDecayTime(decayTo) end break end end sumDecayTime(id) return decayTime end function loadCorpses() for _, name in ipairs(REWARD_CHEST.BOSSES) do if MonsterType(name) ~= nil then REWARD_CHEST.DECAY[name] = getDecayTime(MonsterType(name):getCorpseId()) end end end addEvent(loadCorpses, 0) function getPlayerByGUID(guid) for _, player in ipairs(Game.getPlayers()) do if guid == player:getGuid() then return player end end return nil end function Player.addReward(self, reward, time, id) local LootBag = Container(doCreateItemEx(REWARD_CHEST.CONTAINER, 1)) LootBag:setAttribute('text', time) addContainerItems(LootBag, reward) if id then db.query('DELETE FROM player_rewardchest WHERE id = ' .. id .. ';') end return self:getDepotChest(REWARD_CHEST.DEPOT_ID, true):addItemEx(LootBag) end function doSaveReward(uid, name) for GUID, items in pairs(REWARD_CHEST.LOOT[uid]) do local player = getPlayerByGUID(GUID) if player ~= nil then player:addReward(items, os.time()) player:sendTextMessage(MESSAGE_INFO_DESCR, 'Your reward container from ' .. name .. ' was moved to your reward chest.') else db.query('INSERT INTO player_rewardchest VALUES (NULL, ' .. GUID ..', "' .. table.serialize(items) ..'", ' .. os.time() ..');') end end REWARD_CHEST.LOOT[uid] = nil end function Player.updateRewardChest(self) db.query('DELETE FROM player_rewardchest WHERE TIME_TO_SEC(TIMEDIFF(NOW(), FROM_UNIXTIME(date))) >= '.. REWARD_CHEST.EXPIRE ..';') local Query = db.storeQuery('SELECT id, reward, date FROM player_rewardchest WHERE player_id = '.. self:getGuid() ..';') if Query ~= false then repeat local rewardBag = table.unserialize(result.getDataString(Query, 'reward')) self:addReward(rewardBag, result.getDataInt(Query, 'date'), result.getDataInt(Query, 'id')) until not result.next(Query) result.free(Query) end local depotChest = self:getDepotChest(REWARD_CHEST.DEPOT_ID, true) for index = (depotChest:getSize() - 1), 0, -1 do local container = depotChest:getItem(index) if (container:getAttribute('text') ~= nil) and (tonumber(container:getAttribute('text')) + REWARD_CHEST.EXPIRE < os.time()) then container:remove() end end return self:setExhaustion(REWARD_CHEST.STORAGE, REWARD_CHEST.EXHAUST) end function string.diff(self) local format = { {'day', self / 60 / 60 / 24}, {'hour', self / 60 / 60 % 24}, {'minute', self / 60 % 60}, {'second', self % 60} } local out = {} for k, t in ipairs(format) do local v = math.floor(t[2]) if(v > 0) then table.insert(out, (k < #format and (#out > 0 and ', ' or '') or ' and ') .. v .. ' ' .. t[1] .. (v ~= 1 and 's' or '')) end end local ret = table.concat(out) if ret:len() < 16 and ret:find('second') then local a, b = ret:find(' and ') ret = ret:sub(b+1) end return ret end function doBossReward(monster, corpse) REWARD_CHEST.LOOT[corpse:getUniqueId()] = {} corpse:setAttribute('aid', 21584) corpse:setAttribute('text', corpse:getUniqueId()) for killer, damage in pairs(monster:getDamageMap()) do local player, str = Player(killer), 'Loot of ' .. MonsterType(monster:getName()):getNameDescription() .. ': ' if player ~= nil then local rewardBag = doCreateItemEx(REWARD_CHEST.CONTAINER) if player:getStamina() > 840 then local loot = MonsterType(monster:getName()):getBossReward(damage.total/monster:getMaxHealth()) if #loot > 0 then addContainerItems(Container(rewardBag), loot) REWARD_CHEST.LOOT[corpse:getUniqueId()][player:getGuid()] = loot str = str .. Container(rewardBag):getContentDescription() else str = str .. 'nothing' end else str = str .. 'nothing (due to low stamina)' end player:sendTextMessage(MESSAGE_INFO_DESCR, str .. '.') end end addEvent(doSaveReward, REWARD_CHEST.DECAY[monster:getName()]*1000, corpse:getUniqueId(), MonsterType(monster:getName()):getNameDescription()) end function onKill(creature, target) if (Monster(target) ~= nil) and isInArray(REWARD_CHEST.BOSSES, target:getName()) then local corpse = Item(doCreateItem(MonsterType(target:getName()):getCorpseId(), 1, target:getPosition())) corpse:decay() target:setDropLoot(false) doBossReward(target, corpse) end endAdicione @ data/items/items.xml
<item id="21518" article="a" name="reward container"> <attribute key="weight" value="1800" /> <attribute key="containersize" value="24" /> <attribute key="slotType" value="backpack" /> </item> <item id="21584" article="a" name="reward chest"> <attribute key="type" value="depot" /> <attribute key="containerSize" value="1" /> <attribute key="description" value="This chest contains your rewards earned in battles." /> </item>Adicione @ data/lib/core/player.lua
function Player.setExhaustion(self, value, time) return self:setStorageValue(value, time + os.time()) end function Player.getExhaustion(self, value) local storage = self:getStorageValue(value) if storage <= 0 then return 0 end return storage - os.time() end