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[Resolvido] Como Colocar A PokeDex Igual Do PxG


Wender Diias

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Extraia o arquivo na sua pasta do otc.

Arquivo: http://www.mediafire.com/download/yg0d1f2rur6dsa9/game_pokedex.rar

 

Vai em lib/pokedex system e substitua por isto:

 

local skills = specialabilities

function doAddPokemonInDexList(cid, poke)
if getPlayerInfoAboutPokemon(cid, poke).dex then return true end
local a = newpokedex[poke]
local b = getPlayerStorageValue(cid, a.storage)
setPlayerStorageValue(cid, a.storage, b.." dex,")
end

function getPokemonEvolutionDescription(name, next)
local kev = poevo[name]
local stt = {}
if isInArray(specialevo, name) then
if name == "Poliwhirl" then
if next then
return "\nPoliwrath or Politoed, requires level 65."
end
table.insert(stt, "Evolve Stone: Water Stone and Punch Stone or Water Stone and King's Rock\n\n")
table.insert(stt, "Evolutions:\nPoliwrath, requires level 65.\nPolitoed, requires level 65.")
elseif name == "Gloom" then
if next then
return "\nVileplume or Bellossom, requires level 50."
end
table.insert(stt, "Evolve Stone: Leaf Stone and Venom Stone or Leaf Stone and Sun Stone\n\n")
table.insert(stt, "Evolutions:\nVileplume, requires level 50.\nBellossom, requires level 50.")
elseif name == "Slowpoke" then
if next then
return "\nSlowbro, requires level 45.\nSlowking, requires level 100."
end
table.insert(stt, "Evolve Stone: Enigma Stone or King's Rock\n\n")
table.insert(stt, "Evolutions:\nSlowbro, requires level 45.\nSlowking, requires level 100.")
elseif name == "Eevee" then
if next then
return "\nVaporeon, requires level 55.\nJolteon, requires level 55.\nFlareon, requires level 55.\nUmbreon, requires level 55.\nEspeon, requires level 55."
end
table.insert(stt, "Evolve Stone: Water Stone or Thunder Stone or Fire Stone or Darkness Stone or Enigma Stone\n\n")
table.insert(stt, "Evolutions:\nVaporeon, requires level 55.\nJolteon, requires level 55.\nFlareon, requires level 55.\nUmbreon, requires level 55.\nEspeon, requires level 55.")
elseif name == "Tyrogue" then
if next then
return "\nHitmonlee, requires level 60.\nHitmonchan, requires level 60.\nHitmontop, requires level 60."
end
table.insert(stt, "Evolve Stone: Punch Stone\n\n")
table.insert(stt, "Evolutions:\nHitmonlee, requires level 60.\nHitmonchan, requires level 60.\nHitmontop, requires level 60.")
end
elseif kev then
if next then
table.insert(stt, "\n"..kev.evolution..", requires level "..kev.level..".")
return table.concat(stt)
end
local id = tonumber(kev.stoneid)
local id2 = tonumber(kev.stoneid2)
local stone = ""
if tonumber(kev.count) == 2 then
stone = doConvertStoneIdToString(id).." (2x)"
else
stone = id2 == 0 and doConvertStoneIdToString(id) or doConvertStoneIdToString(id).." and "..doConvertStoneIdToString(id2)
end
table.insert(stt, "Evolve Stone: "..stone.."\n\n")
table.insert(stt, "Evolutions:\n"..kev.evolution..", requeris level "..kev.level..".")
table.insert(stt, getPokemonEvolutionDescription(kev.evolution, true))
else
if not next then
table.insert(stt, "Evolutions:\nIt doen't evolve.")
end
end
return table.concat(stt)
end

local function getMoveDexDescr(cid, name, number)
local x = movestable[name]
if not x then return "" end

local z = "\n"
local tables = {x.move1, x.move2, x.move3, x.move4, x.move5, x.move6, x.move7, x.move8, x.move9, x.move10, x.move11, x.move12}
local y = tables[number]
if not y then return "" end

if getTableMove(cid, y.name) == "" then
print(""..y.name.." faltando")
return "unknown error"
end
local txt = ""..z..""..y.name.." - m"..number.." - level "..y.level.." - "..(y.t)
return txt
end
--alterado v1.8
local skillcheck = {"fly", "ride", "surf", "teleport", "rock smash", "cut", "dig", "light", "blink", "control mind", "transform", "levitate_fly"}
local passivas = {
["Electricity"] = {"Electabuzz", "Shiny Electabuzz", "Elekid", tpw = "electric"},
["Lava Counter"] = {"Magmar", "Magby", tpw = "fire"},
["Counter Helix"] = {"Scyther", "Shiny Scyther", tpw = "bug"},
["Giroball"] = {"Pineco", "Forretress", tpw = "steel"},
["Counter Claw"] = {"Scizor", tpw = "bug"},
["Counter Spin"] = {"Hitmontop", "Shiny Hitmontop", tpw = "fighting"},
["Demon Kicker"] = {"Hitmonlee", "Shiny Hitmonlee", tpw = "fighting"},
["Demon Puncher"] = {"Hitmonchan", "Shiny Hitmonchan", tpw = "unknow"}, --alterado v1.6
["Stunning Confusion"] = {"Psyduck", "Golduck", "Wobbuffet", tpw = "psychic"},
["Groundshock"] = {"Kangaskhan", tpw = "normal"},
["Electric Charge"] = {"Pikachu", "Raichu", "Shiny Raichu", tpw = "electric"},
["Melody"] = {"Wigglytuff", tpw = "normal"},
["Dragon Fury"] = {"Dratini", "Dragonair", "Dragonite", "Shiny Dratini", "Shiny Dragonair", "Shiny Dragonite", tpw = "dragon"},
["Fury"] = {"Persian", "Raticate", "Shiny Raticate", tpw = "normal"},
["Mega Drain"] = {"Oddish", "Gloom", "Vileplume", "Kabuto", "Kabutops", "Parasect", "Tangela", "Shiny Vileplume", "Shiny Tangela", tpw = "grass"},
["Spores Reaction"] = {"Oddish", "Gloom", "Vileplume", "Shiny Vileplume", tpw = "grass"},
["Amnesia"] = {"Wooper", "Quagsire", "Swinub", "Piloswine", tpw = "psychic"},
["Zen Mind"] = {"Slowking", tpw = "psychic"},
["Mirror Coat"] = {"Wobbuffet", tpw = "psychic"},
["Lifesteal"] = {"Crobat", tpw = "normal"},
["Evasion"] = {"Scyther", "Scizor", "Hitmonlee", "Hitmonchan", "Hitmontop", "Tyrogue", "Shiny Scyther", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Hitmontop", "Ledian", "Ledyba", "Sneasel", tpw = "normal"},
["Foresight"] = {"Machamp", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Hitmontop", "Hitmontop", "Hitmonlee", "Hitmonchan", tpw = "fighting"},
["Levitate"] = {"Gengar", "Haunter", "Gastly", "Misdreavus", "Weezing", "Koffing", "Unown", "Shiny Gengar", tpw = "ghost"},
}


function doShowPokedexRegistration(cid, pokemon, ball)
local item2 = pokemon
local virtual = false
if type(pokemon) == "string" then
virtual = true
end
local myball = ball
local name = virtual and pokemon or getCreatureName(item2.uid)

local v = fotos[name]
local stt = {}

table.insert(stt, "\nMoves:")

if name == "Ditto" then
if virtual then
table.insert(stt, "\nIt doesn't use any moves until transformed.")
elseif getPlayerStorageValue(item2.uid, 1010) == "Ditto" or getPlayerStorageValue(item2.uid, 1010) == -1 then
table.insert(stt, "\nIt doesn't use any moves until transformed.")
else
for a = 1, 15 do
table.insert(stt, getMoveDexDescr(item2.uid, getPlayerStorageValue(item2.uid, 1010), a))
end
end
else
for a = 1, 15 do
table.insert(stt, getMoveDexDescr(item2.uid, name, a))
end
end

for e, f in pairs(passivas) do
if isInArray(passivas[e], name) then
local tpw = passivas[e].tpw
if name == "Pineco" and passivas[e] == "Giroball" then
tpw = "bug"
end
table.insert(stt, "\n"..e.." - passive - "..tpw)
end
end

doPlayerSendCancel(cid, "ShowDex".."~"..name.."~"..table.concat(stt))
doPlayerSendCancel(cid, "-")
end

 

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Extraia o arquivo na sua pasta do otc.

Arquivo: http://www.mediafire.com/download/yg0d1f2rur6dsa9/game_pokedex.rar

 

Vai em lib/pokedex system e substitua por isto:

 

local skills = specialabilities

 

function doAddPokemonInDexList(cid, poke)

if getPlayerInfoAboutPokemon(cid, poke).dex then return true end

local a = newpokedex[poke]

local b = getPlayerStorageValue(cid, a.storage)

setPlayerStorageValue(cid, a.storage, b.." dex,")

end

 

function getPokemonEvolutionDescription(name, next)

local kev = poevo[name]

local stt = {}

if isInArray(specialevo, name) then

if name == "Poliwhirl" then

if next then

return "\nPoliwrath or Politoed, requires level 65."

end

table.insert(stt, "Evolve Stone: Water Stone and Punch Stone or Water Stone and King's Rock\n\n")

table.insert(stt, "Evolutions:\nPoliwrath, requires level 65.\nPolitoed, requires level 65.")

elseif name == "Gloom" then

if next then

return "\nVileplume or Bellossom, requires level 50."

end

table.insert(stt, "Evolve Stone: Leaf Stone and Venom Stone or Leaf Stone and Sun Stone\n\n")

table.insert(stt, "Evolutions:\nVileplume, requires level 50.\nBellossom, requires level 50.")

elseif name == "Slowpoke" then

if next then

return "\nSlowbro, requires level 45.\nSlowking, requires level 100."

end

table.insert(stt, "Evolve Stone: Enigma Stone or King's Rock\n\n")

table.insert(stt, "Evolutions:\nSlowbro, requires level 45.\nSlowking, requires level 100.")

elseif name == "Eevee" then

if next then

return "\nVaporeon, requires level 55.\nJolteon, requires level 55.\nFlareon, requires level 55.\nUmbreon, requires level 55.\nEspeon, requires level 55."

end

table.insert(stt, "Evolve Stone: Water Stone or Thunder Stone or Fire Stone or Darkness Stone or Enigma Stone\n\n")

table.insert(stt, "Evolutions:\nVaporeon, requires level 55.\nJolteon, requires level 55.\nFlareon, requires level 55.\nUmbreon, requires level 55.\nEspeon, requires level 55.")

elseif name == "Tyrogue" then

if next then

return "\nHitmonlee, requires level 60.\nHitmonchan, requires level 60.\nHitmontop, requires level 60."

end

table.insert(stt, "Evolve Stone: Punch Stone\n\n")

table.insert(stt, "Evolutions:\nHitmonlee, requires level 60.\nHitmonchan, requires level 60.\nHitmontop, requires level 60.")

end

elseif kev then

if next then

table.insert(stt, "\n"..kev.evolution..", requires level "..kev.level..".")

return table.concat(stt)

end

local id = tonumber(kev.stoneid)

local id2 = tonumber(kev.stoneid2)

local stone = ""

if tonumber(kev.count) == 2 then

stone = doConvertStoneIdToString(id).." (2x)"

else

stone = id2 == 0 and doConvertStoneIdToString(id) or doConvertStoneIdToString(id).." and "..doConvertStoneIdToString(id2)

end

table.insert(stt, "Evolve Stone: "..stone.."\n\n")

table.insert(stt, "Evolutions:\n"..kev.evolution..", requeris level "..kev.level..".")

table.insert(stt, getPokemonEvolutionDescription(kev.evolution, true))

else

if not next then

table.insert(stt, "Evolutions:\nIt doen't evolve.")

end

end

return table.concat(stt)

end

 

local function getMoveDexDescr(cid, name, number)

local x = movestable[name]

if not x then return "" end

 

local z = "\n"

local tables = {x.move1, x.move2, x.move3, x.move4, x.move5, x.move6, x.move7, x.move8, x.move9, x.move10, x.move11, x.move12}

local y = tables[number]

if not y then return "" end

 

if getTableMove(cid, y.name) == "" then

print(""..y.name.." faltando")

return "unknown error"

end

local txt = ""..z..""..y.name.." - m"..number.." - level "..y.level.." - "..(y.t)

return txt

end

--alterado v1.8

local skillcheck = {"fly", "ride", "surf", "teleport", "rock smash", "cut", "dig", "light", "blink", "control mind", "transform", "levitate_fly"}

local passivas = {

["Electricity"] = {"Electabuzz", "Shiny Electabuzz", "Elekid", tpw = "electric"},

["Lava Counter"] = {"Magmar", "Magby", tpw = "fire"},

["Counter Helix"] = {"Scyther", "Shiny Scyther", tpw = "bug"},

["Giroball"] = {"Pineco", "Forretress", tpw = "steel"},

["Counter Claw"] = {"Scizor", tpw = "bug"},

["Counter Spin"] = {"Hitmontop", "Shiny Hitmontop", tpw = "fighting"},

["Demon Kicker"] = {"Hitmonlee", "Shiny Hitmonlee", tpw = "fighting"},

["Demon Puncher"] = {"Hitmonchan", "Shiny Hitmonchan", tpw = "unknow"}, --alterado v1.6

["Stunning Confusion"] = {"Psyduck", "Golduck", "Wobbuffet", tpw = "psychic"},

["Groundshock"] = {"Kangaskhan", tpw = "normal"},

["Electric Charge"] = {"Pikachu", "Raichu", "Shiny Raichu", tpw = "electric"},

["Melody"] = {"Wigglytuff", tpw = "normal"},

["Dragon Fury"] = {"Dratini", "Dragonair", "Dragonite", "Shiny Dratini", "Shiny Dragonair", "Shiny Dragonite", tpw = "dragon"},

["Fury"] = {"Persian", "Raticate", "Shiny Raticate", tpw = "normal"},

["Mega Drain"] = {"Oddish", "Gloom", "Vileplume", "Kabuto", "Kabutops", "Parasect", "Tangela", "Shiny Vileplume", "Shiny Tangela", tpw = "grass"},

["Spores Reaction"] = {"Oddish", "Gloom", "Vileplume", "Shiny Vileplume", tpw = "grass"},

["Amnesia"] = {"Wooper", "Quagsire", "Swinub", "Piloswine", tpw = "psychic"},

["Zen Mind"] = {"Slowking", tpw = "psychic"},

["Mirror Coat"] = {"Wobbuffet", tpw = "psychic"},

["Lifesteal"] = {"Crobat", tpw = "normal"},

["Evasion"] = {"Scyther", "Scizor", "Hitmonlee", "Hitmonchan", "Hitmontop", "Tyrogue", "Shiny Scyther", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Hitmontop", "Ledian", "Ledyba", "Sneasel", tpw = "normal"},

["Foresight"] = {"Machamp", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Hitmontop", "Hitmontop", "Hitmonlee", "Hitmonchan", tpw = "fighting"},

["Levitate"] = {"Gengar", "Haunter", "Gastly", "Misdreavus", "Weezing", "Koffing", "Unown", "Shiny Gengar", tpw = "ghost"},

}

 

 

function doShowPokedexRegistration(cid, pokemon, ball)

local item2 = pokemon

local virtual = false

if type(pokemon) == "string" then

virtual = true

end

local myball = ball

local name = virtual and pokemon or getCreatureName(item2.uid)

 

local v = fotos[name]

local stt = {}

 

table.insert(stt, "\nMoves:")

 

if name == "Ditto" then

if virtual then

table.insert(stt, "\nIt doesn't use any moves until transformed.")

elseif getPlayerStorageValue(item2.uid, 1010) == "Ditto" or getPlayerStorageValue(item2.uid, 1010) == -1 then

table.insert(stt, "\nIt doesn't use any moves until transformed.")

else

for a = 1, 15 do

table.insert(stt, getMoveDexDescr(item2.uid, getPlayerStorageValue(item2.uid, 1010), a))

end

end

else

for a = 1, 15 do

table.insert(stt, getMoveDexDescr(item2.uid, name, a))

end

end

 

for e, f in pairs(passivas) do

if isInArray(passivas[e], name) then

local tpw = passivas[e].tpw

if name == "Pineco" and passivas[e] == "Giroball" then

tpw = "bug"

end

table.insert(stt, "\n"..e.." - passive - "..tpw)

end

end

 

doPlayerSendCancel(cid, "ShowDex".."~"..name.."~"..table.concat(stt))

doPlayerSendCancel(cid, "-")

end

 

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