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[Encerrado] (Dúvida/pedido) Evolução Pokemon Chance


zedarosquinha

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Oi, acho que ninguém sabe ou não entenderam, então estou editando pra ver se melhora.

 

Bom, eu uso o PDA BY SLICER 2.7 com lvl.

 

Eu quero que os pokemons que tem mais de uma evolução, exemplo: gloom, eevee e o tyrogue, evoluam ao atingir

o lvl "x" sozinhos e aleatoriamente.

 

Eles tão evoluindo só com pedra. No caso do tyrogue voce usa a pedra e dependendo da força/defesa ele evolui para um ou,

para outro.

 

Então se pudesse mudar isso para evoluir aleatoriamente automaticamente no lvl "x" ficaria ótimo.

 

Alguém pode me ajudar?

 

Tem o arquivo evolution e o configuration que falam disso, mas não sei como mudar.

 

vlw abrass, dou rep+ para quem conseguir solucionar a parada.

 

t+

 

Ta aqui o evolution:

 

 

 

local special = specialevo

 

local types = {

[leaf] = {"Bulbasaur", "Ivysaur", "Oddish", "Gloom", "Bellsprout", "Weepinbell", "Exeggcute", "Chikorita", "Bayleef", "Hoppip", "Skiploom", "Sunkern"},

[water] = {"Squirtle", "Wartortle", "Horsea", "Goldeen", "Magikarp", "Psyduck", "Poliwag", "Poliwhirl", "Tentacool", "Krabby", "Staryu", "Omanyte", "Eevee", "Totodile", "Croconow", "Chinchou", "Marill", "Wooper", "Slowpoke", "Remoraid", "Seadra"},

[venom] = {"Zubat", "Ekans", "Nidoran male", "Nidoran female", "Nidorino", "Nidorina", "Gloom", "Venonat", "Tentacool", "Grimer", "Koffing", "Spinarak", "Golbat"},

[thunder] = {"Magnemite", "Pikachu", "Voltorb", "Eevee", "Chinchou", "Pichu", "Mareep", "Flaaffy", "Elekid"},

[rock] = {"Geodude", "Graveler", "Rhyhorn", "Kabuto", "Slugma", "Pupitar"},

[punch] = {"Machop", "Machoke", "Mankey", "Poliwhirl", "Tyrogue"},

[fire] = {"Charmander", "Charmeleon", "Vulpix", "Growlithe", "Ponyta", "Eevee", "Cyndaquil", "Quilava", "Slugma", "Houndour", "Magby"},

[coccon] = {"Caterpie", "Metapod", "Weedle", "Kakuna", "Paras", "Venonat", "Scyther", "Ledyba", "Spinarak", "Pineco"},

[crystal] = {"Dratini", "Dragonair", "Magikarp", "Omanyte", "Kabuto", "Seadra"},

[dark] = {"Gastly", "Haunter", "Eevee", "Houndour", "Pupitar"},

[earth] = {"Cubone", "Sandshrew", "Nidorino", "Nidorina", "Diglett", "Onix", "Rhyhorn", "Wooper", "Swinub", "Phanpy", "Larvitar"},

[enigma] = {"Abra", "Kadabra", "Psyduck", "Slowpoke", "Drowzee", "Eevee", "Natu", "Smoochum"},

[heart] = {"Rattata", "Pidgey", "Pidgeotto", "Spearow", "Clefairy", "Jigglypuff", "Meowth", "Doduo", "Porygon", "Chansey", "Sentret", "Hoothoot", "Cleffa", "Igglybuff", "Togepi", "Snubull", "Teddiursa"},

[ice] = {"Seel", "Shellder", "Smoochum", "Swinub"},

[king] = {"Slowpoke", "Poliwhirl"},

[metal] = {"Onix", "Scyther"},

[dragon] = {"Seadra"},

[upgrade] = {"Porygon"},

[sun] = {"Sunkern", "Gloom"},

--[sfire] = {"Shiny Charmander", "Shiny Charmeleon", "Shiny Vulpix", "Shiny Growlithe", "Shiny Ponyta", "Shiny Eevee"},

[swater] = {"Shiny Squirtle", "Shiny Wartortle", "Shiny Horsea", "Shiny Goldeen", "Shiny Magikarp", "Shiny Psyduck", "Shiny Poliwag", "Shiny Poliwhirl", "Shiny Tentacool", "Shiny Krabby", "Shiny Staryu", "Shiny Omanyte", "Shiny Eevee"},

[sleaf] = {"Shiny Bulbasaur", "Shiny Ivysaur", "Shiny Oddish", "Shiny Gloom", "Shiny Bellsprout", "Shiny Weepinbell", "Shiny Exeggcute"},

[sheart] = {"Shiny Rattata", "Shiny Pidgey", "Shiny Pidgeotto", "Shiny Spearow", "Shiny Clefairy", "Shiny Jigglypuff", "Shiny Meowth", "Shiny Doduo", "Shiny Porygon", "Shiny Chansey"},

[senigma] = {"Shiny Abra", "Shiny Kadabra", "Shiny Psyduck", "Shiny Slowpoke", "Shiny Drowzee", "Shiny Eevee"},

[srock] = {"Shiny Geodude", "Shiny Graveler", "Shiny Rhyhorn", "Shiny Kabuto"},

[svenom] = {"Shiny Zubat", "Shiny Ekans", "Shiny Nidoran male", "Shiny Nidoran female", "Shiny Nidorino", "Shiny Nidorina", "Shiny Gloom", "Shiny Venonat", "Shiny Tentacool", "Shiny Grimer", "Shiny Koffing"},

[sice] = {"Shiny Seel", "Shiny Shellder"},

[sthunder] = {"Shiny Magnemite", "Shiny Pikachu", "Shiny Voltorb", "Shiny Eevee"},

[scrystal] = {"Shiny Dratini", "Shiny Dragonair", "Shiny Magikarp", "Shiny Omanyte", "Shiny Kabuto"},

[scoccon] = {"Shiny Caterpie", "Shiny Metapod", "Shiny Weedle", "Shiny Kakuna", "Shiny Paras", "Shiny Venonat", "Shiny Scyther"},

[sdarkness] = {"Shiny Gastly", "Shiny Haunter", "Shiny Eevee"},

[spunch] = {"Shiny Machop", "Shiny Machoke", "Shiny Mankey", "Shiny Poliwhirl"},

[searth] = {"Shiny Cubone", "Shiny Sandshrew", "Shiny Nidorino", "Shiny Nidorina", "Shiny Diglett", "Shiny Onix", "Shiny Rhyhorn"}

 

}

 

function onUse(cid, item, frompos, item2, topos)

 

local pokeball = getPlayerSlotItem(cid, 8)

 

if not isMonster(item2.uid) or not isSummon(item2.uid) then

return true

end

 

if getCreatureCondition(item2.uid, CONDITION_INVISIBLE) then return true end

 

local pevo = poevo[getCreatureName(item2.uid)]

 

if not isInArray(specialevo, getCreatureName(item2.uid)) then

 

if not pevo then

doPlayerSendCancel(cid, "This pokemon can't evolve.")

return true

end

 

if pevo.level ~= 1 and not allEvolutionsCanBeInduzedByStone then

doPlayerSendCancel(cid, "This pokemon doesn't evolve using stones.")

return true

end

 

if not isPlayer(getCreatureMaster(item2.uid)) or getCreatureMaster(item2.uid) ~= cid then

doPlayerSendCancel(cid, "You can only use stones on pokemons you own.")

return true

end

 

if pevo.stoneid ~= item.itemid and pevo.stoneid2 ~= item.itemid then

doPlayerSendCancel(cid, "This isn't the needed stone to evolve this pokemon.")

return true

end

 

end

 

local minlevel = 0

 

 

if getPokemonName(item2.uid) == "Eevee" then

 

local eevee = ""

 

if item.itemid == thunder then

eevee = "Jolteon"

elseif item.itemid == water then

eevee = "Vaporeon"

elseif item.itemid == fire then

eevee = "Flareon"

elseif item.itemid == enigma and allEvolutionsCanBeInduzedByStone then

eevee = "Espeon"

elseif item.itemid == dark and allEvolutionsCanBeInduzedByStone then

eevee = "Umbreon"

else

doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.")

return true

end

 

minlevel = pokes[eevee].level

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

if getPokemonLevel(item2.uid) < 20 then

return doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (20).")

end

 

doRemoveItem(item.uid, 1)

 

doEvolvePokemon(cid, item2, eevee, 0, 0)

 

return true

end

 

if getPokemonName(item2.uid) == "Shiny Eevee" then

 

local eevee = ""

 

if item.itemid == sthunder then

eevee = "Shiny Jolteon"

elseif item.itemid == swater then

eevee = "Shiny Vaporeon"

elseif item.itemid == sfire then

eevee = "Shiny Flareon"

else

doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.")

return true

end

 

minlevel = pokes[eevee].level

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

if getPokemonLevel(item2.uid) < 20 then

return doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (20).")

end

 

doRemoveItem(item.uid, 1)

 

doEvolvePokemon(cid, item2, eevee, 0, 0)

 

return true

end

 

 

if isInArray(specialevo, getPokemonName(item2.uid)) then

 

if getPokemonName(item2.uid) == "Poliwhirl" then

 

local evolution = 0

local theevo = ""

local nlevel = 45

 

if item.itemid == water then

 

if getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, king) >= 1 then

evolution = king

theevo = "Politoed"

elseif getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, punch) >= 1 and allEvolutionsCanBeInduzedByStone then

evolution = punch

theevo = "Poliwrath"

else

if getPokemonLevel(item2.uid) < 36 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (36).")

return true

end

if allEvolutionsCanBeInduzedByStone then

if getPlayerItemCount(cid, king) <= 0 and getPlayerItemCount(cid, punch) <= 0 then

doPlayerSendCancel(cid, "You need a water stone and a punch stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.")

return true

end

else

if getPlayerItemCount(cid, king) <= 0 then

doPlayerSendCancel(cid, "You need a Water Stone and a King's Rock to evolve this pokemon to a Politoed.")

return true

end

end

end

 

minlevel = pokes[theevo].level

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

if theevo == "Poliwrath" and getPokemonLevel(item2.uid) < 36 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (36).")

return true

end

 

if getPlayerItemCount(cid, punch) >= 1 and getPlayerItemCount(cid, king) >= 1 and allEvolutionsCanBeInduzedByStone then

doPlayerSendCancel(cid, "Please, use your Punch Stone to evolve this pokemon to a Poliwrath, or a King's Rock to a Politoed.")

return true

end

 

if evolution == 0 then

if allEvolutionsCanBeInduzedByStone then

doPlayerSendCancel(cid, "You need at least one Water Stone, and a Punch Stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.")

else

doPlayerSendCancel(cid, "You need at least one Water Stone and a King's Rock to evolve this pokemon.")

end

return true

end

 

if evolution ~= 0 then

doEvolvePokemon(cid, item2, theevo, evolution, water)

return true

end

 

elseif item.itemid == punch then

 

minlevel = pokes["Poliwrath"].level

 

if not allEvolutionsCanBeInduzedByStone then

doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.")

return true

end

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

if getPokemonLevel(item2.uid) < 36 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (45).")

return true

end

 

if getPlayerItemCount(cid, water) <= 0 then

doPlayerSendCancel(cid, "You need at least one Punch Stone and one Water Stone to evolve this pokemon.")

return true

end

 

local theevo = "Poliwrath"

doEvolvePokemon(cid, item2, theevo, water, punch)

 

elseif item.itemid == king then

 

minlevel = pokes["Politoed"].level

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

if getPlayerItemCount(cid, water) <= 0 then

doPlayerSendCancel(cid, "You need at least one Punch Stone and one King's Rock to evolve this pokemon.")

return true

end

 

local theevo = "Politoed"

doEvolvePokemon(cid, item2, theevo, water, king)

end

 

elseif getPokemonName(item2.uid) == "Shiny Poliwhirl" then

 

local evolution = 0

local theevo = ""

local nlevel = 45

 

if item.itemid == swater then

 

if getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, punch) >= 1 and allEvolutionsCanBeInduzedByStone then

evolution = spunch

theevo = "Shiny Poliwrath"

else

if getPokemonLevel(item2.uid) < 36 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (36).")

return true

end

if allEvolutionsCanBeInduzedByStone then

if getPlayerItemCount(cid, punch) <= 0 then

doPlayerSendCancel(cid, "You need a shining water stone and a shining punch stone Shiny Poliwrath to evolve this pokemon.")

return true

end

else

 

end

end

 

minlevel = pokes[theevo].level

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

if theevo == "Shiny Poliwrath" and getPokemonLevel(item2.uid) < 36 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (36).")

return true

end

 

if getPlayerItemCount(cid, spunch) >= 1 and allEvolutionsCanBeInduzedByStone then

doPlayerSendCancel(cid, "Please, use your shining Punch Stone to evolve this pokemon to a Poliwrath.")

return true

end

 

if evolution == 0 then

if allEvolutionsCanBeInduzedByStone then

doPlayerSendCancel(cid, "You need at least one shining Water Stone and a shining Punch Stone ,Shiny Poliwrath to evolve this pokemon.")

else

doPlayerSendCancel(cid, "You need at least one shining Water Stone evolve this pokemon.")

end

return true

end

 

if evolution ~= 0 then

doEvolvePokemon(cid, item2, theevo, evolution, swater)

return true

end

 

elseif item.itemid == spunch then

 

minlevel = pokes["Shiny Poliwrath"].level

 

if not allEvolutionsCanBeInduzedByStone then

doPlayerSendCancel(cid, "This is not the required shining stone to evolve this pokemon.")

return true

end

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

if getPokemonLevel(item2.uid) < 36 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (45).")

return true

end

 

if getPlayerItemCount(cid, swater) <= 0 then

doPlayerSendCancel(cid, "You need at least one shining Punch Stone and one shining Water Stone to evolve this pokemon.")

return true

end

 

local theevo = "Shiny Poliwrath"

doEvolvePokemon(cid, item2, theevo, swater, spunch)

 

end

 

elseif getPokemonName(item2.uid) == "Gloom" then

 

if getPokemonLevel(item2.uid) < 31 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (31).")

return true

end

 

if item.itemid == leaf then

 

local theevo = ""

local evolution = 0

 

if getPlayerItemCount(cid, venom) >= 1 and getPlayerItemCount(cid, sun) >= 1 then

doPlayerSendCancel(cid, "Please, use your Venom Stone to evolve this pokemon to a Vileplume, or a Sun Stone to a Bellossom.")

return true

end

 

if getPlayerItemCount(cid, venom) <= 0 and getPlayerItemCount(cid, sun) <= 0 then

doPlayerSendCancel(cid, "You need at least one Leaf Stone, and a Sun Stone (Bellossom) or a Venom Stone (Vileplume) to evolve this pokemon.")

return true

end

 

if getPlayerItemCount(cid, venom) >= 1 then

theevo = "Vileplume"

evolution = venom

elseif getPlayerItemCount(cid, sun) >= 1 then

theevo = "Bellossom"

evolution = sun

end

 

minlevel = pokes[theevo].level

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

doEvolvePokemon(cid, item2, theevo, evolution, leaf)

 

elseif item.itemid == venom then

 

minlevel = pokes["Vileplume"].level

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

if getPlayerItemCount(cid, leaf) <= 0 then

doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Venom Stone to evolve this pokemon.")

return true

end

 

doEvolvePokemon(cid, item2, "Vileplume", venom, leaf)

 

elseif item.itemid == sun then

 

minlevel = pokes["Bellossom"].level

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

if getPlayerItemCount(cid, leaf) <= 0 then

doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Sun Stone to evolve this pokemon.")

return true

end

 

doEvolvePokemon(cid, item2, "Bellossom", sun, leaf)

end

 

elseif getPokemonName(item2.uid) == "Shiny Gloom" then

 

if getPokemonLevel(item2.uid) < 31 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (31).")

return true

end

 

if item.itemid == sleaf then

 

local theevo = ""

local evolution = 0

 

if getPlayerItemCount(cid, svenom) >= 1 then

doPlayerSendCancel(cid, "Please, use your shining Venom Stone to evolve this pokemon to a Shiny Vileplume.")

return true

end

 

if getPlayerItemCount(cid, svenom) <= 0 then

doPlayerSendCancel(cid, "You need at least one shining Leaf Stone or a shining Venom Stone (Shiny Vileplume) to evolve this pokemon.")

return true

end

 

if getPlayerItemCount(cid, svenom) >= 1 then

theevo = "Shiny Vileplume"

evolution = svenom

end

 

minlevel = pokes[theevo].level

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

doEvolvePokemon(cid, item2, theevo, evolution, sleaf)

 

elseif item.itemid == svenom then

 

minlevel = pokes["Shiny Vileplume"].level

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

if getPlayerItemCount(cid, sleaf) <= 0 then

doPlayerSendCancel(cid, "You need at least one Leaf Stone and one shining Venom Stone to evolve this pokemon.")

return true

end

 

doEvolvePokemon(cid, item2, "Shiny Vileplume", svenom, sleaf)

 

end

 

elseif getPokemonName(item2.uid) == "Slowpoke" then

 

if getPokemonLevel(item2.uid) < 28 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (28).")

return true

end

 

if item.itemid == enigma then

 

if not allEvolutionsCanBeInduzedByStone then

doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.")

return true

end

 

minlevel = pokes["Slowbro"].level

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

doEvolvePokemon(cid, item2, "Slowbro", enigma, 0)

 

elseif item.itemid == king then

 

minlevel = pokes["Slowking"].level

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

doEvolvePokemon(cid, item2, "Slowking", king, 0)

end

 

 

elseif getPokemonName(item2.uid) == "Shiny Slowpoke" then

 

if getPokemonLevel(item2.uid) < 28 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (28).")

return true

end

 

if item.itemid == senigma then

 

if not allEvolutionsCanBeInduzedByStone then

doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.")

return true

end

 

minlevel = pokes["Shiny Slowbro"].level

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

doEvolvePokemon(cid, item2, "Shiny Slowbro", senigma, 0)

 

end

 

elseif getPokemonName(item2.uid) == "Tyrogue" then

 

if getPokemonLevel(item2.uid) < 60 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (60).")

return true

end

 

if not allEvolutionsCanBeInduzedByStone then

doPlayerSendCancel(cid, "This pokemon doesn't evolve using stones.")

return true

end

 

local evolution = ""

 

if getOffense(item2.uid) == getDefense(item2.uid) then

evolution = "Hitmontop"

elseif getOffense(item2.uid) > getDefense(item2.uid) then

evolution = "Hitmonlee"

else

evolution = "Hitmonchan"

end

 

minlevel = pokes[evolution].level

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

doEvolvePokemon(cid, item2, evolution, punch, 0)

end

 

return true

end

 

local count = poevo[getPokemonName(item2.uid)].count

local stnid = poevo[getPokemonName(item2.uid)].stoneid

local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2

local evo = poevo[getPokemonName(item2.uid)].evolution

local nlevel = poevo[getPokemonName(item2.uid)].level

 

local count = poevo[getPokemonName(item2.uid)].count

local stnid = poevo[getPokemonName(item2.uid)].stoneid

local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2

local evo = poevo[getPokemonName(item2.uid)].evolution

local nlevel = poevo[getPokemonName(item2.uid)].level

 

 

if stnid2 > 1 and (getPlayerItemCount(cid, stnid2) < count or getPlayerItemCount(cid, stnid) < count) then

doPlayerSendCancel(cid, "You need at least one "..getItemNameById(stnid).." and one "..getItemNameById(stnid2).." to evolve this pokemon!")

return true

end

 

if getPlayerItemCount(cid, stnid) < count then

local str = ""

if count >= 2 then

str = "s"

end

return doPlayerSendCancel(cid, "You need at least "..count.." "..getItemNameById(stnid)..""..str.." to evolve this pokemon!")

end

 

minlevel = pokes[evo].level

 

if getPlayerLevel(cid) < minlevel and evolutionByStoneRequireLevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

if getPokemonLevel(item2.uid) < nlevel and evolutionByStoneRequireLevel then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve ("..nlevel..").")

return true

end

 

if count >= 2 then

stnid2 = stnid

end

 

doEvolvePokemon(cid, item2, evo, stnid, stnid2)

 

return TRUE

end

 

 

 

 

Vlww

Editado por zedarosquinha
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