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[Encerrado] [Pedido] Trainer Que Não Morre.


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Abra o arquivo de seu Training Monk, que normalmente estará na pasta Monster\Monks:

 

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Trainers" nameDescription="a trainers" race="blood" experience="0" speed="210" manacost="0">

<health now="240000" max="240000"/>

<look type="268" head="114" body="77" legs="0" feet="0" addons="2" corpse="6080"/>

<targetchange interval="60000" chance="0"/>

<strategy attack="100" defense="0"/>

<flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="0"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="1"/>

<flag staticattack="50"/>

<flag lightlevel="0"/>

<flag lightcolor="0"/>

<flag targetdistance="1"/>

<flag runonhealth="0"/>

</flags>

<attacks>

<attack name="melee" interval="2000" min="-19" max="-20"/>

</attacks>

<defenses armor="0" defense="0">

<defense name="healing" interval="10000" chance="100" min="24000" max="24000"/>

</defenses>

<immunities>

<immunity physical="0"/>

<immunity energy="0"/>

<immunity fire="0"/>

<immunity poison="0"/>

<immunity lifedrain="0"/>

<immunity paralyze="0"/>

<immunity outfit="0"/>

<immunity drunk="0"/>

<immunity invisible="1"/>

</immunities>

<loot>

<item id="2148" countmax="20" chance1="100000" chancemax="0"/>

<item id="1949" chance="10000"/>

<item id="2467" chance="10000"/>

<item id="2642" chance="6666"/>

<item id="1987" chance="100000">

<inside>

<item id="2044" chance="6666"/>

<item id="2689" countmax="3" chance1="20000" chancemax="0"/>

<item id="2401" chance="3333"/>

<item id="2166" chance="1428"/>

</inside>

</item>

</loot>

</monster>

 

 

Vermelho: A quantidade de vida que o monk irá ter, lembrando que se colocar muitos números irá bugar!

 

Preto:

Interval: O tempo que irá demorar.

Chance: A chance dele usar a spell.

Min e Max: Mínimo e máximo que ele irá curar.

 

 

Espero ter ajudado.

Editado por GuizitoG
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olha faz o seguinte

no seu trainig monk aonde ta assim:

<defense name="healing" interval="10000" chance="100" min="24000" max="24000"/>

dexa assim

<defense name="healing" interval="10000" chance="100" min="99999" max="99999"/>

e aonde está

<health now="240000" max="240000"/>

deixa

<health now="999999" max="999999"/>

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PostadorHunterXXXX: Se eu colocar desse jeito vai bugar.

 

Raphael Goes:

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Trainer" nameDescription="a trainers" race="blood" experience="0" speed="210" manacost="0">

<health now="240000" max="240000"/>

<look type="268" head="114" body="77" legs="0" feet="0" addons="2" corpse="6080"/>

<targetchange interval="60000" chance="0"/>

<strategy attack="100" defense="0"/>

<flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="0"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="1"/>

<flag staticattack="50"/>

<flag lightlevel="0"/>

<flag lightcolor="0"/>

<flag targetdistance="1"/>

<flag runonhealth="0"/>

</flags>

<attacks>

<attack name="melee" interval="2000" min="-19" max="-20"/>

</attacks>

<defenses armor="0" defense="0">

<defense name="healing" interval="10000" chance="100" min="24000" max="24000"/>

</defenses>

<immunities>

<immunity physical="0"/>

<immunity energy="0"/>

<immunity fire="0"/>

<immunity poison="0"/>

<immunity lifedrain="0"/>

<immunity paralyze="0"/>

<immunity outfit="0"/>

<immunity drunk="0"/>

<immunity invisible="1"/>

</immunities>

<loot>

<item id="2148" countmax="20" chance1="100000" chancemax="0"/>

<item id="1949" chance="10000"/>

<item id="2467" chance="10000"/>

<item id="2642" chance="6666"/>

<item id="1987" chance="100000">

<inside>

<item id="2044" chance="6666"/>

<item id="2689" countmax="3" chance1="20000" chancemax="0"/>

<item id="2401" chance="3333"/>

<item id="2166" chance="1428"/>

</inside>

</item>

</loot>

</monster>

Quero que ele não perca nem um pouco de life, vida full.

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Tenta fazer o montro assim, com 99% de defesa em tudo, talvez resolva seu problema

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Trainer" nameDescription="a trainers" race="blood" experience="0" speed="210" manacost="0">
<health now="240000" max="240000"/>
<look type="268" head="114" body="77" legs="0" feet="0" addons="2" corpse="6080"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="50"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-19" max="-20"/>
</attacks>
<defenses armor="0" defense="0">
<defense name="healing" interval="10000" chance="100" min="24000" max="24000"/>
</defenses>
<elements>
	<element deathPercent="99"/>
	<element icePercent="99"/>
	<element physicalPercent="99"/>
	<element holyPercent="99"/>
	<element firePercent="99"/>
	<element earthPercent="99"/>
	<element energyPercent="99"/>
</elements>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="0"/>
<immunity outfit="0"/>
<immunity drunk="0"/>
<immunity invisible="1"/>
</immunities>
<loot>
<item id="2148" countmax="20" chance1="100000" chancemax="0"/>
<item id="1949" chance="10000"/>
<item id="2467" chance="10000"/>
<item id="2642" chance="6666"/>
<item id="1987" chance="100000">
<inside>
<item id="2044" chance="6666"/>
<item id="2689" countmax="3" chance1="20000" chancemax="0"/>
<item id="2401" chance="3333"/>
<item id="2166" chance="1428"/>
</inside>
</item>
</loot>
</monster>

Editado por RaphaelGoes
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Taai .

 

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Trainer" nameDescription="a trainers" race="blood" experience="0" speed="210" manacost="0">
<health now="24000000" max="24000000"/>
<look type="268" head="114" body="77" legs="0" feet="0" addons="2" corpse="6080"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="50"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-19" max="-20"/>
</attacks>
<defenses armor="5000" defense="5000">
<defense name="healing" interval="1000" chance="100" min="240000" max="240000"/>
</defenses>
<elements>
		    <element deathPercent="50"/>
		    <element icePercent="50"/>
		    <element physicalPercent="50"/>
		    <element holyPercent="50"/>
		    <element firePercent="99"/>
		    <element earthPercent="99"/>
		    <element energyPercent="99"/>
    </elements>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="0"/>
<immunity outfit="0"/>
<immunity drunk="0"/>
<immunity invisible="1"/>
</immunities>
<loot>
<item id="2148" countmax="20" chance1="100000" chancemax="0"/>
<item id="1949" chance="10000"/>
<item id="2467" chance="10000"/>
<item id="2642" chance="6666"/>
<item id="1987" chance="100000">
<inside>
<item id="2044" chance="6666"/>
<item id="2689" countmax="3" chance1="20000" chancemax="0"/>
<item id="2401" chance="3333"/>
<item id="2166" chance="1428"/>
</inside>
</item>
</loot>
</monster>

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