@all
pessoal estou mandano toda minha configuração dos pokemon 1 e 2 geração e tambem os 151 shiny
totalizando 402 pokemon com loot e moves configurado lembrando mandei somente os arquivos necessarios
gostaria de avisar tambem que a barra de cooldown bar não esta configurado pois deixei desabilitado pois não gostei [opinião minha essa parte cada um vai ter que configurar e configurar tambem alguns arquivos que falta]
Obs: a pasta monster esta totalmente organizada
todos os arquivos que estão zipado pesso que fassa uma copia do seu servidor para maior problema a fim de correção
pesso que substitua pelos arquivos que estou enviando pelo os do seu servidor exerto a pasta monster pois vocês deve deleta a de vocês para não da conflito sempre que for substituir algum arquivo sempre fassa copia por segurança
tambem estou enviando o spr do meu cliente pesso que renomei esse arquivo deacordo com o cliente de vocês
qualquer duvida pesso que me envie MP pois assim ajudarei em algum problema creio eu que não avera pois meu servidor esta rodando 100% sem erro [mais como muitos fazem magia estarei a dispozição caso aja algum problema]
para aqueles engraçadinhos que gosta de reclama do trabalhos dos outros e não fazem nada apenas
fala merda serei curto e grosso estarei iguinorando essas pessoas que so que tudo na mão e ainda fala besteira
como sei que aqui no forum existe muita gente infantil não perca tempo mandano mensagem no topico e nem mande
MP para mim não sou obrigado ajudar apenas gosto de ajudar lembre-se sempre disso
Não estarei postando o scan
to sem tempo e por sinal o arquivo e meio pesado tambem
são quase duas da manha to morrendo de sono
Alguem conseguil baixar para me passar?
Pois o link aqui em casa nao esta pegando, deve estar quebrado.
estarei Postando saki 10 minutos o link pra galera
Edited
http://www.4shared.com/rar/n4QdUD9j/Poketibia.html
quem quiser é o link do nibellis
Caso ele queira eu tiro mais ta ae










info
Grupo: Visconde
Registrado: 14/08/11
Posts: 320
Reputação: +34
Gênero: Masculino
Roupas sim promote ainda to tentando fazer \o/
Cria um arquivo com o nome de clothes na pasta data/npc/scripts poem isso dentro:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if(msgcontains(msg, 'gentleman') and talkState[talkUser] == 1) then
selfSay('So you want to buy the gentleman clothes right? This will cost you 278 dollars, are you taking it?')
talkState[talkUser] = 3
elseif(msgcontains(msg, 'athletic') and talkState[talkUser] == 1) then
selfSay('You must be very energetic! This clothing costs 165 dollars, do you want to buy it?')
talkState[talkUser] = 4
elseif(msgcontains(msg, 'elite') and talkState[talkUser] == 1) then
selfSay('Wow, you must be a respected trainer! This will cost 322 dollars, are you buying it?')
talkState[talkUser] = 5
elseif(msgcontains(msg, 'lady') and talkState[talkUser] == 2) then
selfSay('Great! This clothes are very worthy and they cost 211 dollars, do you accept?')
talkState[talkUser] = 6
elseif(msgcontains(msg, 'elite') and talkState[talkUser] == 2) then
selfSay('This will make you look like the best trainer! It costs 280 dollars, do you to take it?')
talkState[talkUser] = 7
elseif(msgcontains(msg, 'athletic') and talkState[talkUser] == 2) then
selfSay('You must be very healthy! This clothing costs 120 dollars, do you want it?')
talkState[talkUser] = 8
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 3) then
if getPlayerStorageValue(cid, 101) <= 0 then
if(doPlayerRemoveMoney(cid, 27800)) then
selfSay('Wow, it fits perfect on you! Thanks for the preferency.')
setPlayerStorageValue(cid, 101, 1)
doPlayerSendOutfitWindow(cid)
talkState[talkUser] = 1
else
selfSay('Oh dear, you can\'t afford for this clothes.')
talkState[talkUser] = 1
end
elseif getPlayerStorageValue(cid, 101) == 1 then
selfSay('You have already bought this clothes sweetie!')
talkState[talkUser] = 1
end
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 4) then
if getPlayerStorageValue(cid, 104) <= 0 then
if(doPlayerRemoveMoney(cid, 16500)) then
selfSay('Very nice choice! Thanks for it!')
setPlayerStorageValue(cid, 104, 1)
doPlayerSendOutfitWindow(cid)
talkState[talkUser] = 1
else
selfSay('Oh dear, you can\'t afford for this clothes.')
talkState[talkUser] = 1
end
elseif getPlayerStorageValue(cid, 104) == 1 then
selfSay('You have already bought this clothes sweetie!')
talkState[talkUser] = 1
end
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 5) then
if getPlayerStorageValue(cid, 100) <= 0 then
if(doPlayerRemoveMoney(cid, 32200)) then
selfSay('Now you look like a real trainer, go for it!')
setPlayerStorageValue(cid, 100, 1)
doPlayerSendOutfitWindow(cid)
talkState[talkUser] = 1
else
selfSay('Oh dear, you can\'t afford for this clothes.')
talkState[talkUser] = 1
end
elseif getPlayerStorageValue(cid, 100) == 1 then
selfSay('You have already bought this clothes sweetie!')
talkState[talkUser] = 1
end
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 6) then
if getPlayerStorageValue(cid, 101) <= 0 then
if(doPlayerRemoveMoney(cid, 21100)) then
selfSay('Thanks! Now you can try on the lady outfit.')
setPlayerStorageValue(cid, 101, 1)
doPlayerSendOutfitWindow(cid)
talkState[talkUser] = 2
else
selfSay('Sorry mrs, you can\'t afford for this clothes.')
talkState[talkUser] = 2
end
elseif getPlayerStorageValue(cid, 101) == 1 then
selfSay('You have already bought this clothes!')
talkState[talkUser] = 2
end
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 7) then
if getPlayerStorageValue(cid, 100) <= 0 then
if(doPlayerRemoveMoney(cid, 28000)) then
selfSay('You look very nice! You are a very advanced trainer!')
setPlayerStorageValue(cid, 100, 1)
doPlayerSendOutfitWindow(cid)
talkState[talkUser] = 2
else
selfSay('Sorry mrs, you can\'t afford for this clothes.')
talkState[talkUser] = 2
end
elseif getPlayerStorageValue(cid, 100) == 1 then
selfSay('You have already bought this clothes!')
talkState[talkUser] = 2
end
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 8) then
if getPlayerStorageValue(cid, 104) <= 0 then
if(doPlayerRemoveMoney(cid, 12000)) then
selfSay('Men love athletic girls, hehe. Just kidding, you are beautiful!')
setPlayerStorageValue(cid, 104, 1)
doPlayerSendOutfitWindow(cid)
talkState[talkUser] = 2
else
selfSay('Sorry mrs, you can\'t afford for this clothes.')
talkState[talkUser] = 2
end
elseif getPlayerStorageValue(cid, 104) == 1 then
selfSay('You have already bought this clothes!')
talkState[talkUser] = 2
end
elseif(msgcontains(msg, 'no') and talkState[talkUser] == 3) then
selfSay('Yea, you are right. This was not the best for you.')
talkState[talkUser] = 1
elseif(msgcontains(msg, 'no') and talkState[talkUser] == 4) then
selfSay('Yea, you are right. This was not the best for you.')
talkState[talkUser] = 1
elseif(msgcontains(msg, 'no') and talkState[talkUser] == 5) then
selfSay('Yea, you are right. This was not the best for you.')
talkState[talkUser] = 1
elseif(msgcontains(msg, 'no') and talkState[talkUser] == 6) then
selfSay('Yea, you are right. This was not the best for you.')
talkState[talkUser] = 2
elseif(msgcontains(msg, 'no') and talkState[talkUser] == 7) then
selfSay('Yea, you are right. This was not the best for you.')
talkState[talkUser] = 2
elseif(msgcontains(msg, 'no') and talkState[talkUser] == 8) then
selfSay('Yea, you are right. This was not the best for you.')
talkState[talkUser] = 2
elseif(msgcontains(msg, 'yes') or msgcontains(msg, 'offer') or msgcontains(msg, 'list') or msgcontains(msg, 'clothes') and talkState[talkUser] == 20) then
if getPlayerSex(cid) == 1 then
selfSay('I can sell you some {gentleman} clothes, or else you could try the {elite} pokemon trainer clothes, or maybe an {athletic} clothes, what do you think?')
talkState[talkUser] = 1
elseif getPlayerSex(cid) == 0 then
selfSay('Hmm, what about some {lady} clothes? If you don\'t like it i can sell you an {elite} pokemon trainer clothes, or maybe the newest clothes available, the {athletic} clothes.')
talkState[talkUser] = 2
end
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
Depois só criar um npc na pasta data/npc com nome qualquer \o/
E cole isso dentro:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Nila" script="clothes.lua" walkinterval="3500" floorchange="0" speed="90">
<health now="150" max="150"/>
<look type="594" head="91" body="114" legs="86" feet="0"/>
<parameters>
<parameter key="message_greet" value="Welcome to the clothing shop! Do you want to see my {offers}?"/>
<parameter key="message_farewell" value="Bye! Come back whenever you want to buy a clothing!"/>
<parameter key="message_idletimeout" value="When you think you should, you can buy clothes with me!"/>
<parameter key="message_walkaway" value="Come back soon, to the clothing store with the lowest prices!"/>
</parameters>
</npc>
Até ensinaria a adicionar mais para vender mais é bem facil só olhar o padrão do script clothes e adicionar mas to saindo;x