CoGames 29 Postado Dezembro 11, 2011 Share Postado Dezembro 11, 2011 (editado) Earth Star --By CoGames local acombat = createCombatObject() local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE) setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EARTH) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -15.0, -999, -15.0, 999) local arr = { {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 2, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area = createCombatArea(arr) setCombatArea(acombat, area) function onTargetTile(cid, pos) doCombat(cid,combat,positionToVariant(pos)) end setCombatCallback(acombat, CALLBACK_PARAM_TARGETTILE, "onTargetTile") function onCastSpell(cid, var) return doCombat(cid, acombat, var) end Arrow Beam local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.3, -184, -3, -240) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.3, -184, -3, -240) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -2.3, -184, -3, -240) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -2.3, -184, -3, -240) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -2.3, -184, -3, -240) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -2.3, -184, -3, -240) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -2.3, -284, -3, -340) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -2.3, -284, -3, -340) local combat9 = createCombatObject() setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat9, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -2.3, -184, -3, -240) local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat10, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -2.3, -184, -3, -240) local combat11 = createCombatObject() setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat11, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -2.3, -184, -3, -240) local combat12 = createCombatObject() setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat12, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -2.3, -584, -3, -740) local combat13 = createCombatObject() setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat13, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -2.3, -584, -3, -740) local combat14 = createCombatObject() setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat14, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -2.3, -584, -3, -740) local combat15 = createCombatObject() setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat15, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -2.3, -584, -3, -740) local combat16 = createCombatObject() setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat16, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC, -2.3, -584, -3, -740) arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr3 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr4 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr5 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 3, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr6 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr7 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr8 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr9 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr10 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr11 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr12 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 3, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr13 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr14 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr15 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr16 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) local area7 = createCombatArea(arr7) local area8 = createCombatArea(arr8) local area9 = createCombatArea(arr9) local area10 = createCombatArea(arr10) local area11 = createCombatArea(arr11) local area12 = createCombatArea(arr12) local area13 = createCombatArea(arr13) local area14 = createCombatArea(arr14) local area15 = createCombatArea(arr15) local area16 = createCombatArea(arr16) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) setCombatArea(combat6, area6) setCombatArea(combat7, area7) setCombatArea(combat8, area8) setCombatArea(combat9, area9) setCombatArea(combat10, area10) setCombatArea(combat11, area11) setCombatArea(combat12, area12) setCombatArea(combat13, area13) setCombatArea(combat14, area14) setCombatArea(combat15, area15) setCombatArea(combat16, area16) local function onCastSpell1(parameters) doCombat(parameters.cid, combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, combat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, combat6, parameters.var) end local function onCastSpell7(parameters) doCombat(parameters.cid, combat7, parameters.var) end local function onCastSpell8(parameters) doCombat(parameters.cid, combat8, parameters.var) end local function onCastSpell9(parameters) doCombat(parameters.cid, combat9, parameters.var) end local function onCastSpell10(parameters) doCombat(parameters.cid, combat10, parameters.var) end local function onCastSpell11(parameters) doCombat(parameters.cid, combat11, parameters.var) end local function onCastSpell12(parameters) doCombat(parameters.cid, combat12, parameters.var) end local function onCastSpell13(parameters) doCombat(parameters.cid, combat13, parameters.var) end local function onCastSpell14(parameters) doCombat(parameters.cid, combat14, parameters.var) end local function onCastSpell15(parameters) doCombat(parameters.cid, combat15, parameters.var) end local function onCastSpell16(parameters) doCombat(parameters.cid, combat16, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var} addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 300, parameters) addEvent(onCastSpell3, 500, parameters) addEvent(onCastSpell4, 700, parameters) addEvent(onCastSpell5, 900, parameters) addEvent(onCastSpell6, 1100, parameters) addEvent(onCastSpell7, 1300, parameters) addEvent(onCastSpell8, 1500, parameters) addEvent(onCastSpell9, 1700, parameters) addEvent(onCastSpell10, 1900, parameters) addEvent(onCastSpell11, 2100, parameters) addEvent(onCastSpell12, 2300, parameters) addEvent(onCastSpell13, 2500, parameters) addEvent(onCastSpell14, 2700, parameters) addEvent(onCastSpell15, 2900, parameters) addEvent(onCastSpell15, 3100, parameters) addEvent(onCastSpell16, 3200, parameters) end Editado Dezembro 11, 2011 por Cogames Link para o comentário Compartilhar em outros sites More sharing options...
Haxy 13 Postado Dezembro 11, 2011 Share Postado Dezembro 11, 2011 blz vlw curti vou botar no meu ot Link para o comentário Compartilhar em outros sites More sharing options...
CoGames 29 Postado Dezembro 11, 2011 Autor Share Postado Dezembro 11, 2011 Atualizado! Link para o comentário Compartilhar em outros sites More sharing options...
comedinhasss 234 Postado Dezembro 11, 2011 Share Postado Dezembro 11, 2011 Area errada amigo. Link para o comentário Compartilhar em outros sites More sharing options...
Vodkart 1515 Postado Dezembro 11, 2011 Share Postado Dezembro 11, 2011 faz uma pra mim também Link para o comentário Compartilhar em outros sites More sharing options...
CoGames 29 Postado Dezembro 11, 2011 Autor Share Postado Dezembro 11, 2011 Opa Vodkart, me dis o efeito que vc que da magia, nome e etc... Link para o comentário Compartilhar em outros sites More sharing options...
beto06 304 Postado Dezembro 11, 2011 Share Postado Dezembro 11, 2011 também quero Link para o comentário Compartilhar em outros sites More sharing options...
CoGames 29 Postado Dezembro 11, 2011 Autor Share Postado Dezembro 11, 2011 BrunoCarvalho este é um tópico pra um amigo meu, e se eu colocasse na área de spells, ai iam me da Alerta, pois esta é uma spell privada =// Beto06, add msn pra nos conversa melhor: viniztoso@gmail.com Ai galera, vo fase um tópico pra pedido de spells! Link para o comentário Compartilhar em outros sites More sharing options...
Vodkart 1515 Postado Dezembro 11, 2011 Share Postado Dezembro 11, 2011 você é muito bom com magias! Por acaso você veio de hogwarts? Link para o comentário Compartilhar em outros sites More sharing options...
CoGames 29 Postado Dezembro 11, 2011 Autor Share Postado Dezembro 11, 2011 Não, aprendi fazendo meu ot ;D Vodkart, me dis qual é a melhor área para entregar spells? Link para o comentário Compartilhar em outros sites More sharing options...
Vodkart 1515 Postado Dezembro 11, 2011 Share Postado Dezembro 11, 2011 (editado) faz um tópico em pedidos de script com o título [Crio] Magias/Spells quem quiser vai lá e pedi ;D Editado Dezembro 11, 2011 por Vodkart Link para o comentário Compartilhar em outros sites More sharing options...
beto06 304 Postado Dezembro 11, 2011 Share Postado Dezembro 11, 2011 AUEHUAHEUAHUEAHE Link para o comentário Compartilhar em outros sites More sharing options...
CoGames 29 Postado Dezembro 11, 2011 Autor Share Postado Dezembro 11, 2011 Valeu! Link para o comentário Compartilhar em outros sites More sharing options...
Vinc 101 Postado Dezembro 11, 2011 Share Postado Dezembro 11, 2011 @Cogames cara esqueceu do "return true" na segunda e uma dica poderia usar um loop para diminuir ela ta muito grande Link para o comentário Compartilhar em outros sites More sharing options...
DevilMoon 125 Postado Dezembro 11, 2011 Share Postado Dezembro 11, 2011 se tem as magia dos pokemon johto e shiny? vlw Link para o comentário Compartilhar em outros sites More sharing options...
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