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local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, 0)

setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 3)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.1, 0, -1.2, 0)

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, 0)

setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 3)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1.2, 0)

 

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat3, COMBAT_PARAM_EFFECT, 0)

setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 3)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.1, 0, -2.2, 0)

 

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat4, COMBAT_PARAM_EFFECT, 0)

setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 3)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -1,1, 0)

 

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat5, COMBAT_PARAM_EFFECT, 0)

setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 3)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -2.2, 0)

 

 

 

 

 

 

 

local function onCastSpell1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

local function onCastSpell3(parameters)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

 

local function onCastSpell4(parameters)

doCombat(parameters.cid, parameters.combat4, parameters.var)

end

 

local function onCastSpell5(parameters)

doCombat(parameters.cid, parameters.combat5, parameters.var)

end

 

 

 

 

 

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, }

addEvent(onCastSpell1, 0, parameters)

addEvent(onCastSpell2, 300, parameters)

addEvent(onCastSpell3, 600, parameters)

addEvent(onCastSpell4, 900, parameters)

addEvent(onCastSpell5, 12000, parameters)

 

 

 

 

end

ei quero editar uma magia pra atakar

 

olha quero que ela rita mais obg

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https://xtibia.com/forum/topic/159079-ajuda-pf/
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