LukasScott 2 Postado Abril 19, 2011 Share Postado Abril 19, 2011 nenhum npc bank que testei aqui funciono. alguem ajuda ae Link para o comentário Compartilhar em outros sites More sharing options...
mdgabrielzim 41 Postado Abril 21, 2011 Share Postado Abril 21, 2011 Ta ae manolo ... local config = { transferDisabledVocations = {0} -- disable non vocation characters } local talkState = {} local count = {} local transfer = {} local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end if(not getPlayerBalance) then getPlayerBalance = function(cid) local result = db.getResult("SELECT `balance` FROM `players` WHERE `id` = " .. getPlayerGUID(cid)) if(result:getID() == -1) then return false end local value = tonumber(result:getDataString("balance")) result:free() return value end doPlayerSetBalance = function(cid, balance) db.executeQuery("UPDATE `players` SET `balance` = " .. balance .. " WHERE `id` = " .. getPlayerGUID(cid)) return true end doPlayerWithdrawMoney = function(cid, amount) local balance = getPlayerBalance(cid) if(amount > balance or not doPlayerAddMoney(cid, amount)) then return false end doPlayerSetBalance(cid, balance - amount) return true end doPlayerDepositMoney = function(cid, amount) if(not doPlayerRemoveMoney(cid, amount)) then return false end doPlayerSetBalance(cid, getPlayerBalance(cid) + amount) return true end doPlayerTransferMoneyTo = function(cid, target, amount) local balance = getPlayerBalance(cid) if(amount > balance) then return false end local tid = getPlayerByName(target) if(tid > 0) then doPlayerSetBalance(tid, getPlayerBalance(tid) + amount) else if(playerExists(target) == FALSE) then return false end db.executeQuery("UPDATE `player_storage` SET `value` = `value` + '" .. amount .. "' WHERE `player_id` = (SELECT `id` FROM `players` WHERE `name` = '" .. escapeString(player) .. "') AND `key` = '" .. balance_storage .. "'") end doPlayerSetBalance(cid, getPlayerBalance(cid) - amount) return true end end local function getPlayerVocationByName(name) local result = db.getResult("SELECT `vocation` FROM `players` WHERE `name` = " .. db.escapeString(name)) if(result:getID() == -1) then return false end local value = result:getDataString("vocation") result:free() return value end local function isValidMoney(money) return (isNumber(money) and money > 0 and money < 4294967296) end local function getCount(string) local b, e = string:find("%d+") local money = b and e and tonumber(string:sub(b, e)) or -1 if(isValidMoney(money)) then return money end return -1 end function greetCallback(cid) talkState[cid], count[cid], transfer[cid] = 0, nil, nil return true end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end ---------------------------- help ------------------------ if msgcontains(msg, 'advanced') then if isInArray(config.transferDisabledVocations, getPlayerVocation(cid)) then selfSay("Once you are on the Tibian mainland, you can access new functions of your bank account, such as transferring money to other players safely or taking part in house auctions.", cid) else selfSay("Renting a house has never been this easy. Simply make a bid for an auction. We will check immediately if you have enough money.", cid) end talkState[cid] = 0 elseif msgcontains(msg, 'help') or msgcontains(msg, 'functions') then selfSay("You can check the {balance} of your bank account, {deposit} money or {withdraw} it. You can also {transfer} money to other characters, provided that they have a vocation.", cid) talkState[cid] = 0 elseif msgcontains(msg, 'bank') then npcHandler:say("We can change money for you. You can also access your bank account.", cid) talkState[cid] = 0 elseif msgcontains(msg, 'job') then npcHandler:say("I work in this bank. I can change money for you and help you with your bank account.", cid) talkState[cid] = 0 ---------------------------- balance --------------------- elseif msgcontains(msg, 'balance') then selfSay("Your account balance is " .. getPlayerBalance(cid) .. " gold.", cid) talkState[cid] = 0 ---------------------------- deposit --------------------- elseif msgcontains(msg, 'deposit all') and getPlayerMoney(cid) > 0 then count[cid] = getPlayerMoney(cid) if not isValidMoney(count[cid]) then selfSay("Sorry, but you can't deposit that much.", cid) talkState[cid] = 0 return false end if count[cid] < 1 then selfSay("You don't have any money to deposit in you inventory..", cid) talkState[cid] = 0 else selfSay("Would you really like to deposit " .. count[cid] .. " gold?", cid) talkState[cid] = 2 end elseif msgcontains(msg, 'deposit') then selfSay("Please tell me how much gold it is you would like to deposit.", cid) talkState[cid] = 1 elseif talkState[cid] == 1 then count[cid] = getCount(msg) if isValidMoney(count[cid]) then selfSay("Would you really like to deposit " .. count[cid] .. " gold?", cid) talkState[cid] = 2 else selfSay("Is isnt valid amount of gold to deposit.", cid) talkState[cid] = 0 end elseif talkState[cid] == 2 then if msgcontains(msg, 'yes') then if not doPlayerDepositMoney(cid, count[cid]) then selfSay("You don\'t have enough gold.", cid) else selfSay("Alright, we have added the amount of " .. count[cid] .. " gold to your balance. You can withdraw your money anytime you want to. Your account balance is " .. getPlayerBalance(cid) .. ".", cid) end elseif msgcontains(msg, 'no') then selfSay("As you wish. Is there something else I can do for you?", cid) end talkState[cid] = 0 ---------------------------- withdraw -------------------- elseif msgcontains(msg, 'withdraw') then selfSay("Please tell me how much gold you would like to withdraw.", cid) talkState[cid] = 6 elseif talkState[cid] == 6 then count[cid] = getCount(msg) if isValidMoney(count[cid]) then selfSay("Are you sure you wish to withdraw " .. count[cid] .. " gold from your bank account?", cid) talkState[cid] = 7 else selfSay("Is isnt valid amount of gold to withdraw.", cid) talkState[cid] = 0 end elseif talkState[cid] == 7 then if msgcontains(msg, 'yes') then if not doPlayerWithdrawMoney(cid, count[cid]) then selfSay("There is not enough gold on your account. Your account balance is " .. getPlayerBalance(cid) .. ". Please tell me the amount of gold coins you would like to withdraw.", cid) talkState[cid] = 0 else selfSay("Here you are, " .. count[cid] .. " gold. Please let me know if there is something else I can do for you.", cid) talkState[cid] = 0 end elseif msgcontains(msg, 'no') then selfSay("As you wish. Is there something else I can do for you?", cid) talkState[cid] = 0 end ---------------------------- transfer -------------------- elseif msgcontains(msg, 'transfer') then selfSay("Please tell me the amount of gold you would like to transfer.", cid) talkState[cid] = 11 elseif talkState[cid] == 11 then count[cid] = getCount(msg) if getPlayerBalance(cid) < count[cid] then selfSay("You dont have enough money on your bank account.", cid) talkState[cid] = 0 return true end if isValidMoney(count[cid]) then selfSay("Who would you like transfer " .. count[cid] .. " gold to?", cid) talkState[cid] = 12 else selfSay("Is isnt valid amount of gold to transfer.", cid) talkState[cid] = 0 end elseif talkState[cid] == 12 then transfer[cid] = msg if getCreatureName(cid) == transfer[cid] then selfSay("Ekhm, You want transfer money to yourself? Its impossible!", cid) talkState[cid] = 0 return true end if isInArray(config.transferDisabledVocations, getPlayerVocation(cid)) then selfSay("Your vocation cannot transfer money.", cid) talkState[cid] = 0 end if playerExists(transfer[cid]) then selfSay("So you would like to transfer " .. count[cid] .. " gold to \"" .. transfer[cid] .. "\" ?", cid) talkState[cid] = 13 else selfSay("Player with name \"" .. transfer[cid] .. "\" doesnt exist.", cid) talkState[cid] = 0 end elseif talkState[cid] == 13 then if msgcontains(msg, 'yes') then local targetVocation = getPlayerVocationByName(transfer[cid]) if not targetVocation or isInArray(config.transferDisabledVocations, targetVocation) or not doPlayerTransferMoneyTo(cid, transfer[cid], count[cid]) then selfSay("This player does not exist on this world or have no vocation.", cid) else selfSay("You have transferred " .. count[cid] .. " gold to \"" .. transfer[cid] .."\".", cid) transfer[cid] = nil end elseif msgcontains(msg, 'no') then selfSay("As you wish. Is there something else I can do for you?", cid) end talkState[cid] = 0 ---------------------------- money exchange -------------- elseif msgcontains(msg, 'changhdeytwetdfnkjipe gçlPAOKDKold') then npcHandler:say("How many platinum coins would you like to get?", cid) talkState[cid] = 14 elseif talkState[cid] == 14 then if getCount(msg) == -1 or getCount(msg) == 0 then npcHandler:say("Hmm, can I help you with something else?", cid) talkState[cid] = 0 else count[cid] = getCount(msg) npcHandler:say("So you would like me to change " .. count[cid] * 100 .. " of your gold coins into " .. count[cid] .. " platinum coins?", cid) talkState[cid] = 15 end elseif talkState[cid] == 15 then if msgcontains(msg, 'ylllkkassieieiieees') then if doPlayerRemoveItem(cid, 2148, count[cid] * 100) then doPlayerAddItem(cid, 2152, count[cid]) npcHandler:say("Here you are.", cid) else npcHandler:say("Sorry, you do not have enough gold coins.", cid) end else npcHandler:say("Well, can I help you with something else?", cid) end talkState[cid] = 0 elseif msgcontains(msg, 'chansaffsdgsdgge platasdfgasddfsdhcbxinum') then npcHandler:say("Would you like to change your platinum coins into gold or crystal?", cid) talkState[cid] = 16 elseif talkState[cid] == 16 then if msgcontains(msg, 'gosassadasddadgfsdgld') then npcHandler:say("How many platinum coins would you like to change into gold?", cid) talkState[cid] = 17 elseif msgcontains(msg, 'crysfafasrteyiukjhgnstal') then npcHandler:say("How many crystal coins would you like to get?", cid) talkState[cid] = 19 else npcHandler:say("Well, can I help you with something else?", cid) talkState[cid] = 0 end elseif talkState[cid] == 17 then if getCount(msg) == -1 or getCount(msg) == 0 then npcHandler:say("Hmm, can I help you with something else?", cid) talkState[cid] = 0 else count[cid] = getCount(msg) npcHandler:say("So you would like me to change " .. count[cid] .. " of your platinum coins into " .. count[cid] * 100 .. " gold coins for you?", cid) talkState[cid] = 18 end elseif talkState[cid] == 18 then if msgcontains(msg, 'yeasasass') then if doPlayerRemoveItem(cid, 2152, count[cid]) then npcHandler:say("Here you are.", cid) doPlayerAddItem(cid, 2148, count[cid] * 100) else npcHandler:say("Sorry, you do not have enough platinum coins.", cid) end else npcHandler:say("Well, can I help you with something else?", cid) end talkState[cid] = 0 elseif talkState[cid] == 19 then if getCount(msg) == -1 or getCount(msg) == 0 then npcHandler:say("Hmm, can I help you with something else?", cid) talkState[cid] = 0 else count[cid] = getCount(msg) npcHandler:say("So you would like me to change " .. count[cid] * 100 .. " of your platinum coins into " .. count[cid] .. " crystal coins for you?", cid) talkState[cid] = 20 end elseif talkState[cid] == 20 then if msgcontains(msg, 'yasdcsxxcsxxxxes') then if doPlayerRemoveItem(cid, 2152, count[cid] * 100) then npcHandler:say("Here you are.", cid) doPlayerAddItem(cid, 2160, count[cid]) else npcHandler:say("Sorry, you do not have enough platinum coins.", cid) end else npcHandler:say("Well, can I help you with something else?", cid) end talkState[cid] = 0 elseif msgcontains(msg, 'changeadsdxxxsadas crysaddxxxxxasstal') then npcHandler:say("How many crystal coins would you like to change into platinum?", cid) talkState[cid] = 21 elseif talkState[cid] == 21 then if getCount(msg) == -1 or getCount(msg) == 0 then npcHandler:say("Hmm, can I help you with something else?", cid) talkState[cid] = 0 else count[cid] = getCount(msg) npcHandler:say("So you would like me to change " .. count[cid] .. " of your crystal coins into " .. count[cid] * 100 .. " platinum coins for you?", cid) talkState[cid] = 22 end elseif talkState[cid] == 22 then if msgcontains(msg, 'yeghdfghfdghhs') then if doPlayerRemoveItem(cid, 2160, count[cid]) then npcHandler:say("Here you are.", cid) doPlayerAddItem(cid, 2152, count[cid] * 100) else npcHandler:say("Sorry, you do not have enough crystal coins.", cid) end else npcHandler:say("Well, can I help you with something else?", cid) end talkState[cid] = 0 elseif msgcontains(msg, 'chansadsadasdxxxvvvvccccccge') then npcHandler:say("There are three different coin types in Tibia: 100 gold coins equal 1 platinum coin, 100 platinum coins equal 1 crystal coin. So if you'd like to change 100 gold into 1 platinum, simply say '{change gold}' and then '1 platinum'.", cid) talkState[cid] = 0 end return true end npcHandler:setCallback(CALLBACK_GREET, greetCallback) npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) Link para o comentário Compartilhar em outros sites More sharing options...
LukasScott 2 Postado Abril 21, 2011 Autor Share Postado Abril 21, 2011 mais um com erro [21/04/2011 01:36:19] Lua Script Error: [Npc interface] [21/04/2011 01:36:19] data/npc/scripts/bank.lua:onCreatureSay [21/04/2011 01:36:19] data/npc/scripts/bank.lua:20: attempt to index global 'db' (a nil value) [21/04/2011 01:36:19] stack traceback: [21/04/2011 01:36:19] [C]: in function '__index' [21/04/2011 01:36:19] data/npc/scripts/bank.lua:20: in function 'getPlayerBalance' [21/04/2011 01:36:19] data/npc/scripts/bank.lua:50: in function 'doPlayerDepositMoney' [21/04/2011 01:36:19] data/npc/scripts/bank.lua:162: in function 'callback' [21/04/2011 01:36:19] data/npc/lib/npcsystem/npchandler.lua:379: in function 'onCreatureSay' [21/04/2011 01:36:19] data/npc/scripts/bank.lua:15: in function <data/npc/scripts/bank.lua:15> tem como consertar?? so funciono quando eu escrevi deposit all mais naum funciona o balance nem transfer nem deposit (quantidade de gold) gold nem o withdraw funciono. ajuda ae!! Link para o comentário Compartilhar em outros sites More sharing options...
mdgabrielzim 41 Postado Abril 21, 2011 Share Postado Abril 21, 2011 Vou dar uma olhada jaja edito aqui VLWS Link para o comentário Compartilhar em outros sites More sharing options...
LukasScott 2 Postado Abril 22, 2011 Autor Share Postado Abril 22, 2011 ajuda ae galera!!! problema resolvido criarei um Tópico de como resolver esse problema. Link para o comentário Compartilhar em outros sites More sharing options...
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