yelzserver 0 Postado Abril 7, 2011 Share Postado Abril 7, 2011 local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) setCombatParam(combat1, COMBAT_PARAM_AGGRESSIVE, 0) local condition1= createConditionObject(CONDITION_HASTE) setConditionParam(condition1, CONDITION_PARAM_TICKS, 29000) setConditionFormula(condition1, 0.3, -24, 0.3, -24) setCombatCondition(combat1, condition1) function onCastSpell(cid, var) doCombat1(cid, combat1, var) end local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) setCombatParam(combat2, COMBAT_PARAM_AGGRESSIVE, 0) local condition2 = createConditionObject(CONDITION_HASTE) setConditionParam(condition2, CONDITION_PARAM_TICKS, 31000) setConditionFormula(condition2, 0.7, -56, 0.7, -56) setCombatCondition(combat2, condition2) function onCastSpell(cid, var) local position2 = getCreaturePosition(cid) doSendDistanceShoot(position2, {x = position.x, y = position.y + 5, z = position.z}, 40) doSendDistanceShoot(position2, {x = position.x, y = position.y - 5, z = position.z}, 40) doSendDistanceShoot(position2, {x = position.x + 5, y = position.y, z = position.z}, 40) doSendDistanceShoot(position2, {x = position.x - 5, y = position.y, z = position.z}, 40) return doCombat2(cid, combat2, var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 } -- Feito por Rique bts = getPlayerSlotItem(cid, 10) if bts.itemid == 2127 then -- Close return doCombat(cid, combat1, var) else return doCombat(cid, combat2, var) end end Esta é a magia com o item que eu quero que precise para que ela modifique! _____________________________________________________________________________________________________ local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) setCombatParam(combat2, COMBAT_PARAM_AGGRESSIVE, 0) local condition2 = createConditionObject(CONDITION_HASTE) setConditionParam(condition2, CONDITION_PARAM_TICKS, 31000) setConditionFormula(condition2, 0.7, -56, 0.7, -56) setCombatCondition(combat2, condition2) function onCastSpell(cid, var) local position2 = getCreaturePosition(cid) doSendDistanceShoot(position2, {x = position.x, y = position.y + 5, z = position.z}, 40) doSendDistanceShoot(position2, {x = position.x, y = position.y - 5, z = position.z}, 40) doSendDistanceShoot(position2, {x = position.x + 5, y = position.y, z = position.z}, 40) doSendDistanceShoot(position2, {x = position.x - 5, y = position.y, z = position.z}, 40) return doCombat2(cid, combat2, var) end E quero que me ajude tbm com essa aqui/\ Colocando pra taca as pedrinhas para traz do player independentimente de sua direçao! Link para o comentário Compartilhar em outros sites More sharing options...
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