Ir para conteúdo

Magia Que Com Um Item Modifica


yelzserver

Posts Recomendados

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat1, COMBAT_PARAM_AGGRESSIVE, 0)

local condition1= createConditionObject(CONDITION_HASTE)
setConditionParam(condition1, CONDITION_PARAM_TICKS, 29000)
setConditionFormula(condition1, 0.3, -24, 0.3, -24)
setCombatCondition(combat1, condition1)

function onCastSpell(cid, var)
doCombat1(cid, combat1, var)
end


local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat2, COMBAT_PARAM_AGGRESSIVE, 0)

local condition2 = createConditionObject(CONDITION_HASTE)
setConditionParam(condition2, CONDITION_PARAM_TICKS, 31000)
setConditionFormula(condition2, 0.7, -56, 0.7, -56)
setCombatCondition(combat2, condition2)

function onCastSpell(cid, var)
local position2 = getCreaturePosition(cid)
doSendDistanceShoot(position2, {x = position.x, y = position.y + 5, z = position.z}, 40)
doSendDistanceShoot(position2, {x = position.x, y = position.y - 5, z = position.z}, 40)
doSendDistanceShoot(position2, {x = position.x + 5, y = position.y, z = position.z}, 40)
doSendDistanceShoot(position2, {x = position.x - 5, y = position.y, z = position.z}, 40)
return doCombat2(cid, combat2, var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 }

-- Feito por Rique
bts = getPlayerSlotItem(cid, 10)
if bts.itemid == 2127 then
-- Close
return doCombat(cid, combat1, var)
else
return
doCombat(cid, combat2, var)
end
end

 

 

Esta é a magia com o item que eu quero que precise para que ela modifique!

_____________________________________________________________________________________________________

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat2, COMBAT_PARAM_AGGRESSIVE, 0)

local condition2 = createConditionObject(CONDITION_HASTE)
setConditionParam(condition2, CONDITION_PARAM_TICKS, 31000)
setConditionFormula(condition2, 0.7, -56, 0.7, -56)
setCombatCondition(combat2, condition2)

function onCastSpell(cid, var)
local position2 = getCreaturePosition(cid)
doSendDistanceShoot(position2, {x = position.x, y = position.y + 5, z = position.z}, 40)
doSendDistanceShoot(position2, {x = position.x, y = position.y - 5, z = position.z}, 40)
doSendDistanceShoot(position2, {x = position.x + 5, y = position.y, z = position.z}, 40)
doSendDistanceShoot(position2, {x = position.x - 5, y = position.y, z = position.z}, 40)
return doCombat2(cid, combat2, var)
end

 

E quero que me ajude tbm com essa aqui/\ Colocando pra taca as pedrinhas para traz do player independentimente de sua direçao!

Link para o comentário
Compartilhar em outros sites

  • Quem Está Navegando   0 membros estão online

    • Nenhum usuário registrado visualizando esta página.
×
×
  • Criar Novo...