nbb147 8 Postado Abril 7, 2011 Share Postado Abril 7, 2011 bom galera eu queria fazer uma junsao de dois spells vou colocalos abaixo: esse e o que empurra function onCastSpell(cid, var) local max_sqm = 3 -- maximo de sqm que vai empurrar o player local pos = getPosByDir(getCreaturePosition(cid), getCreatureLookDirection(cid), 1) pos.stackpos = 253 if (isPlayer(getThingFromPos(pos).uid)) or (isMonster(getThingFromPos(pos).uid)) then doTeleportThing(getThingFromPos(pos).uid, getClosestFreeTile(getThingFromPos(pos).uid, (getPosByDir(getCreaturePosition(cid), getCreatureLookDirection(cid), max_sqm)))) doSendMagicEffect(pos,10) end return FALSE end esse e o de acertar dano local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLICE) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.30, 0, -1.40, 0) local distanceCombat = createCombatObject() setCombatParam(distanceCombat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(distanceCombat, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK) setCombatParam(distanceCombat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLICE) setCombatFormula(distanceCombat, COMBAT_FORMULA_LEVELMAGIC, -1.3, 1, -1.4, 0) function onCastSpell(cid, var) if(variantToNumber(var) ~= 0) then return doCombat(cid, distanceCombat, var) end return doCombat(cid, combat, var) end Link para o comentário https://xtibia.com/forum/topic/154734-duvida-sobre-spell/ Compartilhar em outros sites More sharing options...
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