antonioamaral 0 Postado Março 20, 2011 Share Postado Março 20, 2011 (editado) Bem eu queria scrpts de m1 ate o m11, se puderem :B Versao 8.54 que funcione no Pokeserver Tfs v3.0 ( nao consegui baixar o v4.1 bugs corrigidos) Dou REP +++ Editado Março 20, 2011 por antoniooamaraal Link para o comentário Compartilhar em outros sites More sharing options...
betinhowz666 166 Postado Março 20, 2011 Share Postado Março 20, 2011 (editado) Aqui está. Ta com 147/151 m1 á m12 Não está configurado, Cd, Atkmin, Atkmax e Damage. Talkactions.xml <talkaction words="m1;m2;m3;m4;m5;m6;m7;m8;m9;m10;m11;m12" hide="yes" event="script" value="moves.lua"/> Faça um arquivo chamado moves.lua na pasta script function getTime(s) local n = math.floor(s / 600) s = s - (600 * n) return n, s end function getCreaturesInRange(position, radiusx, radiusy, showMonsters, showPlayers) local creaturesList = {} for x = -radiusx, radiusx do for y = -radiusy, radiusy do if not (x == 0 and y == 0) then creature = getTopCreature({x = position.x+x, y = position.y+y, z = position.z, stackpos = STACKPOS_TOP_CREATURE}) if (creature.type == 1 and showPlayers == 1) or (creature.type == 2 and showMonsters == 1) then table.insert(creaturesList, creature.uid) end end end end return creaturesList end -- CONDITIONS function Confused(inconfuse, rounds) if rounds == 0 then return false end if not inconfuse then return false end local c = {[1] = {x = 1, y = 0}, [2] = {x = 0, y = 1}, [3] = {x = -1, y = 0}, [4] = {x = 0, y = -1}} local p = getCreaturePosition(inconfuse) doSendMagicEffect(p, 31) local s = math.random(4) doTeleportThing(inconfuse, {x = p.x + c.x, y = p.y + c.y, z = p.z}) return addEvent(Confused, 400, inconfuse, rounds-1) end local paralize = createConditionObject(CONDITION_PARALYZE) setConditionParam(paralize, CONDITION_PARAM_TICKS, 5*1000) setConditionFormula(paralize, -0.7, 0, -0.8, 0) function Paralize(inparalize) doSendAnimatedText(getCreaturePosition(inparalize), "PAZ", 210) doAddCondition(inparalize , paralize) return true end local sleep = createConditionObject(CONDITION_PARALYZE) setConditionParam(sleep, CONDITION_PARAM_TICKS, 5*1000) setConditionFormula(sleep, -1.7, 0, -1.8, 0) function Sleep(insleep) doAddCondition(insleep , sleep) p = getCreaturePosition(insleep) doSendAnimatedText(p, "SLEEP", 154) for i = 1, 5 do if i == 1 then doSendMagicEffect(p, 32) else addEvent(doSendMagicEffect, i * 1000, p, 32) end end return true end function Poison(inpoison, ef, rounds) if rounds == 0 then return false end if not inpoison then return false end local p = getCreaturePosition(inpoison) doAreaCombatHealth(pet, COMBAT_EARTHDAMAGE, p, 0, -5, -10, ef) return addEvent(Poison, 800, inpoison, ef, rounds-1) end -- END CONDITIONS function getPosToStorm(posdecay) b = {x = posdecay.x-20, y = posdecay.y-20, z = posdecay.z} return b end local area1 = createCombatArea{ {0, 1, 1, 1, 0}, {1, 1, 1, 1, 1}, {1, 1, 2, 1, 1}, {1, 1, 1, 1, 1}, {0, 1, 1, 1, 0} } local area2 = createCombatArea{ {0, 0, 0, 0, 0}, {0, 1, 1, 1, 0}, {0, 1, 2, 1, 0}, {0, 1, 1, 1, 0}, {0, 0, 0, 0, 0} } local area3 = createCombatArea{ {0, 0, 1, 0, 0}, {0, 1, 1, 1, 0}, {1, 1, 2, 1, 1}, {0, 1, 1, 1, 0}, {0, 0, 1, 0, 0} } local areadirecion1 = { [2] = createCombatArea{ {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 2, 0, 0} }, [3] = createCombatArea{ {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {2, 1, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0} }, [0] = createCombatArea{ {0, 0, 2, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0} }, [1] = createCombatArea{ {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 1, 2}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0} } } local areadirecion2 = { [2] = createCombatArea{ {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 2, 0, 0} }, [3] = createCombatArea{ {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {2, 1, 1, 1, 1}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0} }, [0] = createCombatArea{ {0, 0, 2, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0} }, [1] = createCombatArea{ {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {1, 1, 1, 1, 2}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0} } } local areadirecion3 = { [2] = createCombatArea{ {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 2, 0, 0} }, [3] = createCombatArea{ {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {2, 1, 1, 1, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0} }, [0] = createCombatArea{ {0, 0, 2, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0} }, [1] = createCombatArea{ {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 1, 1, 1, 2}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0} } } local areadirecion4 = { [2] = createCombatArea{ {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 1, 1, 1, 0}, {0, 0, 1, 0, 0}, {0, 0, 2, 0, 0} }, [3] = createCombatArea{ {0, 0, 0, 0, 0}, {0, 0, 1, 0, 0}, {2, 1, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 0, 0, 0} }, [0] = createCombatArea{ {0, 0, 2, 0, 0}, {0, 0, 1, 0, 0}, {0, 1, 1, 1, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0} }, [1] = createCombatArea{ {0, 0, 0, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 1, 2}, {0, 0, 1, 0, 0}, {0, 0, 0, 0, 0} } } local d = { ["Bulbasaur"] = { ["m1"] = {atk = "Quick Attack", minlvl = 20, st = 2000, cd = 3, min = 100, max = 300, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Razor Leaf", minlvl = 20, st = 2001, cd = 3, min = 100, max = 200, damage = COMBAT_EARTHDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Vine Whip", minlvl = 20, st = 2002, cd = 3, min = 100, max = 200, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m4"] = {atk = "Headbutt", minlvl = 20, st = 2003, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Leech Seed", minlvl = 20, st = 2004, cd = 3, min = 100, max = 200, damage = COMBAT_EARTHDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Solar Beam", minlvl = 20, st = 2005, cd = 3, min = 200, max = 400, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m7"] = {atk = "Stun Spore", minlvl = 20, st = 2006, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m8"] = {atk = "Poison Powder", minlvl = 20, st = 2007, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m9"] = {atk = "Sleep Powder", minlvl = 20, st = 2008, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, }, ["Ivysaur"] = { ["m1"] = {atk = "Quick Attack", minlvl = 40, st = 2009, cd = 3, min = 300, max = 400, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Razor Leaf", minlvl = 40, st = 2010, cd = 3, min = 300, max = 400, damage = COMBAT_EARTHDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Vine Whip", minlvl = 40, st = 2011, cd = 3, min = 300, max = 440, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m4"] = {atk = "Headbutt", minlvl = 40, st = 2012, cd = 3, min = 300, max = 400, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Leech Seed", minlvl = 40, st = 2013, cd = 3, min =300, max = 400, damage = COMBAT_EARTHDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Solar Beam", minlvl = 40, st = 2014, cd = 3, min = 300, max = 400, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m7"] = {atk = "Stun Spore", minlvl = 40, st = 2015, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m8"] = {atk = "Poison Powder", minlvl = 40, st = 2016, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m9"] = {atk = "Sleep Powder", minlvl = 20, st = 2017, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, }, ["Venusaur"] = { ["m1"] = {atk = "Quick Attack", minlvl = 80, st = 2018, cd = 3, min = 1000, max = 2000, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Razor Leaf", minlvl = 80, st = 2019, cd = 3, min = 1000, max = 2000, damage = COMBAT_EARTHDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Vine Whip", minlvl = 80, st = 2020, cd = 3, min = 1000, max = 2000, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m4"] = {atk = "Headbutt", minlvl = 80, st = 2021, cd = 3, min = 1000, max = 2000, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Leech Seed", minlvl = 80, st = 2022, cd = 3, min = 1000, max = 2000, damage = COMBAT_EARTHDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Solar Beam", minlvl = 80, st = 2023, cd = 3, min = 1000, max = 2000, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m7"] = {atk = "Stun Spore", minlvl = 80, st = 2024, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m8"] = {atk = "Poison Powder", minlvl = 80, st = 2025, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m9"] = {atk = "Sleep Powder", minlvl = 20, st = 2026, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m10"] = {atk = "Leaf Storm", minlvl = 80, st = 2027, cd = 3, min = 1000, max = 2000, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, }, ["Charmander"] = { ["m1"] = {atk = "Scratch", minlvl = 20, st = 2028, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Ember", minlvl = 20, st = 2029, cd = 3, min = 100, max = 200, damage = COMBAT_FIREDAMAGE, target = false, pz = false}, ["m3"] = {atk = "Flamethrower", minlvl = 20, st = 2030, cd = 3, min = 100, max = 200, damage = COMBAT_FIREDAMAGE, target = false, pz = false}, ["m4"] = {atk = "Fire Ball", minlvl = 20, st = 2031, cd = 3, min = 100, max = 200, damage = COMBAT_FIREDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Fire Blast", minlvl = 20, st = 2032, cd = 3, min = 100, max = 200, damage = COMBAT_FIREDAMAGE, target = false, pz = false}, ["m6"] = {atk = "Rage", minlvl = 20, st = 2033, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Fire Fang", minlvl = 20, st = 2034, cd = 3, min = 100, max = 200, damage = COMBAT_FIREDAMAGE, target = true, pz = false}, }, ["Charmeleon"] = { ["m1"] = {atk = "Scratch", minlvl = 40, st = 2035, cd = 3, min = 300, max = 400, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Ember", minlvl = 40, st = 2036, cd = 3, min = 300, max = 400, damage = COMBAT_FIREDAMAGE, target = false, pz = false}, ["m3"] = {atk = "Flamethrower", minlvl = 40, st = 2037, cd = 3, min = 400, max = 500, damage = COMBAT_FIREDAMAGE, target = false, pz = false}, ["m4"] = {atk = "Fire Ball", minlvl = 40, st = 2038, cd = 3, min = 300, max =400, damage = COMBAT_FIREDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Fire Blast", minlvl = 40, st = 2039, cd = 3, min = 300, max = 400, damage = COMBAT_FIREDAMAGE, target = false, pz = false}, ["m6"] = {atk = "Rage", minlvl = 40, st = 2040, cd = 3, min = 100, max = 300, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Fire Fang", minlvl = 40, st = 2041, cd = 3, min = 400, max = 800, damage = COMBAT_FIREDAMAGE, target = true, pz = false}, }, ["Charizard"] = { ["m1"] = {atk = "Dragon Claw", minlvl = 80, st = 2042, cd = 3, min = 1000, max = 2000, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Ember", minlvl = 80, st = 2043, cd = 3, min = 1000, max = 2000, damage = COMBAT_FIREDAMAGE, target = false, pz = false}, ["m3"] = {atk = "Flamethrower", minlvl = 80, st = 2044, cd = 3, min = 1000, max = 2000, damage = COMBAT_FIREDAMAGE, target = false, pz = false}, ["m4"] = {atk = "Fire Ball", minlvl = 80, st = 2045, cd = 3, min = 1000, max = 2000, damage = COMBAT_FIREDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Fire Blast", minlvl = 80, st = 2046, cd = 3, min = 1000, max = 2000, damage = COMBAT_FIREDAMAGE, target = false, pz = false}, ["m6"] = {atk = "Rage", minlvl = 80, st = 2047, cd = 3, min = 1000, max = 2000, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Magma Storm", minlvl = 80, st = 2048, cd = 3, min = 1000, max = 2000, damage = COMBAT_FIREDAMAGE, target = false, pz = false}, ["m8"] = {atk = "Wing Attack", minlvl = 80, st = 2049, cd = 3, min = 1000, max = 2000, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = false}, }, ["Squirtle"] = { ["m1"] = {atk = "Headbutt", minlvl = 20, st = 2050, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bubbles", minlvl = 20, st = 2051, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Water Gun", minlvl = 20, st = 2052, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false}, ["m4"] = {atk = "Waterball", minlvl = 20, st = 2053, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Aqua Tail", minlvl = 20, st = 2054, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false}, ["m6"] = {atk = "Hydro Cannon", minlvl = 20, st = 2055, cd = 3, min = 200, max = 400, damage = COMBAT_ICEDAMAGE, target = false, pz = false}, ["m7"] = {atk = "Harden", minlvl = 20, st = 2056, cd = 60, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = true}, ["m8"] = {atk = "Surf", minlvl = 20, st = 2057, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false}, }, ["Wartortle"] = { ["m1"] = {atk = "Headbutt", minlvl = 40, st = 2058, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bubbles", minlvl = 40, st = 2059, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Water Gun", minlvl = 40, st = 2060, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false}, ["m4"] = {atk = "Waterball", minlvl = 40, st = 2061, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Aqua Tail", minlvl = 40, st = 2062, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false}, ["m6"] = {atk = "Hydro Cannon", minlvl = 40, st = 2063, cd = 3, min = 200, max = 400, damage = COMBAT_ICEDAMAGE, target = false, pz = false}, ["m7"] = {atk = "Harden", minlvl = 40, st = 2064, cd = 60, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = true}, ["m8"] = {atk = "Surf", minlvl = 40, st = 2065, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false}, }, ["Blastoise"] = { ["m1"] = {atk = "Headbutt", minlvl = 40, st = 2066, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bubbles", minlvl = 40, st = 2067, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Water Gun", minlvl = 40, st = 2068, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false}, ["m4"] = {atk = "Waterball", minlvl = 40, st = 2069, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Aqua Tail", minlvl = 40, st = 2070, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false}, ["m6"] = {atk = "Hydro Cannon", minlvl = 40, st = 2071, cd = 3, min = 200, max = 400, damage = COMBAT_ICEDAMAGE, target = false, pz = false}, ["m7"] = {atk = "Harden", minlvl = 40, st = 2072, cd = 60, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = true}, ["m8"] = {atk = "Surf", minlvl = 40, st = 2073, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false}, ["m9"] = {atk = "Hydropump", minlvl = 40, st = 2074, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false}, }, ["Caterpie"] = { ["m1"] = {atk = "Headbutt", minlvl = 1, st = 2075, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "String Shot", minlvl = 1, st = 2076, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Bug Bite", minlvl = 1, st = 2077, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Metapod"] = { ["m1"] = {atk = "Headbutt", minlvl = 10, st = 2078, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "String Shot", minlvl = 10, st = 2079, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Bug Bite", minlvl = 10, st = 2080, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Harden", minlvl = 10, st = 2081, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = true}, }, ["Butterfree"] = { ["m1"] = {atk = "Headbutt", minlvl = 30, st = 2082, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Whirlwind", minlvl = 30, st = 2083, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = false}, ["m3"] = {atk = "Super Sonic", minlvl = 30, st = 2084, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Stun Spore", minlvl = 30, st = 2085, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m5"] = {atk = "Poison Powder", minlvl = 30, st = 2086, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m6"] = {atk = "Sleep Powder", minlvl = 30, st = 2087, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m7"] = {atk = "Psybeam", minlvl = 30, st = 2088, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = false}, ["m8"] = {atk = "Confusion", minlvl = 30, st = 2089, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = false}, }, ["Weedle"] = { ["m1"] = {atk = "Horn Attack", minlvl = 1, st = 2090, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "String Shot", minlvl = 1, st = 2091, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Poison Sting", minlvl = 1, st = 2092, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Kakuna"] = { ["m1"] = {atk = "Bug Bite", minlvl = 10, st = 2093, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "String Shot", minlvl = 10, st = 2094, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Poison Sting", minlvl = 10, st = 2095, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Harden", minlvl = 10, st = 2096, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = true}, }, ["Beedrill"] = { ["m1"] = {atk = "Fury Cutter", minlvl = 10, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "String Shot", minlvl = 10, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Poison Sting", minlvl = 10, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Pin Missile", minlvl = 10, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Rage", minlvl = 10, st = 2101, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Strafe", minlvl = 10, st = 2102, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Pidgey"] = { ["m1"] = {atk = "Quick Attack", minlvl = 10, st = 2103, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Sand Attack", minlvl = 10, st = 2104, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Gust", minlvl = 10, st = 2105, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Drill Peck", minlvl = 10, st = 2106, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Pidgeotto"] = { ["m1"] = {atk = "Quick Attack", minlvl = 20, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Sand Attack", minlvl = 20, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Whirlwind", minlvl = 20, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Drill Peck", minlvl = 20, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Wing Attack", minlvl = 25, st = 2101, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Tornado", minlvl = 40, st = 2102, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Pidgeot"] = { ["m1"] = {atk = "Quick Attack", minlvl = 65, st = 2103, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Sand Attack", minlvl = 65, st = 2104, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Whirlwind", minlvl = 65, st = 2105, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Drill Peck", minlvl = 65, st = 2106, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Wing Attack", minlvl = 67, st = 2107, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Tornado", minlvl = 69, st = 2108, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Strafe", minlvl = 65, st = 2109, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Rattata"] = { ["m1"] = {atk = "Quick Attack", minlvl = 1, st = 2110, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bite", minlvl = 1, st = 2111, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Scratch", minlvl = 1, st = 2112, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Super Fang", minlvl = 12, st = 2113, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Raticate"] = { ["m1"] = {atk = "Quick Attack", minlvl = 25, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bite", minlvl = 25, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Scratch", minlvl = 25, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Super Fang", minlvl = 25, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Fury", minlvl = 25, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Spearow"] = { ["m1"] = {atk = "Quick Attack", minlvl = 10, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Sand Attack", minlvl = 10, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Gust", minlvl = 12, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Drill Peck", minlvl = 10, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Rage", minlvl = 15, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Fearow"] = { ["m1"] = {atk = "Quick Attack", minlvl = 50, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Sand Attack", minlvl = 50, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Drill Peck", minlvl = 50, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Gust", minlvl = 50, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Whirlwind", minlvl = 50, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Wing Attack", minlvl = 52, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Tornado", minlvl = 60, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Rage", minlvl = 55, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Ekans"] = { ["m1"] = {atk = "Bite", minlvl = 15, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Poison Fang", minlvl = 17, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Sting Gun", minlvl = 21, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Acid", minlvl = 23, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Fear", minlvl = 25, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Arbok"] = { ["m1"] = {atk = "Bite", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Poison Fang", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Sting Gun", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Pin Missile", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Acid", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Iron Tail", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Fear", minlvl = 42, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Rage", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Pikachu"] = { ["m1"] = {atk = "Quick Attack", minlvl = 20, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Thunder Shock", minlvl = 20, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Thunder Bolt", minlvl = 22, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Thunder Wave", minlvl = 24, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Iron Tail", minlvl = 26, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Thunder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Agility", minlvl = 30, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Electric Charge", minlvl = 37, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Raichu"] = { ["m1"] = {atk = "Mega Kick", minlvl = 20, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Thunder Shock", minlvl = 20, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Thunder Bolt", minlvl = 22, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Thunder Wave", minlvl = 24, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Thunder Punch", minlvl = 26, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Iron Tail", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Thunder", minlvl = 30, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Electric Storm", minlvl = 37, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Agility", minlvl = 37, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m10"] = {atk = "Electric Charge", minlvl = 37, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Sandshrew"] = { ["m1"] = {atk = "Sand Attack", minlvl = 20, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Mud Shot", minlvl = 20, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Scratch", minlvl = 22, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Rollout", minlvl = 24, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Shockwave", minlvl = 26, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Sandslash"] = { ["m1"] = {atk = "Sand Attack", minlvl = 55, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Mud Shot", minlvl = 55, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Scratch", minlvl = 55, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Rollout", minlvl = 55, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Shockwave", minlvl = 55, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Fury Cutter", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Earthshock", minlvl = 60, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Earthquake", minlvl = 70, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Nidorina"] = { ["m1"] = {atk = "Quick Attack", minlvl = 30, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bite", minlvl = 30, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Horn Attack", minlvl = 30, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Poison Sting", minlvl = 30, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Poison Fang", minlvl = 30, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Stomp", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Strafe", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Nidoqueen"] = { ["m1"] = {atk = "Quick Attack", minlvl = 65, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bite", minlvl = 65, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Horn Attack", minlvl = 65, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Poison Sting", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Poison Fang", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Mega Punch", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Toxic Spikes", minlvl = 67, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Stomp", minlvl = 69, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Earthshock", minlvl = 71, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m10"] = {atk = "Strafe", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Nidorino"] = { ["m1"] = {atk = "Quick Attack", minlvl = 65, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bite", minlvl = 65, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Horn Attack", minlvl = 65, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Poison Sting", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Poison Fang", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Stomp", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Rage", minlvl = 67, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Nidoking"] = { ["m1"] = {atk = "Quick Attack", minlvl = 65, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bite", minlvl = 65, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Horn Attack", minlvl = 65, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Poison Sting", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Poison Fang", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Mega Punch", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Horn Drill", minlvl = 67, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Stomp", minlvl = 69, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Shockwave", minlvl = 71, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m10"] = {atk = "Rage", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m11"] = {atk = "Fear", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Clefairy"] = { ["m1"] = {atk = "Doubleslap", minlvl = 20, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Lovely Kiss", minlvl = 20, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Sing", minlvl = 30, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Selfheal", minlvl = 28, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Multi-Slap", minlvl = 22, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Metronome", minlvl = 30, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Nidoking"] = { ["m1"] = {atk = "Doubleslap", minlvl = 45, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Lovely Kiss", minlvl = 45, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Sing", minlvl = 45, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Multi-Slap", minlvl = 45, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Great Love", minlvl = 52, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Selfheal", minlvl = 50, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Healarea", minlvl = 50, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Focus", minlvl = 52, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Metronome", minlvl = 45, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Vulpix"] = { ["m1"] = {atk = "Quick Attack", minlvl = 15, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Iron Tail", minlvl = 18, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Ember", minlvl = 15, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Flamethrower", minlvl = 22, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Flame Wheel", minlvl = 25, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Ninetales"] = { ["m1"] = {atk = "Quick Attack", minlvl = 70, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Iron Tail", minlvl = 70, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Ember", minlvl = 70, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Flamethrower", minlvl = 70, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Flame Wheel", minlvl = 70, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Fireball", minlvl = 70, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Fire Blast", minlvl = 77, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Magma Storm", minlvl = 85, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Jigglypuff"] = { ["m1"] = {atk = "Doubleslap", minlvl = 20, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Lovely Kiss", minlvl = 20, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Sing", minlvl = 20, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Selfheal", minlvl = 28, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Hyper Voice", minlvl = 30, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Metronome", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Wigglytuff"] = { ["m1"] = {atk = "Doubleslap", minlvl = 45, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Lovely Kiss", minlvl = 45, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Sing", minlvl = 45, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Hyper Voice", minlvl = 45, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Selfheal", minlvl = 50, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Healarea", minlvl = 50, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Focus", minlvl = 52, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Metronome", minlvl = 45, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Melody", minlvl = 50, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Zubat"] = { ["m1"] = {atk = "Super Sonic", minlvl = 10, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bite", minlvl = 10, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Poison Fang", minlvl = 10, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Absorb", minlvl = 12, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Toxic", minlvl = 15, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Golbat"] = { ["m1"] = {atk = "Super Sonic", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bite", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Poison Fang", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Absorb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Toxic", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Whirlwind", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Wing Attack", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Oddish"] = { ["m1"] = {atk = "Absorb", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Acid", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Leech Seed", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Sleep Powder", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Stun Spore", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Poison Powder", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Spores Reaction", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Mega Drain", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Gloom"] = { ["m1"] = {atk = "Absorb", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Leech Seed", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Acid", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Poison Bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Poison Gas", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Sleep Powder", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Stun Spore", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Poison Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Poison Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m10"] = {atk = "Poison Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Vileplume"] = { ["m1"] = {atk = "Absorb", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Leech Seed", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Acid", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Poison Bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Poison Gas", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Petal Dance", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Solar Beam", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Sleep Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Stun Spore", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m10"] = {atk = "Poison Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m11"] = {atk = "Spores Reaction", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m12"] = {atk = "Mega Drain", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Paras"] = { ["m1"] = {atk = "Scratch", minlvl = 5, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Poison Sting", minlvl = 5, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Slash", minlvl = 5, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Stun Spore", minlvl = 10, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Poison Powder", minlvl = 8, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Sleep Powder", minlvl = 12, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Parasect"] = { ["m1"] = {atk = "Absorb", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Scratch", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Poison Sting", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Slash", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Poison Bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Stun Spore", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Poison Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Sleep Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Fury Cutter", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m10"] = {atk = "X-Scissor", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m11"] = {atk = "Mega Drain", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Venonat"] = { ["m1"] = {atk = "Absorb", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bug Bite", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Super Sonic", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Psychic", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Poison Fang", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "SLeep Powder", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Poison Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Stun Spore", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Venomoth"] = { ["m1"] = {atk = "Absorb", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bug Bite", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Super Sonic", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Confusion", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Psychic", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Poison Fang", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Sleep Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Poison Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Stun Spore", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Diglett"] = { ["m1"] = {atk = "Sand Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Slash", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Mud Shot", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Mud Slap", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Earhshock", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Dugtrio"] = { ["m1"] = {atk = "Sand Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Slash", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Mud Shot", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Mud Slap", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Earthshock", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Shockwave", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Earthquake", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Rage", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Meowth"] = { ["m1"] = {atk = "Slash", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Scratch", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Bite", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Pay Day", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Fury", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Persian"] = { ["m1"] = {atk = "Slash", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Scratch", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Bite", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Pay Day", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Fury Cutter", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Fear", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Fury", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Psyduck"] = { ["m1"] = {atk = "Water gun", minlvl = 24, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Aqua Tail", minlvl = 20, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Confusion", minlvl = 28, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Headbutt", minlvl = 20, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Stunning Confusion", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Golduck"] = { ["m1"] = {atk = "Doubleslap", minlvl = 55, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Water Gun", minlvl = 55, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Aqua Tail", minlvl = 55, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Waterball", minlvl = 55, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Confusion", minlvl = 55, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Psybeam", minlvl = 60, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Psywave", minlvl = 60, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Mega Kick", minlvl = 55, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Strafe", minlvl = 60, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m10"] = {atk = "Stunning Confusion", minlvl = 60, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Mankey"] = { ["m1"] = {atk = "Scratch", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Triple Kick", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Karate Chop", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Cross Chop", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Rage", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Primeape"] = { ["m1"] = {atk = "Scratch", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Triple Kick", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Karate Chop", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Cross Chop", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Mega Punch", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Mega Kick", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Rage", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Fear", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Growlithe"] = { ["m1"] = {atk = "Roar", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bite", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Quick Attack", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Ember", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Flamethrower", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Fireball", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Rage", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Arcanine"] = { ["m1"] = {atk = "Roar", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bite", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Quick Attack", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Ember", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Flamethrower", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Fireball", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Fire Fang", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Fire Blast", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Tri Flames", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m10"] = {atk = "War Dog", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Poliwag"] = { ["m1"] = {atk = "Doubleslap", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bubbles", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Water Gun", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Aqua Tail", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Hypnosis", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Poliwhirl", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Poliwrath"] = { ["m1"] = {atk = "Mud Shot", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Doubleslap", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Bubbles", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Water Gun", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Dizzy Punch", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Mega Punch", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Ice Punch", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Ice Beam", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Hypnosis", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Abra"] = { ["m1"] = {atk = "Restore", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Psy Pulse", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Psychic", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Calm Mind", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Kadabra"] = { ["m1"] = {atk = "Psybeam", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Psywave", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Psy Pulse", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Confusion", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Psychic", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Calm Mind", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Hypnosis", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Reflect", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Restore", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Alakazam"] = { ["m1"] = {atk = "Psybeam", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Psywave", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Psy Pulse", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Confusion", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Psychic", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Psyusion", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Calm Mind", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Hypnosis", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Reflect", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m10"] = {atk = "Restore", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Machop"] = { ["m1"] = {atk = "Triple Punch", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Mega Punch", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Karate Chop", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Ground Chop", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Strafe", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Machoke"] = { ["m1"] = {atk = "Triple Punch", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Mega Punch", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Mega Kick", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Karate Chop", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Ground Chop", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Fist Machine", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Strafe", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Machamp"] = { ["m1"] = {atk = "Triple Punch", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Mega Punch", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Mega Kick", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Karate Chop", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Ground Chop", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Fist Machine", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Destroyer Hand", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Strafe", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Bellsprout"] = { ["m1"] = {atk = "Razor Leaf", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Vine Whip", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Acid", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Slash", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Weepinbell"] = { ["m1"] = {atk = "Razor Leaf", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Vine Whip", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Acid", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Poison bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Slash", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Stun Spore", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Victreebel"] = { ["m1"] = {atk = "Razor Leaf", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Vine Whip", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Acid", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Poison Bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Slash", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Stun Spore", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Poison Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Sleep Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Leaf Storm", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Tentacool"] = { ["m1"] = {atk = "Acid", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bubbles", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Poison Sting", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Psy Pulse", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Mud Shot", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Super Sonic", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Tentacruel"] = { ["m1"] = {atk = "Super Sonic", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Mud Shot", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Bubbles", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Waterball", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Acid", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Poison Sting", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Poison Bomb", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Psywave", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Psy Pulse", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m10"] = {atk = "Hydropump", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Geodude"] = { ["m1"] = {atk = "Rock Throw", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Rock Slide", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Mega Punch", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Earthshock", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Harden", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Graveler"] = { ["m1"] = {atk = "Rock Throw", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Rock Slide", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Mega Punch", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Earthshock", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Falling Rocks", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Harden", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Selfdestruction", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Golem"] = { ["m1"] = {atk = "Rock Throw", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Rock Slide", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Mega Punch", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Earthshock", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Falling Rocks", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Harden", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Rollout", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Selfdestruction", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Ponyta"] = { ["m1"] = {atk = "Quick Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Ember", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Flamethrower", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Fireball", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Stomp", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Rapidash"] = { ["m1"] = {atk = "Quick Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Ember", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Flamethrower", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Fireball", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Horn Attack", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Stomp", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Crusher Stomp", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Slowpoke"] = { ["m1"] = {atk = "Aqua Tail", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Headbutt", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Iron Tail", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Waterball", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Water Gun", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Confusion", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Slowbro"] = { ["m1"] = {atk = "Aqua Tail", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Headbutt", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Iron Tail", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Waterball", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Water Gun", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Confusion", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Psywave", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Psychic", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Magnemite"] = { ["m1"] = {atk = "Super Sonic", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Thunder Shock", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Thunder Bolt", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Thunder Wave", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Sonicboom", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Magneton"] = { ["m1"] = {atk = "Super Sonic", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Thunder Shock", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Thunder Bolt", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Thunder Wave", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Thunder", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Electric Storm", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Sonicboom", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Farfetch'd"] = { ["m1"] = {atk = "Sand Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Drill Peck", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Slash", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Stickmerang", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Stickslash", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Wing Attack", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Strafe", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Doduo"] = { ["m1"] = {atk = "Sand Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Quick Attack", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Drill Peck", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Rage", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Strafe", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Dodrio"] = { ["m1"] = {atk = "Sand Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Quick Attack", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Drill Peck", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Pluck", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Rage", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Strafe", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Seel"] = { ["m1"] = {atk = "Headbutt", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Aqua Tail", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Ice Shards", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Ice Beam", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Ice Wind", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Aurora Beam", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Dewgong"] = { ["m1"] = {atk = "Aqua Tail", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Headbutt", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Ice Shards", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Ice Beam", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Ice Wind", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Aurora Beam", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Blizzard", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Rest", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Grimer"] = { ["m1"] = {atk = "Mud Shot", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Acid", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Sludge", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Mud Bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Poison Bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Harden", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Muk"] = { ["m1"] = {atk = "Mud Shot", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Acid", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Sludge", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Mud Bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Poison Bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Sludge Rain", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Harden", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Shellder"] = { ["m1"] = {atk = "Lick", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Super Sonic", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Clamp", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Bubbles", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Ice Beam", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Harden", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Cloyster"] = { ["m1"] = {atk = "Lick", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Super Sonic", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Clamp", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Bubbles", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Ice Beam", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Aurora Beam", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Blizzard", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Harden", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Gastly"] = { ["m1"] = {atk = "Lick", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Shadow Ball", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Night Shade", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Invisible", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Hypnosis", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Fear", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Haunter"] = { ["m1"] = {atk = "Lick", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Shadow Ball", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Night Shade", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Shadow Storm", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Invisible", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Dream Eater", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Hypnosis", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Fear", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Dark Eye", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Gengar"] = { ["m1"] = {atk = "Lick", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Shadow Ball", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Shadown Punch", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Night Shade", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Shadow Storm", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Invisible", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Dream Eater", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Hypnosis", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Fear", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m10"] = {atk = "Dark Eye", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Onix"] = { ["m1"] = {atk = "Sand Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Iron Tail", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Rock Throw", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Rock Slide", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Earthshock", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Falling Rocks", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Earthquake", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Harden", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Drowzee"] = { ["m1"] = {atk = "Headbutt", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Psybeam", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Confusion", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Hypnosis", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Focus", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Hypno"] = { ["m1"] = {atk = "Headbutt", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Psywave", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Psybeam", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Confusion", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Psychic", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Dream Eater", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Hypnosis", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Focus", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Krabby"] = { ["m1"] = {atk = "Bubbles", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bubblebeam", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Mud Shot", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Crabhammer", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Harden", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Kingler"] = { ["m1"] = {atk = "Bubbles", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bubblebeam", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Mud Shot", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Crabhammer", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Fury Cutter", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Guillotine", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Harden", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Voltorb"] = { ["m1"] = {atk = "Thunder Shock", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Spark", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Thunder Wave", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Rollout", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Selfdestruction", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Electrode"] = { ["m1"] = {atk = "Thunder Shock", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Spark", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Thunder Wave", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Rollout", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Charge Beam", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Electric Storm", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Selfdestruction", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Exeggcute"] = { ["m1"] = {atk = "Hypnosis", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Leech Seed", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Egg Bomb", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Confusion", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Exeggutor"] = { ["m1"] = {atk = "Hypnosis", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Leech Seed", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Egg Bomb", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Confusion", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Psychic", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Solar Beam", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Stun Spore", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Poison Powder", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Leaf Storm", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Cubone"] = { ["m1"] = {atk = "Headbutt", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bonemerang", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Bone Club", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Bone Slash", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Rage", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Marowak"] = { ["m1"] = {atk = "Headbutt", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bonemerang", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Bone Club", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Bone Slash", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Mud Shot", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Earthshock", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Shockwave", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Rage", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Hitmonlee"] = { ["m1"] = {atk = "Triple Kick Lee", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Mega Kick", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Multi-Kick", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Furious Legs", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Demon Kicker", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Evasion", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Hitmonchan"] = { ["m1"] = {atk = "Triple Punch", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Mega Punch", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Fire Punch", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Ice Punch", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Thunder Punch", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Shadow Punch", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Multi-Punch", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Ultimate Champion", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Evasion", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Lickitung"] = { ["m1"] = {atk = "Lick", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Headbutt", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Doubleslap", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Mega Punch", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Iron Tail", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Squishy Licking", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Super Sonic", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Strafe", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Koffing"] = { ["m1"] = {atk = "Mud Shot", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Acid", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Headbutt", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Mud Bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Poison Bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Poison Gas", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Selfdestruction", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Weezing"] = { ["m1"] = {atk = "Mud Shot", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Acid", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Headbutt", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Mud Bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Poison Bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Poison Gas", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Mortal Gas", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Selfdestruction", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Rhyhorn"] = { ["m1"] = {atk = "Iron Tail", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Horn Attack", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Stomp", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Horn Drill", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Shockwave", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Rhydon"] = { ["m1"] = {atk = "Iron Tail", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Horn Attack", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Rock Throw", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Stomp", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Horn Drill", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Shockwave", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Falling Rocks", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Mega Horn", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Chansey"] = { ["m1"] = {atk = "Doubleslap", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Egg Bomb", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Great Love", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Selfheal", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Healarea", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Tangela"] = { ["m1"] = {atk = "Absorb", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Leech Seed", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Vine Whip", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Super Vines", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Poison Powder", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Sleep Powder", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Stun Spore", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Mega Drain", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Kangaskhan"] = { ["m1"] = {atk = "Bite", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Dizzy Punch", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Headbutt", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Mega Punch", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Shockwave", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Earthshock", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Epicenter", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Rage", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Groundshock", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Horsea"] = { ["m1"] = {atk = "Mud Shot", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bubbles", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Bubblebeam", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Water Gun", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Waterball", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Seadra"] = { ["m1"] = {atk = "Mud Shot", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Mud Bomb", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Quick Attack", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Bubbles", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Bubblebeam", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Water Gun", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Waterball", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Hydro Cannon", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Goldeen"] = { ["m1"] = {atk = "Horn Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Poison Sting", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Water Gun", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Water Pulse", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Aqua Tail", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Super Sonic", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Seaking"] = { ["m1"] = {atk = "Horn Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Poison Sting", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Water Gun", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Water Pulse", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Aqua Tail", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Super Sonic", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Horn Drill", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Staryu"] = { ["m1"] = {atk = "Swift", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Slash", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Bubbles", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Water Gun", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Waterball", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Restore", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Starmie"] = { ["m1"] = {atk = "Swift", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Slash", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Bubbles", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Water Gun", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Waterball", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Psybeam", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Thunder Wave", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Restore", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Mr.Mime"] = { ["m1"] = {atk = "Doubleslap", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Psychic", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Confusion", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Psyusion", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Reflect", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Mimic Wall", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Scyther"] = { ["m1"] = {atk = "Quick Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Slash", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Wing Attack", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Fury Cutter", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Shredder Team", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "X-Scissor", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Agility", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Counter Helix", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Evasion", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Jynx"] = { ["m1"] = {atk = "Lovely Kiss", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Doubleslap", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Psywave", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Ice Punch", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Ice Beam", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Ice Wind", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Aurora Beam", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Blizzard", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Great Love", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Electabuzz"] = { ["m1"] = {atk = "Quick Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Thunder Punch", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Thunder Shock", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Thunder Bolt", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Thunder Wave", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Thunder", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Electric Storm", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Electricity", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Magmar"] = { ["m1"] = {atk = "Scratch", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Fire Punch", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Ember", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Flamethrower", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Fireball", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Fire Blast", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Magma Storm", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Lava Counter", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Pinsir"] = { ["m1"] = {atk = "Scratch", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bug Bite", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Slash", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "X-Scissor", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Fury Cutter", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Guillotine", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Harden", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Rage", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Tauros"] = { ["m1"] = {atk = "Headbutt", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Quick Attack", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Horn Attack", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Hyper Beam", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Thrash", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Rage", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Fear", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Magikarp"] = { ["m1"] = {atk = "Splash", minlvl = 1, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Gyarados"] = { ["m1"] = {atk = "Roar", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bite", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Aqua Tail", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Waterball", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Hydro Cannon", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Dragon Breath", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Hyper Beam", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Hydropump", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Dragon Fury", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Lapras"] = { ["m1"] = {atk = "Horn Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Ice Beam", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Ice Shards", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Water Gun", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Waterball", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Aurora Beam", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Blizzard", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Hydropump", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Sing", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Ditto"] = { ["m1"] = {atk = "Transform", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Eevee"] = { ["m1"] = {atk = "Sand Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Quick Attack", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Bite", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Headbutt", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Iron Tail", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Great Love", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Vaporeon"] = { ["m1"] = {atk = "Quick Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bite", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Water Gun", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Bubblebeam", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Water Pulse", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Muddy Water", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Aurora Beam", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Hydro Cannon", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Jolteon"] = { ["m1"] = {atk = "Quick Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bite", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Thunder Bolt", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Thunder Fang", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Thunder Wave", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Pin Missile", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Zap Cannon", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Thunder", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Flareon"] = { ["m1"] = {atk = "Quick Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bite", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Flamethrower", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Sacred Fire", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Blaze Kick", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Raging Blast", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Overheat", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Fire Blast", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Porygon"] = { ["m1"] = {atk = "Super Sonic", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Psybeam", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Cyber Pulse", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Psychic", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Zap Cannon", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Focus", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Magic Coat", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Restore", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Omanyte"] = { ["m1"] = {atk = "Bite", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Rock Throw", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Waterball", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Water Gun", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Mud Shot", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Harden", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Ancient Power", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Omastar"] = { ["m1"] = {atk = "Bite", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Rock Throw", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Waterball", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Water Gun", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Bubble Blast", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Mud Shot", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Harden", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Ancient Power", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Kabuto"] = { ["m1"] = {atk = "Scratch", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bubbles", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Slash", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Mud Shot", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Harden", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Ancient Power", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Mega Drain", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Kabutops"] = { ["m1"] = {atk = "Scratch", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bubbles", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Slash", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Fury Cutter", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Mud Shot", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Harden", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Ancient Power", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Mega Drain", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Aerodactyl"] = { ["m1"] = {atk = "Roar", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Super Sonic", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Bite", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Headbutt", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Rock Throw", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Rock Slide", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Fire Fang", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Wing Attack", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Falling Rocks", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m10"] = {atk = "Hyper Beam", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m11"] = {atk = "Ancient Power", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Snorlax"] = { ["m1"] = {atk = "Scratch", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bite", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Dizzy Punch", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "MEga Punch", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Headbutt", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Body Slam", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Crusher Stomp", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Rest", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Dratini"] = { ["m1"] = {atk = "Aqua Tail", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Thunder Wave", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Hyper Beam", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Dragon Breath", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Dragon Fury", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Dragonair"] = { ["m1"] = {atk = "Headbutt", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Aqua Tail", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Thunder Wave", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Dragon Breath", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Twister", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Hyper Beam", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Dragon Fury", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Dragonite"] = { ["m1"] = {atk = "Headbutt", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Aqua Tail", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Thunder Wave", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Thunder Punch", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Fire Punch", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Dragon Claw", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Dragon Breath", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Twister", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Wing Attack", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m10"] = {atk = "Hyper Beam", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m11"] = {atk = "Dragon Fury", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Zapdos"] = { ["m1"] = {atk = "Whirlwind", minlvl = 100, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Drill Peck", minlvl = 100, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Wing Attack", minlvl = 100, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Thunder Shock", minlvl = 100, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Thunder Bolt", minlvl = 100, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Thunder Wave", minlvl = 100, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Thunder", minlvl = 100, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Tornado", minlvl = 100, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Electric Storm", minlvl = 100, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, } function onSay(cid, words, param) if #getCreatureSummons(cid) == 0 then return doPlayerSendCancel(cid, "You do not have any pokemon.") end local poke = d[getCreatureName(getCreatureSummons(cid)[1])][words] if not poke then return true end local storage = poke.st local exst = 16265 local cdexst = 0.5 local cd = math.ceil(poke.cd/2) local pet = getCreatureSummons(cid)[1] local target = getCreatureTarget(cid) local look = getCreatureLookDir(pet) local position = getThingPos(pet) if getTilePzInfo(getCreaturePosition(pet)) and poke.pz == false then return doPlayerSendCancel(cid, "Not Attack in protection zone.") end if getPlayerLevel(cid) < poke.minlvl then return doPlayerSendTextMessage(cid, 19, "Your need level "..poke.minlvl.." to use " ..poke.atk..".") end if os.time()-getPlayerStorageValue(cid, storage) <= cd then minutes,seconds = getTime(cd-(os.time()-getPlayerStorageValue(cid, storage))) return doPlayerSendTextMessage(cid, 27, "Wait "..seconds.." seconds to use "..poke.atk..".") end if target == 0 and poke.target then return doPlayerSendTextMessage(cid, 19, "This Pokemon Attack need any target.") end if os.time()-getPlayerStorageValue(cid, exst) <= cdexst then minutes,seconds = getTime(cdexst-(os.time()-getPlayerStorageValue(cid, exst))) return doPlayerSendCancel(cid, "Poke exhausted") end local critico = math.random(100) < 10 and 2 or 1 --ATTACKS if poke.atk == "Quick Attack" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then return doPlayerSendCancel(cid, "Target is far away.") end doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 148) elseif poke.atk == "Razor Leaf" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then return doPlayerSendCancel(cid, "Target is far away.") end doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 4) doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 79) elseif poke.atk == "Vine Whip" then local effects = { [0] = 80, [1] = 83, [2] = 81, [3] = 82 } doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion1[look], -poke.min, -poke.max * critico, effects[look]) elseif poke.atk == "Headbutt" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then return doPlayerSendCancel(cid, "Target is far away.") end doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 111) elseif poke.atk == "Leech Seed" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then return doPlayerSendCancel(cid, "Target is far away.") end doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 6) doSendAnimatedText(getCreaturePosition(target), "POISON", 66) addEvent(Poison, 500, target, 45, 5) elseif poke.atk == "Solar Beam" then local a = { [0] = {x = 0, y = -1, effect={[1]=94,[2]=93,[3]=93,[4]=95}}, [1] = {x = 1, y = 0, effect={[1]=86,[2]=88,[3]=88,[4]=87}}, [2] = {x = 0, y = 1, effect={[1]=91,[2]=93,[3]=93,[4]=92}}, [3] = {x = -1, y = 0, effect={[1]=89,[2]=88,[3]=88,[4]=90}} } for i = 1,4 do doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect) end doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion2[look], -poke.min, -poke.max * critico, 59) elseif poke.atk == "Stun Spore" then local d = getCreaturesInRange(getThingPos(pet), 1, 1, 1, 0) for _,pid in pairs(d) do Paralize(pid) end doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 85) elseif poke.atk == "Poison Powder" then local d = getCreaturesInRange(getThingPos(pet), 1, 1, 1, 0) for _,pid in pairs(d) do doSendAnimatedText(getCreaturePosition(pid), "POISON", 66) Poison(pid, 8, 5) end doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 84) elseif poke.atk == "Sleep Powder" then local d = getCreaturesInRange(getThingPos(pet), 1, 1, 1, 0) for _,pid in pairs(d) do Sleep(pid) end doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 27) elseif poke.atk == "Leaf Storm" then local d = getCreaturesInRange(getThingPos(pet), 3, 3, 1, 0) for _,pid in pairs(d) do for i = 1, 4 do if i == 1 then addEvent(doAreaCombatHealth, 400, pet, poke.damage, getThingPos(pid), 0, -poke.min, -poke.max * critico, 79) doSendDistanceShoot(getPosToStorm(getCreaturePosition(pid)), getCreaturePosition(pid), 4) else addEvent(doAreaCombatHealth, i*800 ,pet, poke.damage, getThingPos(pid), 0, -poke.min, -poke.max * critico, 79) addEvent(doSendDistanceShoot, i*600, getPosToStorm(getCreaturePosition(pid)), getCreaturePosition(pid), 4) end end end elseif poke.atk == "Scratch" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then return doPlayerSendCancel(cid, "Target is far away.") end doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 142) elseif poke.atk == "Ember" then doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 15) elseif poke.atk == "Flamethrower" then local effects = { [0] = 55, [1] = 58, [2] = 56, [3] = 57 } doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion1[look], -poke.min, -poke.max * critico, effects[look]) elseif poke.atk == "Fire Ball" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then return doPlayerSendCancel(cid, "Target is far away.") end doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 3) doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 5) elseif poke.atk == "Fire Blast" then local a = { [0] = {x = 0, y = -1, effect= 60}, [1] = {x = 1, y = 0, effect= 61}, [2] = {x = 0, y = 1, effect= 62}, [3] = {x = -1, y = 0, effect= 63} } for i = 1,8 do if i == 1 then doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect) doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 15) else addEvent(doSendMagicEffect, i*300, {x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect) addEvent(doAreaCombatHealth, i*300, pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 15) end end elseif poke.atk == "Rage" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then return doPlayerSendCancel(cid, "Target is far away.") end for i = 1,4 do if i == 1 then doSendMagicEffect(position, 168) doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 142) else addEvent(doAreaCombatHealth, i*500, pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 142) end end elseif poke.atk == "Fire Fang" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then return doPlayerSendCancel(cid, "Target is far away.") end doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 146) addEvent(doAreaCombatHealth, 200, pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 15) addEvent(doAreaCombatHealth, 400, pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 15) elseif poke.atk == "Dragon Claw" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then return doPlayerSendCancel(cid, "Target is far away.") end doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 141) elseif poke.atk == "Magma Storm" then doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 36) addEvent(doAreaCombatHealth, 800, pet, poke.damage, getThingPos(pet), area1, -poke.min, -poke.max * critico, 6) elseif poke.atk == "Wing Attack" then doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 115) addEvent(doAreaCombatHealth, 500, pet, poke.damage, getThingPos(pet), area1, -poke.min, -poke.max * critico, 42) elseif poke.atk == "Bubbles" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then return doPlayerSendCancel(cid, "Target is far away.") end doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 2) doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 68) elseif poke.atk == "Water Gun" then local a = { [0] = {x = 0, y = -1, effect={[1]=74,[2]=75,[3]=75,[4]=76}}, [1] = {x = 1, y = 0, effect={[1]=69,[2]=70,[3]=70,[4]=71}}, [2] = {x = 0, y = 1, effect={[1]=77,[2]=75,[3]=75,[4]=78}}, [3] = {x = -1, y = 0, effect={[1]=72,[2]=70,[3]=70,[4]=73}} } for i = 1,4 do doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect) end doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion2[look], -poke.min, -poke.max * critico, 59) elseif poke.atk == "Waterball" then for i = 1,5 do if i == 1 then addEvent(doAreaCombatHealth, 200 ,pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 68) doSendDistanceShoot(getPosToStorm(getCreaturePosition(target)), getCreaturePosition(target), 2) else addEvent(doAreaCombatHealth, i*700 ,pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 68) addEvent(doSendDistanceShoot, i*500, getPosToStorm(getCreaturePosition(target)), getCreaturePosition(target), 2) end end elseif poke.atk == "Aqua Tail" then doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 160) elseif poke.atk == "Hydro Cannon" then local a = { [0] = {x = 0, y = -1, effect={[1]=74,[2]=75,[3]=75,[4]=75,[5]=75,[6]=75,[7]=75,[8]=76}}, [1] = {x = 1, y = 0, effect={[1]=69,[2]=70,[3]=70,[4]=70,[5]=70,[6]=70,[7]=70,[8]=71}}, [2] = {x = 0, y = 1, effect={[1]=77,[2]=75,[3]=75,[4]=75,[5]=75,[6]=75,[7]=75,[4]=78}}, [3] = {x = -1, y = 0, effect={[1]=72,[2]=70,[3]=70,[4]=70,[5]=70,[6]=70,[7]=70,[8]=73}} } for i = 1,8 do doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect) end doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 59) elseif poke.atk == "Harden" then function Harden(cid, rounds) if rounds == 0 then return false end if #getCreatureSummons(cid) == 0 then return false end doSendMagicEffect(getCreaturePosition(getCreatureSummons(cid)[1]), 144) return addEvent(Harden, 1000, cid, rounds-1) end addEvent(Harden, 500, cid, 40) elseif poke.atk == "Surf" then local a = { [0] = {x = 0, y = -1, effect= 66}, [1] = {x = 1, y = 0, effect= 67}, [2] = {x = 0, y = 1, effect= 64}, [3] = {x = -1, y = 0, effect= 65} } for i = 1,8 do if i == 1 then doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect) doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 68) else addEvent(doSendMagicEffect, i*300, {x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect) addEvent(doAreaCombatHealth, i*300, pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 68) end end elseif poke.atk == "Hydropump" then local a = { [0] = {x = 0, y = -1, effect={[1]=74,[2]=75,[3]=75,[4]=75,[5]=75,[6]=75,[7]=75,[8]=76}}, [1] = {x = 1, y = 0, effect={[1]=69,[2]=70,[3]=70,[4]=70,[5]=70,[6]=70,[7]=70,[8]=71}}, [2] = {x = 0, y = 1, effect={[1]=77,[2]=75,[3]=75,[4]=75,[5]=75,[6]=75,[7]=75,[4]=78}}, [3] = {x = -1, y = 0, effect={[1]=72,[2]=70,[3]=70,[4]=70,[5]=70,[6]=70,[7]=70,[8]=73}} } for i = 1,8 do doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect) end doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 68) addEvent(doAreaCombatHealth, 400, pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 33) elseif poke.atk == "String Shot" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then return doPlayerSendCancel(cid, "Target is far away.") end doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 23) doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 137) Paralize(target) elseif poke.atk == "Bug Bite" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then return doPlayerSendCancel(cid, "Target is far away.") end doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 146) elseif poke.atk == "Whirlwind" then doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion4[look], -poke.min, -poke.max * critico, 42) elseif poke.atk == "Super Sonic" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then return doPlayerSendCancel(cid, "Target is far away.") end for i = 1, 3 do if i == 1 then doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 24) else addEvent(doSendDistanceShoot, i * 200, getCreaturePosition(pet), getCreaturePosition(target), 24) end end addEvent(doSendAnimatedText, 500, getCreaturePosition(target), "CONF", 210) addEvent(Confused, 500, target, 15) elseif poke.atk == "Psybeam" then local a = { [0] = {x = 0, y = -1, effect={[1]=108,[2]=109,[3]=109,[4]=108}}, [1] = {x = 1, y = 0, effect={[1]=106,[2]=107,[3]=107,[4]=106}}, [2] = {x = 0, y = 1, effect={[1]=109,[2]=108,[3]=108,[4]=109}}, [3] = {x = -1, y = 0, effect={[1]=107,[2]=106,[3]=106,[4]=107}} } for i = 1,4 do doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect) end doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion2[look], -poke.min, -poke.max * critico, 59) elseif poke.atk == "Confusion" then doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area3, -poke.min, -poke.max * critico, 136) elseif poke.atk == "Horn Attack" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then return doPlayerSendCancel(cid, "Target is far away.") end doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 111) elseif poke.atk == "Poison Sting" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then return doPlayerSendCancel(cid, "Target is far away.") end doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 15) doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 9) elseif poke.atk == "Fury Cutter" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then return doPlayerSendCancel(cid, "Target is far away.") end doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 110) addEvent(doAreaCombatHealth, 500, pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 110) elseif poke.atk == "Pin Missile" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then return doPlayerSendCancel(cid, "Target is far away.") end for i = 1, 3 do if i == 1 then doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 13) doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 137) else addEvent(doSendDistanceShoot, i * 200, getCreaturePosition(pet), getCreaturePosition(target), 13) addEvent(doAreaCombatHealth, i * 200, pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 137) end end elseif poke.atk == "Strafe" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then return doPlayerSendCancel(cid, "Target is far away.") end local dd = {142, 111, 110, 148} for i = 1,6 do af = math.random(4) if i == 1 then doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, dd[af]) else addEvent(doAreaCombatHealth, i*500, pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, dd[af]) end end end -- END ATTACKS doPlayerSay(cid, getCreatureName(pet)..", use "..poke.atk..".", 1) setPlayerStorageValue(cid, storage, os.time()+cd) setPlayerStorageValue(cid, exst, os.time()+cdexst) local atknotcritic = {"Harden", "Poison Powder", "Sleep Powder", "Super Sonic", "Stun Spore"} if critico == 2 and not isInArray(atknotcritic, poke.atk) then doSendAnimatedText(getCreaturePosition(cid), "CRITICAL", 144) end return true end Editado Março 20, 2011 por betinhowz666 Link para o comentário Compartilhar em outros sites More sharing options...
LordJaden 0 Postado Maio 18, 2011 Share Postado Maio 18, 2011 +REP Você é otimo ^^ Link para o comentário Compartilhar em outros sites More sharing options...
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