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O Fisging Do Meu Server So Vai Até O Lvl 12 :s


pok302010

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Sem o script fica dificil né??

 

Mais provavelmente deve ser o Pokemon Dash, procure no fishing.lua:

 

EDITADO

 

Agora remova essa parte e esta resolvido.

Editado por Daimonium
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desculpe eu me esquece >P

 

ta aee:

function onUse(cid, item, fromPos, itemEx, toPos)

d1 = 
{
       [0] = {pokemon = 'Magikarp s'}, 
}

d2 = 
{
       [0] = {pokemon = 'Magikarp s'}, 
       [1] = {pokemon = 'Poliwag s'},  
}

d3 = 
{
       [0] = {pokemon = 'Magikarp s'}, 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'},  
}

d4 = 
{
       [0] = {pokemon = 'Magikarp s'}, 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Krabby s'},  
}

d5 = 
{
       [0] = {pokemon = 'Magikarp s'}, 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'},  
}

d6 = 
{ 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},  

}

d7 = 
{
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},  

}

d8 = 
{ 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},
       [7] = {pokemon = 'Seaking s'},  

}

d9 = 
{ 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},
       [7] = {pokemon = 'Seaking s'},
       [8] = {pokemon = 'Staryu s'},  

}

d10 = 
{ 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},
       [7] = {pokemon = 'Seaking s'},
       [8] = {pokemon = 'Staryu s'},
       [9] = {pokemon = 'Kingler s'},  

}

d11 = 
{
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},
       [7] = {pokemon = 'Seaking s'},
       [8] = {pokemon = 'Staryu s'},
       [9] = {pokemon = 'Kingler s'},
       [10] = {pokemon = 'Seadra s'},  

}

d12 = 
{
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},
       [7] = {pokemon = 'Seaking s'},
       [8] = {pokemon = 'Staryu s'}, 
       [9] = {pokemon = 'Kingler s'}, 
       [10] = {pokemon = 'Seadra s'},
       [11] = {pokemon = 'Starmie s'},

}

d13 = 
{
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},
       [7] = {pokemon = 'Seaking s'},
       [8] = {pokemon = 'Staryu s'},  
       [9] = {pokemon = 'Kingler s'},
       [10] = {pokemon = 'Seadra s'},
       [11] = {pokemon = 'Starmie s'},
       [12] = {pokemon = 'Squirtle s'},

}

d14 = 
{ 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},
       [7] = {pokemon = 'Seaking s'},
       [8] = {pokemon = 'Staryu s'},  
       [9] = {pokemon = 'Kingler s'},
       [10] = {pokemon = 'Seadra s'},
       [11] = {pokemon = 'Starmie s'},
       [12] = {pokemon = 'Squirtle s'},
       [13] = {pokemon = 'Gyarados s'},

}
       local config = {
       waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 

4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825},
}
local water = {'4820', '4821', '4822', '4823', '4824', '4825'}

local skill = getPlayerSkillLevel(cid, 6)
local removed = doCreateItem(1285, 1, getThingPos(cid))
local playerpos = getClosestFreeTile(cid, getThingPos(cid))
doRemoveItem(removed, 1)

if isInArray(water, getTileInfo(getThingPos(cid)).itemid) then
doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.")
return true
end

if getPlayerSkillLevel(cid, 6) <= 11 then
doPlayerAddSkillTry(cid, 6, 1)
end
       if(isInArray(config.waters, itemEx.itemid)) then
               doSendMagicEffect(toPos, CONST_ME_LOSEENERGY)

                       if skill == 23 then
                               local random = math.random(1, 100)
                               if random <= 45 then
                                       doSummonCreature(d14[math.random(0,13)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 22 then
                               local random = math.random(1, 100)
                               if random <= 45 then
                                       doSummonCreature(d13[math.random(0,12)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 21 then
                               local random = math.random(1, 100)
                               if random <= 45 then
                                       doSummonCreature(d12[math.random(0,11)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 20 then
                               local random = math.random(1, 100)
                               if random <= 45 then
                                       doSummonCreature(d11[math.random(0,10)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 19 then
                               local random = math.random(1, 100)
                               if random <= 45 then
                                       doSummonCreature(d10[math.random(0,9)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 18 then
                               local random = math.random(1, 100)
                               if random <= 45 then
                                       doSummonCreature(d9[math.random(0,8)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 17 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       doSummonCreature(d8[math.random(0,7)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 16 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       doSummonCreature(d7[math.random(0,6)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 15 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       doSummonCreature(d6[math.random(0,5)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 14 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       doSummonCreature(d5[math.random(0,4)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 13 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       doSummonCreature(d4[math.random(0,3)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 12 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       local peixe = doSummonCreature(d3[math.random(0,2)].pokemon, playerpos)
					if not isCreature(peixe) then
					return true
					end
				if #getCreatureSummons(cid) >= 1 then
				doChallengeCreature(getCreatureSummons(cid)[1], peixe)
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				doChallengeCreature(cid, peixe)
				end
                                       return true
                               end
                       else
                       if skill == 11 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       local peixe = doSummonCreature(d2[math.random(0,1)].pokemon, playerpos)
					if not isCreature(peixe) then
					return true
					end
				if #getCreatureSummons(cid) >= 1 then
				doChallengeCreature(getCreatureSummons(cid)[1], peixe)
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				doChallengeCreature(cid, peixe)
				end
                                       return true
                               end
                       else
                       if skill == 10 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       local peixe = doSummonCreature(d1[0].pokemon, playerpos)
					if not isCreature(peixe) then
					return true
					end
				if #getCreatureSummons(cid) >= 1 then
				doChallengeCreature(getCreatureSummons(cid)[1], peixe)
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				doChallengeCreature(cid, peixe)
				end
                                       return true
                               end
                               return true
                       end
               return true
       end
       return true
end
end
end
end
end
end
end
end
end
end
end
end
end
return true
end

 

 

 

vou testar se funfar dou REP++

 

 

------------------------------------------------

Edit.

nem funfo vei :/

Editado por pok302010
Link para o comentário
Compartilhar em outros sites

 

 

function onUse(cid, item, fromPos, itemEx, toPos)


local maxfishing = 100


d1 = 
{
       [0] = {pokemon = 'Magikarp s'}, 
}

d2 = 
{
       [0] = {pokemon = 'Magikarp s'}, 
       [1] = {pokemon = 'Poliwag s'},  
}

d3 = 
{
       [0] = {pokemon = 'Magikarp s'}, 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'},  
}

d4 = 
{
       [0] = {pokemon = 'Magikarp s'}, 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Krabby s'},  
}

d5 = 
{
       [0] = {pokemon = 'Magikarp s'}, 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'},  
}

d6 = 
{ 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},  

}

d7 = 
{
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},  

}

d8 = 
{ 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},
       [7] = {pokemon = 'Seaking s'},  

}

d9 = 
{ 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},
       [7] = {pokemon = 'Seaking s'},
       [8] = {pokemon = 'Staryu s'},  

}

d10 = 
{ 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},
       [7] = {pokemon = 'Seaking s'},
       [8] = {pokemon = 'Staryu s'},
       [9] = {pokemon = 'Kingler s'},  

}

d11 = 
{
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},
       [7] = {pokemon = 'Seaking s'},
       [8] = {pokemon = 'Staryu s'},
       [9] = {pokemon = 'Kingler s'},
       [10] = {pokemon = 'Seadra s'},  

}

d12 = 
{
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},
       [7] = {pokemon = 'Seaking s'},
       [8] = {pokemon = 'Staryu s'}, 
       [9] = {pokemon = 'Kingler s'}, 
       [10] = {pokemon = 'Seadra s'},
       [11] = {pokemon = 'Starmie s'},

}

d13 = 
{
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},
       [7] = {pokemon = 'Seaking s'},
       [8] = {pokemon = 'Staryu s'},  
       [9] = {pokemon = 'Kingler s'},
       [10] = {pokemon = 'Seadra s'},
       [11] = {pokemon = 'Starmie s'},
       [12] = {pokemon = 'Squirtle s'},

}

d14 = 
{ 
       [1] = {pokemon = 'Horsea s'}, 
       [2] = {pokemon = 'Poliwag s'}, 
       [3] = {pokemon = 'Goldeen s'}, 
       [4] = {pokemon = 'Krabby s'}, 
       [5] = {pokemon = 'Tentacool s'},
       [6] = {pokemon = 'Poliwhirl s'},
       [7] = {pokemon = 'Seaking s'},
       [8] = {pokemon = 'Staryu s'},  
       [9] = {pokemon = 'Kingler s'},
       [10] = {pokemon = 'Seadra s'},
       [11] = {pokemon = 'Starmie s'},
       [12] = {pokemon = 'Squirtle s'},
       [13] = {pokemon = 'Gyarados s'},

}
       local config = {
       waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825},
}
local water = {'4820', '4821', '4822', '4823', '4824', '4825'}

local skill = getPlayerSkillLevel(cid, 6)
local removed = doCreateItem(1285, 1, getThingPos(cid))
local playerpos = getClosestFreeTile(cid, getThingPos(cid))
doRemoveItem(removed, 1)

if isInArray(water, getTileInfo(getThingPos(cid)).itemid) then
doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.")
return true
end

if getPlayerSkillLevel(cid, 6) <= maxfishing then
doPlayerAddSkillTry(cid, 6, 1)
end
       if(isInArray(config.waters, itemEx.itemid)) then
               doSendMagicEffect(toPos, CONST_ME_LOSEENERGY)

                       if skill == 23 then
                               local random = math.random(1, 100)
                               if random <= 45 then
                                       doSummonCreature(d14[math.random(0,13)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 22 then
                               local random = math.random(1, 100)
                               if random <= 45 then
                                       doSummonCreature(d13[math.random(0,12)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 21 then
                               local random = math.random(1, 100)
                               if random <= 45 then
                                       doSummonCreature(d12[math.random(0,11)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 20 then
                               local random = math.random(1, 100)
                               if random <= 45 then
                                       doSummonCreature(d11[math.random(0,10)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 19 then
                               local random = math.random(1, 100)
                               if random <= 45 then
                                       doSummonCreature(d10[math.random(0,9)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 18 then
                               local random = math.random(1, 100)
                               if random <= 45 then
                                       doSummonCreature(d9[math.random(0,8)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 17 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       doSummonCreature(d8[math.random(0,7)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 16 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       doSummonCreature(d7[math.random(0,6)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 15 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       doSummonCreature(d6[math.random(0,5)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 14 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       doSummonCreature(d5[math.random(0,4)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 13 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       doSummonCreature(d4[math.random(0,3)].pokemon, playerpos)
				if #getCreatureSummons(cid) >= 1 then
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				end
                                       return true
                               end
                       else
                       if skill == 12 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       local peixe = doSummonCreature(d3[math.random(0,2)].pokemon, playerpos)
					if not isCreature(peixe) then
					return true
					end
				if #getCreatureSummons(cid) >= 1 then
				doChallengeCreature(getCreatureSummons(cid)[1], peixe)
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				doChallengeCreature(cid, peixe)
				end
                                       return true
                               end
                       else
                       if skill == 11 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       local peixe = doSummonCreature(d2[math.random(0,1)].pokemon, playerpos)
					if not isCreature(peixe) then
					return true
					end
				if #getCreatureSummons(cid) >= 1 then
				doChallengeCreature(getCreatureSummons(cid)[1], peixe)
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				doChallengeCreature(cid, peixe)
				end
                                       return true
                               end
                       else
                       if skill == 10 then
                               local random = math.random(1, 100)
                               if random <= 35 then
                                       local peixe = doSummonCreature(d1[0].pokemon, playerpos)
					if not isCreature(peixe) then
					return true
					end
				if #getCreatureSummons(cid) >= 1 then
				doChallengeCreature(getCreatureSummons(cid)[1], peixe)
				doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
				else
				doSendMagicEffect(getThingPos(cid), 173)
				doChallengeCreature(cid, peixe)
				end
                                       return true
                               end
                               return true
                       end
               return true
       end
       return true
end
end
end
end
end
end
end
end
end
end
end
end
end
return true
end

 

 

Olha, use esse onde esta local maxfishing = 100 troque pelo valor que voce queira, esse valor sera até qual skill voce podera upar fishing.

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vlw ^^

 

funfo sertin:D

REP++

-------------------------------------

edit:

 

depois do lvl 25 num pesca mais nenhum pokemon --'

nem da kra ajuda aee

 

É porque o seu script só pesca até o skill 23, voce tem que modificar ele.

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