pok302010 5 Postado Fevereiro 24, 2011 Share Postado Fevereiro 24, 2011 aee galer como dizo título do topico a skil fishing do meu server so vai até o lvl 12... porque? tem como ageitar? me ajuda aee galera ^^ Link para o comentário Compartilhar em outros sites More sharing options...
Daimonium 5 Postado Fevereiro 25, 2011 Share Postado Fevereiro 25, 2011 (editado) Sem o script fica dificil né?? Mais provavelmente deve ser o Pokemon Dash, procure no fishing.lua: EDITADO Agora remova essa parte e esta resolvido. Editado Fevereiro 26, 2011 por Daimonium Link para o comentário Compartilhar em outros sites More sharing options...
pok302010 5 Postado Fevereiro 25, 2011 Autor Share Postado Fevereiro 25, 2011 (editado) desculpe eu me esquece >P ta aee: function onUse(cid, item, fromPos, itemEx, toPos) d1 = { [0] = {pokemon = 'Magikarp s'}, } d2 = { [0] = {pokemon = 'Magikarp s'}, [1] = {pokemon = 'Poliwag s'}, } d3 = { [0] = {pokemon = 'Magikarp s'}, [1] = {pokemon = 'Horsea s'}, [2] = {pokemon = 'Poliwag s'}, } d4 = { [0] = {pokemon = 'Magikarp s'}, [1] = {pokemon = 'Horsea s'}, [2] = {pokemon = 'Poliwag s'}, [3] = {pokemon = 'Krabby s'}, } d5 = { [0] = {pokemon = 'Magikarp s'}, [1] = {pokemon = 'Horsea s'}, [2] = {pokemon = 'Poliwag s'}, [3] = {pokemon = 'Goldeen s'}, [4] = {pokemon = 'Krabby s'}, } d6 = { [1] = {pokemon = 'Horsea s'}, [2] = {pokemon = 'Poliwag s'}, [3] = {pokemon = 'Goldeen s s'}, [4] = {pokemon = 'Krabby s'}, [5] = {pokemon = 'Tentacool s'}, } d7 = { [1] = {pokemon = 'Horsea s'}, [2] = {pokemon = 'Poliwag s'}, [3] = {pokemon = 'Goldeen s'}, [4] = {pokemon = 'Krabby s'}, [5] = {pokemon = 'Tentacool s'}, [6] = {pokemon = 'Poliwhirl s'}, } d8 = { [1] = {pokemon = 'Horsea s'}, [2] = {pokemon = 'Poliwag s'}, [3] = {pokemon = 'Goldeen s'}, [4] = {pokemon = 'Krabby s'}, [5] = {pokemon = 'Tentacool s'}, [6] = {pokemon = 'Poliwhirl s'}, [7] = {pokemon = 'Seaking s'}, } d9 = { [1] = {pokemon = 'Horsea s'}, [2] = {pokemon = 'Poliwag s'}, [3] = {pokemon = 'Goldeen s'}, [4] = {pokemon = 'Krabby s'}, [5] = {pokemon = 'Tentacool s'}, [6] = {pokemon = 'Poliwhirl s'}, [7] = {pokemon = 'Seaking s'}, [8] = {pokemon = 'Staryu s'}, } d10 = { [1] = {pokemon = 'Horsea s'}, [2] = {pokemon = 'Poliwag s'}, [3] = {pokemon = 'Goldeen s'}, [4] = {pokemon = 'Krabby s'}, [5] = {pokemon = 'Tentacool s'}, [6] = {pokemon = 'Poliwhirl s'}, [7] = {pokemon = 'Seaking s'}, [8] = {pokemon = 'Staryu s'}, [9] = {pokemon = 'Kingler s'}, } d11 = { [1] = {pokemon = 'Horsea s'}, [2] = {pokemon = 'Poliwag s'}, [3] = {pokemon = 'Goldeen s'}, [4] = {pokemon = 'Krabby s'}, [5] = {pokemon = 'Tentacool s'}, [6] = {pokemon = 'Poliwhirl s'}, [7] = {pokemon = 'Seaking s'}, [8] = {pokemon = 'Staryu s'}, [9] = {pokemon = 'Kingler s'}, [10] = {pokemon = 'Seadra s'}, } d12 = { [1] = {pokemon = 'Horsea s'}, [2] = {pokemon = 'Poliwag s'}, [3] = {pokemon = 'Goldeen s'}, [4] = {pokemon = 'Krabby s'}, [5] = {pokemon = 'Tentacool s'}, [6] = {pokemon = 'Poliwhirl s'}, [7] = {pokemon = 'Seaking s'}, [8] = {pokemon = 'Staryu s'}, [9] = {pokemon = 'Kingler s'}, [10] = {pokemon = 'Seadra s'}, [11] = {pokemon = 'Starmie s'}, } d13 = { [1] = {pokemon = 'Horsea s'}, [2] = {pokemon = 'Poliwag s'}, [3] = {pokemon = 'Goldeen s'}, [4] = {pokemon = 'Krabby s'}, [5] = {pokemon = 'Tentacool s'}, [6] = {pokemon = 'Poliwhirl s'}, [7] = {pokemon = 'Seaking s'}, [8] = {pokemon = 'Staryu s'}, [9] = {pokemon = 'Kingler s'}, [10] = {pokemon = 'Seadra s'}, [11] = {pokemon = 'Starmie s'}, [12] = {pokemon = 'Squirtle s'}, } d14 = { [1] = {pokemon = 'Horsea s'}, [2] = {pokemon = 'Poliwag s'}, [3] = {pokemon = 'Goldeen s'}, [4] = {pokemon = 'Krabby s'}, [5] = {pokemon = 'Tentacool s'}, [6] = {pokemon = 'Poliwhirl s'}, [7] = {pokemon = 'Seaking s'}, [8] = {pokemon = 'Staryu s'}, [9] = {pokemon = 'Kingler s'}, [10] = {pokemon = 'Seadra s'}, [11] = {pokemon = 'Starmie s'}, [12] = {pokemon = 'Squirtle s'}, [13] = {pokemon = 'Gyarados s'}, } local config = { waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825}, } local water = {'4820', '4821', '4822', '4823', '4824', '4825'} local skill = getPlayerSkillLevel(cid, 6) local removed = doCreateItem(1285, 1, getThingPos(cid)) local playerpos = getClosestFreeTile(cid, getThingPos(cid)) doRemoveItem(removed, 1) if isInArray(water, getTileInfo(getThingPos(cid)).itemid) then doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.") return true end if getPlayerSkillLevel(cid, 6) <= 11 then doPlayerAddSkillTry(cid, 6, 1) end if(isInArray(config.waters, itemEx.itemid)) then doSendMagicEffect(toPos, CONST_ME_LOSEENERGY) if skill == 23 then local random = math.random(1, 100) if random <= 45 then doSummonCreature(d14[math.random(0,13)].pokemon, playerpos) if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) else doSendMagicEffect(getThingPos(cid), 173) end return true end else if skill == 22 then local random = math.random(1, 100) if random <= 45 then doSummonCreature(d13[math.random(0,12)].pokemon, playerpos) if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) else doSendMagicEffect(getThingPos(cid), 173) end return true end else if skill == 21 then local random = math.random(1, 100) if random <= 45 then doSummonCreature(d12[math.random(0,11)].pokemon, playerpos) if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) else doSendMagicEffect(getThingPos(cid), 173) end return true end else if skill == 20 then local random = math.random(1, 100) if random <= 45 then doSummonCreature(d11[math.random(0,10)].pokemon, playerpos) if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) else doSendMagicEffect(getThingPos(cid), 173) end return true end else if skill == 19 then local random = math.random(1, 100) if random <= 45 then doSummonCreature(d10[math.random(0,9)].pokemon, playerpos) if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) else doSendMagicEffect(getThingPos(cid), 173) end return true end else if skill == 18 then local random = math.random(1, 100) if random <= 45 then doSummonCreature(d9[math.random(0,8)].pokemon, playerpos) if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) else doSendMagicEffect(getThingPos(cid), 173) end return true end else if skill == 17 then local random = math.random(1, 100) if random <= 35 then doSummonCreature(d8[math.random(0,7)].pokemon, playerpos) if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) else doSendMagicEffect(getThingPos(cid), 173) end return true end else if skill == 16 then local random = math.random(1, 100) if random <= 35 then doSummonCreature(d7[math.random(0,6)].pokemon, playerpos) if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) else doSendMagicEffect(getThingPos(cid), 173) end return true end else if skill == 15 then local random = math.random(1, 100) if random <= 35 then doSummonCreature(d6[math.random(0,5)].pokemon, playerpos) if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) else doSendMagicEffect(getThingPos(cid), 173) end return true end else if skill == 14 then local random = math.random(1, 100) if random <= 35 then doSummonCreature(d5[math.random(0,4)].pokemon, playerpos) if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) else doSendMagicEffect(getThingPos(cid), 173) end return true end else if skill == 13 then local random = math.random(1, 100) if random <= 35 then doSummonCreature(d4[math.random(0,3)].pokemon, playerpos) if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) else doSendMagicEffect(getThingPos(cid), 173) end return true end else if skill == 12 then local random = math.random(1, 100) if random <= 35 then local peixe = doSummonCreature(d3[math.random(0,2)].pokemon, playerpos) if not isCreature(peixe) then return true end if #getCreatureSummons(cid) >= 1 then doChallengeCreature(getCreatureSummons(cid)[1], peixe) doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) else doSendMagicEffect(getThingPos(cid), 173) doChallengeCreature(cid, peixe) end return true end else if skill == 11 then local random = math.random(1, 100) if random <= 35 then local peixe = doSummonCreature(d2[math.random(0,1)].pokemon, playerpos) if not isCreature(peixe) then return true end if #getCreatureSummons(cid) >= 1 then doChallengeCreature(getCreatureSummons(cid)[1], peixe) doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) else doSendMagicEffect(getThingPos(cid), 173) doChallengeCreature(cid, peixe) end return true end else if skill == 10 then local random = math.random(1, 100) if random <= 35 then local peixe = doSummonCreature(d1[0].pokemon, playerpos) if not isCreature(peixe) then return true end if #getCreatureSummons(cid) >= 1 then doChallengeCreature(getCreatureSummons(cid)[1], peixe) doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) else doSendMagicEffect(getThingPos(cid), 173) doChallengeCreature(cid, peixe) end return true end return true end return true end return true end end end end end end end end end end end end end return true end vou testar se funfar dou REP++ ------------------------------------------------ Edit. nem funfo vei Editado Fevereiro 25, 2011 por pok302010 Link para o comentário Compartilhar em outros sites More sharing options...
Daimonium 5 Postado Fevereiro 25, 2011 Share Postado Fevereiro 25, 2011 function onUse(cid, item, fromPos, itemEx, toPos) local maxfishing = 100 d1 = { [0] = {pokemon = 'Magikarp s'}, } d2 = { [0] = {pokemon = 'Magikarp s'}, [1] = {pokemon = 'Poliwag s'}, } d3 = { [0] = {pokemon = 'Magikarp s'}, [1] = {pokemon = 'Horsea s'}, [2] = {pokemon = 'Poliwag s'}, } d4 = { [0] = {pokemon = 'Magikarp s'}, [1] = {pokemon = 'Horsea s'}, [2] = {pokemon = 'Poliwag s'}, [3] = {pokemon = 'Krabby s'}, } d5 = { [0] = {pokemon = 'Magikarp s'}, [1] = {pokemon = 'Horsea s'}, [2] = {pokemon = 'Poliwag s'}, [3] = {pokemon = 'Goldeen s'}, [4] = {pokemon = 'Krabby s'}, } d6 = { [1] = {pokemon = 'Horsea s'}, [2] = {pokemon = 'Poliwag s'}, [3] = {pokemon = 'Goldeen s s'}, [4] = {pokemon = 'Krabby s'}, [5] = {pokemon = 'Tentacool s'}, } d7 = { [1] = {pokemon = 'Horsea s'}, [2] = {pokemon = 'Poliwag s'}, [3] = {pokemon = 'Goldeen s'}, [4] = {pokemon = 'Krabby s'}, [5] = {pokemon = 'Tentacool s'}, [6] = {pokemon = 'Poliwhirl s'}, } d8 = { [1] = {pokemon = 'Horsea s'}, [2] = {pokemon = 'Poliwag s'}, [3] = {pokemon = 'Goldeen s'}, [4] = {pokemon = 'Krabby s'}, [5] = {pokemon = 'Tentacool s'}, [6] = {pokemon = 'Poliwhirl s'}, [7] = {pokemon = 'Seaking s'}, } d9 = { [1] = {pokemon = 'Horsea s'}, [2] = {pokemon = 'Poliwag s'}, [3] = {pokemon = 'Goldeen s'}, [4] = {pokemon = 'Krabby s'}, [5] = {pokemon = 'Tentacool s'}, [6] = {pokemon = 'Poliwhirl s'}, [7] = {pokemon = 'Seaking s'}, [8] = {pokemon = 'Staryu s'}, } d10 = { [1] = {pokemon = 'Horsea s'}, [2] = {pokemon = 'Poliwag s'}, [3] = {pokemon = 'Goldeen s'}, [4] = {pokemon = 'Krabby s'}, [5] = {pokemon = 'Tentacool s'}, [6] = {pokemon = 'Poliwhirl s'}, [7] = {pokemon = 'Seaking s'}, [8] = {pokemon = 'Staryu s'}, [9] = {pokemon = 'Kingler s'}, } d11 = { [1] = {pokemon = 'Horsea s'}, [2] = {pokemon = 'Poliwag s'}, [3] = {pokemon = 'Goldeen s'}, [4] = {pokemon = 'Krabby s'}, [5] = {pokemon = 'Tentacool s'}, [6] = {pokemon = 'Poliwhirl s'}, [7] = {pokemon = 'Seaking s'}, [8] = {pokemon = 'Staryu s'}, [9] = {pokemon = 'Kingler s'}, [10] = {pokemon = 'Seadra s'}, } d12 = { [1] = {pokemon = 'Horsea s'}, [2] = {pokemon = 'Poliwag s'}, [3] = {pokemon = 'Goldeen s'}, [4] = {pokemon = 'Krabby s'}, [5] = {pokemon = 'Tentacool s'}, [6] = {pokemon = 'Poliwhirl s'}, [7] = {pokemon = 'Seaking s'}, [8] = {pokemon = 'Staryu s'}, [9] = {pokemon = 'Kingler s'}, [10] = {pokemon = 'Seadra s'}, [11] = {pokemon = 'Starmie s'}, } d13 = { [1] = {pokemon = 'Horsea s'}, [2] = {pokemon = 'Poliwag s'}, [3] = {pokemon = 'Goldeen s'}, [4] = {pokemon = 'Krabby s'}, [5] = {pokemon = 'Tentacool s'}, [6] = {pokemon = 'Poliwhirl s'}, [7] = {pokemon = 'Seaking s'}, [8] = {pokemon = 'Staryu s'}, [9] = {pokemon = 'Kingler s'}, [10] = {pokemon = 'Seadra s'}, [11] = {pokemon = 'Starmie s'}, [12] = {pokemon = 'Squirtle s'}, } d14 = { [1] = {pokemon = 'Horsea s'}, [2] = {pokemon = 'Poliwag s'}, [3] = {pokemon = 'Goldeen s'}, [4] = {pokemon = 'Krabby s'}, [5] = {pokemon = 'Tentacool s'}, [6] = {pokemon = 'Poliwhirl s'}, [7] = {pokemon = 'Seaking s'}, [8] = {pokemon = 'Staryu s'}, [9] = {pokemon = 'Kingler s'}, [10] = {pokemon = 'Seadra s'}, [11] = {pokemon = 'Starmie s'}, [12] = {pokemon = 'Squirtle s'}, [13] = {pokemon = 'Gyarados s'}, } local config = { waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825}, } local water = {'4820', '4821', '4822', '4823', '4824', '4825'} local skill = getPlayerSkillLevel(cid, 6) local removed = doCreateItem(1285, 1, getThingPos(cid)) local playerpos = getClosestFreeTile(cid, getThingPos(cid)) doRemoveItem(removed, 1) if isInArray(water, getTileInfo(getThingPos(cid)).itemid) then doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.") return true end if getPlayerSkillLevel(cid, 6) <= maxfishing then doPlayerAddSkillTry(cid, 6, 1) end if(isInArray(config.waters, itemEx.itemid)) then doSendMagicEffect(toPos, CONST_ME_LOSEENERGY) if skill == 23 then local random = math.random(1, 100) if random <= 45 then doSummonCreature(d14[math.random(0,13)].pokemon, playerpos) if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) else doSendMagicEffect(getThingPos(cid), 173) end return true end else if skill == 22 then local random = math.random(1, 100) if random <= 45 then doSummonCreature(d13[math.random(0,12)].pokemon, playerpos) if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) else doSendMagicEffect(getThingPos(cid), 173) end return true end else if skill == 21 then local random = math.random(1, 100) if random <= 45 then doSummonCreature(d12[math.random(0,11)].pokemon, playerpos) if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) else doSendMagicEffect(getThingPos(cid), 173) end return true end else if skill == 20 then local random = math.random(1, 100) if random <= 45 then doSummonCreature(d11[math.random(0,10)].pokemon, playerpos) if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) else doSendMagicEffect(getThingPos(cid), 173) end return true end else if skill == 19 then local random = math.random(1, 100) if random <= 45 then doSummonCreature(d10[math.random(0,9)].pokemon, playerpos) if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) else doSendMagicEffect(getThingPos(cid), 173) end return true end else if skill == 18 then local random = math.random(1, 100) if random <= 45 then doSummonCreature(d9[math.random(0,8)].pokemon, playerpos) if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) else doSendMagicEffect(getThingPos(cid), 173) end return true end else if skill == 17 then local random = math.random(1, 100) if random <= 35 then doSummonCreature(d8[math.random(0,7)].pokemon, playerpos) if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) else doSendMagicEffect(getThingPos(cid), 173) end return true end else if skill == 16 then local random = math.random(1, 100) if random <= 35 then doSummonCreature(d7[math.random(0,6)].pokemon, playerpos) if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) else doSendMagicEffect(getThingPos(cid), 173) end return true end else if skill == 15 then local random = math.random(1, 100) if random <= 35 then doSummonCreature(d6[math.random(0,5)].pokemon, playerpos) if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) else doSendMagicEffect(getThingPos(cid), 173) end return true end else if skill == 14 then local random = math.random(1, 100) if random <= 35 then doSummonCreature(d5[math.random(0,4)].pokemon, playerpos) if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) else doSendMagicEffect(getThingPos(cid), 173) end return true end else if skill == 13 then local random = math.random(1, 100) if random <= 35 then doSummonCreature(d4[math.random(0,3)].pokemon, playerpos) if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) else doSendMagicEffect(getThingPos(cid), 173) end return true end else if skill == 12 then local random = math.random(1, 100) if random <= 35 then local peixe = doSummonCreature(d3[math.random(0,2)].pokemon, playerpos) if not isCreature(peixe) then return true end if #getCreatureSummons(cid) >= 1 then doChallengeCreature(getCreatureSummons(cid)[1], peixe) doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) else doSendMagicEffect(getThingPos(cid), 173) doChallengeCreature(cid, peixe) end return true end else if skill == 11 then local random = math.random(1, 100) if random <= 35 then local peixe = doSummonCreature(d2[math.random(0,1)].pokemon, playerpos) if not isCreature(peixe) then return true end if #getCreatureSummons(cid) >= 1 then doChallengeCreature(getCreatureSummons(cid)[1], peixe) doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) else doSendMagicEffect(getThingPos(cid), 173) doChallengeCreature(cid, peixe) end return true end else if skill == 10 then local random = math.random(1, 100) if random <= 35 then local peixe = doSummonCreature(d1[0].pokemon, playerpos) if not isCreature(peixe) then return true end if #getCreatureSummons(cid) >= 1 then doChallengeCreature(getCreatureSummons(cid)[1], peixe) doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) else doSendMagicEffect(getThingPos(cid), 173) doChallengeCreature(cid, peixe) end return true end return true end return true end return true end end end end end end end end end end end end end return true end Olha, use esse onde esta local maxfishing = 100 troque pelo valor que voce queira, esse valor sera até qual skill voce podera upar fishing. 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pok302010 5 Postado Fevereiro 25, 2011 Autor Share Postado Fevereiro 25, 2011 (editado) vlw ^^ funfo sertin:D REP++ ------------------------------------- edit: depois do lvl 25 num pesca mais nenhum pokemon --' nem da kra ajuda aee Editado Fevereiro 25, 2011 por pok302010 Link para o comentário Compartilhar em outros sites More sharing options...
gorz 1 Postado Fevereiro 25, 2011 Share Postado Fevereiro 25, 2011 lol,se boto q pode pesca gyarados? 0.0 Link para o comentário Compartilhar em outros sites More sharing options...
Daimonium 5 Postado Fevereiro 26, 2011 Share Postado Fevereiro 26, 2011 vlw ^^ funfo sertin:D REP++ ------------------------------------- edit: depois do lvl 25 num pesca mais nenhum pokemon --' nem da kra ajuda aee É porque o seu script só pesca até o skill 23, voce tem que modificar ele. Link para o comentário Compartilhar em outros sites More sharing options...
pok302010 5 Postado Fevereiro 26, 2011 Autor Share Postado Fevereiro 26, 2011 e como faz isso? ajuda ae vei Link para o comentário Compartilhar em outros sites More sharing options...
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