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Alguem Pode Criar 1 Npc Pra min Q Possa Casar Os Players.

A versao Do Meu MApa é 8.60

 

q Fiqe o Nome Nos Player Quando Da look

Tipow "You see Master Soul (Level 482). He is a knight.Mirred To Druidzinha."

 

Tipo Assim

Do Rap +

Editado por Carlinhow789
Link para o comentário
https://xtibia.com/forum/topic/151450-pedido-npc/
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Veja se é isso:

 

focus1 = 0

focus2 = 0

talk_start = 0

target = 0

following = false

attacking = false

talkstate = 0

moved=0

function onThingMove(creature, thing, oldpos, oldstackpos)

end

function onCreatureAppear(creature)

end

function onCreatureDisappear(id, stackpos)

if id == focus1 or id == focus1 then

ceremonyend('Goodbye, then.')

end

end

function onCreatureTurn(creature)

end

function msgcontains(txt, str)

return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))

end

function ceremonyend(msg)

focus1 = 0

focus2 = 0

talk_start = 0

talkstate = 0

selfSay(msg)

end

function onCreatureSay(cid, type, msg)

msg = string.lower(msg)

if talkstate == 1 then

if cid == focus2 then

if msgcontains(msg, 'yes') then

talkstate=2

selfSay('' .. creatureGetName(focus1) .. ' should I begin the ceremony?')

else

ceremonyend('Come back when you are ready.')

end

end

end

if talkstate == 2 then

if cid == focus1 then

if msgcontains(msg, 'yes') then

talkstate=3

else

ceremonyend('Come back when you are ready.')

end

end

end

if talkstate == 9 then

if cid == focus1 then

if string.find(msg, '(%a*)yes(%a*)') then

talkstate=10

else

ceremonyend('Come back when you are ready.')

end

end

end

if talkstate == 11 then

if cid == focus2 then

if string.find(msg, '(%a*)yes(%a*)') then

talkstate=12

else

ceremonyend('Volte quando estiver pronto.')

end

end

end

if msgcontains(msg, 'hi') and focus1 > 0 and focus2 == 0 and not(cid==focus1) and isPromoted(cid) and getDistanceToCreature(cid) < 4 then

if getPlayerStorageValue(cid,2001) == -1 then

selfSay('Olá, ' .. creatureGetName(cid) .. '! Eu sou um Padre, posso te casar. Podemos começar?!?')

focus2 = cid

talk_start = os.clock()

talkstate=1

else

selfSay('You are already married.')

end

end

if msgcontains(msg, 'hi') and focus1 == 0 and isPromoted(cid) and getDistanceToCreature(cid) < 4 then

if getPlayerStorageValue(cid,2001) == -1 then

selfSay('Oi, ' .. creatureGetName(cid) .. '! Eu sou um Padre, e posso te casar.')

focus1 = cid

talk_start = os.clock()

else

selfSay('Tú já se casou.')

end

end

if msgcontains(msg, 'ishtar') and (focus1 == cid or focus2 == cid) then

selfSay('Ishtar é uma #####...Aquela gorda me chifrou com o Porteiro do prédio...Era um negão com um bigode na testa...')

talk_start = os.clock()

end

if string.find(msg, '(%a*)bye(%a*)') and (focus1 == cid or focus2 == cid) and getDistanceToCreature(cid) < 6 then

ceremonyend('Adeus, ' .. creatureGetName(cid) .. '!')

end

end

function onCreatureChangeOutfit(creature)

end

function onThink()

if talkstate==3 and (os.clock() - talk_start) > 10 then

selfSay('Blablablablablablabla..');

talk_start = os.clock()

talkstate=4

end

if talkstate==4 and (os.clock() - talk_start) > 6 then

selfSay('Blablablablablablabla..');

talk_start = os.clock()

talkstate=5

end

if talkstate==5 and (os.clock() - talk_start) > 6 then

selfSay('Blablablablablablabla..');

talk_start = os.clock()

talkstate=6

end

if talkstate==6 and (os.clock() - talk_start) > 8 then

selfSay('Blablablablablablabla..');

talk_start = os.clock()

talkstate=7

end

if talkstate==7 and (os.clock() - talk_start) > 6 then

selfSay('Blablablablablablabla...');

talk_start = os.clock()

talkstate=8

end

if talkstate==8 and (os.clock() - talk_start) > 6 then

selfSay(creatureGetName(focus1) .. ' quer se casar com ' .. creatureGetName(focus2) .. '?');

talk_start = os.clock()

talkstate=9

end

if talkstate==10 and (os.clock() - talk_start) > 6 then

selfSay(creatureGetName(focus2) .. ' quer se casar com ' .. creatureGetName(focus1) .. '?');

talk_start = os.clock()

talkstate=11

end

if talkstate==12 and (os.clock() - talk_start) > 6 then

pla1 = creatureGetName(focus1)

pla2 = creatureGetName(focus2)

getMarried(focus2,pla1)

getMarried(focus1,pla2)

ceremonyend('Estão casados.');

talk_start = os.clock()

end

if (os.clock() - talk_start) > 100 then

if focus1 > 0 or focus2 > 0 then

ceremonyend('Goodbye, then.')

end

end

--if moved==0 then

--x, y, z = selfGetPosition()

--moveToPosition(x+1, y, z)

--moved=1

--end

end

 

 

 

;

 

Caso for da um rep + ;D

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Link para o comentário
https://xtibia.com/forum/topic/151450-pedido-npc/#findComment-1002993
Compartilhar em outros sites

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