manovegyta 0 Postado Dezembro 16, 2010 Share Postado Dezembro 16, 2010 (editado) Minha duvida é simples, eu quero sabe como coloca distance effect (/x 10 por exemplo) em vez de só effect (/z 10 por exemplo), na minha spell, exemplo: O player fala a magia ai faz igual a exevo gran mas flam, só que em ves de aparecer fogo, que é o effect 6, eu queria que aparecesse o distance effect 10, que é caveirinhas voando pra todo lado. Eu tentei fazer e deu nisso, mas n funcionou, me ajudem plz .-. -----------------This Spell was made with Mindrage's Spell Maker v0.56b -----------Do not post the spells in any forum without this line or you will be caught!--- --This Software is free to use and can't be for for real-life values!------------ local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 17) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 10) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2, -25, -3, -30) --======================================================================= local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat2, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(combat2, COMBAT_PARAM_BLOCKSHIELD, 1) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 10) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2, -25, -3, -30) --======================================================================= local area1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 2, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}} --======================================= local area2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}} --======================================= setCombatArea(combat1, createCombatArea(area1)) setCombatArea(combat2, createCombatArea(area2)) function onCastSpell(cid, var) addEvent(doCombat, 0, cid, combat1, var) addEvent(doCombat, 1200, cid, combat2, var) return TRUE end Editado Dezembro 16, 2010 por YourHeLL Link para o comentário Compartilhar em outros sites More sharing options...
walefxavier 236 Postado Dezembro 16, 2010 Share Postado Dezembro 16, 2010 local acombat1 = createCombatObject() local acombat2 = createCombatObject() local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 17) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 10) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -25, -1.6, -30) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 29) setCombatParam(combat2, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(combat2, COMBAT_PARAM_BLOCKSHIELD, 1) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 10) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.0, -25, -1.6, -30) arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 3, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 3, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) setCombatArea(acombat1, area1) setCombatArea(acombat2, area2) function onTargetTile(cid, pos) doCombat(cid,combat1,positionToVariant(pos)) end function onTargetTile2(cid, pos) doCombat(cid,combat2,positionToVariant(pos)) end setCombatCallback(acombat1, CALLBACK_PARAM_TARGETTILE, "onTargetTile") setCombatCallback(acombat2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2") local function onCastSpell1(parameters) doCombat(parameters.cid, acombat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, acombat2, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var} addEvent(onCastSpell1, 200, parameters) addEvent(onCastSpell2, 400, parameters) return TRUE end Link para o comentário Compartilhar em outros sites More sharing options...
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