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Duvida Gesior Shop System


Lorranzin

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  • 2 weeks later...

Faça isso:

 

1. Abra o arquivo globalevents.xml e adiciona a tag:

 

<globalevent name="shop" interval="30" script="shop.lua"/>

 

 

1.Faça Um NOvo Arquivo .lua em :

data\globalevents\scripts Com O Nome shop.lua E cole isso:

 

-- ### CONFIG ###

-- message send to player by script "type" (types you can check in "global.lua")

SHOP_MSG_TYPE = 19

-- time (in seconds) between connections to SQL database by shop script

SQL_interval = 30

-- ### END OF CONFIG ###

function onThink(interval, lastExecution)

local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")

if(result_plr:getID() ~= -1) then

while(true) do

id = tonumber(result_plr:getDataInt("id"))

action = tostring(result_plr:getDataString("action"))

delete = tonumber(result_plr:getDataInt("delete_it"))

cid = getCreatureByName(tostring(result_plr:getDataString("name")))

if isPlayer(cid) == TRUE then

local itemtogive_id = tonumber(result_plr:getDataInt("param1"))

local itemtogive_count = tonumber(result_plr:getDataInt("param2"))

local container_id = tonumber(result_plr:getDataInt("param3"))

local container_count = tonumber(result_plr:getDataInt("param4"))

local add_item_type = tostring(result_plr:getDataString("param5"))

local add_item_name = tostring(result_plr:getDataString("param6"))

local received_item = 0

local full_weight = 0

if add_item_type == 'container' then

container_weight = getItemWeightById(container_id, 1)

if isItemRune(itemtogive_id) == TRUE then

items_weight = container_count * getItemWeightById(itemtogive_id, 1)

else

items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)

end

full_weight = items_weight + container_weight

else

full_weight = getItemWeightById(itemtogive_id, itemtogive_count)

if isItemRune(itemtogive_id) == TRUE then

full_weight = getItemWeightById(itemtogive_id, 1)

else

full_weight = getItemWeightById(itemtogive_id, itemtogive_count)

end

end

local free_cap = getPlayerFreeCap(cid)

if full_weight <= free_cap then

if add_item_type == 'container' then

local new_container = doCreateItemEx(container_id, 1)

local iter = 0

while iter ~= container_count do

doAddContainerItem(new_container, itemtogive_id, itemtogive_count)

iter = iter + 1

end

received_item = doPlayerAddItemEx(cid, new_container)

else

local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)

received_item = doPlayerAddItemEx(cid, new_item)

end

if received_item == RETURNVALUE_NOERROR then

doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')

db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")

db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")

else

doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')

end

else

doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')

end

end

if not(result_plr:next()) then

break

end

end

result_plr:free()

end

return TRUE

end

 

 

 

2) Abra seu arquivo constant.lua que se encontra em "data/lib/constant.lua" e adicione esta linha em qualquer lugar:

 

InitShopComunication = 0

 

 

3) Na database do seu otserv execute (no phpmyadmin):

 

C

REATE TABLE IF NOT EXISTS `z_ots_comunication` (

`id` int(11) NOT NULL auto_increment,

`name` varchar(255) NOT NULL,

`type` varchar(255) NOT NULL,

`action` varchar(255) NOT NULL,

`param1` varchar(255) NOT NULL,

`param2` varchar(255) NOT NULL,

`param3` varchar(255) NOT NULL,

`param4` varchar(255) NOT NULL,

`param5` varchar(255) NOT NULL,

`param6` varchar(255) NOT NULL,

`param7` varchar(255) NOT NULL,

`delete_it` int(2) NOT NULL default '1',

PRIMARY KEY (`id`)

);

CREATE TABLE IF NOT EXISTS `z_shop_offer` (

`id` int(11) NOT NULL auto_increment,

`points` int(11) NOT NULL default '0',

`itemid1` int(11) NOT NULL default '0',

`count1` int(11) NOT NULL default '0',

`itemid2` int(11) NOT NULL default '0',

`count2` int(11) NOT NULL default '0',

`offer_type` varchar(255) default NULL,

`offer_description` text NOT NULL,

`offer_name` varchar(255) NOT NULL,

PRIMARY KEY (`id`)

);

CREATE TABLE IF NOT EXISTS `z_shop_history_item` (

`id` int(11) NOT NULL auto_increment,

`to_name` varchar(255) NOT NULL default '0',

`to_account` int(11) NOT NULL default '0',

`from_nick` varchar(255) NOT NULL,

`from_account` int(11) NOT NULL default '0',

`price` int(11) NOT NULL default '0',

`offer_id` int(11) NOT NULL default '0',

`trans_state` varchar(255) NOT NULL,

`trans_start` int(11) NOT NULL default '0',

`trans_real` int(11) NOT NULL default '0',

PRIMARY KEY (`id`)

);

CREATE TABLE IF NOT EXISTS `z_shop_history_pacc` (

`id` int(11) NOT NULL auto_increment,

`to_name` varchar(255) NOT NULL default '0',

`to_account` int(11) NOT NULL default '0',

`from_nick` varchar(255) NOT NULL,

`from_account` int(11) NOT NULL default '0',

`price` int(11) NOT NULL default '0',

`pacc_days` int(11) NOT NULL default '0',

`trans_state` varchar(255) NOT NULL,

`trans_start` int(11) NOT NULL default '0',

`trans_real` int(11) NOT NULL default '0',

PRIMARY KEY (`id`)

);

 

 

Pronto.

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  • 4 weeks later...
  • 1 month later...

acesse:

 

http://127.0.0.1/phpmyadmin

 

Sua=>database=>SQL=>executa=>o=>comando.

 

REATE TABLE IF NOT EXISTS `z_ots_comunication` (
`id` int(11) NOT NULL auto_increment,
`name` varchar(255) NOT NULL,
`type` varchar(255) NOT NULL,
`action` varchar(255) NOT NULL,
`param1` varchar(255) NOT NULL,
`param2` varchar(255) NOT NULL,
`param3` varchar(255) NOT NULL,
`param4` varchar(255) NOT NULL,
`param5` varchar(255) NOT NULL,
`param6` varchar(255) NOT NULL,
`param7` varchar(255) NOT NULL,
`delete_it` int(2) NOT NULL default '1',
PRIMARY KEY (`id`)
);
CREATE TABLE IF NOT EXISTS `z_shop_offer` (
`id` int(11) NOT NULL auto_increment,
`points` int(11) NOT NULL default '0',
`itemid1` int(11) NOT NULL default '0',
`count1` int(11) NOT NULL default '0',
`itemid2` int(11) NOT NULL default '0',
`count2` int(11) NOT NULL default '0',
`offer_type` varchar(255) default NULL,
`offer_description` text NOT NULL,
`offer_name` varchar(255) NOT NULL,
PRIMARY KEY (`id`)
);
CREATE TABLE IF NOT EXISTS `z_shop_history_item` (
`id` int(11) NOT NULL auto_increment,
`to_name` varchar(255) NOT NULL default '0',
`to_account` int(11) NOT NULL default '0',
`from_nick` varchar(255) NOT NULL,
`from_account` int(11) NOT NULL default '0',
`price` int(11) NOT NULL default '0',
`offer_id` int(11) NOT NULL default '0',
`trans_state` varchar(255) NOT NULL,
`trans_start` int(11) NOT NULL default '0',
`trans_real` int(11) NOT NULL default '0',
PRIMARY KEY (`id`)
);
CREATE TABLE IF NOT EXISTS `z_shop_history_pacc` (
`id` int(11) NOT NULL auto_increment,
`to_name` varchar(255) NOT NULL default '0',
`to_account` int(11) NOT NULL default '0',
`from_nick` varchar(255) NOT NULL,
`from_account` int(11) NOT NULL default '0',
`price` int(11) NOT NULL default '0',
`pacc_days` int(11) NOT NULL default '0',
`trans_state` varchar(255) NOT NULL,
`trans_start` int(11) NOT NULL default '0',
`trans_real` int(11) NOT NULL default '0',
PRIMARY KEY (`id`)
);

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Seria bom você fazer um item que, quando o player der user o item virem akele set que você está vendendo no site.

 

Certo, vamos lá!

 

1º- Existe maneira de por um Set completo pelo para vender pelo shop? Como?

2º Como faz um item virar vários itens?

 

Abraço

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para o item ir pro player segue este tutorial

http://www.xtibia.com/forum/topic/141500-solucao-shop-gesior/page__gopid__958542#entry958542

 

sobre os itens ir completo acho que teria q fazer pelo container com os codigos daas peças por sequencia (seria bom fazer os teste dando certo aew liberaria).

espero ter ajudado

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