kadevidaloka 2 Postado Julho 2, 2009 Share Postado Julho 2, 2009 Bom tou com os seguintes bugs no meu server o primeiro e que quando o player morre nao perde nada,e ta tudo configurado direitinho no config lua e o segundo e q quando o player compra promotion e morre perde todos os levels! por favor se eu postei na seçao errada pode mover nao sabia aonde postar entao postei aki... ajudem me por favor meu server abriu hj e ja tem 12 players online quem souber como me ajudar responde aew ou me add msn henriquemoreira2006@hotmail.com OBS:MEU SERVER E EM MYSQL PRA FUNCIONAR O SITE! por favor alguem me ajuda preciso ageita isso rapido no meu serv :S Link para o comentário Compartilhar em outros sites More sharing options...
kadevidaloka 2 Postado Julho 3, 2009 Autor Share Postado Julho 3, 2009 . Link para o comentário Compartilhar em outros sites More sharing options...
DrJNR 0 Postado Julho 3, 2009 Share Postado Julho 3, 2009 tem como você postar o seu config.lua pra eu vêr ? Link para o comentário Compartilhar em outros sites More sharing options...
kadevidaloka 2 Postado Julho 3, 2009 Autor Share Postado Julho 3, 2009 o poblema nao e na config lua mais ta ai -- The Forgotten Server Config -- Account manager accountManager = "no" namelockManager = "yes" newPlayerChooseVoc = "no" newPlayerSpawnPosX = 160 newPlayerSpawnPosY = 54 newPlayerSpawnPosZ = 7 newPlayerTownId = 1 newPlayerLevel = 8 newPlayerMagicLevel = 1 generateAccountNumber = "no" -- Banishments notationsToBan = 3 warningsToFinalBan = 4 warningsToDeletion = 5 banLength = 7 * 24 * 60 * 60 finalBanLength = 30 * 24 * 60 * 60 ipBanishmentLength = 1 * 24 * 60 * 60 broadcastBanishments = "yes" killsToBan = 7 maxViolationCommentSize = 200 autoBanishUnknownBytes = "no" -- Battle -- NOTE: loginProtectionPeriod is the famous Tibia anti-magebomb system. -- deathLostPercent set to nil enables manual mode. -- showHealingDamageForMonsters inheritates from showHealingDamage. worldType = "pvp" protectionLevel = 50 pvpTileIgnoreLevelAndVocationProtection = "yes" killsToRedSkull = 3 pzLocked = 60 * 1000 criticalHitChance = 7 criticalHitMultiplier = 1 displayCriticalHitNotify = "yes" removeWeaponAmmunition = "no" removeWeaponCharges = "yes" removeRuneCharges = "yes" timeToDecreaseFrags = 24 * 60 * 60 * 1000 whiteSkullTime = 15 * 60 * 1000 noDamageToSameLookfeet = "no" experienceByKillingPlayers = "no" showHealingDamage = "yes" showHealingDamageForMonsters = "yes" fieldOwnershipDuration = 5 * 1000 stopAttackingAtExit = "no" oldConditionAccuracy = "no" loginProtectionPeriod = 10 * 1000 deathLostPercent = 5 stairhopDelay = 2 * 1000 gainExperienceColor = 215 -- Connection config worldId = 0 ip = "189.41.42.177" loginPort = 7171 gamePort = 7172 adminPort = 7171 statusPort = 7171 loginTries = 10 retryTimeout = 5 * 1000 loginTimeout = 60 * 1000 maxPlayers = "100" motd = "Bem vindo ao Meteor Server" displayOnOrOffAtCharlist = "no" onePlayerOnlinePerAccount = "yes" allowClones = 0 serverName = "Meteor Server" loginMessage = "Bem vindo ao Meteor Server" statusTimeout = 5 * 60 * 1000 replaceKickOnLogin = "yes" forceSlowConnectionsToDisconnect = "no" loginOnlyWithLoginServer = "no" -- Database -- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database. -- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value. sqlType = "mysql" sqlHost = "localhost" sqlPort = 3306 sqlUser = "root" sqlPass = "" sqlDatabase = "schema" sqlFile = "schema.mysql" sqlKeepAlive = 0 mysqlReadTimeout = 10 mysqlWriteTImeout = 10 passwordType = "plain" -- Deathlist deathListEnabled = "yes" maxDeathRecords = 5 -- Guilds ingameGuildManagement = "yes" levelToFormGuild = 100 guildNameMinLength = 4 guildNameMaxLength = 20 -- Highscores highscoreDisplayPlayers = 15 updateHighscoresAfterMinutes = 60 -- Houses buyableAndSellableHouses = "yes" houseNeedPremium = "yes" bedsRequirePremium = "yes" levelToBuyHouse = 150 housesPerAccount = 1 houseRentAsPrice = "no" housePriceAsRent = "no" housePriceEachSquare = 7000 houseRentPeriod = "never" -- Item usage timeBetweenActions = 200 timeBetweenExActions = 1000 checkCorpseOwner = "yes" hotkeyAimbotEnabled = "yes" -- Map -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning. -- useHouseDataStorage usage may be found at README. mapName = "test" mapAuthor = "Shadown" randomizeTiles = "yes" useHouseDataStorage = "no" storeTrash = "yes" cleanProtectedZones = "yes" -- Startup -- NOTE: defaultPriority works only on Windows and niceLevel on *nix -- coresUsed are seperated by comma cores ids used by server process, -- default is -1, so it stays untouched automaticaly assigned by OS. defaultPriority = "high" niceLevel = 5 coresUsed = "-1" optimizeDatabaseAtStartup = "yes" removePremiumOnInit = "yes" -- Muted buffer maxMessageBuffer = 5 bufferMutedOnSpellFailure = "no" -- Miscellaneous -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature, -- called exception tracer __EXCEPTION_TRACER__ flag. dataDirectory = "data/" kickIdlePlayerAfterMinutes = 15 allowChangeOutfit = "yes" allowChangeColors = "yes" allowChangeAddons = "yes" disableOutfitsForPrivilegedPlayers = "no" bankSystem = "yes" saveGlobalStorage = "yes" ghostModeInvisibleEffect = "yes" displaySkillLevelOnAdvance = "yes" spellNameInsteadOfWords = "no" emoteSpells = "no" expireReportsAfterReads = 1 promptExceptionTracerErrorBox = "yes" storePlayerDirection = "no" playerQueryDeepness = 2 -- Premium-related freePremium = "no" premiumForPromotion = "yes" -- Blessings -- NOTE: blessingReduction* regards items/containers loss. -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss. blessingsOnlyPremium = "yes" blessingReductionBase = 30 blessingReductionDecreament = 5 eachBlessReduction = 8 -- Rates -- NOTE: experienceStages configuration is located in data/XML/stages.xml. experienceStages = "yes" rateExperience = 35 rateSkill = 25 rateMagic = 15 rateLoot = 2 rateSpawn = 1 -- Stamina -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000. -- rateStaminaHits multiplies every hit done a creature, which are later -- multiplied by player attack speed. -- rateStaminaGain is multiplying every second of logged out time, eg: -- 60 * 1000 / 3 = 20 seconds, what gives 1 stamina minute for 3 being logged off. -- rateStaminaThresholdGain is dividing in case the normal gain that is -- multiplied by rateStaminaGain, btw. passed above threshold, eg: -- staminaRatingLimit* is in minutes. rateStaminaLoss = 1 rateStaminaGain = 1000 / 3 rateStaminaThresholdGain = 4 staminaRatingLimitTop = 41 * 60 staminaRatingLimitBottom = 14 * 60 rateStaminaAboveNormal = 1.5 rateStaminaUnderNormal = 0.5 staminaThresholdOnlyPremium = "yes" -- Party -- NOTE: experienceShareLevelDifference is float number. -- experienceShareLevelDifference is highestLevel * value experienceShareRadiusX = 30 experienceShareRadiusY = 30 experienceShareRadiusZ = 1 experienceShareLevelDifference = 2 / 3 extraPartyExperienceLimit = 20 extraPartyExperiencePercent = 5 -- Global save -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours, -- if you want such a system please check out data/globalevents/globalevents.xml. globalSaveEnabled = "no" globalSaveHour = 8 shutdownAtGlobalSave = "yes" cleanMapAtGlobalSave = "no" -- Spawns deSpawnRange = 2 deSpawnRadius = 50 -- Summons maxPlayerSummons = 2 teleportAllSummons = "no" teleportPlayerSummons = "no" -- Status ownerName = "" ownerEmail = "" url = "" location = "Brasil" displayGamemastersWithOnlineCommand = "no" -- Logs -- NOTE: This kind of logging does not work in GUI version. -- For such, please compile the software with __GUI_LOGS__ flag. adminLogsEnabled = "no" displayPlayersLogging = "yes" prefixChannelLogs = "" runeFile = "" outLogName = "" errorLogName = "" truncateLogsOnStartup = "no" Link para o comentário Compartilhar em outros sites More sharing options...
satan666 12 Postado Julho 3, 2009 Share Postado Julho 3, 2009 (editado) isso esta errado no seu config.lua sqlFile = "schema.mysql" aqui seria a database s3db o nome dela nao o schema.mysql e isso tb: sqlDatabase = "schema" e aqui seria o nome da database que voce criou no local hoste. Editado Julho 3, 2009 por Marcryzius Link para o comentário Compartilhar em outros sites More sharing options...
kadevidaloka 2 Postado Julho 3, 2009 Autor Share Postado Julho 3, 2009 sqlDatabase = "schema" sim isso e oque eu criei no local host e isso aki ta assim sqlFile = "schema.mysql" porq o serv ta em mysql dai essa e a db ^^ Link para o comentário Compartilhar em outros sites More sharing options...
kadevidaloka 2 Postado Julho 3, 2009 Autor Share Postado Julho 3, 2009 bom olhando a database descobri que alguns players estao com lossexperience 0 e outros 50 mais os q estao 50 foi os chars q eu criei primeiro e esse bug nao e da db e de alguma config do serv entao alguem sabe como arrumar? Link para o comentário Compartilhar em outros sites More sharing options...
Stigal 584 Postado Abril 19, 2018 Share Postado Abril 19, 2018 A questão neste tópico de suporte foi encerrada por falta de respostas. Este tópico está fechado e foi movido para Suporte - Tópicos Sem Resposta. + Caso a dúvida não tenha sido resolvida você poderá criar outro tópico solicitando ajuda. * Lembre-se que é permitido dar UP no tópico a cada 24 horas para assim o destacar e manter movimentado. Link para o comentário Compartilhar em outros sites More sharing options...
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