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Mostrando resultados para as tags ''travel''.
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Salve galera, eu tenho um sisteminha de travel, porem ele ta com um problema que não estou sabendo solucionar. Eu falo com o npc ele responde normalmente, porem quando eu falo o nome do local que quero ir ele não teleporta, nem da sinal de vida. npcs/Kollys Captain.xml <npc name="Kollys Captain" script="data/npc/scripts/captain.lua" walkinterval="1000" floorchange="0" ><health now="150" max="150"/><look type="98" head="0" body="0" legs="0" feet="0" corpse="6080"/><parameters><parameter key="message_greet" value="Ola |PLAYERNAME|. ! Eu posso te levar para {Fire Hunt} e a ilha dos {Condenados}, Onde deseja ir?" /><parameter key="message_decline" value="Vai custar |TOTALCOST| gold coins. Vai viajar?!"/></parameters></npc> npcs/script/captain.lua local keywordHandler = KeywordHandler:new()local npcHandler = NpcHandler:new(keywordHandler)NpcSystem.parseParameters(npcHandler) -- OTServ event handling functions startfunction onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) endfunction onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) endfunction onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) endfunction onThink() npcHandler:onThink() end-- OTServ event handling functions end -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!local travelNode = keywordHandler:addKeyword({'Fire Hunt'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para central por 10000 gold coins?'})travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 300, cost = 0, destination = {x=485, y=659, z=15} })travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!local travelNode = keywordHandler:addKeyword({'Condenados'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para ilha dos condenados por 10000 gold coins?'})travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 300, cost = 0, destination = {x=1213, y=255, z=9} })travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) -- Makes sure the npc reacts when you say hi, bye etc.npcHandler:addModule(FocusModule:new())